Fossil

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* colnames does. Each index corresponds directly to an entry in
* colnames and the SQL results.  Any given entry may be 0. If it has
* fewer, undefined behaviour results.  If a column has an entry in
* xform, then the xform function will be called to transform the
* column data before rendering it. This function takes care of freeing
* the strings created by the xform functions.
*
* Returns SQLITE_OK on success and any other value on error.
*
* Example:
*
*  char const * const colnames[] = {
*   "Tag ID", "Tag Name", "Something Else", "UUID"
*  };
*  string_unary_xform_f xf[] = {
*    strxform_link_to_tagid,
*    strxform_link_to_tagname,
*    0,
*    strxform_link_to_uuid
*  };
*  db_generic_query_view( "select a,b,c,d from foo", colnames, xf );
*
*/
void db_generic_query_view(
int db_generic_query_view(
  char const * sql,
  char const * const * coln,
  string_unary_xform_f const * xform )
{
  
  Stmt st;
  int i = 0;
  int rc = db_prepare( &st, sql );
  /**
     Reminder: we use sqlite3_stmt directly, instead
     of using db_prepare(), so that we can treat SQL
     errors as non-fatal. We are executing arbitrary
     SQL here, some of it entered via the browser,
    Achtung: makeheaders apparently can't pull the function
     and we don't want to kill the app when some of
    name from this:
   if( SQLITE_OK != db_prepare( &st, sql ) )
  */
     the SQL isn't quite right.
  */  
  sqlite3_stmt * st;
  int rc = sqlite3_prepare(g.db, sql, -1, &st, 0);
  if( SQLITE_OK != rc )
  {
    @ db_generic_query_view(): Error processing SQL: [%s(sql)]
    return;
    @ <span style='color:red'>db_generic_query_view() SQL error:
    @ %h(sqlite3_errmsg(g.db))</span>
    return rc;
  }
  int colc = db_column_count(&st);
  int colc = sqlite3_column_count(st);
  @ <table class='fossil_db_generic_query_view'><tbody>
  @ <tr class='header'>
  int i = 0;
  for( i = 0; i < colc; ++i ) {
    if( coln )
    {
      @ <th>%s(coln[i] ? coln[i] : db_column_name(&st,i))</th>
      @ <th>%s(coln[i] ? coln[i] : sqlite3_column_name(st,i))</th>
    }
    else
    {
      @ <td>%s(db_column_name(&st,i))</td>
      @ <td>%s(sqlite3_column_name(st,i))</td>
    }
  }
  @ </tr>

  int row = 0;
  char const * text = 0;
  while( SQLITE_ROW == db_step(&st) ){
  while( SQLITE_ROW == sqlite3_step(st) ){
    @ <tr class='%s( (row++%2) ? "odd" : "even")'>
      for( i = 0; i < colc; ++i ) {
        text = (char const *) sqlite3_column_text(st,i);
        char * xf = 0;
        char const * xcf = 0;
        xcf = (xform && xform[i])
          ? (xf=(xform[i])(db_column_text(&st,i)))
          : db_column_text(&st,i);
          ? (xf=(xform[i])(text))
          : text;
        @ <td>%s(xcf)</td>
        if( xf ) free( xf );
      }
    @ </tr>
  }
  db_finalize( &st );
  @ </tbody></table>
  sqlite3_finalize(st);
  return SQLITE_OK;
}