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#!/usr/bin/env python
from __future__ import division
import os
import random
import sys
import time
random.seed(time.time())
import parse
import topsort
import yaml
def main():
key = "A"
bps = 60/60
tempo = 1/bps
max_duration = 1
composition = yaml.load(open("score.yaml"))
max_t = 0 # max time encountered so far. Used for movement timing
progression = "chorus"
for movement in progression.split():
for section in ["intro", "core", "outro"]:
if section in composition[movement].keys():
try:
render_order = topsort.topsort([[composition[movement][section][instrument]["sync"], instrument] if "sync" in composition[movement][section][instrument].keys() else [None, instrument] for instrument in composition[movement][section]])
except topsort.CycleError as ex:
print "Your instruments are synced in a circle! This makes no sense!"
print movement, section
print ex
sys.exit(1)
# for comp_name in progression.split():
# comp_start_time = max_t
# for instr_name, instr in composition[comp_name].iteritems():
# generated_score = generate_score(instr["score"], instr["grammars"]) # Fill in the scores by generating them based on the grammars
## print generated_score
# score = parse.parse(generated_score, default_octave=instr["octave"]) # Return Node/Chord objects
#
# # Generate timestamps for the notes
# t = comp_start_time
# for note in range(len(score)):
# score[note].time = t
# score[note].duration *= tempo
# t += score[note].duration
## print "time difference =", t-comp_start_time
## print "instrument duration =",composition[comp_name][instr_name]["duration"]
# if (t-comp_start_time) > float(composition[comp_name][instr_name]["duration"]):
## print "here"
# score = score[:note]
# break
# max_t = t if t > max_t else max_t
# composition[comp_name][instr_name]["score"] = score
# Must be done after all note times keyed in, else you can't coordinate melodies with the rhythm chords
print '''f1 0 512 10 1
f2 0 8192 10 .24 .64 .88 .76 .06 .5 .34 .08
f3 0 1025 10 1
'''
for comp_name in progression.split():
print "; Movement:", comp_name
for instr_name, instr in composition[comp_name].iteritems():
composition[comp_name][instr_name]["score"] = transliterate_score(composition[comp_name][instr_name]["score"], key)
# print "\nMovement %s instrument %s" % (comp_name, instr_name)
# print composition[comp_name][instr_name]["score"]
final_score = generate_csound_score(composition[comp_name][instr_name]["score"], composition[comp_name][instr_name]["score_line"])
for line in final_score:
print line
def make_scale(key):
notes = ["A", "A#", "B", "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#"]
scale = [key]
pos = notes.index(key)
progression = [2,2,1,2,2,2,1]
for p in progression:
pos = (pos + p) % 12
scale.append(notes[pos])
return scale
def generate_score(score, grammars):
while 1:
found_substitution = False
for key,value in grammars.iteritems():
if score.find(key) != -1:
found_substitution = True
while score.find(key) != -1:
score = score.replace(key, random.choice(grammars[key]), 1)
# print scoe
if len(score.split()) > 2000:
for k in grammars.keys():
score = score.replace(k, "")
return score
if found_substitution is False:
break
return score
def transliterate_score(score, key):
scale = make_scale(key)
scale_conversion = {
"I": 1,
"II": 2,
"III": 3,
"IV": 4,
"V": 5,
"VI": 6,
"VII": 7,
"VIII": 8,
}
keyed_score = []
for i in range(len(score)):
if isinstance(score[i], parse.Note):
score[i].value = scale[scale_conversion[score[i].value]-1]
elif isinstance(score[i], parse.Chord):
chord = []
root_note_index = scale.index(key) + scale_conversion[score[i].value]
chord.append(scale[root_note_index])
chord.append(scale[(root_note_index+3) % 8])
if score[i].chord_type == "m": # Minor chords, flat the 5th
chord.append(scale[(root_note_index+4) % 8])
else:
chord.append(scale[(root_note_index+5) % 8])
score[i].chord = chord
elif isinstance(score[i], parse.Rest):
pass
return score
def generate_csound_score(score, score_line):
csound_note_values = {
"C": "00",
"C#": "01",
"D": "02",
"D#": "03",
"E": "04",
"F": "05",
"F#": "06",
"G": "07",
"G#": "08",
"A": "09",
"A#": "10",
"B": "11",
}
csound_score = []
for token in score:
if isinstance(token, parse.Chord): # Chords
for note in token.chord:
note = csound_note_values[note]
csound_score.append(score_line % {"time": token.time, "octave": token.octave, "note": note, "duration": token.duration})
elif isinstance(token, parse.Note): # Individual notes
note = csound_note_values[token.value]
csound_score.append(score_line % {"time": token.time, "octave": token.octave, "note": note, "duration": token.duration})
return csound_score
if __name__ == "__main__": main()
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#!/usr/bin/env python
from __future__ import division
import os
import pdb
import random
import sys
import time
import parse
import topsort
import yaml
import tree
random.seed(time.time())
def main():
composition = {
"fm_test": {
"intro": {
"melody": { # Instrument 'melody'
"score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s 2 6 5 1",
"octave": 8,
"duration": 10,
"grammars": { # Notes for this instrument to use in this piece
"u": ["G/2 G/2 | G/4 G/4 A/4 A/4 | A/2 A/2 | G | G | A | A | A3 (w)"],
"w": ["E | E | F | F | G/2 G/2 | G3 (u)"],
},
},
},
},
"verse1": {
"intro": {
"melody": { # Instrument 'melody'
"score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s 1",
"octave": 8,
"duration": 10,
"grammars": { # Notes for this instrument to use in this piece
"u": ["G/2 G/2 | G/4 G/4 A/4 A/4 | A/2 A/2 | G | G | A | A | A3 (w)"],
"w": ["E | E | F | F | G/2 G/2 | G3 (u)"],
},
},
},
"body": {
"melody": { # Instrument 'melody'
"score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s 1",
"octave": 8,
"duration": 10,
"grammars": { # Notes for this instrument to use in this piece
"u": ["C | G/2 G/2 | G/2 G/2 | C | B, | F' | C | F | C | B | F | (w)"],
"w": ["E/4 A/4 D/4 G/4 | F/4 F/4 B2 | (u)"],
},
},
},
"outro": {
"melody": { # Instrument 'melody'
"score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s 1",
"octave": 8,
"duration": 10,
"grammars": { # Notes for this instrument to use in this piece
"u": ["C/4 C/4 C/4 C/4 | z2"],
},
},
},
},
"verse2": {
"body": {
"melody": { # Instrument 'melody'
"score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s 1",
"octave": 8,
"duration": 30,
"grammars": { # Notes for this instrument to use in this piece
"u": ["C | C | C | C | F/2 F/2 | F/2 F/2 | (u)", "D | D | G/2 A/2 | D | D | (u)"],
},
},
"harmony": { # Instrument 'melody'
"score_line": "i3 %(time)f %(duration)f 4000 %(octave)d.%(note)s 2 3 5 3",
"octave": 8,
"duration": 30,
"grammars": { # Notes for this instrument to use in this piece
"u": ["C | C | z | C | C | z/2 F/4 F/2 F/2 | F/2 F/2 | z (u)", "D | D | G/2 A/2 | D | D | z (u)"],
},
},
"percussion": { # Instrument 'melody'
"score_line": "i1 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6",
"octave": 8,
"duration": 30,
"grammars": { # Notes for this instrument to use in this piece
"u": ["C/4 C/4 C/4 C/4 | F/2 F/2 | F/2 F/2 | (u)", "D/4 D/4 G/4 A/4 | D | D | (v)"],
"v": ["C | D | E | F | E | D | C | (u)",],
},
},
},
"outro": {
"percussion": { # Instrument 'melody'
"score_line": "i1 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6",
"octave": 8,
"duration": 30,
"grammars": { # Notes for this instrument to use in this piece
"u": ["C/4 C/4 C/4 C/4"],
},
},
},
},
}
print '''f1 0 512 10 1
f2 0 8192 10 .24 .64 .88 .76 .06 .5 .34 .08
f3 0 1025 10 1
t 0 100
'''
section_start = 0
# for section in ["verse1", "verse2"]:
for section in ["fm_test"]:
print "; Section " + section
subsection_start = section_start
section = composition[section]
for subsection in ["intro", "body", "outro"]:
try:
print "; Subsection " + subsection
subsection = section[subsection]
instrs = []
for instr in subsection:
print ";Instrument " + instr
instr = subsection[instr]
sync = None
max_time = instr["duration"]
instr_score = render_instr(instr, sync, max_time)
instrs.append(instr_score)
for line in generate_csound_score(instr_score, instr["score_line"], subsection_start):
print line
longest_score = max(instrs, key=lambda i: score_len(i))
subsection_start += score_len(longest_score)
section_start += score_len(longest_score)
except KeyError:
pass
def render_instr(instr, sync, max_time):
grammars = instr["grammars"]
for g in instr["grammars"]:
for i in range(len(grammars[g])):
grammars[g][i] = parse.parse(grammars[g][i])
init_node = random.choice(instr["grammars"].keys())
init_score = random.choice(instr["grammars"][init_node])
score = init_score
while True:
time_remaining = max_time - score_len(score)
try:
score = choose_node(score, grammars, time_remaining, sync)
except ValueError:
break
return score
def choose_node(score, grammars, time_remaining, sync):
if time_remaining <= 0:
raise ValueError("No time remaining in the score")
node = None
node_index = None
for item in range(len(score)):
if isinstance(score[item], tree.Tree):
node = score[item].name
node_index = item
if node is None:
raise ValueError("No more nodes to fill in")
options = []
for g in range(len(grammars[node])):
if score_len(grammars[node][g]) <= time_remaining:
options.append(grammars[node][g])
if len(options) == 0:
raise ValueError("No available grammars that will fit in the score")
if sync:
pass
else:
phrase = random.choice(options)
score = score[:node_index-1] + phrase + score[node_index+1:]
return score
def score_len(score):
total = 0
for n in score:
if not isinstance(n, tree.Tree):
total += n.duration
return total
def generate_csound_score(score, score_line, t):
csound_note_values = {
"C": "00",
"C#": "01",
"D": "02",
"D#": "03",
"E": "04",
"F": "05",
"F#": "06",
"G": "07",
"G#": "08",
"A": "09",
"A#": "10",
"B": "11",
}
csound_score = []
for token in score:
if isinstance(token, parse.Chord): # Chords
for note in token.chord:
note = csound_note_values[note]
csound_score.append(score_line % {"time": t, "octave": token.octave, "note": note, "duration": token.duration})
elif isinstance(token, parse.Note): # Individual notes
note = csound_note_values[token.value]
csound_score.append(score_line % {"time": t, "octave": token.octave, "note": note, "duration": token.duration})
elif isinstance(token, tree.Tree):
continue
t += token.duration
return csound_score
if __name__ == "__main__": main()
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