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else
str["规则"] = str["规则表"][5]
end
fun["Debug.ReloadFieldBegin"](u1, u2)
end
function s["开局随机抽卡"](u1)
local h1, h2
s["开局随机抽卡之数"] = u1
--~ 效果
h1 = Effect.GlobalEffect()
h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h1:SetCode(EVENT_ADJUST)
h1:SetCondition(aux.TRUE)
-- 随机抽卡
--~ 调该效果的效果
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else
str["规则"] = str["规则表"][5]
end
fun["Debug.ReloadFieldBegin"](u1, u2)
end
function s["开局随机抽卡"](u1)
local h1, h2
s["开局洗卡抽卡之数"] = u1
--~ 效果
h1 = Effect.GlobalEffect()
h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h1:SetCode(EVENT_ADJUST)
h1:SetCondition(aux.TRUE)
-- 随机抽卡
--~ 调该效果的效果
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end
if str["开局添加手卡"] then
h1 = h1 .. "选" .. str["开局添加手卡的数量"] .. "卡 "
end
if s["禁格之数"] then
h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
end
if s["开局随机抽卡之数"] then
h1 = h1 .. "抽" .. s["开局随机抽卡之数"] .. "卡 "
end
Debug.ShowHint(h1)
end
fun["aux.BeginPuzzle"] = aux.BeginPuzzle
aux.BeginPuzzle = function(u1, u2)
fun["aux.BeginPuzzle"]()
if u1 then
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end
if str["开局添加手卡"] then
h1 = h1 .. "选" .. str["开局添加手卡的数量"] .. "卡 "
end
if s["禁格之数"] then
h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
end
if s["开局洗卡抽卡之数"] then
h1 = h1 .. "抽" .. s["开局洗卡抽卡之数"] .. "卡 "
end
Debug.ShowHint(h1)
end
fun["aux.BeginPuzzle"] = aux.BeginPuzzle
aux.BeginPuzzle = function(u1, u2)
fun["aux.BeginPuzzle"]()
if u1 then
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