Overview
| Comment: | When you toggle solution replay, ensure that the user replay is saved (if any) |
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| Downloads: | Tarball | ZIP archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA1: |
3c53032e2c4b6e30c71a7256f866833c |
| User & Date: | user on 2021-03-05 06:57:45.292 |
| Other Links: | manifest | tags |
Context
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2021-03-06
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| 04:52 | Correct a mistake in the OBJECTS virtual table causing it to sometimes miss one object check-in: ea3817b085 user: user tags: trunk | |
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2021-03-05
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| 06:57 | When you toggle solution replay, ensure that the user replay is saved (if any) check-in: 3c53032e2c user: user tags: trunk | |
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2021-03-04
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| 05:42 | Add the "over" instruction (like in Forth) check-in: 7f0da6b7e4 user: user tags: trunk | |
Changes
Modified game.c
from [f645560f73]
to [f0b75ac91a].
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case '^d': // Describe object
describe_at(number-65);
return prev;
case '^o': // List objects
list_objects_at(number-65);
return prev;
case '^s': // Toggle solution replay
if(replay_count) save_replay();
solution_replay^=1;
if(replay_count) replay_count=0,begin_level(level_id); else load_replay();
return 1;
case 'go': // Select level
begin_level(number);
return 1;
case 'mi': // Move list import
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