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import parse
import tree
random.seed(time.time())
def main():
key = "A"
bps = 60/60
tempo = 1/bps
max_duration = 1
composition = {
"verse1": {
"melody": { # Instrument 'melody'
"score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s 2",
"octave": 8,
"duration": 40,
"grammars": { # Notes for this instrument to use in this piece
"u": ["C G/2 G/2 G/2 C B, F' C F C B F (w)"],
"w": ['E/4 A/4 D/4 G/4 F/4 F/4 B2 (u)'],
},
"score": "u u",
},
},
"verse2": {
"melody": { # Instrument 'melody'
"score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s 2",
"octave": 8,
"duration": 40,
"grammars": { # Notes for this instrument to use in this piece
"u": ["C C C C F/2 F/2 F/2 (u)"],
},
"score": "u u",
},
},
}
print '''f1 0 512 10 1
f2 0 8192 10 .24 .64 .88 .76 .06 .5 .34 .08
f3 0 1025 10 1
t 0 60
'''
movement_start = 0
progression = "verse1 verse2"
for comp_name in progression.split():
# We need an arbitrary grammar from this instrument to start the score with
max_instr = 0
for instr_name, instr in composition[comp_name].iteritems():
for grammar in instr["grammars"]:
for g in range(len(instr["grammars"][grammar])):
instr["grammars"][grammar][g] = parse.parse(instr["grammars"][grammar][g], default_octave=instr["octave"])
g = random.choice(instr["grammars"].keys())
ins_score = random.choice(instr["grammars"][g])
# ins_score = instr["grammars"][g]
score_complete = False
while score_complete is False:
if score_len(ins_score) >= 10:
score_complete = True
break
for i in range(len(ins_score)):
if isinstance(ins_score[i], tree.Tree):
unrolled_score = select_node(instr["grammars"][ins_score[i].name])
new_score = ins_score[:i-1] + unrolled_score + ins_score[i+i:]
ins_score = new_score
if i == len(ins_score):
score_complete = True
break
ins_score = [n for n in ins_score if not isinstance(n, tree.Tree)]
composition[comp_name][instr_name]["score"] = ins_score
if score_len(ins_score) > max_instr:
max_instr = score_len(ins_score)
for line in generate_csound_score(composition[comp_name][instr_name]["score"], instr["score_line"], movement_start):
print line
movement_start += max_instr
def score_len(score):
total = 0
for n in score:
if not isinstance(n, tree.Tree):
total += n.duration
return total
def select_node(grammar):
return random.choice(grammar)
def generate_score(score, grammars):
pdb.set_trace()
while 1:
found_substitution = False
for key,value in grammars.iteritems():
if score.find(key) != -1:
found_substitution = True
while score.find(key) != -1:
score = score.replace(key, random.choice(grammars[key]), 1)
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import parse
import tree
random.seed(time.time())
def main():
composition = {
"verse1": {
"melody": { # Instrument 'melody'
"score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s 2",
"octave": 8,
"duration": 10,
"grammars": { # Notes for this instrument to use in this piece
"u": ["C G/2 G/2 G/2 C B, F' C F C B F (w)"],
"w": ["E/4 A/4 D/4 G/4 F/4 F/4 B2 (u)"],
},
},
},
"verse2": {
"melody": { # Instrument 'melody'
"score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s 2",
"octave": 8,
"duration": 10,
"grammars": { # Notes for this instrument to use in this piece
"u": ["C C C C F/2 F/2 F/2 (u)", "D D G/2 A/2 D D (u)"],
},
},
},
}
print '''f1 0 512 10 1
f2 0 8192 10 .24 .64 .88 .76 .06 .5 .34 .08
f3 0 1025 10 1
t 0 60
'''
start = 0
for section in composition.values():
# for subsection in section
instrs = []
for instr in section.values():
sync = None
max_time = instr["duration"]
instr_score = render_instr(instr, sync, max_time)
instrs.append(instr_score)
for line in generate_csound_score(instr_score, instr["score_line"], start):
print line
longest_score = max(instrs, key=lambda i: score_len(i))
start = score_len(longest_score)
def render_instr(instr, sync, max_time):
grammars = instr["grammars"]
for g in instr["grammars"]:
for i in range(len(grammars[g])):
grammars[g][i] = parse.parse(grammars[g][i])
init_node = random.choice(instr["grammars"].keys())
init_score = random.choice(instr["grammars"][init_node])
score = init_score
while True:
time_remaining = max_time - score_len(score)
try:
score = choose_node(score, grammars, time_remaining)
except ValueError:
break
return score
def choose_node(score, grammars, time_remaining):
if time_remaining <= 0:
raise ValueError("No time remaining in the score")
node = None
node_index = None
for item in range(len(score)):
if isinstance(score[item], tree.Tree):
node = score[item].name
node_index = item
if node is None:
raise ValueError("No more nodes to fill in")
options = []
for g in range(len(grammars[node])):
if score_len(grammars[node][g]) <= time_remaining:
options.append(grammars[node][g])
if len(options) == 0:
raise ValueError("No available grammars that will fit in the score")
phrase = random.choice(options)
score = score[:node_index-1] + phrase + score[node_index+1:]
return score
# movement_start = 0
# progression = "verse1 verse2"
# for comp_name in progression.split():
# # We need an arbitrary grammar from this instrument to start the score with
# max_instr = 0
# for instr_name, instr in composition[comp_name].iteritems():
# for grammar in instr["grammars"]:
# for g in range(len(instr["grammars"][grammar])):
# instr["grammars"][grammar][g] = parse.parse(instr["grammars"][grammar][g], default_octave=instr["octave"])
# g = random.choice(instr["grammars"].keys())
# ins_score = random.choice(instr["grammars"][g])
## ins_score = instr["grammars"][g]
# score_complete = False
# while score_complete is False:
# if score_len(ins_score) >= instr["duration"]:
# score_complete = True
# break
# for i in range(len(ins_score)):
# if isinstance(ins_score[i], tree.Tree):
# unrolled_score = select_node(instr["grammars"][ins_score[i].name])
# new_score = ins_score[:i-1] + unrolled_score + ins_score[i+1:]
# ins_score = new_score
# if i == len(ins_score):
# score_complete = True
# break
#
#
# ins_score = [n for n in ins_score if not isinstance(n, tree.Tree)]
# composition[comp_name][instr_name]["score"] = ins_score
#
# if score_len(ins_score) > max_instr:
# max_instr = score_len(ins_score)
# for line in generate_csound_score(composition[comp_name][instr_name]["score"], instr["score_line"], movement_start):
# print line
#
# movement_start += max_instr
def score_len(score):
total = 0
for n in score:
if not isinstance(n, tree.Tree):
total += n.duration
return total
def select_node(grammar):
return random.choice(grammar)
def generate_score(score, grammars):
while 1:
found_substitution = False
for key,value in grammars.iteritems():
if score.find(key) != -1:
found_substitution = True
while score.find(key) != -1:
score = score.replace(key, random.choice(grammars[key]), 1)
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if isinstance(token, parse.Chord): # Chords
for note in token.chord:
note = csound_note_values[note]
csound_score.append(score_line % {"time": t, "octave": token.octave, "note": note, "duration": token.duration})
elif isinstance(token, parse.Note): # Individual notes
note = csound_note_values[token.value]
csound_score.append(score_line % {"time": t, "octave": token.octave, "note": note, "duration": token.duration})
t += token.duration
return csound_score
if __name__ == "__main__": main()
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if isinstance(token, parse.Chord): # Chords
for note in token.chord:
note = csound_note_values[note]
csound_score.append(score_line % {"time": t, "octave": token.octave, "note": note, "duration": token.duration})
elif isinstance(token, parse.Note): # Individual notes
note = csound_note_values[token.value]
csound_score.append(score_line % {"time": t, "octave": token.octave, "note": note, "duration": token.duration})
elif isinstance(token, tree.Tree):
continue
t += token.duration
return csound_score
if __name__ == "__main__": main()
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