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/*
** Copyright (c) 2009 D. Richard Hipp
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the Simplified BSD License (also
** known as the "2-Clause License" or "FreeBSD License".)
** This program is distributed in the hope that it will be useful,
** but without any warranty; without even the implied warranty of
** merchantability or fitness for a particular purpose.
**
** Author contact information:
** drh@hwaci.com
** http://www.hwaci.com/drh/
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/*
** Copyright (c) 2009 D. Richard Hipp
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the Simplified BSD License (also
** known as the "2-Clause License" or "FreeBSD License".)
**
** This program is distributed in the hope that it will be useful,
** but without any warranty; without even the implied warranty of
** merchantability or fitness for a particular purpose.
**
** Author contact information:
** drh@hwaci.com
** http://www.hwaci.com/drh/
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{ "Shadow boxes & Rounded Corners", "rounded1", 0 },
{ "Eagle", "eagle", 0 },
{ "Black & White, Menu on Left", "black_and_white", 0 },
{ "Plain Gray, No Logo", "plain_gray", 0 },
{ "Khaki, No Logo", "khaki", 0 },
};
/*
** Alternative skins can be specified in the CGI script or by options
** on the "http", "ui", and "server" commands. The alternative skin
** name must be one of the aBuiltinSkin[].zLabel names. If there is
** a match, that alternative is used.
**
** The following static variable holds the name of the alternative skin,
** or NULL if the skin should be as configured.
*/
static struct BuiltinSkin *pAltSkin = 0;
static char *zAltSkinDir = 0;
/*
** Skin details are a set of key/value pairs that define display
** attributes of the skin that cannot be easily specified using CSS
** or that need to be known on the server-side.
**
** The following array holds the value for all known skin details.
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{ "Shadow boxes & Rounded Corners", "rounded1", 0 },
{ "Eagle", "eagle", 0 },
{ "Black & White, Menu on Left", "black_and_white", 0 },
{ "Plain Gray, No Logo", "plain_gray", 0 },
{ "Khaki, No Logo", "khaki", 0 },
};
/*
** A skin consists of four "files" named here:
*/
static const char *azSkinFile[] = { "css", "header", "footer", "details" };
/*
** Alternative skins can be specified in the CGI script or by options
** on the "http", "ui", and "server" commands. The alternative skin
** name must be one of the aBuiltinSkin[].zLabel names. If there is
** a match, that alternative is used.
**
** The following static variable holds the name of the alternative skin,
** or NULL if the skin should be as configured.
*/
static struct BuiltinSkin *pAltSkin = 0;
static char *zAltSkinDir = 0;
static int iDraftSkin = 0;
/*
** Skin details are a set of key/value pairs that define display
** attributes of the skin that cannot be easily specified using CSS
** or that need to be known on the server-side.
**
** The following array holds the value for all known skin details.
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*/
char *skin_use_alternative(const char *zName){
int i;
Blob err = BLOB_INITIALIZER;
if( strchr(zName, '/')!=0 ){
zAltSkinDir = fossil_strdup(zName);
return 0;
}
for(i=0; i<count(aBuiltinSkin); i++){
if( fossil_strcmp(aBuiltinSkin[i].zLabel, zName)==0 ){
pAltSkin = &aBuiltinSkin[i];
return 0;
}
}
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*/
char *skin_use_alternative(const char *zName){
int i;
Blob err = BLOB_INITIALIZER;
if( strchr(zName, '/')!=0 ){
zAltSkinDir = fossil_strdup(zName);
return 0;
}
if( sqlite3_strglob("draft[1-9]", zName)==0 ){
skin_use_draft(zName[5] - '0');
return 0;
}
for(i=0; i<count(aBuiltinSkin); i++){
if( fossil_strcmp(aBuiltinSkin[i].zLabel, zName)==0 ){
pAltSkin = &aBuiltinSkin[i];
return 0;
}
}
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void skin_override(void){
const char *zSkin = find_option("skin",0,1);
if( zSkin ){
char *zErr = skin_use_alternative(zSkin);
if( zErr ) fossil_fatal("%s", zErr);
}
}
/*
** The following routines return the various components of the skin
** that should be used for the current run.
*/
const char *skin_get(const char *zWhat){
const char *zOut;
char *z;
if( zAltSkinDir ){
char *z = mprintf("%s/%s.txt", zAltSkinDir, zWhat);
if( file_isfile(z, ExtFILE) ){
Blob x;
blob_read_from_file(&x, z, ExtFILE);
fossil_free(z);
return blob_str(&x);
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void skin_override(void){
const char *zSkin = find_option("skin",0,1);
if( zSkin ){
char *zErr = skin_use_alternative(zSkin);
if( zErr ) fossil_fatal("%s", zErr);
}
}
/*
** Use one of the draft skins.
*/
void skin_use_draft(int i){
iDraftSkin = i;
}
/*
** The following routines return the various components of the skin
** that should be used for the current run.
**
** zWhat is one of: "css", "header", "footer", "details".
*/
const char *skin_get(const char *zWhat){
const char *zOut;
char *z;
if( iDraftSkin ){
z = mprintf("draft%d-%s", iDraftSkin, zWhat);
zOut = db_get(z, 0);
fossil_free(z);
if( zOut ) return zOut;
}
if( zAltSkinDir ){
char *z = mprintf("%s/%s.txt", zAltSkinDir, zWhat);
if( file_isfile(z, ExtFILE) ){
Blob x;
blob_read_from_file(&x, z, ExtFILE);
fossil_free(z);
return blob_str(&x);
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** by zName.
**
** Memory to hold the returned string is obtained from malloc.
*/
static char *getSkin(const char *zName){
const char *z;
char *zLabel;
static const char *azType[] = { "css", "header", "footer", "details" };
int i;
Blob val;
blob_zero(&val);
for(i=0; i<count(azType); i++){
if( zName ){
zLabel = mprintf("skins/%s/%s.txt", zName, azType[i]);
z = builtin_text(zLabel);
fossil_free(zLabel);
}else{
z = db_get(azType[i], 0);
if( z==0 ){
zLabel = mprintf("skins/default/%s.txt", azType[i]);
z = builtin_text(zLabel);
fossil_free(zLabel);
}
}
blob_appendf(&val,
"REPLACE INTO config(name,value,mtime) VALUES(%Q,%Q,now());\n",
azType[i], z
);
}
return blob_str(&val);
}
/*
** Respond to a Rename button press. Return TRUE if a dialog was painted.
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** by zName.
**
** Memory to hold the returned string is obtained from malloc.
*/
static char *getSkin(const char *zName){
const char *z;
char *zLabel;
int i;
Blob val;
blob_zero(&val);
for(i=0; i<count(azSkinFile); i++){
if( zName ){
zLabel = mprintf("skins/%s/%s.txt", zName, azSkinFile[i]);
z = builtin_text(zLabel);
fossil_free(zLabel);
}else{
z = db_get(azSkinFile[i], 0);
if( z==0 ){
zLabel = mprintf("skins/default/%s.txt", azSkinFile[i]);
z = builtin_text(zLabel);
fossil_free(zLabel);
}
}
blob_appendf(&val,
"REPLACE INTO config(name,value,mtime) VALUES(%Q,%Q,now());\n",
azSkinFile[i], z
);
}
return blob_str(&val);
}
/*
** Respond to a Rename button press. Return TRUE if a dialog was painted.
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if( zNewName==0 || zNewName[0]==0 || (ex = skinExists(zNewName))!=0 ){
if( zNewName==0 ) zNewName = zOldName;
style_header("Rename A Skin");
if( ex ){
@ <p><span class="generalError">There is already another skin
@ named "%h(zNewName)". Choose a different name.</span></p>
}
@ <form action="%s(g.zTop)/setup_skin" method="post"><div>
@ <table border="0"><tr>
@ <tr><td align="right">Current name:<td align="left"><b>%h(zOldName)</b>
@ <tr><td align="right">New name:<td align="left">
@ <input type="text" size="35" name="newname" value="%h(zNewName)">
@ <tr><td><td>
@ <input type="hidden" name="sn" value="%h(zOldName)">
@ <input type="submit" name="rename" value="Rename">
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if( zNewName==0 || zNewName[0]==0 || (ex = skinExists(zNewName))!=0 ){
if( zNewName==0 ) zNewName = zOldName;
style_header("Rename A Skin");
if( ex ){
@ <p><span class="generalError">There is already another skin
@ named "%h(zNewName)". Choose a different name.</span></p>
}
@ <form action="%s(g.zTop)/setup_skin_admin" method="post"><div>
@ <table border="0"><tr>
@ <tr><td align="right">Current name:<td align="left"><b>%h(zOldName)</b>
@ <tr><td align="right">New name:<td align="left">
@ <input type="text" size="35" name="newname" value="%h(zNewName)">
@ <tr><td><td>
@ <input type="hidden" name="sn" value="%h(zOldName)">
@ <input type="submit" name="rename" value="Rename">
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if( zNewName==0 || zNewName[0]==0 || (ex = skinExists(zNewName))!=0 ){
if( zNewName==0 ) zNewName = "";
style_header("Save Current Skin");
if( ex ){
@ <p><span class="generalError">There is already another skin
@ named "%h(zNewName)". Choose a different name.</span></p>
}
@ <form action="%s(g.zTop)/setup_skin" method="post"><div>
@ <table border="0"><tr>
@ <tr><td align="right">Name for this skin:<td align="left">
@ <input type="text" size="35" name="svname" value="%h(zNewName)">
@ <tr><td><td>
@ <input type="submit" name="save" value="Save">
@ <input type="submit" name="cansave" value="Cancel">
@ </table>
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if( zNewName==0 || zNewName[0]==0 || (ex = skinExists(zNewName))!=0 ){
if( zNewName==0 ) zNewName = "";
style_header("Save Current Skin");
if( ex ){
@ <p><span class="generalError">There is already another skin
@ named "%h(zNewName)". Choose a different name.</span></p>
}
@ <form action="%s(g.zTop)/setup_skin_admin" method="post"><div>
@ <table border="0"><tr>
@ <tr><td align="right">Name for this skin:<td align="left">
@ <input type="text" size="35" name="svname" value="%h(zNewName)">
@ <tr><td><td>
@ <input type="submit" name="save" value="Save">
@ <input type="submit" name="cansave" value="Cancel">
@ </table>
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"VALUES('skin:%q',%Q,now())",
zNewName, zCurrent
);
return 0;
}
/*
** WEBPAGE: setup_skin
**
** Show a list of available skins with buttons for selecting which
** skin to use. Requires Admin privilege.
*/
void setup_skin(void){
const char *z;
char *zName;
char *zErr = 0;
const char *zCurrent = 0; /* Current skin */
int i; /* Loop counter */
Stmt q;
int seenCurrent = 0;
login_check_credentials();
if( !g.perm.Setup ){
login_needed(0);
return;
}
db_begin_transaction();
zCurrent = getSkin(0);
for(i=0; i<count(aBuiltinSkin); i++){
aBuiltinSkin[i].zSQL = getSkin(aBuiltinSkin[i].zLabel);
}
/* Process requests to delete a user-defined skin */
if( P("del1") && (zName = skinVarName(P("sn"), 1))!=0 ){
style_header("Confirm Custom Skin Delete");
@ <form action="%s(g.zTop)/setup_skin" method="post"><div>
@ <p>Deletion of a custom skin is a permanent action that cannot
@ be undone. Please confirm that this is what you want to do:</p>
@ <input type="hidden" name="sn" value="%h(P("sn"))" />
@ <input type="submit" name="del2" value="Confirm - Delete The Skin" />
@ <input type="submit" name="cancel" value="Cancel - Do Not Delete" />
login_insert_csrf_secret();
@ </div></form>
style_footer();
return;
}
if( P("del2")!=0 && (zName = skinVarName(P("sn"), 1))!=0 ){
db_multi_exec("DELETE FROM config WHERE name=%Q", zName);
}
if( skinRename() ) return;
if( skinSave(zCurrent) ) return;
/* The user pressed one of the "Install" buttons. */
if( P("load") && (z = P("sn"))!=0 && z[0] ){
int seen = 0;
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"VALUES('skin:%q',%Q,now())",
zNewName, zCurrent
);
return 0;
}
/*
** WEBPAGE: setup_skin_admin
**
** Administrative actions on skins. For administrators only.
*/
void setup_skin_admin(void){
const char *z;
char *zName;
char *zErr = 0;
const char *zCurrent = 0; /* Current skin */
int i; /* Loop counter */
Stmt q;
int seenCurrent = 0;
int once;
login_check_credentials();
if( !g.perm.Setup ){
login_needed(0);
return;
}
db_begin_transaction();
zCurrent = getSkin(0);
for(i=0; i<count(aBuiltinSkin); i++){
aBuiltinSkin[i].zSQL = getSkin(aBuiltinSkin[i].zLabel);
}
/* Process requests to delete a user-defined skin */
if( P("del1") && (zName = skinVarName(P("sn"), 1))!=0 ){
style_header("Confirm Custom Skin Delete");
@ <form action="%s(g.zTop)/setup_skin_admin" method="post"><div>
@ <p>Deletion of a custom skin is a permanent action that cannot
@ be undone. Please confirm that this is what you want to do:</p>
@ <input type="hidden" name="sn" value="%h(P("sn"))" />
@ <input type="submit" name="del2" value="Confirm - Delete The Skin" />
@ <input type="submit" name="cancel" value="Cancel - Do Not Delete" />
login_insert_csrf_secret();
@ </div></form>
style_footer();
return;
}
if( P("del2")!=0 && (zName = skinVarName(P("sn"), 1))!=0 ){
db_multi_exec("DELETE FROM config WHERE name=%Q", zName);
}
if( P("draftdel")!=0 ){
const char *zDraft = P("name");
if( sqlite3_strglob("draft[1-9]",zDraft)==0 ){
db_multi_exec("DELETE FROM config WHERE name GLOB '%q-*'", zDraft);
}
}
if( skinRename() ) return;
if( skinSave(zCurrent) ) return;
/* The user pressed one of the "Install" buttons. */
if( P("load") && (z = P("sn"))!=0 && z[0] ){
int seen = 0;
|
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}
}
style_header("Skins");
if( zErr ){
@ <p style="color:red">%h(zErr)</p>
}
@ <p>A "skin" is a combination of
@ <a href="setup_skinedit?w=0">CSS</a>,
@ <a href="setup_skinedit?w=2">Header</a>,
@ <a href="setup_skinedit?w=1">Footer</a>, and
@ <a href="setup_skinedit?w=3">Details</a>
@ that determines the look and feel
@ of the web interface.</p>
@
if( pAltSkin ){
@ <p class="generalError">
@ This page is generated using an skin override named
@ "%h(pAltSkin->zLabel)". You can change the skin configuration
@ below, but the changes will not take effect until the Fossil server
@ is restarted without the override.</p>
@
}
@ <h2>Available Skins:</h2>
@ <table border="0">
for(i=0; i<count(aBuiltinSkin); i++){
z = aBuiltinSkin[i].zDesc;
@ <tr><td>%d(i+1).<td>%h(z)<td> <td>
if( fossil_strcmp(aBuiltinSkin[i].zSQL, zCurrent)==0 ){
@ (Currently In Use)
seenCurrent = 1;
}else{
@ <form action="%s(g.zTop)/setup_skin" method="post">
@ <input type="hidden" name="sn" value="%h(z)" />
@ <input type="submit" name="load" value="Install" />
if( pAltSkin==&aBuiltinSkin[i] ){
@ (Current override)
}
@ </form>
}
@ </tr>
}
db_prepare(&q,
"SELECT substr(name, 6), value FROM config"
" WHERE name GLOB 'skin:*'"
" ORDER BY name"
);
while( db_step(&q)==SQLITE_ROW ){
const char *zN = db_column_text(&q, 0);
const char *zV = db_column_text(&q, 1);
i++;
@ <tr><td>%d(i).<td>%h(zN)<td> <td>
@ <form action="%s(g.zTop)/setup_skin" method="post">
if( fossil_strcmp(zV, zCurrent)==0 ){
@ (Currently In Use)
seenCurrent = 1;
}else{
@ <input type="submit" name="load" value="Install">
@ <input type="submit" name="del1" value="Delete">
}
@ <input type="submit" name="rename" value="Rename">
@ <input type="hidden" name="sn" value="%h(zN)">
@ </form></tr>
}
db_finalize(&q);
if( !seenCurrent ){
i++;
@ <tr><td>%d(i).<td><i>Current Configuration</i><td> <td>
@ <form action="%s(g.zTop)/setup_skin" method="post">
@ <input type="submit" name="save" value="Save">
@ </form>
}
@ </table>
style_footer();
db_end_transaction(0);
}
/*
** WEBPAGE: setup_skinedit
**
** Edit aspects of a skin determined by the w= query parameter.
** Requires Admin privileges.
**
** w=N -- 0=CSS, 1=footer, 2=header, 3=details
*/
void setup_skinedit(void){
static const struct sSkinAddr {
const char *zFile;
const char *zTitle;
const char *zSubmenu;
} aSkinAttr[] = {
/* 0 */ { "css", "CSS", "CSS", },
/* 1 */ { "footer", "Page Footer", "Footer", },
/* 2 */ { "header", "Page Header", "Header", },
/* 3 */ { "details", "Display Details", "Details", },
};
const char *zBasis;
const char *zContent;
char *zDflt;
int ii;
int j;
login_check_credentials();
if( !g.perm.Setup ){
login_needed(0);
return;
}
ii = atoi(PD("w","0"));
if( ii<0 || ii>count(aSkinAttr) ) ii = 0;
zBasis = PD("basis","default");
zDflt = mprintf("skins/%s/%s.txt", zBasis, aSkinAttr[ii].zFile);
db_begin_transaction();
if( P("revert")!=0 ){
db_multi_exec("DELETE FROM config WHERE name=%Q", aSkinAttr[ii].zFile);
cgi_replace_parameter(aSkinAttr[ii].zFile, builtin_text(zDflt));
}
style_header("%s", aSkinAttr[ii].zTitle);
for(j=0; j<count(aSkinAttr); j++){
if( j==ii ) continue;
style_submenu_element(aSkinAttr[j].zSubmenu,
"%R/setup_skinedit?w=%d&basis=%h",j,zBasis);
}
style_submenu_element("Skins", "%R/setup_skin");
@ <form action="%s(g.zTop)/setup_skinedit" method="post"><div>
login_insert_csrf_secret();
@ <input type='hidden' name='w' value='%d(ii)'>
@ <h2>Edit %s(aSkinAttr[ii].zTitle):</h2>
zContent = textarea_attribute("", 10, 80, aSkinAttr[ii].zFile,
aSkinAttr[ii].zFile, builtin_text(zDflt), 0);
@ <br />
@ <input type="submit" name="submit" value="Apply Changes" />
@ <hr />
@ Baseline: <select size='1' name='basis'>
for(j=0; j<count(aBuiltinSkin); j++){
cgi_printf("<option value='%h'%s>%h</option>\n",
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}
}
style_header("Skins");
if( zErr ){
@ <p style="color:red">%h(zErr)</p>
}
@ <table border="0">
@ <tr><td colspan=4><h2>Built-in Skins:</h2></td></th>
for(i=0; i<count(aBuiltinSkin); i++){
z = aBuiltinSkin[i].zDesc;
@ <tr><td>%d(i+1).<td>%h(z)<td> <td>
if( fossil_strcmp(aBuiltinSkin[i].zSQL, zCurrent)==0 ){
@ (Currently In Use)
seenCurrent = 1;
}else{
@ <form action="%s(g.zTop)/setup_skin_admin" method="post">
@ <input type="hidden" name="sn" value="%h(z)" />
@ <input type="submit" name="load" value="Install" />
if( pAltSkin==&aBuiltinSkin[i] ){
@ (Current override)
}
@ </form>
}
@ </tr>
}
db_prepare(&q,
"SELECT substr(name, 6), value FROM config"
" WHERE name GLOB 'skin:*'"
" ORDER BY name"
);
once = 1;
while( db_step(&q)==SQLITE_ROW ){
const char *zN = db_column_text(&q, 0);
const char *zV = db_column_text(&q, 1);
i++;
if( once ){
once = 0;
@ <tr><td colspan=4><h2>Skins saved as "skin:*' entries \
@ in the CONFIG table:</h2></td></tr>
}
@ <tr><td>%d(i).<td>%h(zN)<td> <td>
@ <form action="%s(g.zTop)/setup_skin_admin" method="post">
if( fossil_strcmp(zV, zCurrent)==0 ){
@ (Currently In Use)
seenCurrent = 1;
}else{
@ <input type="submit" name="load" value="Install">
@ <input type="submit" name="del1" value="Delete">
}
@ <input type="submit" name="rename" value="Rename">
@ <input type="hidden" name="sn" value="%h(zN)">
@ </form></tr>
}
db_finalize(&q);
if( !seenCurrent ){
i++;
@ <tr><td colspan=4><h2>Current skin in css/header/footer/details entries \
@ in the CONFIG table:</h2></td></tr>
@ <tr><td>%d(i).<td><i>Current</i><td> <td>
@ <form action="%s(g.zTop)/setup_skin_admin" method="post">
@ <input type="submit" name="save" value="Backup">
@ </form>
}
db_prepare(&q,
"SELECT DISTINCT substr(name, 1, 6) FROM config"
" WHERE name GLOB 'draft[1-9]-*'"
" ORDER BY name"
);
once = 1;
while( db_step(&q)==SQLITE_ROW ){
const char *zN = db_column_text(&q, 0);
i++;
if( once ){
once = 0;
@ <tr><td colspan=4><h2>Draft skins stored as "draft[1-9]-*' entries \
@ in the CONFIG table:</h2></td></tr>
}
@ <tr><td>%d(i).<td>%h(zN)<td> <td>
@ <form action="%s(g.zTop)/setup_skin_admin" method="post">
@ <input type="submit" name="draftdel" value="Delete">
@ <input type="hidden" name="name" value="%h(zN)">
@ </form></tr>
}
db_finalize(&q);
@ </table>
style_footer();
db_end_transaction(0);
}
/*
** WEBPAGE: setup_skinedit
**
** Edit aspects of a skin determined by the w= query parameter.
** Requires Setup privileges.
**
** w=NUM -- 0=CSS, 1=footer, 2=header, 3=details
** sk=NUM -- the draft skin number
*/
void setup_skinedit(void){
static const struct sSkinAddr {
const char *zFile;
const char *zTitle;
const char *zSubmenu;
} aSkinAttr[] = {
/* 0 */ { "css", "CSS", "CSS", },
/* 1 */ { "footer", "Page Footer", "Footer", },
/* 2 */ { "header", "Page Header", "Header", },
/* 3 */ { "details", "Display Details", "Details", },
};
const char *zBasis;
const char *zContent;
char *zDflt;
char *zKey;
char *zTitle;
int iSkin;
int ii;
int j;
login_check_credentials();
/* Figure out which skin we are editing */
iSkin = atoi(PD("sk","1"));
if( iSkin<1 || iSkin>9 ) iSkin = 1;
/* Check that the user is authorized to edit this skin. */
if( !g.perm.Setup ){
char *zAllowedEditors = db_get_mprintf("draft%d-users", "", iSkin);
Glob *pAllowedEditors;
if( zAllowedEditors[0] ){
pAllowedEditors = glob_create(zAllowedEditors);
if( !glob_match(pAllowedEditors, zAllowedEditors) ){
login_needed(0);
return;
}
glob_free(pAllowedEditors);
}
}
/* figure out which file is to be edited */
ii = atoi(PD("w","0"));
if( ii<0 || ii>count(aSkinAttr) ) ii = 0;
zKey = mprintf("draft%d-%s", iSkin, aSkinAttr[ii].zFile);
zTitle = mprintf("%s for Draft%d", aSkinAttr[ii].zTitle, iSkin);
zBasis = PD("basis","default");
zDflt = mprintf("skins/%s/%s.txt", zBasis, aSkinAttr[ii].zFile);
db_begin_transaction();
if( P("revert")!=0 ){
db_multi_exec("DELETE FROM config WHERE name=%Q", aSkinAttr[ii].zFile);
cgi_replace_parameter(aSkinAttr[ii].zFile, builtin_text(zDflt));
}
style_header("%s", zTitle);
for(j=0; j<count(aSkinAttr); j++){
if( j==ii ) continue;
style_submenu_element(aSkinAttr[j].zSubmenu,
"%R/setup_skinedit?w=%d&basis=%h&sk=%d",j,zBasis,iSkin);
}
@ <form action="%s(g.zTop)/setup_skinedit" method="post"><div>
login_insert_csrf_secret();
@ <input type='hidden' name='w' value='%d(ii)'>
@ <input type='hidden' name='sk' value='%d(iSkin)'>
@ <h2>Edit %s(zTitle):</h2>
zContent = textarea_attribute("", 10, 80, zKey,
aSkinAttr[ii].zFile, builtin_text(zDflt), 0);
@ <br />
@ <input type="submit" name="submit" value="Apply Changes" />
@ <hr />
@ Baseline: <select size='1' name='basis'>
for(j=0; j<count(aBuiltinSkin); j++){
cgi_printf("<option value='%h'%s>%h</option>\n",
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blob_reset(&to);
blob_reset(&out);
}
@ </div></form>
style_footer();
db_end_transaction(0);
}
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blob_reset(&to);
blob_reset(&out);
}
@ </div></form>
style_footer();
db_end_transaction(0);
}
/*
** Try to initialize draft skin iSkin to the built-in or preexisting
** skin named by zTemplate.
*/
static void skin_initialize_draft(int iSkin, const char *zTemplate){
int i;
if( zTemplate==0 ) return;
if( strcmp(zTemplate, "current")==0 ){
for(i=0; i<count(azSkinFile); i++){
db_set_mprintf("draft%d-%s", db_get(azSkinFile[i],""), 0,
iSkin, azSkinFile[i]);
}
return;
}
for(i=0; i<count(aBuiltinSkin); i++){
if( strcmp(zTemplate, aBuiltinSkin[i].zLabel)==0 ){
for(i=0; i<count(azSkinFile); i++){
char *zKey = mprintf("skins/%s/%s.txt", zTemplate, azSkinFile[i]);
db_set_mprintf("draft%d-%s", builtin_text(zKey), 0,
iSkin, azSkinFile[i]);
}
return;
}
}
}
/*
** Publish the draft skin iSkin as the new default.
*/
static void skin_publish(int iSkin){
char *zCurrent; /* SQL description of the current skin */
char *zBuiltin; /* SQL description of a built-in skin */
int i;
int seen = 0; /* True if no need to make a backup */
/* Check to see if the current skin is already saved. If it is, there
** is no need to create a backup */
zCurrent = getSkin(0);
for(i=0; i<count(aBuiltinSkin); i++){
zBuiltin = getSkin(aBuiltinSkin[i].zLabel);
if( fossil_strcmp(aBuiltinSkin[i].zSQL, zCurrent)==0 ){
seen = 1;
break;
}
}
if( !seen ){
seen = db_exists("SELECT 1 FROM config WHERE name GLOB 'skin:*'"
" AND value=%Q", zCurrent);
}
if( !seen ){
db_multi_exec(
"INSERT INTO config(name,value,mtime) VALUES("
" strftime('skin:Backup On %%Y-%%m-%%d %%H:%%M:%%S'),"
" %Q,now())", zCurrent
);
}
/* Publish draft iSkin */
for(i=0; i<count(azSkinFile); i++){
char *zNew = db_get_mprintf("draft%d-%s", "", iSkin, azSkinFile[i]);
db_set(azSkinFile[i], zNew, 0);
}
}
/*
** WEBPAGE: setup_skin
**
** Generate a page showing the steps needed to customize a skin.
*/
void setup_skin(void){
int i; /* Loop counter */
int iSkin; /* Which draft skin is being edited */
int isSetup; /* True for an administrator */
int isEditor; /* Others authorized to make edits */
char *zAllowedEditors; /* Who may edit the draft skin */
char *zBase; /* Base URL for draft under test */
static const char *azTestPages[] = {
"home",
"timeline",
"dir?ci=tip",
"dir?ci=tip&type=tree",
"brlist",
"info/trunk",
};
/* Figure out which skin we are editing */
iSkin = atoi(PD("sk","1"));
if( iSkin<1 || iSkin>9 ) iSkin = 1;
/* Figure out if the current user is allowed to make administrative
** changes and/or edits
*/
login_check_credentials();
zAllowedEditors = db_get_mprintf("draft%d-users", "", iSkin);
if( g.perm.Setup ){
isSetup = isEditor = 1;
}else{
Glob *pAllowedEditors;
isSetup = isEditor = 0;
if( zAllowedEditors[0] ){
pAllowedEditors = glob_create(zAllowedEditors);
isEditor = glob_match(pAllowedEditors, zAllowedEditors);
glob_free(pAllowedEditors);
}
}
/* Initialize the skin, if requested and authorized. */
if( P("init3")!=0 && isEditor ){
skin_initialize_draft(iSkin, P("initskin"));
}
if( P("submit2")!=0 && isSetup ){
db_set_mprintf("draft%d-users", PD("editors",""), 0, iSkin);
zAllowedEditors = db_get_mprintf("draft%d-users", "", iSkin);
}
/* Publish the draft skin */
if( P("pub7")!=0 && PB("pub7ck1") && PB("pub7ck2") ){
skin_publish(iSkin);
}
style_header("Customize Skin");
@ <p>Customize the look of this Fossil repository by making changes
@ to the CSS, Header, Footer, and Detail Settings in one of nine "draft"
@ configurations. Then, after verifying that all is working correctly,
@ publish the draft to become the new main Skin.<p>
@
@ <a name='step1'></a>
@ <h1>Step 1: Identify Which Draft To Use</h1>
@
@ <p>The main skin of Fossil cannot be edited directly. Instead,
@ edits are made to one of nine draft skins. A draft skin can then
@ be published to become the default skin.
@ Nine separate drafts are available to facilitate A/B testing.</p>
@
@ <form method='POST' action='%R/setup_skin#step2' id='f01'>
@ <p class='skinInput'>Draft skin to edit:
@ <select size='1' name='sk' onchange='gebi("f01").submit()'>
for(i=1; i<=9; i++){
if( i==iSkin ){
@ <option value='%d(i)' selected>draft%d(i)</option>
}else{
@ <option value='%d(i)'>draft%d(i)</option>
}
}
@ </select>
@ </p>
@
@ <a name='step2'></a>
@ <h1>Step 2: Authenticate</h1>
@
if( isSetup ){
@ <p>As an administrator, you can make any edits you like to this or
@ any other skin. You can also authorized other users to edit this
@ skin. Any user whose login name matches the comma-separate list
@ of GLOB expressions below is given special permission to edit
@ the draft%d(iSkin) skin:
@
@ <form method='POST' action='%R/setup_skin#step2' id='f02'>
@ <p class='skinInput'>
@ <input type='hidden' name='sk' value='%d(iSkin)'>
@ Authorized editors for skin draft%d(iSkin):
@ <input type='text' name='editors' value='%h(zAllowedEditors)'\
@ width='40'>
@ <input type='submit' name='submit2' value='Change'>
@ </p>
@ </form>
}else if( isEditor ){
@ <p>You are authorized to make changes to the draft%d(iSkin) skin.
@ Continue to the <a href='#step3'>next step</a>.</p>
}else{
@ <p>You are not authorized to make changes to the draft%d(iSkin)
@ skin. Contact the administrator of this Fossil repository for
@ further information.</p>
}
@
@ <a name='step3'></a>
@ <h1>Step 3: Initialize The Draft</h1>
@
if( !isEditor ){
@ <p>You are not allowed to initialize draft%(iSkin). Contact
@ the administrator for this repository for more information.
}else{
@ <p>Initialize the draft%d(iSkin) skin to one of the built-in skins
@ or a preexisting skin, to use as a baseline.</p>
@
@ <form method='POST' action='%R/setup_skin#step4' id='f03'>
@ <p class='skinInput'>
@ <input type='hidden' name='sk' value='%d(iSkin)'>
@ Initialize skin <b>draft%d(iSkin)</b> using
@ <select size='1' name='initskin'>
@ <option value='current'>Currently In Use</option>
for(i=0; i<count(aBuiltinSkin); i++){
@ <option value='%s(aBuiltinSkin[i].zLabel)'>\
@ %h(aBuiltinSkin[i].zDesc) (built-in)</option>
}
@ </select>
@ <input type='submit' name='init3' value='Go'>
@ </p>
@ </form>
}
@
@ <a name='step4'></a>
@ <h1>Step 4: Make Edits</h1>
@
if( !isEditor ){
@ <p>You are not authorized to make edits to the draft%d(iSkin) skin.
@ Contact the administrator of this Fossil repository for help.</p>
}else{
@ <p>Edit the components of the draft%d(iSkin) skin:
@ <ul>
@ <li><a href='%R/setup_skinedit?w=0&sk=%d(iSkin)' target='_blank'>CSS</a>
@ <li><a href='%R/setup_skinedit?w=2&sk=%d(iSkin)' target='_blank'>\
@ Header</a>
@ <li><a href='%R/setup_skinedit?w=1&sk=%d(iSkin)' target='_blank'>\
@ Footer</a>
@ <li><a href='%R/setup_skinedit?w=3&sk=%d(iSkin)' target='_blank'>\
@ Details</a>
@ </ul>
}
@
@ <a name='step5'></a>
@ <h1>Step 5: Verify The Draft Skin</h1>
@
@ <p>To test this draft skin, insert text "/draft%d(iSkin)/" just before the
@ operation name in the URL. Here are a few links to try:
@ <ul>
if( iDraftSkin && sqlite3_strglob("*/draft[1-9]", g.zBaseURL)==0 ){
zBase = mprintf("%.*s/draft%d", (int)strlen(g.zBaseURL)-7,g.zBaseURL,iSkin);
}else{
zBase = mprintf("%s/draft%d", g.zBaseURL, iSkin);
}
for(i=0; i<count(azTestPages); i++){
@ <li><a href='%s(zBase)/%s(azTestPages[i])' target='_blank'>\
@ %s(zBase)/%s(azTestPages[i])</a>
}
fossil_free(zBase);
@ </ul>
@
@ <p>You will probably need to press Reload on your browser before any
@ CSS changes will take effect.</p>
@
@ <a hame='step6'></a>
@ <h1>Step 6: Interate</h1>
@
@ <p>Repeat <a href='#step4'>step 4</a> and
@ <a href='#step5'>step 5</a> as many times as necessary to create
@ a production-ready skin.
@
@ <a name='step7'></a>
@ <h1>Step 7: Publish</h1>
@
if( !g.perm.Setup ){
@ <p>Only administrators are allowed to publish draft skins. Contact
@ an administrator to get this "draft%d(iSkin)" skin published.</p>
}else{
@ <p>When the draft%d(iSkin) skin is ready for production use,
@ make it the default scan by clicking the acknowledgements and
@ pressing the button below:</p>
@
@ <form method='POST' action='%R/setup_skin#step7'>
@ <p class='skinInput'>
@ <input type='hidden' name='sk' value='%d(iSkin)'>
@ <input type='checkbox' name='pub7ck1' value='yes'>\
@ Skin draft%d(iSkin) has been testing and found ready for production.<br>
@ <input type='checkbox' name='pub7ck2' value='yes'>\
@ The current skin should be overwritten with draft%d(iSkin).<br>
@ <input type='submit' name='pub7' value='Publish Draft%d(iSkin)'>
@ </p></form>
@
@ <p>You will probably need to press Reload on your browser after
@ publishing the new skin.</p>
}
@
@ <a name='step8'></a>
@ <h1>Step 8: Cleanup and Undo Actions</h1>
@
if( !g.perm.Setup ){
@ <p>Administrators can optionally remove save legacy skins, or
@ undo a prior publish
}else{
@ <p>Visit the <a href='%R/setup_skin_admin'>Skin Admin</a> page
@ for cleanup and recovery actions.
}
style_footer();
}
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