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User & Date: drh 2008-07-15 14:33:48.000
Context
2008-07-15
15:34
Update the SQLite implementation to the 3.6.0 prerelease. check-in: d19a05f2a2 user: drh tags: trunk
14:33
Additional documentation updates. check-in: adc0b3bfb0 user: drh tags: trunk
13:46
Documentation updates. check-in: 8d8a41d195 user: drh tags: trunk
Changes
Unified Diff Ignore Whitespace Patch
Changes to www/delta_encoder_algorithm.wiki.
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<a href="index.wiki">fossil</a> itself, or on tools compatible with
it. The exact format of the generated byte-sequences, while in general
not necessary to understand encoder operation, can be found in the
companion specification titled "<a href="delta_format.wiki">Fossil
Delta Format</a>".
</p>

<p>The entire algorithm is inspired
by <a href="http://samba.anu.edu.au/rsync/">rsync</a>.</p>

<a name="argresparam"></a><h2>1.0 Arguments, Results, and Parameters</h2>

<p>The encoder takes two byte-sequences as input, the "original", and
the "target", and returns a single byte-sequence containing the
"delta" which transforms the original into the target upon its







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<a href="index.wiki">fossil</a> itself, or on tools compatible with
it. The exact format of the generated byte-sequences, while in general
not necessary to understand encoder operation, can be found in the
companion specification titled "<a href="delta_format.wiki">Fossil
Delta Format</a>".
</p>

<p>The algorithm is inspired
by <a href="http://samba.anu.edu.au/rsync/">rsync</a>.</p>

<a name="argresparam"></a><h2>1.0 Arguments, Results, and Parameters</h2>

<p>The encoder takes two byte-sequences as input, the "original", and
the "target", and returns a single byte-sequence containing the
"delta" which transforms the original into the target upon its
Changes to www/fileformat.wiki.
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<h1 align="center">
Fossil File Formats
</h1>






<p>
The global state of a fossil repository is determined by an unordered
set of artifacts.
An artifact might be a source code file, the text of a wiki page,
part of a trouble ticket, or one of several special control artifacts
used to show the relationships between other artifacts within the

project.  Artifacts can be text or binary.
</p>

<p>
Each artifact in the repository is named by its SHA1 hash.
No prefixes or meta information is added to a artifact before
its hash is computed.  The name of a artifact in the repository
is exactly the same SHA1 hash that is computed by sha1sum 




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<h1 align="center">
Fossil File Formats
</h1>

<p>The state of a fossil repository is kept simple so that it can
endure in useful form for decades or centuries. 
A fossil repository is intended to be readable,
searchable, and extensible by people not yet born.</p>

<p>
The global state of a fossil repository is determined by an unordered
set of <i>artifacts</i>.
An artifact might be a source code file, the text of a wiki page,
part of a trouble ticket, or one of several special control artifacts
used to show the relationships between other artifacts within the
project.  Each artifact is normally represented on disk as a separate
file.  Artifacts can be text or binary.
</p>

<p>
Each artifact in the repository is named by its SHA1 hash.
No prefixes or meta information is added to a artifact before
its hash is computed.  The name of a artifact in the repository
is exactly the same SHA1 hash that is computed by sha1sum 
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</p>

<h2>2.0 Clusters</h2>

<p>
A cluster is a artifact that declares the existance of other artifacts.
Clusters are used during repository synchronization to help 
reduce network traffic.


</p>

<p>
Clusters follow a syntax that is very similar to manifests.
A Cluster is a line-oriented text file.  Newline characters
(ASCII 0x0a) separate the artifact into cards.  Each card begins with a single
character "card type".  Zero or more arguments may follow







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</p>

<h2>2.0 Clusters</h2>

<p>
A cluster is a artifact that declares the existance of other artifacts.
Clusters are used during repository synchronization to help 
reduce network traffic.  As such, clusters are an optimization and
may be removed from a repository without loss or damage to the
underlying project code.
</p>

<p>
Clusters follow a syntax that is very similar to manifests.
A Cluster is a line-oriented text file.  Newline characters
(ASCII 0x0a) separate the artifact into cards.  Each card begins with a single
character "card type".  Zero or more arguments may follow
Changes to www/index.wiki.
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<h1>Fossil: Distributed Revision Control, Wiki, and Bug-Tracking</h1>

<p>
Fossil is a new 
<a href="http://en.wikipedia.org/wiki/Revision_control">
distributed software revision control system</a> that includes an integrated
<a href="http://en.wikipedia.org/wiki/Wiki">Wiki</a> and an integrated
<a href="http://en.wikipedia.org/wiki/Bugtracker">
bug-tracking system</a> all in a single easy-to-use stand-alone
executable.
(NB: The bug-tracker component is not yet completely functional, but
we expect it to be available soon.)
Fossil is
<a href="http://www.fossil-scm.org/fossil/timeline">self-hosting</a>
since 2007-07-21 on
<a href="http://www.hwaci.com/cgi-bin/fossil/timeline">two separate servers</a>.








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<h1>Fossil: Distributed Revision Control, Wiki, and Bug-Tracking</h1>

<p>
Fossil is a new 
<a href="http://en.wikipedia.org/wiki/Revision_control">
distributed software revision control system</a> that includes an integrated
<a href="http://en.wikipedia.org/wiki/Wiki">Wiki</a> and an integrated
<a href="http://en.wikipedia.org/wiki/Bugtracker">
bug-tracking system</a> all in a single, easy-to-use, stand-alone
executable.
(NB: The bug-tracker component is not yet completely functional, but
we expect it to be available soon.)
Fossil is
<a href="http://www.fossil-scm.org/fossil/timeline">self-hosting</a>
since 2007-07-21 on
<a href="http://www.hwaci.com/cgi-bin/fossil/timeline">two separate servers</a>.
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<a href="http://subversion.tigris.org/">subversion</a>),
or operations on local repositories,
or all three at the same time</li>
<li>Integrated bug tracking and wiki, along the lines of
<a href="http://www.cvstrac.org/">CVSTrac</a> and
<a href="http://www.edgewall.com/trac/">Trac</a>.</li>
<li>Built-in web interface that supports deep archaeological digs through
historical source code.</li>
<li>All network communication via 
<a href="http://en.wikipedia.org/wiki/HTTP">HTTP</a>
(so that everything works from behind restrictive firewalls).</li>
<li>Everything included in a single self-contained executable -
    trivial to install</li>
<li>Server runs as <a href="http://www.w3.org/CGI/">CGI</a>, using
<a href="http://en.wikipedia.org/wiki/inetd">inetd</a> or
<a href="http://www.xinetd.org/">xinetd</a> or using its own built-in,
standalone web server.</li>
<li>An entire project contained in single disk file (which also
happens to be an <a href="http://www.sqlite.org/">SQLite</a> database.)</li>
<li>Trivial to setup and administer</li>
<li>Files and versions are identified by their
<a href="http://en.wikipedia.org/wiki/SHA-1">SHA1</a> signature.</a>
Any unique prefix is sufficient to identify a file
or version - usually the first 4 or 5 characters suffice.</li>

<li>The file format is trival and requires nothing more complex
than a text editor and the "sha1sum" command-line utility to decode.</li>
<li>Automatic <a href="selfcheck.wiki">self-check</a>
on repository changes makes it exceedingly
unlikely that data will ever be lost because of a software bug.</li>
</ul>

<p>Objectives Of Fossil:</p>

<ul>
<li>Fossil should be ridiculously easy to 
<a href="build.wiki">install</a> and 
<a href="quickstart.wiki">operate</a>.</li>
<li>With fossil, it should be possible (and 
<a href="quickstart.wiki#serversetup">easy</a>) to set up a project
on an inexpensive shared-hosting ISP
(example: <a href="http://www.he.net/hosting.html">Hurricane Electric</a>)
that provides nothing more than web space and CGI capability.
Here is <a href="http://www.hwaci.com/cgi-bin/fossil/timeline">a demo</a>.</li>
<li>Fossil should provide in-depth historical and status information about the
project through a web interface</li>
<li>The integration of <a href="http://wiki.org/wiki.cgi?WhatIsWiki">Wiki</a>
and the ability to safely support anonymous check-in are features sometimes
described as
<a href="http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html">Web 2.0</a>.
Fossil attempts to better capture "collective intelligence" and 
"the wisdom of crowds" by opening up write access to the masses.</li>
</ul>

<p>User Links:</p>

<ul>
<li>The <a href="concepts.wiki">concepts</b> behind fossil</li>
<li><a href="build.wiki">Building And Installing</a></li>







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<a href="http://subversion.tigris.org/">subversion</a>),
or operations on local repositories,
or all three at the same time</li>
<li>Integrated bug tracking and wiki, along the lines of
<a href="http://www.cvstrac.org/">CVSTrac</a> and
<a href="http://www.edgewall.com/trac/">Trac</a>.</li>
<li>Built-in web interface that supports deep archaeological digs through
the project history.</li>
<li>All network communication via 
<a href="http://en.wikipedia.org/wiki/HTTP">HTTP</a>
(so that everything works from behind restrictive firewalls).</li>
<li>Everything (client, server, and utilities) is included in a 
single self-contained executable - trivial to install</li>
<li>Server runs as <a href="http://www.w3.org/CGI/">CGI</a>, using
<a href="http://en.wikipedia.org/wiki/inetd">inetd</a>/<a
 href="http://www.xinetd.org/">xinetd</a>, or using its own built-in,
standalone web server.</li>
<li>An entire project contained in single disk file (which also
happens to be an <a href="http://www.sqlite.org/">SQLite</a> database.)</li>
<li>Trivial to setup and administer</li>
<li>Files and versions are identified by their
<a href="http://en.wikipedia.org/wiki/SHA-1">SHA1</a> signature.</a>
Any unique prefix is sufficient to identify a file
or version - usually the first 4 or 5 characters suffice.</li>
<li>The <a href="fileformat.wiki">file format</a> designed to be enduring.
It is deliberately kept simple, requiring nothing more complex
than a text editor and an SHA1 checksum generator to encode or decode.</li>
<li>Automatic <a href="selfcheck.wiki">self-check</a>
on repository changes makes it exceedingly
unlikely that data will ever be lost because of a software bug.</li>
</ul>

<p>Objectives Of Fossil:</p>

<ul>
<li>Fossil should be ridiculously easy to 
<a href="build.wiki">install</a> and 
<a href="quickstart.wiki">operate</a>.</li>
<li>With fossil, it should be possible (and 
<a href="quickstart.wiki#serversetup">easy</a>) to set up a project
on an inexpensive shared-hosting ISP
(example: <a href="http://www.he.net/hosting.html">Hurricane Electric</a>)
that provides nothing more than web space and CGI capability.
Here is <a href="http://www.hwaci.com/cgi-bin/fossil/timeline">a demo</a>.</li>
<li>Fossil should provide in-depth historical and status information about the
project through a web interface</li>
<li>Fossil should provide an historical record of a project that endures
for decades or centuries and across multiple generations of hardward 
and software.</li>

<li>Fossil should be easily adaptable to different workflows.  Fossil
implements mechanism, not policy.</li>
</ul>

<p>User Links:</p>

<ul>
<li>The <a href="concepts.wiki">concepts</b> behind fossil</li>
<li><a href="build.wiki">Building And Installing</a></li>
Changes to www/sync.wiki.
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<h1 align="center">The Fossil Sync Protocol</h1>

<p>Fossil supports commands <b>push</b>, <b>pull</b>, and <b>sync</b>
for transferring information from one repository to another.  The
command is run on the client repository.  A URL for the server repository
is specified as part of the command.  This document describes what happens
behind the scenes in order to synchronize the information on the two
repositories.</p>


















<h2>1.0 Transport</h2>

<p>All communication between client and server is via HTTP requests.
The server is listening for incoming HTTP requests.  The client
issues one or more HTTP requests and receives replies for each
request.</p>

<p>The server might be running as an independent server
using the <b>server</b> command, or it might be launched from
inetd or xinetd using the <b>http</b> command.  Or the server might
be launched from CGI.  The details of how the server is configured
to "listen" for incoming HTTP requests is immaterial.  The important
point is that the server is listening for requests and the client
is the issuer of the requests.</p>

<p>A single push, pull, or sync might involve multiple HTTP requests.
The client maintains state between all requests.  But on the server
side, each request is independent.  The server does not preserve
any information about the client from one request to the next.</p>

<h3>1.1 Server Identification</h3>

<p>The server is identified by a URL argument that accompanies the
push, pull, or sync command on the client.  (As a convenience to
users, the URL can be omitted on the client command and the same URL
from the most recent push, pull, or sync will be reused.  This saves
typing in the common case where the client does multiple syncs to
the same server.)</p>









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<h1 align="center">The Fossil Sync Protocol</h1>

<p>Fossil supports commands <b>push</b>, <b>pull</b>, and <b>sync</b>
for transferring information from one repository to another.  The
command is run on the client repository.  A URL for the server repository
is specified as part of the command.  This document describes what happens
behind the scenes in order to synchronize the information on the two
repositories.</p>

<h2>1.0 Overview</h2>

<p>The global state of a fossil repository consists of an unordered
collection of artifacts.  Each artifact is identified by its SHA1 hash.
Synchronization is simply the process of sharing artifacts between
servers so that all servers have copies of all artifacts.  Because
artifacts are unordered, the order in which artifacts are received
at a server is inconsequential.  It is assumed that the SHA1 hashes
of artifacts are unique - that every artifact has a different SHA1 hash.
To first approximation, synchronization proceeds by sharing lists 
SHA1 hashes of available artifacts, then sharing those artifacts that
are not found on one side or the other of the connection.  In practice,
a repository might contain millions of artifacts.  The list of
SHA1 hashes for this many artifacts can be large.  So optimizations are
employed that usually reduce the number of SHA1 hashes that need to be
shared to a few hundred.</p>

<h2>2.0 Transport</h2>

<p>All communication between client and server is via HTTP requests.
The server is listening for incoming HTTP requests.  The client
issues one or more HTTP requests and receives replies for each
request.</p>

<p>The server might be running as an independent server
using the <b>server</b> command, or it might be launched from
inetd or xinetd using the <b>http</b> command.  Or the server might
be launched from CGI.  The details of how the server is configured
to "listen" for incoming HTTP requests is immaterial.  The important
point is that the server is listening for requests and the client
is the issuer of the requests.</p>

<p>A single push, pull, or sync might involve multiple HTTP requests.
The client maintains state between all requests.  But on the server
side, each request is independent.  The server does not preserve
any information about the client from one request to the next.</p>

<h3>2.1 Server Identification</h3>

<p>The server is identified by a URL argument that accompanies the
push, pull, or sync command on the client.  (As a convenience to
users, the URL can be omitted on the client command and the same URL
from the most recent push, pull, or sync will be reused.  This saves
typing in the common case where the client does multiple syncs to
the same server.)</p>
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<p>Then the URL that is really used to do the synchronization will
be:</p>

<blockquote>
http://fossil-scm.hwaci.com/fossil/xfer
</blockquote>

<h3>1.2 HTTP Request Format</h3>

<p>The client always sends a POST request to the server.  The
general format of the POST request is as follows:</p>

<blockquote><pre>
POST /fossil/xfer HTTP/1.0
Host: fossil-scm.hwaci.com:80







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<p>Then the URL that is really used to do the synchronization will
be:</p>

<blockquote>
http://fossil-scm.hwaci.com/fossil/xfer
</blockquote>

<h3>2.2 HTTP Request Format</h3>

<p>The client always sends a POST request to the server.  The
general format of the POST request is as follows:</p>

<blockquote><pre>
POST /fossil/xfer HTTP/1.0
Host: fossil-scm.hwaci.com:80
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<i>content...</i>
</pre></blockquote>

<p>The content type of the reply is always the same as the content type
of the request.</p>

<h2>2.0 Fossil Synchronization Content</h2>

<p>A synchronization request between a client and server consists of
one or more HTTP requests as described in the previous section.  This
section details the "x-fossil" content type.</p>

<h3>2.1 Line-oriented Format</h3>

<p>The x-fossil content type consists of zero or more "cards".  Cards
are separate by the newline character ("\n").  Leading and trailing
whitespace on a card is ignored.  Blank cards are ignored.</p>

<p>Each card is divided into zero or more space separated tokens.
The first token on each card is the operator.  Subsequent tokens
are arguments.  The set of operators understood by servers is slightly
different from the operators understood by clients, though the two
are very similar.</p>

<h3>2.2 Login Cards</h3>

<p>Every message from client to server begins with one or more login
cards.  Each login card has the following format:</p>

<blockquote>
<b>login</b>  <i>userid  nonce  signature</i>
</blockquote>







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<i>content...</i>
</pre></blockquote>

<p>The content type of the reply is always the same as the content type
of the request.</p>

<h2>3.0 Fossil Synchronization Content</h2>

<p>A synchronization request between a client and server consists of
one or more HTTP requests as described in the previous section.  This
section details the "x-fossil" content type.</p>

<h3>3.1 Line-oriented Format</h3>

<p>The x-fossil content type consists of zero or more "cards".  Cards
are separate by the newline character ("\n").  Leading and trailing
whitespace on a card is ignored.  Blank cards are ignored.</p>

<p>Each card is divided into zero or more space separated tokens.
The first token on each card is the operator.  Subsequent tokens
are arguments.  The set of operators understood by servers is slightly
different from the operators understood by clients, though the two
are very similar.</p>

<h3>3.2 Login Cards</h3>

<p>Every message from client to server begins with one or more login
cards.  Each login card has the following format:</p>

<blockquote>
<b>login</b>  <i>userid  nonce  signature</i>
</blockquote>
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checks out, then the client is granted all privileges of the
specified user.</p>

<p>Privileges are cumulative.  There can be multiple successful
login cards.  The session privileges are the bit-wise OR of the
privileges of each individual login.</p>

<h3>2.3 File Cards</h3>

<p>Repository content records or files are transferred using
a "file" card.  File cards come in two different formats depending
on whether the file is sent directly or as a delta from some
other file.</p>

<blockquote>







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checks out, then the client is granted all privileges of the
specified user.</p>

<p>Privileges are cumulative.  There can be multiple successful
login cards.  The session privileges are the bit-wise OR of the
privileges of each individual login.</p>

<h3>3.3 File Cards</h3>

<p>Repository content records or files are transferred using
a "file" card.  File cards come in two different formats depending
on whether the file is sent directly or as a delta from some
other file.</p>

<blockquote>
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the UUID of another file that is the source of the delta.</p>

<p>File cards are sent in both directions: client to server and
server to client.  A delta might be sent before the source of
the delta, so both client and server should remember deltas
and be able to apply them when their source arrives.</p>

<h3>2.4 Push and Pull Cards</h3>

<p>Among of the first cards in a client-to-server message are
the push and pull cards.  The push card tell the server that
the client is pushing content.  The pull card tell the server
that the client wants to pull content.  In the event of a sync,
both cards are sent.  The format is as follows:</p>








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the UUID of another file that is the source of the delta.</p>

<p>File cards are sent in both directions: client to server and
server to client.  A delta might be sent before the source of
the delta, so both client and server should remember deltas
and be able to apply them when their source arrives.</p>

<h3>3.4 Push and Pull Cards</h3>

<p>Among of the first cards in a client-to-server message are
the push and pull cards.  The push card tell the server that
the client is pushing content.  The pull card tell the server
that the client wants to pull content.  In the event of a sync,
both cards are sent.  The format is as follows:</p>

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The projectcode for the client and server must match in order
for the transaction to proceed.</p>

<p>The server will also send a push card back to the client
during a clone.  This is how the client determines what project
code to put in the new repository it is constructing.</p>

<h3>2.5 Clone Cards</h3>

<p>A clone card works like a pull card in that it is sent from
client to server in order to tell the server that the client
wants to pull content.  But unlike the pull card, the clone
card has no arguments.</p>

<blockquote>
<b>clone</b>
</blockquote>

<p>In response to a clone message, the server also sends the client
a push message so that the client can discover the projectcode for
this project.</p>

<h3>2.6 Igot Cards</h3>

<p>An igot card can be sent from either client to server or from
server to client in order to indicate that the sender holds a copy
of a particular file.  The format is:</p>

<blockquote>
<b>igot</b> <i>uuid</i>
</blockquote>

<p>The argument of the igot card is the UUID of the file that
the sender possesses.
The receiver of an igot card will typically check to see if
it also holds the same file and if not it will request the file
using a gimme card in either the reply or in the next message.</p>

<h3>2.7 Gimme Cards</h3>

<p>A gimme card is sent from either client to server or from server
to client.  The gimme card asks the receiver to send a particular
file back to the sender.  The format of a gimme card is this:</p>

<blockquote>
<b>gimme</b> <i>uuid</i>
</blockquote>

<p>The argument to the gimme card is the UUID of the file that
the sender wants.  The receiver will typically respond to a
gimme card by sending a file card in its reply or in the next
message.</p>

<h3>2.8 Cookie Cards</h3>

<p>A cookie card can be used by a server to record a small amount
of state information on a client.  The server sends a cookie to the
client.  The client sends the same cookie back to the server on
its next request.  The cookie card has a single argument which
is its payload.</p>

<blockquote>
<b>cookie</b> <i>payload</i>
</blockquote>

<p>The client is not required to return the cookie to the server on
its next request.  Or the client might send a cookie from a different
server on the next request.  So the server must not depend on the
cookie and the server must structure the cookie payload in such
a way that it can tell if the cookie it sees is its own cookie or
a cookie from another server.  (Typically the server will embed
its servercode as part of the cookie.)</p>

<h3>2.9 Error Cards</h3>

<p>If the server discovers anything wrong with a request, it generates
an error card in its reply.  When the client sees the error card,
it displays an error message to the user and aborts the sync
operation.  An error card looks like this:</p>

<blockquote>
<b>error</b> <i>error-message</i>
</blockquote>

<p>The error message is English text that is encoded in order to
be a single token.
A space (ASCII 0x20) is represented as "\s" (ASCII 0x5C, 0x73).  A
newline (ASCII 0x0a) is "\n" (ASCII 0x6C, x6E).  A backslash 
(ASCII 0x5C) is represented as two backslashes "\\".  Apart from
space and newline, no other whitespace characters nor any
unprintable characters are allowed in
the error message.</p>

<h3>2.10 Unknown Cards</h3>

<p>If either the client or the server sees a card that is not
described above, then it generates an error and aborts.</p>

<h2>3.0 Phantoms And Clusters</h2>

<p>When a repository knows that a file exists and knows the UUID of
that file, but it does not know the file content, then it stores that
file as a "phantom".  A repository will typically create a phantom when
it receives an igot card for a file that it does not hold or when it
receives a file card that references a delta source that it does not
hold.  When a server is generating its reply or when a client is







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The projectcode for the client and server must match in order
for the transaction to proceed.</p>

<p>The server will also send a push card back to the client
during a clone.  This is how the client determines what project
code to put in the new repository it is constructing.</p>

<h3>3.5 Clone Cards</h3>

<p>A clone card works like a pull card in that it is sent from
client to server in order to tell the server that the client
wants to pull content.  But unlike the pull card, the clone
card has no arguments.</p>

<blockquote>
<b>clone</b>
</blockquote>

<p>In response to a clone message, the server also sends the client
a push message so that the client can discover the projectcode for
this project.</p>

<h3>3.6 Igot Cards</h3>

<p>An igot card can be sent from either client to server or from
server to client in order to indicate that the sender holds a copy
of a particular file.  The format is:</p>

<blockquote>
<b>igot</b> <i>uuid</i>
</blockquote>

<p>The argument of the igot card is the UUID of the file that
the sender possesses.
The receiver of an igot card will typically check to see if
it also holds the same file and if not it will request the file
using a gimme card in either the reply or in the next message.</p>

<h3>3.7 Gimme Cards</h3>

<p>A gimme card is sent from either client to server or from server
to client.  The gimme card asks the receiver to send a particular
file back to the sender.  The format of a gimme card is this:</p>

<blockquote>
<b>gimme</b> <i>uuid</i>
</blockquote>

<p>The argument to the gimme card is the UUID of the file that
the sender wants.  The receiver will typically respond to a
gimme card by sending a file card in its reply or in the next
message.</p>

<h3>3.8 Cookie Cards</h3>

<p>A cookie card can be used by a server to record a small amount
of state information on a client.  The server sends a cookie to the
client.  The client sends the same cookie back to the server on
its next request.  The cookie card has a single argument which
is its payload.</p>

<blockquote>
<b>cookie</b> <i>payload</i>
</blockquote>

<p>The client is not required to return the cookie to the server on
its next request.  Or the client might send a cookie from a different
server on the next request.  So the server must not depend on the
cookie and the server must structure the cookie payload in such
a way that it can tell if the cookie it sees is its own cookie or
a cookie from another server.  (Typically the server will embed
its servercode as part of the cookie.)</p>

<h3>3.9 Error Cards</h3>

<p>If the server discovers anything wrong with a request, it generates
an error card in its reply.  When the client sees the error card,
it displays an error message to the user and aborts the sync
operation.  An error card looks like this:</p>

<blockquote>
<b>error</b> <i>error-message</i>
</blockquote>

<p>The error message is English text that is encoded in order to
be a single token.
A space (ASCII 0x20) is represented as "\s" (ASCII 0x5C, 0x73).  A
newline (ASCII 0x0a) is "\n" (ASCII 0x6C, x6E).  A backslash 
(ASCII 0x5C) is represented as two backslashes "\\".  Apart from
space and newline, no other whitespace characters nor any
unprintable characters are allowed in
the error message.</p>

<h3>3.10 Unknown Cards</h3>

<p>If either the client or the server sees a card that is not
described above, then it generates an error and aborts.</p>

<h2>4.0 Phantoms And Clusters</h2>

<p>When a repository knows that a file exists and knows the UUID of
that file, but it does not know the file content, then it stores that
file as a "phantom".  A repository will typically create a phantom when
it receives an igot card for a file that it does not hold or when it
receives a file card that references a delta source that it does not
hold.  When a server is generating its reply or when a client is
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<p>Any file that does not match the specifications of a cluster
exactly is not a cluster.  There must be no extra whitespace in
the file.  There must be one or more M cards.  There must be a
single Z card with a correct MD5 checksum.  And all cards must
be in strict lexicographical order.</p>

<h3>3.1 The Unclustered Table</h3>

<p>Every repository maintains a table named "<b>unclustered</b>"
which records the identity of every file and phantom it holds that is not
mentioned in a cluster.  The entries in the unclustered table can
be thought of as leaves on a tree of files.  Some of the unclustered
files will be clusters.  Those clusters may contain other clusters,
which might contain still more clusters, and so forth.  Beginning
with the files in the unclustered table, one can follow the chain
of clusters to find every file in the repository.</p>

<h2>4.0 Synchronization Strategies</h2>

<h3>4.1 Pull</h3>

<p>A typical pull operation proceeds as shown below.  Details
of the actual implementation may very slightly but the gist of
a pull is captured in the following steps:</p>

<ol>
<li>The client sends login and pull cards.







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<p>Any file that does not match the specifications of a cluster
exactly is not a cluster.  There must be no extra whitespace in
the file.  There must be one or more M cards.  There must be a
single Z card with a correct MD5 checksum.  And all cards must
be in strict lexicographical order.</p>

<h3>4.1 The Unclustered Table</h3>

<p>Every repository maintains a table named "<b>unclustered</b>"
which records the identity of every file and phantom it holds that is not
mentioned in a cluster.  The entries in the unclustered table can
be thought of as leaves on a tree of files.  Some of the unclustered
files will be clusters.  Those clusters may contain other clusters,
which might contain still more clusters, and so forth.  Beginning
with the files in the unclustered table, one can follow the chain
of clusters to find every file in the repository.</p>

<h2>5.0 Synchronization Strategies</h2>

<h3>5.1 Pull</h3>

<p>A typical pull operation proceeds as shown below.  Details
of the actual implementation may very slightly but the gist of
a pull is captured in the following steps:</p>

<ol>
<li>The client sends login and pull cards.
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amount of overlap between clusters in the common configuration where
there is a single server and many clients.  The same synchronization
protocol will continue to work even if there are multiple servers
or if servers and clients sometimes change roles.  The only negative
effects of these unusual arrangements is that more than the minimum
number of clusters might be generated.</p>

<h3>4.2 Push</h3>

<p>A typical push operation proceeds roughly as shown below.  As
with a pull, the actual implementation may vary slightly.</p>

<ol>
<li>The client sends login and push cards.
<li>The client sends file cards for any files that it holds that have







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amount of overlap between clusters in the common configuration where
there is a single server and many clients.  The same synchronization
protocol will continue to work even if there are multiple servers
or if servers and clients sometimes change roles.  The only negative
effects of these unusual arrangements is that more than the minimum
number of clusters might be generated.</p>

<h3>5.2 Push</h3>

<p>A typical push operation proceeds roughly as shown below.  As
with a pull, the actual implementation may vary slightly.</p>

<ol>
<li>The client sends login and push cards.
<li>The client sends file cards for any files that it holds that have
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<p>As with a pull, the steps of a push operation repeat until the
server knows all files that exist on the client.  Also, as with
pull, the client attempts to keep the size of the request from
growing too large by suppressing file cards once the
size of the request reaches 1MB.</p>

<h3>4.3 Sync</h3>

<p>A sync is just a pull and a push that happen at the same time.
The first three steps of a pull are combined with the first five steps
of a push.  Steps (4) through (7) of a pull are combined with steps
(5) through (8) of a push.  And steps (8) through (10) of a pull
are combined with step (9) of a push.</p>

<h2>5.0 Summary</h2>

<p>Here are the key points of the synchronization protocol:</p>

<ol>
<li>The client sends one or more PUSH HTTP requests to the server.
    The request and reply content type is "application/x-fossil".
<li>HTTP request content is compressed using zlib.







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<p>As with a pull, the steps of a push operation repeat until the
server knows all files that exist on the client.  Also, as with
pull, the client attempts to keep the size of the request from
growing too large by suppressing file cards once the
size of the request reaches 1MB.</p>

<h3>5.3 Sync</h3>

<p>A sync is just a pull and a push that happen at the same time.
The first three steps of a pull are combined with the first five steps
of a push.  Steps (4) through (7) of a pull are combined with steps
(5) through (8) of a push.  And steps (8) through (10) of a pull
are combined with step (9) of a push.</p>

<h2>6.0 Summary</h2>

<p>Here are the key points of the synchronization protocol:</p>

<ol>
<li>The client sends one or more PUSH HTTP requests to the server.
    The request and reply content type is "application/x-fossil".
<li>HTTP request content is compressed using zlib.