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Differences From Artifact [b61db8e55d]:

To Artifact [ee5be05744]:


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     */

    if (timeout) {
	if (tsdPtr->flags & WIN_THREAD_RUNNING) {
	    timeout = 0;
	} else {
	    /*
	     * When dequeuing, we can leave the tsdPtr->nextPtr and
	     * tsdPtr->prevPtr with dangling pointers because they are
	     * reinitialilzed w/out reading them when the thread is enqueued
	     * later.
	     */

	    if (winCondPtr->firstPtr == tsdPtr) {
		winCondPtr->firstPtr = tsdPtr->nextPtr;
	    } else {
		tsdPtr->prevPtr->nextPtr = tsdPtr->nextPtr;







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     */

    if (timeout) {
	if (tsdPtr->flags & WIN_THREAD_RUNNING) {
	    timeout = 0;
	} else {
	    /*
	     * When dequeueing, we can leave the tsdPtr->nextPtr and
	     * tsdPtr->prevPtr with dangling pointers because they are
	     * reinitialized w/out reading them when the thread is enqueued
	     * later.
	     */

	    if (winCondPtr->firstPtr == tsdPtr) {
		winCondPtr->firstPtr = tsdPtr->nextPtr;
	    } else {
		tsdPtr->prevPtr->nextPtr = tsdPtr->nextPtr;