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#!/usr/bin/env python
from __future__ import division
import os
import random
import sys
import time
random.seed(time.time())
import parse
def main():
key = "A"
bps = 80/60
print bps
tempo = 1/bps
max_duration = 1
composition = {
"a": { # Movement block 'a' for reuse throughout the piece
"melody": { # Instrument 'melody'
"score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6",
"grammars": { # Notes for this instrument to use in this piece
"u": ["I V V V I I IV u u", "I IV u u", "I VII IV u u" , "e"],
"e": [""],
},
"score": "u u u u u",
},
"rhythm": {
"score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6",
"grammars": {
"u": ['"I" "ii"/4 "ii"/4 "IV"/2 "V"2 "IV" "I" u u', '"I" "vii" "IV" u u', '"I" "v" "IV" u u', "e"],
# "u": ['"i" "I" "ii" "II" "v" "V" u', "e"],
"e": [""]
},
"score": "u u u",
},
},
"b": {
"melody": { # Instrument 'melody'
"score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6",
"grammars": { # Notes for this instrument to use in this piece
"u": ["I V I I/2 IV/2 u u", "I2 IV u u", "I IV IV VI V u u" , "e"],
"e": [""],
},
"score": "u u u",
},
"rhythm": {
"score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6",
"grammars": {
"u": ['"I" "IV"/2 "V"2 "IV" "I" u u', '"I" "VII" "IV" u u', '"I" "V" "IV" u u', "e"],
"e": [""]
},
"score": "u u u",
},
},
}
max_t = 0 # max time encountered so far. Used for movement timing
progression = "a b"
for comp_name in progression.split():
instr_start_time = max_t
for instr_name, instr in composition[comp_name].iteritems():
generated_score = generate_score(instr["score"], instr["grammars"]) # Fill in the scores by generating them based on the grammars
score = parse.parse(generated_score) # Return Node/Chord objects
# Generate timestamps for the notes
t = instr_start_time
for note in range(len(score)):
score[note].time = t
score[note].duration *= tempo
t += score[note].duration
max_t = t if t > max_t else max_t
composition[comp_name][instr_name]["score"] = score
# Must be done after all note times keyed in, else you can't coordinate melodies with the rhythm chords
print "f1 0 256 10 1 0 3 ; sine wave function table"
for comp_name in progression.split():
for instr_name, instr in composition[comp_name].iteritems():
composition[comp_name][instr_name]["score"] = transliterate_score(composition[comp_name][instr_name]["score"], key)
# print "\nMovement %s instrument %s" % (comp_name, instr_name)
# print composition[comp_name][instr_name]["score"]
final_score = generate_csound_score(composition[comp_name][instr_name]["score"], composition[comp_name][instr_name]["score_line"])
for line in final_score:
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#!/usr/bin/env python
from __future__ import division
import os
import random
import sys
import time
random.seed(time.time())
import parse
def main():
key = "A"
bps = 60/60
tempo = 1/bps
max_duration = 1
composition = {
"a": { # Movement block 'a' for reuse throughout the piece
"bassline": { # Instrument 'melody'
"score_line": "i1 %(time)f %(duration)f 10000 %(octave)d.%(note)s",
"octave": 6,
"grammars": { # Notes for this instrument to use in this piece
"u": ["I,/2 z/2 I,/2 z/2 I,/2 z/2 V,/2 z/2 u u", "e"],
"e": [""],
},
"score": "u u u u u",
},
},
}
max_t = 0 # max time encountered so far. Used for movement timing
progression = "a"
for comp_name in progression.split():
instr_start_time = max_t
for instr_name, instr in composition[comp_name].iteritems():
generated_score = generate_score(instr["score"], instr["grammars"]) # Fill in the scores by generating them based on the grammars
score = parse.parse(generated_score, default_octave=instr["octave"]) # Return Node/Chord objects
# Generate timestamps for the notes
t = instr_start_time
for note in range(len(score)):
score[note].time = t
score[note].duration *= tempo
t += score[note].duration
max_t = t if t > max_t else max_t
composition[comp_name][instr_name]["score"] = score
# Must be done after all note times keyed in, else you can't coordinate melodies with the rhythm chords
print "f1 0 512 10 1"
# print "f1 0 513 9 1 1 0 3 .33 180 5 .2 0 7 .143 180 9 .111 0"
# print "f2 0 8192 10 .24 .64 .88 .76 ,96 .5 .24 .08"
for comp_name in progression.split():
for instr_name, instr in composition[comp_name].iteritems():
composition[comp_name][instr_name]["score"] = transliterate_score(composition[comp_name][instr_name]["score"], key)
# print "\nMovement %s instrument %s" % (comp_name, instr_name)
# print composition[comp_name][instr_name]["score"]
final_score = generate_csound_score(composition[comp_name][instr_name]["score"], composition[comp_name][instr_name]["score_line"])
for line in final_score:
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if isinstance(token, parse.Chord): # Chords
for note in token.chord:
note = csound_note_values[note]
# csound_score.append("i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6" % {"time": token.time, "octave": random.choice([7,8]), "note": note, "duration": token.duration})
csound_score.append(score_line % {"time": token.time, "octave": random.choice([7,8]), "note": note, "duration": token.duration})
elif isinstance(token, parse.Note): # Individual notes
note = csound_note_values[token.value]
csound_score.append(score_line % {"time": token.time, "octave": random.choice([8,9]), "note": note, "duration": token.duration})
# csound_score.append("i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6" % {"time": token.time, "octave": random.choice([8,9]), "note": note, "duration": token.duration})
return csound_score
if __name__ == "__main__": main()
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if isinstance(token, parse.Chord): # Chords
for note in token.chord:
note = csound_note_values[note]
# csound_score.append("i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6" % {"time": token.time, "octave": random.choice([7,8]), "note": note, "duration": token.duration})
csound_score.append(score_line % {"time": token.time, "octave": random.choice([7,8]), "note": note, "duration": token.duration})
elif isinstance(token, parse.Note): # Individual notes
note = csound_note_values[token.value]
csound_score.append(score_line % {"time": token.time, "octave": token.octave, "note": note, "duration": token.duration})
# csound_score.append("i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6" % {"time": token.time, "octave": random.choice([8,9]), "note": note, "duration": token.duration})
return csound_score
if __name__ == "__main__": main()
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