游戏王残局简化版

Check-in [2e27c4daad]
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Check-in [2e27c4daad]

Overview
Comment:
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 2e27c4daad6773b3f9e442e6edfe725b66e37402999277f772217648bc8dbc76
User & Date: 顽雨沉风 on 2024-02-14 05:33:22
Other Links: manifest | tags
Context
2024-02-14
05:43
check-in: bad8aaa5f7 user: 顽雨沉风 tags: trunk
05:33
check-in: 2e27c4daad user: 顽雨沉风 tags: trunk
05:29
check-in: 9d2c9accdd user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [61bbcf67a6] to [d102ee7476].

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    if h2 <= h3 then
      h2 = h2 + 1
      Duel.SendtoHand(h6, nil, REASON_RULE)
    else
      if h2 <= h4 then
        h2 = h2 + 1
        Duel.Remove(h6, POS_FACEUP, REASON_RULE)
        Duel.SendtoDeck(card, u2, 0, REASON_RULE)
      else
        Debug.ShowHint(h1)
        u1:Reset()
        end
      end
    end
  s["印牌"] = function(u1, u2, u3)







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    if h2 <= h3 then
      h2 = h2 + 1
      Duel.SendtoHand(h6, nil, REASON_RULE)
    else
      if h2 <= h4 then
        h2 = h2 + 1
        Duel.Remove(h6, POS_FACEUP, REASON_RULE)
        Duel.SendtoDeck(h6, u2, 0, REASON_RULE)
      else
        Debug.ShowHint(h1)
        u1:Reset()
        end
      end
    end
  s["印牌"] = function(u1, u2, u3)

Modified single/枯岳说书人_b04 4_13_-700.lua from [f63468b738] to [1ec126f1bb].

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--[[message
察局:2024-02-13
简语:不容小觑的似羊动物!
]]

Debug.SetAIName("枯岳说书人_b04")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)

Debug.SetPlayerInfo(0, 500, 0, 0)

Debug.SetPlayerInfo(1, 30000, 0, 0)

local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)

local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(84794011, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)













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--[[message
察局:2024-02-13
简语:不容小觑的似羊动物!
]]

Debug.SetAIName("枯岳说书人_b04")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)

Debug.SetPlayerInfo(0, 500, 0, 0)

Debug.SetPlayerInfo(1, 30000, 0, 0)
local s = {}
s["印牌源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)

local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(84794011, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

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local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)

local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.PreSetTarget(s2, m2)

Debug.PreEquip(s1, m1)

fun["印卡"](c1, 2, 10)







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<
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local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)

local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, s["印牌源"], 2, 10)

Debug.PreSetTarget(s2, m2)

Debug.PreEquip(s1, m1)