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final_steps = initial_value - target_value
step_command = {'button': "{}_{}".format(button_prefix, final_direction)}
if zone is not None:
step_command['zone'] = zone
transition_delay = None
self._debug("[FINAL] t = {}, fs = {}".format(transition, final_steps))
if transition is not None and final_steps > 1:
transition_delay = transition / (final_steps - 1)
self._debug("[FINAL] td = {}".format(transition_delay))
for step in range(final_steps):
if step == (final_steps - 1):
transition_delay = None
self._debug("[FINAL] ftd = {}".format(transition_delay))
self._debug("[FINAL] Stepping {} {} with a delay of {} (ms) afterwards".format(button_prefix, final_direction, transition_delay))
self._send_button(step_command, post_delay = transition_delay)
return True
def _step_brightness(self, brightness, brightness_min, brightness_max, zone = None, transition = None):
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final_steps = initial_value - target_value
step_command = {'button': "{}_{}".format(button_prefix, final_direction)}
if zone is not None:
step_command['zone'] = zone
transition_delay = None
if transition is not None and final_steps > 1:
transition_delay = transition / (final_steps - 1)
for step in range(final_steps):
if step == (final_steps - 1):
transition_delay = None
self._debug("[FINAL] Stepping {} {} with a delay of {} (ms) afterwards".format(button_prefix, final_direction, transition_delay))
self._send_button(step_command, post_delay = transition_delay)
return True
def _step_brightness(self, brightness, brightness_min, brightness_max, zone = None, transition = None):
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