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static struct BuiltinSkin {
const char *zDesc; /* Description of this skin */
const char *zLabel; /* The directory under skins/ holding this skin */
int whiteForeground; /* True if this skin uses a light-colored foreground */
char *zSQL; /* Filled in at run-time with SQL to insert this skin */
} aBuiltinSkin[] = {
{ "Default", "default", 0, 0 },
{ "Plain Gray, No Logo", "plain_gray", 0, 0 },
{ "Khaki, No Logo", "khaki", 0, 0 },
{ "Black & White, Menu on Left", "black_and_white", 0, 0 },
{ "Shadow boxes & Rounded Corners", "rounded1", 0, 0 },
{ "Enhanced Default", "enhanced1", 0, 0 },
{ "San Francisco Modern", "etienne1", 0, 0 },
{ "Eagle", "eagle", 1, 0 },
{ "Xekri", "xekri", 0, 0 },
{ "Blitz", "blitz", 0, 0 },
{ "Blitz, No Logo", "blitz_no_logo", 0, 0 },
};
/*
** Alternative skins can be specified in the CGI script or by options
** on the "http", "ui", and "server" commands. The alternative skin
** name must be one of the aBuiltinSkin[].zLabel names. If there is
** a match, that alternative is used.
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static struct BuiltinSkin {
const char *zDesc; /* Description of this skin */
const char *zLabel; /* The directory under skins/ holding this skin */
int whiteForeground; /* True if this skin uses a light-colored foreground */
char *zSQL; /* Filled in at run-time with SQL to insert this skin */
} aBuiltinSkin[] = {
{ "Default", "default", 0, 0 },
{ "Blitz", "blitz", 0, 0 },
{ "Blitz, No Logo", "blitz_no_logo", 0, 0 },
{ "Xekri", "xekri", 0, 0 },
{ "Original", "original", 0, 0 },
{ "Enhanced Original", "enhanced1", 0, 0 },
{ "Shadow boxes & Rounded Corners", "rounded1", 0, 0 },
{ "Eagle", "eagle", 1, 0 },
{ "Black & White, Menu on Left", "black_and_white", 0, 0 },
{ "Plain Gray, No Logo", "plain_gray", 0, 0 },
{ "Khaki, No Logo", "khaki", 0, 0 },
};
/*
** Alternative skins can be specified in the CGI script or by options
** on the "http", "ui", and "server" commands. The alternative skin
** name must be one of the aBuiltinSkin[].zLabel names. If there is
** a match, that alternative is used.
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