游戏王残局简化版

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Differences From Artifact [5ff98d2b92]:

To Artifact [bfd69e4854]:


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g1:CompleteProcedure()
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

--~ local str = {}
--~ local fun = {}

--~ local cache_1
--~ local cache_2

--~ fun["通关邀请"] = function()
--~   local effect_1
--~   effect_1 = Effect.GlobalEffect()
--~   effect_1:SetType(EFFECT_TYPE_FIELD
--~     + EFFECT_TYPE_CONTINUOUS)
--~   effect_1:SetCode(EVENT_DAMAGE)
--~   function cache_1()
--~     cache_1 = Duel.GetLP(1)
--~     if cache_1 <= 0 then
--~       cache_1 = true
--~     else
--~       cache_1 = false
--~       end
--~     return cache_1
--~     end
--~   effect_1:SetCondition(cache_1)
--~   function cache_1()
--~     Debug.ShowHint("残局群181175613")
--~     return
--~     end
--~   effect_1:SetOperation(cache_1)
--~   Duel.RegisterEffect(effect_1
--~     , 0)
--~   end

--~ fun["开局添加手卡"] = function(str_1)
--~   local effect_1
--~   effect_1 = Effect.GlobalEffect()
--~   effect_1:SetType(EFFECT_TYPE_FIELD
--~     + EFFECT_TYPE_CONTINUOUS)
--~   effect_1:SetCode(EVENT_ADJUST)
--~   effect_1:SetCountLimit(1)
--~   function cache_1()
--~     return true
--~     end
--~   effect_1:SetCondition(cache_1)
--~   function cache_1(effect_event
--~     , player_who_activate_the_effect)
--~     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
--~        , Card.IsAbleToHand
--~        , player_who_activate_the_effect
--~        , LOCATION_DECK
--~        , 0
--~        , str_1
--~        , str_1
--~        , nil)
--~     Duel.SendtoHand(str["玩家选定的卡"]
--~       , nil
--~       , REASON_RULE)
--~     end
--~   effect_1:SetOperation(cache_1)
--~   Duel.RegisterEffect(effect_1
--~     , 0)
--~   end

fun["通关邀请"]()
fun["开局添加手卡"](6)
fun["开局说明"]()








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g1:CompleteProcedure()
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






























































fun["通关邀请"]()
fun["开局添加手卡"](6)
fun["开局说明"]()