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Differences From Artifact [2b9ec3afdf]:

To Artifact [62f0c48568]:


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 * This structure holds per-thread private copy of the current directory
 * maintained by the global cwdPathPtr. This structure holds per-thread
 * private copies of some global data. This way we avoid most of the
 * synchronization calls which boosts performance, at cost of having to update
 * this information each time the corresponding epoch counter changes.
 */

typedef struct ThreadSpecificData {
typedef struct {
    int initialized;
    int cwdPathEpoch;
    int filesystemEpoch;
    Tcl_Obj *cwdPathPtr;
    ClientData cwdClientData;
    FilesystemRecord *filesystemList;
    int claims;
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 * a file system by way of making a temporary copy of the file on the native
 * filesystem. We need to store both the actual unloadProc/clientData
 * combination which was used, and the original and modified filenames, so
 * that we can correctly undo the entire operation when we want to unload the
 * code.
 */

typedef struct FsDivertLoad {
typedef struct {
    Tcl_LoadHandle loadHandle;
    Tcl_FSUnloadFileProc *unloadProcPtr;
    Tcl_Obj *divertedFile;
    const Tcl_Filesystem *divertedFilesystem;
    ClientData divertedFileNativeRep;
} FsDivertLoad;