游戏王残局简化版

Check-in [1ccfd2b4b5]
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Check-in [1ccfd2b4b5]

Overview
Comment:0.0.251
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 1ccfd2b4b575ea75cb12ace0ec6b9ebe7867079bbd208854ac8f552b0b3c2a26
User & Date: 顽雨沉风 on 2023-06-26 01:04:28
Other Links: manifest | tags
Context
2023-06-26
01:06
0.0.252 check-in: 1759c92880 user: 顽雨沉风 tags: trunk
01:04
0.0.251 check-in: 1ccfd2b4b5 user: 顽雨沉风 tags: trunk
00:49
0.0.250 check-in: fe7145c403 user: 顽雨沉风 tags: trunk
Changes

Modified 19.Let's GaGaGa.lua from [fddebabdda] to [9346f5ffe3].

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  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    cache_1 = Duel.GetLP(0)
    if cache_1 > 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    cache_1 = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    cache_2 = cache_1:GetCount()
    if cache_2 > 0 then
      Duel.SendtoHand(cache_1
        , nil
        , REASON_RULE)
      end
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](6)








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  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    --~ cache_1 = Duel.GetLP(0)
    --~ if cache_1 > 0 then
      --~ cache_1 = true
    --~ else
      --~ cache_1 = false
      --~ end
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)


    Duel.SendtoHand(str["玩家选定的卡"]
      , nil
      , REASON_RULE)

    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](1)

Modified 残局函数库/残局函数库.lua from [7a84282bee] to [6a5e52b611].

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  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    cache_1 = Duel.GetLP(0)
    if cache_1 > 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    cache_1 = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    cache_2 = cache_1:GetCount()
    if cache_2 > 0 then
      Duel.SendtoHand(cache_1
        , nil
        , REASON_RULE)
      end
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()







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  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    --~ cache_1 = Duel.GetLP(0)
    --~ if cache_1 > 0 then
      --~ cache_1 = true
    --~ else
      --~ cache_1 = false
      --~ end
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)


    Duel.SendtoHand(str["玩家选定的卡"]
      , nil
      , REASON_RULE)

    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()