Diff

Differences From Artifact [0cc123a3c6]:

To Artifact [2d1c692ccb]:


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			err          error
			blockSize    int = 8
			bufferLength int = len(ctx.input)
		)

		// Force a flush if we are called with no data to write
		if len(data) == 0 {

			if len(ctx.input) == 0 {
				return nil
			}
			// We can't have more than 7 bytes in the buffer so this is safe
			data, blockSize, bufferLength = ctx.input, len(ctx.input), 0
		}

		// Check if there are pending bytes in the buffer
		if len(data) < blockSize || bufferLength > 0 {
			// Check whether we have enough bytes for a complete block
			if len(data) > 8-bufferLength {
				// Fill the buffer ...
				ctx.input = append(ctx.input, data[:8-bufferLength]...)
				// ... and recurse, calling ourselves with the full buffer

				err = write(ctx.input)
				if err != nil {
					return err
				}



				// Clear the buffer
				ctx.input = ctx.input[:0]

				// Handle remaining bytes, if any

				var remaining []byte = data[8-bufferLength:]
				if len(remaining) > 0 {
					// Recurse, calling ourselves with the rest of the bytes
					err = write(data[8-bufferLength:])
					if err != nil {
						return err
					}
				}
			} else {
				// Add the insufficient data to the buffer and return
				ctx.input = append(ctx.input, data...)
				return nil
			}
		}

		var buf []byte = make([]byte, 1, blockSize+1)
		for block := 0; block < len(data)/blockSize; block++ {
			for i := 0; i < blockSize; i++ {
				var current byte = data[(block*blockSize)+i]
				if ctx.table[ctx.hash] == current {







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			err          error
			blockSize    int = 8
			bufferLength int = len(ctx.input)
		)

		// Force a flush if we are called with no data to write
		if len(data) == 0 {
			// Nothing to flush if the buffer is empty though
			if len(ctx.input) == 0 {
				return nil
			}
			// We can't have more than 7 bytes in the buffer so this is safe
			data, blockSize, bufferLength = ctx.input, len(ctx.input), 0
		}

		// Check if there are pending bytes in the buffer
		if len(data) < blockSize || bufferLength > 0 {

			// If the current buffer + new data can fit into a block
			if (len(data) + bufferLength) <= blockSize {
				ctx.input = append(ctx.input, data...)

				// Flush the block if the buffer fills it
				if len(ctx.input) == blockSize {

					return write(nil)
				}
				// ... otherwise just return
				return nil
			}



			// The current buffer + new data overflow the block size
			// Complete the block, flush it ...
			ctx.input = append(ctx.input, data[:blockSize-bufferLength]...)


			err = write(nil)
			if err != nil {
				return err
			}


			// ... and stage the rest of the data in the buffer
			ctx.input = append(ctx.input, data[blockSize-bufferLength:]...)
			return nil

		}

		var buf []byte = make([]byte, 1, blockSize+1)
		for block := 0; block < len(data)/blockSize; block++ {
			for i := 0; i < blockSize; i++ {
				var current byte = data[(block*blockSize)+i]
				if ctx.table[ctx.hash] == current {