游戏王残局简化版

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<li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.1.5</span> </a></li>
<li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.1.6</span> </a></li>
<li><a href="#section-6" id="toc-section-6"><span class="toc-section-number">1.1.7</span> </a></li>
<li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.1.8</span> </a></li>
<li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.1.9</span> </a></li>
<li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.1.10</span> </a></li>
<li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.1.11</span> </a></li>
<li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.1.12</span> </a></li>
<li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li>
<li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a>
<ul>
<li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.23</span> </a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>
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Debug.AddCard(24207889,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.12" id="section-11"><span class="header-section-number">1.1.12</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(52503575,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(3136426,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.13" id="section-12"><span class="header-section-number">1.1.13</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(73578229,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(31423101,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(12307878,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(67273917,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(9159938,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.14" id="section-13"><span class="header-section-number">1.1.14</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(9547962,0,0,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(11375683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2>
<h3 data-number="1.2.1" id="section-11"><span class="header-section-number">1.2.1</span> </h3>
<h3 data-number="1.2.1" id="section-14"><span class="header-section-number">1.2.1</span> </h3>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.2" id="section-12"><span class="header-section-number">1.2.2</span> </h3>
<h3 data-number="1.2.2" id="section-15"><span class="header-section-number">1.2.2</span> </h3>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.3" id="section-13"><span class="header-section-number">1.2.3</span> </h3>
<h3 data-number="1.2.3" id="section-16"><span class="header-section-number">1.2.3</span> </h3>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.4" id="section-14"><span class="header-section-number">1.2.4</span> </h3>
<h3 data-number="1.2.4" id="section-17"><span class="header-section-number">1.2.4</span> </h3>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.5" id="section-15"><span class="header-section-number">1.2.5</span> </h3>
<p>应该可以把连接3吹回去。</p>
<h3 data-number="1.2.5" id="section-18"><span class="header-section-number">1.2.5</span> </h3>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.6" id="section-16"><span class="header-section-number">1.2.6</span> </h3>
<h3 data-number="1.2.6" id="section-19"><span class="header-section-number">1.2.6</span> </h3>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.7" id="section-17"><span class="header-section-number">1.2.7</span> </h3>
<h3 data-number="1.2.7" id="section-20"><span class="header-section-number">1.2.7</span> </h3>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.8" id="section-18"><span class="header-section-number">1.2.8</span> </h3>
<h3 data-number="1.2.8" id="section-21"><span class="header-section-number">1.2.8</span> </h3>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.9" id="section-19"><span class="header-section-number">1.2.9</span> </h3>
<h3 data-number="1.2.9" id="section-22"><span class="header-section-number">1.2.9</span> </h3>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.10" id="section-20"><span class="header-section-number">1.2.10</span> </h3>
<h3 data-number="1.2.10" id="section-23"><span class="header-section-number">1.2.10</span> </h3>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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932
933
934







-
+








Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.11" id="section-21"><span class="header-section-number">1.2.11</span> </h3>
<h3 data-number="1.2.11" id="section-24"><span class="header-section-number">1.2.11</span> </h3>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
853
854
855
856
857
858
859
860

861
862
863
864
865
866
867
954
955
956
957
958
959
960

961
962
963
964
965
966
967
968







-
+








Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.12" id="section-22"><span class="header-section-number">1.2.12</span> </h3>
<h3 data-number="1.2.12" id="section-25"><span class="header-section-number">1.2.12</span> </h3>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
889
890
891
892
893
894
895
896

897
898
899
900
901
902
903
990
991
992
993
994
995
996

997
998
999
1000
1001
1002
1003
1004







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.13" id="section-23"><span class="header-section-number">1.2.13</span> </h3>
<h3 data-number="1.2.13" id="section-26"><span class="header-section-number">1.2.13</span> </h3>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
924
925
926
927
928
929
930
931

932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949

950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968

969
970
971
972
973
974
975
1025
1026
1027
1028
1029
1030
1031

1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049

1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068

1069
1070
1071
1072
1073
1074
1075
1076







-
+

















-
+


















-
+







-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.14" id="section-24"><span class="header-section-number">1.2.14</span> </h3>
<h3 data-number="1.2.14" id="section-27"><span class="header-section-number">1.2.14</span> </h3>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.15" id="section-25"><span class="header-section-number">1.2.15</span> </h3>
<h3 data-number="1.2.15" id="section-28"><span class="header-section-number">1.2.15</span> </h3>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.16" id="section-26"><span class="header-section-number">1.2.16</span> </h3>
<h3 data-number="1.2.16" id="section-29"><span class="header-section-number">1.2.16</span> </h3>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
994
995
996
997
998
999
1000
1001

1002
1003
1004
1005
1006
1007
1008
1095
1096
1097
1098
1099
1100
1101

1102
1103
1104
1105
1106
1107
1108
1109







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.17" id="section-27"><span class="header-section-number">1.2.17</span> </h3>
<h3 data-number="1.2.17" id="section-30"><span class="header-section-number">1.2.17</span> </h3>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1028
1029
1030
1031
1032
1033
1034
1035

1036
1037
1038
1039
1040
1041
1042
1129
1130
1131
1132
1133
1134
1135

1136
1137
1138
1139
1140
1141
1142
1143







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.18" id="section-28"><span class="header-section-number">1.2.18</span> </h3>
<h3 data-number="1.2.18" id="section-31"><span class="header-section-number">1.2.18</span> </h3>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1061
1062
1063
1064
1065
1066
1067
1068

1069
1070
1071
1072
1073
1074
1075
1162
1163
1164
1165
1166
1167
1168

1169
1170
1171
1172
1173
1174
1175
1176







-
+







-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.19" id="section-29"><span class="header-section-number">1.2.19</span> </h3>
<h3 data-number="1.2.19" id="section-32"><span class="header-section-number">1.2.19</span> </h3>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1094
1095
1096
1097
1098
1099
1100
1101

1102
1103
1104
1105
1106
1107
1108
1195
1196
1197
1198
1199
1200
1201

1202
1203
1204
1205
1206
1207
1208
1209







-
+







-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.20" id="section-30"><span class="header-section-number">1.2.20</span> </h3>
<h3 data-number="1.2.20" id="section-33"><span class="header-section-number">1.2.20</span> </h3>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1128
1129
1130
1131
1132
1133
1134
1135

1136
1137
1138
1139
1140
1141
1142
1229
1230
1231
1232
1233
1234
1235

1236
1237
1238
1239
1240
1241
1242
1243







-
+







-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.21" id="section-31"><span class="header-section-number">1.2.21</span> </h3>
<h3 data-number="1.2.21" id="section-34"><span class="header-section-number">1.2.21</span> </h3>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1162
1163
1164
1165
1166
1167
1168
1169

1170
1171
1172
1173
1174
1175
1176
1263
1264
1265
1266
1267
1268
1269

1270
1271
1272
1273
1274
1275
1276
1277







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.22" id="section-32"><span class="header-section-number">1.2.22</span> </h3>
<h3 data-number="1.2.22" id="section-35"><span class="header-section-number">1.2.22</span> </h3>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1193
1194
1195
1196
1197
1198
1199







































1200
1201
1202
1203
1204
1205
1206
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346







+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+








-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.23" id="section-36"><span class="header-section-number">1.2.23</span> </h3>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(94793422,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(91665064,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(17285476,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(17285476,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(36211150,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(5405695,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
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