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Differences From Artifact [de4266ce19]:

To Artifact [ed51cccd7f]:


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static struct BuiltinSkin {
  const char *zDesc;    /* Description of this skin */
  const char *zLabel;   /* The directory under skins/ holding this skin */
  int whiteForeground;  /* True if this skin uses a light-colored foreground */
  char *zSQL;           /* Filled in at run-time with SQL to insert this skin */
} aBuiltinSkin[] = {
  { "Default",                           "default",           0, 0 },
  { "Plain Gray, No Logo",               "plain_gray",        0, 0 },
  { "Khaki, No Logo",                    "khaki",             0, 0 },
  { "Black & White, Menu on Left",       "black_and_white",   0, 0 },


  { "Shadow boxes & Rounded Corners",    "rounded1",          0, 0 },
  { "Enhanced Default",                  "enhanced1",         0, 0 },
  { "San Francisco Modern",              "etienne1",          0, 0 },
  { "Eagle",                             "eagle",             1, 0 },
  { "Xekri",                             "xekri",             0, 0 },
  { "Blitz",                             "blitz",             0, 0 },
  { "Blitz, No Logo",                    "blitz_no_logo",     0, 0 },
};

/*
** Alternative skins can be specified in the CGI script or by options
** on the "http", "ui", and "server" commands.  The alternative skin
** name must be one of the aBuiltinSkin[].zLabel names.  If there is
** a match, that alternative is used.







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static struct BuiltinSkin {
  const char *zDesc;    /* Description of this skin */
  const char *zLabel;   /* The directory under skins/ holding this skin */
  int whiteForeground;  /* True if this skin uses a light-colored foreground */
  char *zSQL;           /* Filled in at run-time with SQL to insert this skin */
} aBuiltinSkin[] = {
  { "Default",                           "default",           0, 0 },
  { "Blitz",                             "blitz",             0, 0 },
  { "Blitz, No Logo",                    "blitz_no_logo",     0, 0 },
  { "Xekri",                             "xekri",             0, 0 },
  { "Original",                          "original",          0, 0 },
  { "Enhanced Original",                 "enhanced1",         0, 0 },
  { "Shadow boxes & Rounded Corners",    "rounded1",          0, 0 },


  { "Eagle",                             "eagle",             1, 0 },
  { "Black & White, Menu on Left",       "black_and_white",   0, 0 },
  { "Plain Gray, No Logo",               "plain_gray",        0, 0 },
  { "Khaki, No Logo",                    "khaki",             0, 0 },
};

/*
** Alternative skins can be specified in the CGI script or by options
** on the "http", "ui", and "server" commands.  The alternative skin
** name must be one of the aBuiltinSkin[].zLabel names.  If there is
** a match, that alternative is used.