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Overview
Comment:Enhance the --skin option so that it can be a directory holding the three skin files.
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Files: files | file ages | folders
SHA1: bfd413bf1eb6049195b18c8f5e4c619856cf04b0
User & Date: drh 2015-02-16 13:41:27.205
Context
2015-02-16
19:27
Fix a bug in the markdown_to_html() routine in finding the title of the document. *This change requires a search index rebuild*. Begin adding documentation on how the header/footer mechanism works. check-in: e214a576ea user: drh tags: trunk
13:41
Enhance the --skin option so that it can be a directory holding the three skin files. check-in: bfd413bf1e user: drh tags: trunk
11:33
Fix for ticket display CSS in the etienne1 skin. check-in: 47bb6432a1 user: drh tags: trunk
Changes
Unified Diff Ignore Whitespace Patch
Changes to skins/README.md.
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Built-in Skins
==============

Each subdirectory under this folder describes a built-in "skin".
There are three files in each subdirectory for the CSS, the header,
and the footer for the skin.

To improve an existing built-in skin, simply edit the appropriate
files and recompile.

To add a new skin:

   1.   Create a new subdirectory under skins/.  (The new directory is





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Built-in Skins
==============

Each subdirectory under this folder describes a built-in "skin".
There are three files in each subdirectory for the CSS, the header,
and the footer for that skin.

To improve an existing built-in skin, simply edit the appropriate
files and recompile.

To add a new skin:

   1.   Create a new subdirectory under skins/.  (The new directory is
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        step rebuilds the various makefiles so that they have dependencies
        on the skin files you just installed.

   4.   Edit the BuiltinSkin[] array near the top of the src/skins.c source
        file so that it describes and references the "newskin" skin.

   5.   Type "make" to rebuild.























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        step rebuilds the various makefiles so that they have dependencies
        on the skin files you just installed.

   4.   Edit the BuiltinSkin[] array near the top of the src/skins.c source
        file so that it describes and references the "newskin" skin.

   5.   Type "make" to rebuild.

Development Hints
-----------------

One way to develop a new skin is to copy the baseline files (css.txt,
footer.txt, and header.txt) into a working directory $WORKDIR then
launch Fossil with a command-line option "--skin $WORKDIR".  Example:

        cp -r skins/default newskin
        fossil ui --skin ./newskin

When the argument to --skin contains one or more '/' characters, the
appropriate skin files are read from disk from the directory specified.
So after launching fossil as shown above, you can edit the newskin/css.txt,
newskin/header.txt, and newskin/footer.txt files using your favorite
text editor, then press Reload on your browser to see immediate results.
Changes to src/blob.c.
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/*
** Initialize a blob to be the content of a file.  If the filename
** is blank or "-" then read from standard input.
**
** Any prior content of the blob is discarded, not freed.
**
** Return the number of bytes read. Calls fossil_fatal() error (i.e.
** it exit()s and does not return).
*/
int blob_read_from_file(Blob *pBlob, const char *zFilename){
  int size, got;
  FILE *in;
  if( zFilename==0 || zFilename[0]==0
        || (zFilename[0]=='-' && zFilename[1]==0) ){







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/*
** Initialize a blob to be the content of a file.  If the filename
** is blank or "-" then read from standard input.
**
** Any prior content of the blob is discarded, not freed.
**
** Return the number of bytes read. Calls fossil_fatal() on error (i.e.
** it exit()s and does not return).
*/
int blob_read_from_file(Blob *pBlob, const char *zFilename){
  int size, got;
  FILE *in;
  if( zFilename==0 || zFilename[0]==0
        || (zFilename[0]=='-' && zFilename[1]==0) ){
Changes to src/skins.c.
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** name must be one of the aBuiltinSkin[].zLabel names.  If there is
** a match, that alternative is used.
**
** The following static variable holds the name of the alternative skin,
** or NULL if the skin should be as configured.
*/
static struct BuiltinSkin *pAltSkin = 0;


/*
** Invoke this routine to set the alternative skin.  Return NULL if the
** alternative was successfully installed.  Return a string listing all
** available skins if zName does not match an available skin.  Memory
** for the returned string comes from fossil_malloc() and should be freed
** by the caller.





*/
char *skin_use_alternative(const char *zName){
  int i;
  Blob err;




  for(i=0; i<ArraySize(aBuiltinSkin); i++){
    if( fossil_strcmp(aBuiltinSkin[i].zLabel, zName)==0 ){
      pAltSkin = &aBuiltinSkin[i];
      return 0;
    }
  }
  blob_init(&err, aBuiltinSkin[0].zLabel, -1);
  for(i=1; i<ArraySize(aBuiltinSkin); i++){
    blob_append(&err, " ", 1);
    blob_append(&err, aBuiltinSkin[i].zLabel, -1);
  }
  return blob_str(&err);
}

/*
** Look for the --skin command-line option and process it.  Or
** call fossil_fatal() if an unknown skin is specified.
*/
void skin_override(void){
  const char *zSkin = find_option("skin",0,1);
  if( zSkin ){
    char *zErr = skin_use_alternative(zSkin);
    if( zErr ) fossil_fatal("available skins: %s", zErr);
  }
}

/*
** The following routines return the various components of the skin
** that should be used for the current run.
*/
const char *skin_get(const char *zWhat){
  const char *zOut;
  char *z;










  if( pAltSkin ){
    z = mprintf("skins/%s/%s.txt", pAltSkin->zLabel, zWhat);
    zOut = builtin_text(z);
    fossil_free(z);
  }else{
    zOut = db_get(zWhat, 0);
    if( zOut==0 ){







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** name must be one of the aBuiltinSkin[].zLabel names.  If there is
** a match, that alternative is used.
**
** The following static variable holds the name of the alternative skin,
** or NULL if the skin should be as configured.
*/
static struct BuiltinSkin *pAltSkin = 0;
static char *zAltSkinDir = 0;

/*
** Invoke this routine to set the alternative skin.  Return NULL if the
** alternative was successfully installed.  Return a string listing all
** available skins if zName does not match an available skin.  Memory
** for the returned string comes from fossil_malloc() and should be freed
** by the caller.
**
** If the alternative skin name contains one or more '/' characters, then
** it is assumed to be a directory on disk that holds override css.txt,
** footer.txt, and header.txt.  This mode can be used for interactive
** development of new skins.
*/
char *skin_use_alternative(const char *zName){
  int i;
  Blob err = BLOB_INITIALIZER;
  if( strchr(zName, '/')!=0 ){
    zAltSkinDir = fossil_strdup(zName);
    return 0;
  }
  for(i=0; i<ArraySize(aBuiltinSkin); i++){
    if( fossil_strcmp(aBuiltinSkin[i].zLabel, zName)==0 ){
      pAltSkin = &aBuiltinSkin[i];
      return 0;
    }
  }
  blob_appendf(&err, "available skins: %s", aBuiltinSkin[0].zLabel);
  for(i=1; i<ArraySize(aBuiltinSkin); i++){
    blob_append(&err, " ", 1);
    blob_append(&err, aBuiltinSkin[i].zLabel, -1);
  }
  return blob_str(&err);
}

/*
** Look for the --skin command-line option and process it.  Or
** call fossil_fatal() if an unknown skin is specified.
*/
void skin_override(void){
  const char *zSkin = find_option("skin",0,1);
  if( zSkin ){
    char *zErr = skin_use_alternative(zSkin);
    if( zErr ) fossil_fatal("%s", zErr);
  }
}

/*
** The following routines return the various components of the skin
** that should be used for the current run.
*/
const char *skin_get(const char *zWhat){
  const char *zOut;
  char *z;
  if( zAltSkinDir ){
    char *z = mprintf("%s/%s.txt", zAltSkinDir, zWhat);
    if( file_isfile(z) ){
      Blob x;
      blob_read_from_file(&x, z);
      fossil_free(z);
      return blob_str(&x);
    }
    fossil_free(z);
  }
  if( pAltSkin ){
    z = mprintf("skins/%s/%s.txt", pAltSkin->zLabel, zWhat);
    zOut = builtin_text(z);
    fossil_free(z);
  }else{
    zOut = db_get(zWhat, 0);
    if( zOut==0 ){