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Differences From Artifact [d8b38327be]:

To Artifact [7dfa33c16e]:


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	     * calibrate it.
	     */

	    if (timeInfo.perfCounterAvailable) {
		DWORD id;

		InitializeCriticalSection(&timeInfo.cs);
		timeInfo.readyEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
		timeInfo.exitEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
		timeInfo.calibrationThread = CreateThread(NULL, 256,
			CalibrationThread, (LPVOID) NULL, 0, &id);
		SetThreadPriority(timeInfo.calibrationThread,
			THREAD_PRIORITY_HIGHEST);

		/*
		 * Wait for the thread just launched to start running, and







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	     * calibrate it.
	     */

	    if (timeInfo.perfCounterAvailable) {
		DWORD id;

		InitializeCriticalSection(&timeInfo.cs);
		timeInfo.readyEvent = CreateEventW(NULL, FALSE, FALSE, NULL);
		timeInfo.exitEvent = CreateEventW(NULL, FALSE, FALSE, NULL);
		timeInfo.calibrationThread = CreateThread(NULL, 256,
			CalibrationThread, (LPVOID) NULL, 0, &id);
		SetThreadPriority(timeInfo.calibrationThread,
			THREAD_PRIORITY_HIGHEST);

		/*
		 * Wait for the thread just launched to start running, and