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char *zPwdUtf8;
int nPwd;
int i;
wchar_t zPwd[2000];
if( _wgetcwd(zPwd, sizeof(zPwd)/sizeof(zPwd[0])-1)==0 ){
fossil_fatal("cannot find the current working directory.");
}
zPwdUtf8 = fossil_unicode_to_utf8(zPwd);
zPwdUtf8 = fossil_filename_to_utf8(zPwd);
nPwd = strlen(zPwdUtf8);
if( nPwd > nBuf-1 ){
fossil_fatal("pwd too big: max %d\n", nBuf-1);
}
for(i=0; zPwdUtf8[i]; i++) if( zPwdUtf8[i]=='\\' ) zPwdUtf8[i] = '/';
memcpy(zBuf, zPwdUtf8, nPwd+1);
fossil_mbcs_free(zPwdUtf8);
fossil_filename_free(zPwdUtf8);
#else
if( getcwd(zBuf, nBuf-1)==0 ){
if( errno==ERANGE ){
fossil_fatal("pwd too big: max %d\n", nBuf-1);
}else{
fossil_fatal("cannot find current working directory; %s",
strerror(errno));
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# define opendir _wopendir
# define readdir _wreaddir
# define closedir _wclosedir
#endif /* _WIN32 */
#endif /* INTERFACE */
/**************************************************************************
** The following routines translate between MBCS and UTF8 on windows.
** Since everything is always UTF8 on unix, these routines are no-ops
** there.
*/
/*
** Translate MBCS to UTF8. Return a pointer to the translated text.
** Call fossil_mbcs_free() to deallocate any memory used to store the
** returned pointer when done.
*/
char *fossil_mbcs_to_utf8(const char *zMbcs){
#ifdef _WIN32
extern char *sqlite3_win32_mbcs_to_utf8(const char*);
return sqlite3_win32_mbcs_to_utf8(zMbcs);
#else
return (char*)zMbcs; /* No-op on unix */
#endif
}
/*
** Translate Unicode to UTF8. Return a pointer to the translated text.
** Call fossil_mbcs_free() to deallocate any memory used to store the
** returned pointer when done.
*/
char *fossil_unicode_to_utf8(const void *zUnicode){
#ifdef _WIN32
int nByte = WideCharToMultiByte(CP_UTF8, 0, zUnicode, -1, 0, 0, 0, 0);
char *zUtf = sqlite3_malloc( nByte );
if( zUtf==0 ){
return 0;
}
WideCharToMultiByte(CP_UTF8, 0, zUnicode, -1, zUtf, nByte, 0, 0);
return zUtf;
#else
return (char *)zUnicode; /* No-op on unix */
#endif
}
/*
** Translate Unicode (filename) to UTF8. Return a pointer to the
** translated text. Call fossil_mbcs_free() to deallocate any
** memory used to store the returned pointer when done.
**
** On Windows, characters in the range U+F001 to U+F07F (private use area)
** are translated in ASCII characters in the range U+0001 - U+007F. The
** only place they can come from are filenames using Cygwin's trick
** to circumvent invalid characters in filenames.
** See: <http://cygwin.com/cygwin-ug-net/using-specialnames.html>
** This way, fossil will work nicely together with the cygwin shell
** handling those filenames. On other shells, the generated filename
** might not be as expected, but apart from that nothing goes wrong.
*/
char *fossil_filename_to_utf8(void *zUnicode){
#ifdef _WIN32
WCHAR *wUnicode = zUnicode;
while( *wUnicode != 0 ){
if ( (*wUnicode & 0xFF80) == 0xF000 ){
WCHAR converted = (*wUnicode & 0x7F);
/* Only really convert it when the resulting char is in the given range*/
if ( (converted < 32) || wcschr(L"\"*<>?|:", converted) ){
*wUnicode = converted;
}
}
++wUnicode;
}
return fossil_unicode_to_utf8(zUnicode);
#else
return (char *)zUnicode; /* No-op on unix */
#endif
}
/*
** Translate UTF8 to MBCS for use in system calls. Return a pointer to the
** translated text.. Call fossil_mbcs_free() to deallocate any memory
** used to store the returned pointer when done.
*/
char *fossil_utf8_to_mbcs(const char *zUtf8){
#ifdef _WIN32
extern char *sqlite3_win32_utf8_to_mbcs(const char*);
return sqlite3_win32_utf8_to_mbcs(zUtf8);
#else
return (char*)zUtf8; /* No-op on unix */
#endif
}
/*
** Translate UTF8 to unicode for use in system calls. Return a pointer to the
** translated text.. Call fossil_mbcs_free() to deallocate any memory
** used to store the returned pointer when done.
*/
void *fossil_utf8_to_unicode(const char *zUtf8){
#ifdef _WIN32
int nByte = MultiByteToWideChar(CP_UTF8, 0, zUtf8, -1, 0, 0);
wchar_t *zUnicode = sqlite3_malloc( nByte * 2 );
if( zUnicode==0 ){
return 0;
}
MultiByteToWideChar(CP_UTF8, 0, zUtf8, -1, zUnicode, nByte);
return zUnicode;
#else
return (void *)zUtf8; /* No-op on unix */
#endif
}
/*
** Translate UTF8 to unicode for use in filename translations.
** Return a pointer to the translated text.. Call fossil_mbcs_free()
** to deallocate any memory used to store the returned pointer when done.
**
** On Windows, characters in the range U+0001 to U+0031 and the
** characters '"', '*', ':', '<', '>', '?', '|' and '\\' are invalid
** to be used. Therefore, translated those to characters in the
** (private use area), in the range U+F001 - U+F07F, so those
** characters never arrive in any Windows API. The filenames might
** look strange in Windows explorer, but in the cygwin shell
** everything looks as expected.
**
** See: <http://cygwin.com/cygwin-ug-net/using-specialnames.html>
**
*/
void *fossil_utf8_to_filename(const char *zUtf8){
#ifdef _WIN32
WCHAR *zUnicode = fossil_utf8_to_unicode(zUtf8);
WCHAR *wUnicode = zUnicode;
/* If path starts with "<drive>:/" or "<drive>:\", don't translate the ':' */
if( fossil_isalpha(zUtf8[0]) && zUtf8[1]==':'
&& (zUtf8[2]=='\\' || zUtf8[2]=='/')) {
wUnicode += 3;
}
while( *wUnicode != '\0' ){
if ( (*wUnicode < 32) || wcschr(L"\"*<>?|:", *wUnicode) ){
*wUnicode |= 0xF000;
}
++wUnicode;
}
return zUnicode;
#else
return (void *)zUtf8; /* No-op on unix */
#endif
}
/*
** Return the value of an environment variable as UTF8.
** Use fossil_filename_free() to release resources.
*/
char *fossil_getenv(const char *zName){
#ifdef _WIN32
wchar_t *uName = fossil_utf8_to_unicode(zName);
void *zValue = _wgetenv(uName);
fossil_mbcs_free(uName);
fossil_unicode_free(uName);
if( zValue ) zValue = fossil_unicode_to_utf8(zValue);
#else
char *zValue = getenv(zName);
#endif
return zValue;
}
if( zValue ) zValue = fossil_filename_to_utf8(zValue);
/*
** Display UTF8 on the console. Return the number of
** Characters written. If stdout or stderr is redirected
** to a file, -1 is returned and nothing is written
** to the console.
*/
int fossil_utf8_to_console(const char *zUtf8, int nByte, int toStdErr){
#ifdef _WIN32
int nChar;
wchar_t *zUnicode; /* Unicode version of zUtf8 */
DWORD dummy;
static int istty[2] = { -1, -1 };
if( istty[toStdErr] == -1 ){
istty[toStdErr] = _isatty(toStdErr + 1) != 0;
}
if( !istty[toStdErr] ){
/* stdout/stderr is not a console. */
return -1;
}
return zValue;
}
nChar = MultiByteToWideChar(CP_UTF8, 0, zUtf8, nByte, NULL, 0);
zUnicode = malloc( (nChar + 1) *sizeof(zUnicode[0]) );
if( zUnicode==0 ){
return 0;
}
nChar = MultiByteToWideChar(CP_UTF8, 0, zUtf8, nByte, zUnicode, nChar);
if( nChar==0 ){
free(zUnicode);
return 0;
}
zUnicode[nChar] = '\0';
WriteConsoleW(GetStdHandle(STD_OUTPUT_HANDLE - toStdErr), zUnicode, nChar, &dummy, 0);
return nChar;
#else
return -1; /* No-op on unix */
#endif
}
/*
** Translate MBCS to UTF8. Return a pointer. Call fossil_mbcs_free()
** to deallocate any memory used to store the returned pointer when done.
*/
void fossil_mbcs_free(void *zOld){
#ifdef _WIN32
extern void sqlite3_free(void*);
sqlite3_free(zOld);
#else
/* No-op on unix */
#endif
}
/*
** Like fopen() but always takes a UTF8 argument.
*/
FILE *fossil_fopen(const char *zName, const char *zMode){
#ifdef _WIN32
wchar_t *uMode = fossil_utf8_to_unicode(zMode);
wchar_t *uName = fossil_utf8_to_filename(zName);
FILE *f = _wfopen(uName, uMode);
fossil_mbcs_free(uName);
fossil_mbcs_free(uMode);
fossil_filename_free(uName);
fossil_unicode_free(uMode);
#else
FILE *f = fopen(zName, zMode);
#endif
return f;
}
|