SubDir TOP haiku-on-genode kits app ;
SetupHeadersHoG ;
UsePrivateSystemHeaders ;
SubDirHdrs $(TOP)/haiku-on-genode/headers/private/shared ; # find AutoLocker.h
SubDirHdrs $(TOP)/haiku-on-genode/kits/app-private ; # find LaunchRoster.h etc
SubDirHdrs $(TOP)/haiku-on-genode/sys-libroot ; # find fs_index.h (for Roster.cpp)
SubDirC++Flags
-Wno-missing-field-initializers
;
if $(LayerLevel) >= 5
{
HaikuKit app_kit.a :
AppDefs.cpp
Application.cpp
# ##
# # AppMisc.cpp
# ## AppServerLink.cpp
Cursor.cpp
Clipboard.cpp
# ## DesktopLink.cpp
# ##
# # DirectMessageTarget.cpp -- moved to kits/app-private !
Handler.cpp
# ## InitTerminateLibBe.cpp
Invoker.cpp
# ##
# # LaunchRoster.cpp -- moved to kits/app-private !
# ## LinkReceiver.cpp
# ## LinkSender.cpp
Looper.cpp
LooperList.cpp
Message.cpp
##
# MessageAdapter.cpp
MessageFilter.cpp
MessageQueue.cpp
MessageRunner.cpp
Messenger.cpp
##
# MessageUtils.cpp
## Notification.cpp
PropertyInfo.cpp
## PortLink.cpp
## RegistrarDefs.cpp
#Roster.cpp --> special handling, see below
## RosterPrivate.cpp
##
# Server.cpp
## ServerLink.cpp
## ServerMemoryAllocator.cpp
##
# TokenSpace.cpp -- moved to kits/app-private !
TypeConstants.cpp
#
# # KeyStore implementation
## Key.cpp
## KeyStore.cpp
;
}
# Roster.cpp is compiled differently below/above level 7:
# (i.e. there are *two* .o object files, that spares us having to call rule "Always Roster.o", which would slow down builds and be hackish)
#
if $(LayerLevel) >= 7
{
HaikuKit app_kit.a :
Roster_lev7-9.cpp
;
}
else if $(LayerLevel) = 6
{
#///ToDo: "fossil mv ...to Roster_lev6" since this is ONLY used starting (and ending!) at level 6 build...
HaikuKit app_kit.a :
Roster_lev1-6.cpp
;
}
if $(LayerLevel) >= 9
{
HaikuKit app_kit.a :
Notification.cpp
;
}