游戏王残局简化版

Check-in [0dbc5d1cd7]
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Check-in [0dbc5d1cd7]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 0dbc5d1cd716d4952c4c026c2853047067dbff3d7accc0407d4f322ea46036db
User & Date: 顽雨沉风 on 2024-07-21 02:15:45
Other Links: manifest | tags
Context
2024-07-21
02:16
0 check-in: 0e6cadc40e user: 顽雨沉风 tags: trunk
02:15
0 check-in: 0dbc5d1cd7 user: 顽雨沉风 tags: trunk
02:14
0 check-in: 081210c160 user: 顽雨沉风 tags: trunk
Changes

Added single/简化版_33_100_4.lua version [4b771f2642].





























































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--[[message
#[WCS2006]07_cybernetic_magician
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 8400, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(59023523, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23205979, 0, 0, k1, 3, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(36280194, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(83133491, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(73915051, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("电控魔术师")
aux.BeginPuzzle(1)

Deleted single/简化版_53_100_3.lua version [e168f6ce9b].

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--[[message
#[WCS2006]07_cybernetic_magician
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 8400, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(59023523, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23205979, 0, 0, k1, 3, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(36280194, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(83133491, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(73915051, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("电控魔术师")
aux.BeginPuzzle(1)
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