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Annotation For single_doc/副_容冗/三个绑定函数.md

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60c256f91b 2024-06-27    1: # 三个绑定函数
60c256f91b 2024-06-27    2: ## PreSummon
60c256f91b 2024-06-27    3: ### 原型
60c256f91b 2024-06-27    4: Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])
60c256f91b 2024-06-27    5: ***
60c256f91b 2024-06-27    6: ~~~
60c256f91b 2024-06-27    7: ● void Debug.PreSummon(Card c, int sum_type[, int sum_location=0])
60c256f91b 2024-06-27    8: 设置卡片 c 的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场
60c256f91b 2024-06-27    9: ~~~
60c256f91b 2024-06-27   10: ### 召唤类型的可选值
60c256f91b 2024-06-27   11: 1. SUMMON_TYPE_NORMAL
60c256f91b 2024-06-27   12: 1. SUMMON_TYPE_ADVANCE
60c256f91b 2024-06-27   13: 1. SUMMON_TYPE_DUAL
60c256f91b 2024-06-27   14: 1. SUMMON_TYPE_FLIP
60c256f91b 2024-06-27   15: 1. SUMMON_TYPE_SPECIAL
60c256f91b 2024-06-27   16: 1. SUMMON_TYPE_FUSION
60c256f91b 2024-06-27   17: 1. SUMMON_TYPE_RITUAL
60c256f91b 2024-06-27   18: 1. SUMMON_TYPE_SYNCHRO
60c256f91b 2024-06-27   19: 1. SUMMON_TYPE_XYZ
60c256f91b 2024-06-27   20: 1. SUMMON_TYPE_PENDULUM
60c256f91b 2024-06-27   21: 1. SUMMON_TYPE_LINK
60c256f91b 2024-06-27   22: ***
60c256f91b 2024-06-27   23: ~~~
60c256f91b 2024-06-27   24: --Summon Type --召唤类型
60c256f91b 2024-06-27   25: SUMMON_TYPE_NORMAL		=0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用 Value 修改數值)
60c256f91b 2024-06-27   26: SUMMON_TYPE_ADVANCE		=0x11000000 --上级召唤
60c256f91b 2024-06-27   27: SUMMON_TYPE_DUAL		=0x12000000	--再度召唤(二重)
60c256f91b 2024-06-27   28: SUMMON_TYPE_FLIP		=0x20000000	--翻转召唤
60c256f91b 2024-06-27   29: SUMMON_TYPE_SPECIAL		=0x40000000	--特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用 Value 修改數值)
60c256f91b 2024-06-27   30: SUMMON_TYPE_FUSION		=0x43000000	--融合召唤
60c256f91b 2024-06-27   31: SUMMON_TYPE_RITUAL		=0x45000000	--仪式召唤
60c256f91b 2024-06-27   32: SUMMON_TYPE_SYNCHRO		=0x46000000	--同调召唤
60c256f91b 2024-06-27   33: SUMMON_TYPE_XYZ			=0x49000000	--超量召唤
60c256f91b 2024-06-27   34: SUMMON_TYPE_PENDULUM	=0x4a000000 --灵摆召唤
60c256f91b 2024-06-27   35: SUMMON_TYPE_LINK		=0x4c000000 --连接召唤
60c256f91b 2024-06-27   36: ~~~
60c256f91b 2024-06-27   37: ### 从哪个区域特召到场上的可选值
60c256f91b 2024-06-27   38: 1. LOCATION_DECK
60c256f91b 2024-06-27   39: 1. LOCATION_HAND
60c256f91b 2024-06-27   40: 1. LOCATION_GRAVE
60c256f91b 2024-06-27   41: 1. LOCATION_REMOVED
60c256f91b 2024-06-27   42: 1. LOCATION_EXTRA
60c256f91b 2024-06-27   43: ***
60c256f91b 2024-06-27   44: ~~~
60c256f91b 2024-06-27   45: LOCATION_DECK		=0x01		--卡组
60c256f91b 2024-06-27   46: LOCATION_HAND		=0x02		--手牌
60c256f91b 2024-06-27   47: LOCATION_MZONE		=0x04		--主要怪兽区(0~4)+额外怪兽区(5~6)
60c256f91b 2024-06-27   48: LOCATION_SZONE		=0x08		--魔陷区(0~4)+场地区(5)
60c256f91b 2024-06-27   49: LOCATION_GRAVE		=0x10		--墓地
60c256f91b 2024-06-27   50: LOCATION_REMOVED	=0x20		--除外区
60c256f91b 2024-06-27   51: LOCATION_EXTRA		=0x40		--额外
60c256f91b 2024-06-27   52: LOCATION_OVERLAY	=0x80		--超量素材
60c256f91b 2024-06-27   53: LOCATION_ONFIELD	=0x0c		--场上(LOCATION_MZONE+LOCATION_SZONE)
60c256f91b 2024-06-27   54: ~~~
60c256f91b 2024-06-27   55: ### 补充
60c256f91b 2024-06-27   56: 可参考 X-LV-48 。
60c256f91b 2024-06-27   57: ## PreEquip
60c256f91b 2024-06-27   58: ### 原型
60c256f91b 2024-06-27   59: Debug.PreEquip(装备魔法卡, 怪兽卡)
60c256f91b 2024-06-27   60: ***
60c256f91b 2024-06-27   61: ~~~
60c256f91b 2024-06-27   62: ● bool Debug.PreEquip(Card equip_card, Card target)
60c256f91b 2024-06-27   63: 为 target 添加装备 equip_card ,返回值表示是否成功
60c256f91b 2024-06-27   64: ~~~
60c256f91b 2024-06-27   65: ### 补充
60c256f91b 2024-06-27   66: 1. 可参考 NH-04
60c256f91b 2024-06-27   67: 1. 不能以怪兽装备怪兽
60c256f91b 2024-06-27   68: ## PreSetTarget
60c256f91b 2024-06-27   69: ### 原型
60c256f91b 2024-06-27   70: Debug.PreSetTarget(保护卡, 被保护的卡)
60c256f91b 2024-06-27   71: ***
60c256f91b 2024-06-27   72: ~~~
60c256f91b 2024-06-27   73: ● void Debug.PreSetTarget(Card c, Card target)
60c256f91b 2024-06-27   74: 把 target 选为 c 的永续对象
60c256f91b 2024-06-27   75: ~~~
60c256f91b 2024-06-27   76: ### 补充
60c256f91b 2024-06-27   77: 1. 必须在布局完成之后再使用。
60c256f91b 2024-06-27   78: 1. 可参考 NH-04 。