Overview
Artifact ID: | fec85f2c153e82c0f32ce4043862f087bb4b2d3d |
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Page Name: | Internal program encoding |
Date: | 2019-05-18 03:12:16 |
Original User: | zzo38 |
Parent: | 0930392448898cd1b57739c5c9d354688cb3bf2b (diff) |
Content
This describes the internal program encoding used for class codes (it is only for internal use by Free Hero Mesh). It isn't complete, but I have some notes on a paper and am putting them into the computer in case anyone else who is altering Free Hero Mesh also wants to see them.
0000-00FF Short constant 0 to 255 0100-01FF Short constant -256 to -1 0200-02FF Built-in message constant 0300-03FF Built-in sound constant 0400-04FF User sound constant 1x00-1xFF Constant and operator 2000-2FFF Read user vars [000-7FF=local, 800-FFF=global] 3000-3FFF Write user vars 4000-7FFF Class constant 8000-87FF Commands [87E8-87FF=bit8-bit31] 8800-8FFF Commands , 9000-97FF Commands = 9800-9FFF Commands =, A000-BFFF Commands followed by . C000-FFFF User message constant
"Constant and operator" table:
00 + 08 - 10 * 18 / 20 mod 28 ,* 30 ,/ 38 ,mod 40 band 48 bor 50 bxor 58 lsh 60 rsh 68 ,rsh 70 eq 78 ne 80 lt 88 gt 90 le 98 ge A0 ,lt A8 ,gt B0 ,le B8 ,ge C0 C8 D0 D8 E0 ret E8 ret F0 F8
There are also encoding of individual commands, not listed here. Both encodings is not guaranteed to remain the same between versions of Free Hero Mesh. (This is unimportant to the user, since the compiled P-codes are never saved to disk.)