Pocket Methodology: Code

Introduction
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This project aims to be a standalone code editor application, an embeddable code editor for other applications and a prototyping environment for LÖVE.

By allowing the edition and execution of Lua code, the editor can be used for the purpose of configuration, extension/modification, command execution and debugging, for itself or other applications.

The sources of the editor and its supported languages directly reflect my methodology. Some of those languages may be Lua/LuaJIT, C, GLSL, Markdown, HTML.

About the Pocket Methodology

The pocket methodology follows my wish to have simple and powerful tools, according to my criteria and needs, to mostly create things that fit in the process of video game creation.

The fundamental aspect is that those tools are designed to be used on pocket computers (e.g. smartphones). The goal is to have the least amount of friction as possible in the creation process, for example by being able to create almost anywhere, anytime. It will likely be possible to use them on other devices, like desktop computers, but they are not the primary target.

Disclaimer: Even if those tools can benefit others, they are tailored to my needs. They don't aim to be general purpose.