游戏王残局简化版

Check-in [1c6488a768]
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Check-in [1c6488a768]

Overview
Comment:0.0.2235
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 1c6488a768e45fb0a32a6aef688ee922d84d579bad0b78fb1887d300ec623e67
User & Date: 顽雨沉风 on 2023-07-28 00:18:56
Other Links: manifest | tags
Context
2023-07-28
01:55
0.0.2236 check-in: d7f95b0ff2 user: 顽雨沉风 tags: trunk
00:18
0.0.2235 check-in: 1c6488a768 user: 顽雨沉风 tags: trunk
00:05
0.0.2234 check-in: 9f9e2c9f7f user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [94dd2ff033] to [3258b24e6a].

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  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
  
  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
  
  str["规则表"] = {
    
    3 = "大师3 "
    , 4 = "新大师 "
    , 5 = "大师2020 "
    }
    
  if str_2 then --{
    
    str["规则"] = str["规则表"][str_2]
    
    --}







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  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
  
  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
  
  str["规则表"] = {
    
    [3] = "大师3 "
    , [4] = "新大师 "
    , [5] = "大师2020 "
    }
    
  if str_2 then --{
    
    str["规则"] = str["规则表"][str_2]
    
    --}
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  end --}
  
fun["失败得分"] = function() --{
  
  str["失败得分表"] = {
    
    0 = "神龙之圣刻印"
    , 100 = "调和支援士"
    , 200 = "深渊的暗杀者"
    , 300 = "救援猫"
    , 400 = "注射天使 莉莉"
    , 500 = "不知火的隐者"
    , 600 = "影依猎鹰"
    , 700 = "铁兽战线 姬特"
    , 800 = "召唤僧"
    , 900 = "恩底弥翁的仆从"
    , 1000 = "机壳工具 丑恶"
    , 1100 = "欧尼斯特"
    , 1200 = "次元吸引者"
    , 1300 = "黑羽-疾风之盖尔"
    , 1400 = "加农炮兵"
    , 1500 = "教导的大神祗官"
    , 1600 = "地中族导师"
    , 1700 = "相剑师-莫邪"
    , 1800 = "宝玉兽-青玉飞马"
    , 1900 = "命运英雄 血魔-D"
    , 2000 = "流离的狮鹫骑手"
    , 2100 = "电子龙"
    , 2200 = "古遗物-死镰"
    , 2300 = "能朋克 调狐"
    , 2400 = "俱舍怒威族·芬里尔狼"
    , 2500 = "黑魔术师"
    , 2600 = "雅典娜"
    , 2700 = "暗黑界的龙神 格拉法"
    , 2800 = "魔导兽 刻耳柏洛斯尊主"
    , 2900 = "元素英雄 永生侠"
    , 3000 = "青眼白龙"
    }
    
  str["对方玩家的初始生命值"] = Duel.GetLP(1)
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetType(EFFECT_TYPE_FIELD







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  end --}
  
fun["失败得分"] = function() --{
  
  str["失败得分表"] = {
    
    [0] = "神龙之圣刻印"
    , [100] = "调和支援士"
    , [200] = "深渊的暗杀者"
    , [300] = "救援猫"
    , [400] = "注射天使 莉莉"
    , [500] = "不知火的隐者"
    , [600] = "影依猎鹰"
    , [700] = "铁兽战线 姬特"
    , [800] = "召唤僧"
    , [900] = "恩底弥翁的仆从"
    , [1000] = "机壳工具 丑恶"
    , [1100] = "欧尼斯特"
    , [1200] = "次元吸引者"
    , [1300] = "黑羽-疾风之盖尔"
    , [1400] = "加农炮兵"
    , [1500] = "教导的大神祗官"
    , [1600] = "地中族导师"
    , [1700] = "相剑师-莫邪"
    , [1800] = "宝玉兽-青玉飞马"
    , [1900] = "命运英雄 血魔-D"
    , [2000] = "流离的狮鹫骑手"
    , [2100] = "电子龙"
    , [2200] = "古遗物-死镰"
    , [2300] = "能朋克 调狐"
    , [2400] = "俱舍怒威族·芬里尔狼"
    , [2500] = "黑魔术师"
    , [2600] = "雅典娜"
    , [2700] = "暗黑界的龙神 格拉法"
    , [2800] = "魔导兽 刻耳柏洛斯尊主"
    , [2900] = "元素英雄 永生侠"
    , [3000] = "青眼白龙"
    }
    
  str["对方玩家的初始生命值"] = Duel.GetLP(1)
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetType(EFFECT_TYPE_FIELD