Lines of
single/简化版_30_043_2.lua
from check-in 381190b443
that are changed by the sequence of edits moving toward
check-in 0cdb18c1ae:
1: --[[message
2: You can play Kozmo without Card of Demise. Who'd have thought?
3: #Furtie_Hubo_07_Kozmo
4: ]]
5:
6: Debug.SetAIName("QQ群181175613")
7: Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
8: Debug.SetPlayerInfo(0, 7000, 0, 0)
9: Debug.SetPlayerInfo(1, 24300, 0, 0)
10:
11: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
381190b443 2024-08-06 12: Debug.AddCard(02460565, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -- Marauding Captain
381190b443 2024-08-06 13: Debug.AddCard(02460565, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -- Marauding Captain
381190b443 2024-08-06 14: Debug.AddCard(23115241, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -- X-Saber Pashuul
381190b443 2024-08-06 15: Debug.AddCard(02460565, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -- Marauding Captain
381190b443 2024-08-06 16: Debug.AddCard(02460565, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -- Marauding Captain
381190b443 2024-08-06 17: Debug.AddCard(76375976, 1, 1, LOCATION_FZONE, 0, POS_FACEUP) -- Mystic Mine
381190b443 2024-08-06 18: Debug.AddCard(35037880, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) -- Saber Reflection
381190b443 2024-08-06 19: Debug.AddCard(35037880, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) -- Saber Reflection
20: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
21: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
22: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
23: Debug.AddCard(54149433, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
24: Debug.AddCard(55885348, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
25: Debug.AddCard(55885348, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
26: Debug.AddCard(85991529, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
27: Debug.AddCard(37679169, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
28: Debug.AddCard(31061682, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
29: Debug.AddCard(20849090, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
30: Debug.AddCard(94454495, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
31: Debug.AddCard(01274455, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
32: Debug.AddCard(01274455, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
33: Debug.AddCard(01274455, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
34: Debug.AddCard(56907986, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
35: Debug.AddCard(56907986, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
36: Debug.AddCard(12408276, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
37: Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
38: Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
39: Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
40: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
41: Debug.AddCard(10443957, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
42: Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
43: Debug.AddCard(02766877, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
44: Debug.AddCard(10002346, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
45: Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
46: Debug.AddCard(01249315, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
47: Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
48: Debug.AddCard(62709239, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
49: Debug.AddCard(62709239, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
50: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
381190b443 2024-08-06 51: Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) -- Electromagnetic Turtle
52: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
53: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
381190b443 2024-08-06 54: Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEUP) -- Kuriboh
55: Debug.AddCard(55885348, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
56: Debug.AddCard(67723438, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
57: Debug.AddCard(67723438, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
58: Debug.AddCard(67723438, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
59: Debug.AddCard(57554544, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
60: Debug.AddCard(67237709, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
61:
62: Debug.ReloadFieldEnd()
63: aux.BeginPuzzle()