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To Artifact [8b059945c5]:


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# Copyright (c) 1995-1996 Sun Microsystems, Inc.
# Copyright (c) 1998-2000 Ajuba Solutions.
# Copyright (c) 2001-2005 ActiveState Corporation.
# Copyright (c) 2001-2004 David Gravereaux.
# Copyright (c) 2003-2008 Pat Thoyts.
#
#------------------------------------------------------------------------------
# RCS: @(#) $Id: makefile.vc,v 1.107.2.56 2010/03/14 16:53:29 dgp Exp $
#------------------------------------------------------------------------------

# Check to see we are configured to build with MSVC (MSDEVDIR or MSVCDIR)
# or with the MS Platform SDK (MSSDK). Visual Studio .NET 2003 and 2005 define
# VCINSTALLDIR instead.
!if !defined(MSDEVDIR) && !defined(MSVCDIR) && !defined(MSSDK) && !defined(VCINSTALLDIR)
MSG = ^







|







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# Copyright (c) 1995-1996 Sun Microsystems, Inc.
# Copyright (c) 1998-2000 Ajuba Solutions.
# Copyright (c) 2001-2005 ActiveState Corporation.
# Copyright (c) 2001-2004 David Gravereaux.
# Copyright (c) 2003-2008 Pat Thoyts.
#
#------------------------------------------------------------------------------
# RCS: @(#) $Id: makefile.vc,v 1.107.2.57 2010/03/16 14:40:22 dgp Exp $
#------------------------------------------------------------------------------

# Check to see we are configured to build with MSVC (MSDEVDIR or MSVCDIR)
# or with the MS Platform SDK (MSSDK). Visual Studio .NET 2003 and 2005 define
# VCINSTALLDIR instead.
!if !defined(MSDEVDIR) && !defined(MSVCDIR) && !defined(MSSDK) && !defined(VCINSTALLDIR)
MSG = ^
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	$(TMP_DIR)\tclZlib.obj

ZLIBOBJS = \
	$(TMP_DIR)\adler32.obj \
	$(TMP_DIR)\compress.obj \
	$(TMP_DIR)\crc32.obj \
	$(TMP_DIR)\deflate.obj \
	$(TMP_DIR)\gzio.obj \
	$(TMP_DIR)\infback.obj \
	$(TMP_DIR)\inffast.obj \
	$(TMP_DIR)\inflate.obj \
	$(TMP_DIR)\inftrees.obj \
	$(TMP_DIR)\trees.obj \
	$(TMP_DIR)\uncompr.obj \
	$(TMP_DIR)\zutil.obj







<







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	$(TMP_DIR)\tclZlib.obj

ZLIBOBJS = \
	$(TMP_DIR)\adler32.obj \
	$(TMP_DIR)\compress.obj \
	$(TMP_DIR)\crc32.obj \
	$(TMP_DIR)\deflate.obj \

	$(TMP_DIR)\infback.obj \
	$(TMP_DIR)\inffast.obj \
	$(TMP_DIR)\inflate.obj \
	$(TMP_DIR)\inftrees.obj \
	$(TMP_DIR)\trees.obj \
	$(TMP_DIR)\uncompr.obj \
	$(TMP_DIR)\zutil.obj