Fossil

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  }
});

Options:

  .initialText = initial text of the element. Defaults to the result
  of the element's .value (for INPUT tags) or innerHTML (for
  everything else).



  .confirmText = text to show when in "confirm mode".
  Default=("Confirm: "+initialText), or something similar.

  .timeout = Number of milliseconds to wait for confirmation.
  Default=3000.


  .onconfirm = function to call when clicked in confirm mode.  Default
  = undefined. The function's "this" is the the DOM element to which
  the countdown applies.

  .ontimeout = function to call when confirm is not issued. Default =
  undefined. The function's "this" is the DOM element to which the
  countdown applies.








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  }
});

Options:

  .initialText = initial text of the element. Defaults to the result
  of the element's .value (for INPUT tags) or innerHTML (for
  everything else). After the timeout/tick count expires, or if the
  user confirms the operation, the element's text is re-set to this
  value.

  .confirmText = text to show when in "confirm mode".
  Default=("Confirm: "+initialText), or something similar.

  .timeout = Number of milliseconds to wait for confirmation.
  Default=3000. Alternately, use a combination of .ticks and
  .ticktime.

  .onconfirm = function to call when clicked in confirm mode. Default
  = undefined. The function's "this" is the the DOM element to which
  the countdown applies.

  .ontimeout = function to call when confirm is not issued. Default =
  undefined. The function's "this" is the DOM element to which the
  countdown applies.

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  called.

  .classWaiting = optional CSS class string (default='') which is
  added to the target when it is waiting on a timeout. When the target
  leaves timeout-wait mode, this class is removed.  When timeout-wait
  mode is entered, this class is added *before* the .onactivate
  handler is called.






















  .debug = boolean. If truthy, it sends some debug output to the dev
  console to track what it's doing.










Due to the nature of multi-threaded code, it is potentially possible
that confirmation and timeout actions BOTH happen if the user triggers
the associated action at "just the right millisecond" before the
timeout is triggered.

To change the default option values, modify the
fossil.confirmer.defaultOpts object.




Terse Change history:





- 20200506:
  - Ported from jQuery to plain JS.

- 20181112:
  - extended to support certain INPUT elements.
  - made default opts configurable.

- 20070717: initial jQuery-based impl.
*/
(function(F/*the fossil object*/){
  F.confirmer = function f(elem,opt){
    const dbg = opt.debug
          ? function(){console.debug.apply(console,arguments)}
          : function(){};
    dbg("confirmer opt =",opt);
    if(!f.Holder){
      f.isInput = (e)=>/^(input|textarea)$/i.test(e.nodeName);
      f.Holder = function(target,opt){
        const self = this;
        self.target = target;
        self.opt = opt;
        self.timerID = undefined;
        self.state = this.states.initial;
        const isInput = f.isInput(target);
        const updateText = function(msg){
          if(isInput) target.value = msg;
          else target.innerHTML = msg;
        }
        updateText(self.opt.initialText);





        this.setClasses(false);
        this.doTimeout = function() {
          this.timerID = undefined;



          if( this.state != this.states.waiting ) {
            // it was already confirmed
            return;
          }
          this.setClasses( false );
          this.state = this.states.initial;
          dbg("Timeout triggered.");
          updateText(this.opt.initialText);



          if( this.opt.ontimeout ) {
            this.opt.ontimeout.call(this.target);

          }

        };
        target.addEventListener(
          'click', function(){
            switch( self.state ) {
            case( self.states.waiting ):

              if( undefined !== self.timerID ){
                clearTimeout( self.timerID );
                delete self.timerID;
              }
              self.state = self.states.initial;
              self.setClasses( false );
              dbg("Confirmed");
              updateText(self.opt.initialText);



              if( self.opt.onconfirm ) self.opt.onconfirm.call(self.target);




              break;
            case( self.states.initial ):


              self.setClasses( true );


              if( self.opt.onactivate ) self.opt.onactivate.call( self.target );

              self.state = self.states.waiting;
              dbg("Waiting "+self.opt.timeout+"ms on confirmation...");


              updateText( self.opt.confirmText );


              self.timerID = setTimeout(function(){self.doTimeout();},self.opt.timeout );









              break;
            default: // can't happen.
              break;
            }
          }, false
        );
      };








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  called.

  .classWaiting = optional CSS class string (default='') which is
  added to the target when it is waiting on a timeout. When the target
  leaves timeout-wait mode, this class is removed.  When timeout-wait
  mode is entered, this class is added *before* the .onactivate
  handler is called.

  .ticktime = a number of ms to wait per tick (see the next item).
  Default = 1000.

  .ticks = a number of "ticks" to wait, as an alternative to .timeout.
  When this mode is active, the ontick callback will be triggered
  immediately before each tick, including the first one. If both
  .ticks and .timeout are set, only one will be used, but which one is
  unspecified. If passed a ticks value with a truncated integer value
  of 0 or less, it will throw an exception (e.g. that also applies if
  it's passed 0.5).

  .ontick = when using .ticks, this callback is passed the current
  tick number before each tick, and its "this" is the target
  element. On each subsequent call, the tick count will be reduced by
  1, and it is passed 0 after the final tick expires or when the
  action has been confirmed, immediately before the onconfirm or
  ontimeout callback. The intention of the callback is to update the
  label of the target element. If .ticks is set but .ontick is not
  then a default implementation is used which updates the element with
  the .confirmText, prepending a countdown to it.

  .debug = boolean. If truthy, it sends some debug output to the dev
  console to track what it's doing.

Various notes:

- To change the default option values, modify the
  fossil.confirmer.defaultOpts object.

- Exceptions triggered via the callbacks are caught and emitted to the
  dev console if the debug option is enabled, but are otherwise
  ignored.

- Due to the nature of multi-threaded code, it is potentially possible
  that confirmation and timeout actions BOTH happen if the user
  triggers the associated action at "just the right millisecond"
  before the timeout is triggered.

TODO: add an invert option which activates if the timeout is reached

and "times out" if the element is clicked again. e.g. a button which
says "Saving..." and cancels the op if it's clicked again, else it
saves after X time/ticks.

Terse Change history:

- 20200507:
  - Add a tick-based countdown in order to more easily support
    updating the target element with the countdown.

- 20200506:
  - Ported from jQuery to plain JS.

- 20181112:
  - extended to support certain INPUT elements.
  - made default opts configurable.

- 20070717: initial jQuery-based impl.
*/
(function(F/*the fossil object*/){
  F.confirmer = function f(elem,opt){
    const dbg = opt.debug
          ? function(){console.debug.apply(console,arguments)}
          : function(){};
    dbg("confirmer opt =",opt);
    if(!f.Holder){
      f.isInput = (e)=>/^(input|textarea)$/i.test(e.nodeName);
      f.Holder = function(target,opt){
        const self = this;
        this.target = target;
        this.opt = opt;
        this.timerID = undefined;
        this.state = this.states.initial;
        const isInput = f.isInput(target);
        const updateText = function(msg){
          if(isInput) target.value = msg;
          else target.innerHTML = msg;
        }
        updateText(this.opt.initialText);
        if(this.opt.ticks && !this.opt.ontick){
          this.opt.ontick = function(tick){
            updateText("("+tick+") "+self.opt.confirmText);
          };
        }
        this.setClasses(false);
        this.doTimeout = function() {
          if(this.timerID){
            clearTimeout( this.timerID );
            delete this.timerID;
          }
          if( this.state != this.states.waiting ) {
            // it was already confirmed
            return;
          }
          this.setClasses( false );
          this.state = this.states.initial;
          dbg("Timeout triggered.");
          if( this.opt.ontick ){
            try{this.opt.ontick.call(this.target, 0)}
            catch(e){dbg("ontick EXCEPTION:",e)}
          }
          if( this.opt.ontimeout ) {
            try{this.opt.ontimeout.call(this.target)}
            catch(e){dbg("ontimeout EXCEPTION:",e)}
          }
          updateText(this.opt.initialText);
        };
        target.addEventListener(
          'click', function(){
            switch( self.state ) {
            case( self.states.waiting ):
              /* Cancel the wait on confirmation */
              if( undefined !== self.timerID ){
                clearTimeout( self.timerID );
                delete self.timerID;
              }
              self.state = self.states.initial;
              self.setClasses( false );
              dbg("Confirmed");
              if( self.opt.ontick ){
                try{self.opt.ontick.call(self.target,0)}
                catch(e){dbg("ontick EXCEPTION:",e)}
              }
              if( self.opt.onconfirm ){
                try{self.opt.onconfirm.call(self.target)}
                catch(e){dbg("onconfirm EXCEPTION:",e)}
              }
              updateText(self.opt.initialText);
              break;
            case( self.states.initial ):
              /* Enter the waiting-on-confirmation state... */
              if(self.opt.ticks) self.opt.currentTick = self.opt.ticks;
              self.setClasses( true );
              self.state = self.states.waiting;
              updateText( self.opt.confirmText );
              if( self.opt.onactivate ) self.opt.onactivate.call( self.target );
              if( self.opt.ontick ) self.opt.ontick.call(self.target, self.opt.currentTick);
              if(self.opt.timeout){
                dbg("Waiting "+self.opt.timeout+"ms on confirmation...");
                self.timerID =
                  setTimeout(()=>self.doTimeout(),self.opt.timeout );
              }else if(self.opt.ticks){
                dbg("Waiting on confirmation for "+self.opt.ticks
                    +" ticks of "+self.opt.ticktime+"ms each...");
                self.timerID =
                  setInterval(function(){
                    if(0===--self.opt.currentTick) self.doTimeout();
                    else{
                      try{self.opt.ontick.call(self.target,
                                               self.opt.currentTick)}
                      catch(e){dbg("ontick EXCEPTION:",e)}
                    }
                  },self.opt.ticktime);
              }
              break;
            default: // can't happen.
              break;
            }
          }, false
        );
      };
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      initialText: (
        f.isInput(elem) ? elem.value : elem.innerHTML
      ) || "PLEASE SET .initialText"
    },opt);
    if(!opt.confirmText){
      opt.confirmText = "Confirm: "+opt.initialText;
    }











    new f.Holder(elem,opt);
    return this;
  };
  /**
     The default options for initConfirmer(). Tweak them to set the
     defaults. A couple of them (initialText and confirmText) are
     dynamically-generated, and can't reasonably be set in the
     defaults.
  */
  F.confirmer.defaultOpts = {
    timeout:3000,


    onconfirm: undefined,
    ontimeout: undefined,
    onactivate: undefined,
    classInitial: '',
    classWaiting: '',
    debug: false
  };

})(window.fossil);







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      initialText: (
        f.isInput(elem) ? elem.value : elem.innerHTML
      ) || "PLEASE SET .initialText"
    },opt);
    if(!opt.confirmText){
      opt.confirmText = "Confirm: "+opt.initialText;
    }
    if(opt.ticks){
      delete opt.timeout;
      opt.ticks = 0 | opt.ticks /* ensure it's an integer */;
      if(opt.ticks<=0){
        throw new Error("ticks must be >0");
      }
      if(opt.ticktime <= 0) opt.ticktime = 1000;
    }else{
      delete opt.ontick;
      delete opt.ticks;
    }
    new f.Holder(elem,opt);
    return this;
  };
  /**
     The default options for initConfirmer(). Tweak them to set the
     defaults. A couple of them (initialText and confirmText) are
     dynamically-generated, and can't reasonably be set in the
     defaults.
  */
  F.confirmer.defaultOpts = {
    timeout:3000,
    ticks: undefined,
    ticktime: 998/*not *quite* 1000*/,
    onconfirm: undefined,
    ontimeout: undefined,
    onactivate: undefined,
    classInitial: '',
    classWaiting: '',
    debug: false
  };

})(window.fossil);