Overview
| Comment: | Display yellow level numbers in solution replay mode |
|---|---|
| Downloads: | Tarball | ZIP archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA1: |
d803d367424b48c570964b594f43746c |
| User & Date: | user on 2021-06-18 00:28:20.144 |
| Other Links: | manifest | tags |
Context
|
2021-06-18
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| 04:21 | Change coordinates for ObjClassAt to 16-bits (fixes knights in CHESSMAZ puzzle set) check-in: 26495d20a1 user: user tags: trunk | |
| 00:28 | Display yellow level numbers in solution replay mode check-in: d803d36742 user: user tags: trunk | |
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2021-06-16
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| 18:03 | Corrections to default configuration, and some more stuff added to README check-in: 9889c7bed6 user: user tags: trunk | |
Changes
Modified game.c
from [75daa49f6d]
to [437c5a9174].
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69 70 71 72 73 74 75 | 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 | - + - + |
SDL_FillRect(screen,&r,back_color);
for(x=1;x<=pfwidth;x++) for(y=1;y<=pfheight;y++) draw_cell(x,y);
x=y=0;
SDL_GetMouseState(&x,&y);
SDL_LockSurface(screen);
if(left_margin>=88) {
snprintf(buf,32,"%5d/%5d",level_ord,level_nindex);
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| ︙ |