游戏王残局简化版

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Diff

Differences From Artifact [58cf52ace6]:

To Artifact [3b15f0f7f8]:


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  effect_1:SetValue(str_1)
  Duel.RegisterEffect(effect_1,0)
  end

fun["印卡"] = function(str_1)
  str["印卡"] = 1

  local n = 0

  effect_1 = Effect.CreateEffect()
  effect_1:SetType(EFFECT_TYPE_SINGLE)
  effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
    + EFFECT_FLAG_UNCOPYABLE
    + EFFECT_FLAG_CANNOT_NEGATE
    + EFFECT_FLAG_CANNOT_DISABLE)
  cache_1 = function()
    Duel.SetChainLimit(aux.FALSE)
    end
  effect_1:SetTarget(cache_1)
  effect_1:SetRange(LOCATION_EXTRA)
  function print_hand(effect_event
      , player_who_activate_the_effect)
    announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
    card = Duel.CreateToken(player_who_activate_the_effect
      , announce_card)








    end

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<2 then
    Duel.SendtoHand(c,nil,REASON_RULE)







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  effect_1:SetValue(str_1)
  Duel.RegisterEffect(effect_1,0)
  end

fun["印卡"] = function(str_1)
  str["印卡"] = 1

  local n = 1

  effect_1 = Effect.CreateEffect()
  effect_1:SetType(EFFECT_TYPE_SINGLE)
  effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
    + EFFECT_FLAG_UNCOPYABLE
    + EFFECT_FLAG_CANNOT_NEGATE
    + EFFECT_FLAG_CANNOT_DISABLE)
  cache_1 = function()
    Duel.SetChainLimit(aux.FALSE)
    end
  effect_1:SetTarget(cache_1)
  effect_1:SetRange(LOCATION_EXTRA)
  function print_hand(effect_event
      , player_who_activate_the_effect)
    announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
    card = Duel.CreateToken(player_who_activate_the_effect
      , announce_card)
    if n <= 3 then
      n = n + 1
      Duel.SendtoHand(card,nil,REASON_RULE)
      Duel.ShuffleHand(player_who_activate_the_effect)

    else

      end
    end

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<2 then
    Duel.SendtoHand(c,nil,REASON_RULE)