Fossil

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** On Windows, include the Platform SDK header file.
*/
#ifdef _WIN32
# include <direct.h>
# include <windows.h>
# include <sys/utime.h>
#endif
#ifdef __CYGWIN__
# include <sys/time.h>
#endif

/*
** The file status information from the most recent stat() call.
**
** Use _stati64 rather than stat on windows, in order to handle files
** larger than 2GB.
*/
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  }else{
    return stat(zFilename, buf);
  }
#else
  int rc = 0;
  wchar_t *zMbcs = fossil_utf8_to_filename(zFilename);
  rc = _wstati64(zMbcs, buf);
  fossil_mbcs_free(zMbcs);
  fossil_filename_free(zMbcs);
  return rc;
#endif
}

/*
** Fill in the fileStat variable for the file named zFilename.
** If zFilename==0, then use the previous value of fileStat if
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/*
** Wrapper around the access() system call.
*/
int file_access(const char *zFilename, int flags){
#ifdef _WIN32
  wchar_t *zMbcs = fossil_utf8_to_filename(zFilename);
  int rc = _waccess(zMbcs, flags);
  fossil_mbcs_free(zMbcs);
  fossil_filename_free(zMbcs);
#else
  int rc = access(zFilename, flags);
#endif
  return rc;
}

/*
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  utimes(zFilename, tv);
#else
  struct _utimbuf tb;
  wchar_t *zMbcs = fossil_utf8_to_filename(zFilename);
  tb.actime = newMTime;
  tb.modtime = newMTime;
  _wutime(zMbcs, &tb);
  fossil_mbcs_free(zMbcs);
  fossil_filename_free(zMbcs);
#endif
}

/*
** COMMAND: test-set-mtime
**
** Usage: %fossil test-set-mtime FILENAME DATE/TIME
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}

/*
** Delete a file.
*/
void file_delete(const char *zFilename){
#ifdef _WIN32
  wchar_t *z = fossil_utf8_to_filename(zFilename);
  wchar_t *z = fossil_utf8_to_unicode(zFilename);
  _wunlink(z);
  fossil_mbcs_free(z);
  fossil_unicode_free(z);
#else
  unlink(zFilename);
#endif
}

/*
** Create the directory named in the argument, if it does not already
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    file_delete(zName);
  }
  if( rc!=1 ){
#if defined(_WIN32)
    int rc;
    wchar_t *zMbcs = fossil_utf8_to_filename(zName);
    rc = _wmkdir(zMbcs);
    fossil_mbcs_free(zMbcs);
    fossil_filename_free(zMbcs);
    return rc;
#else
    return mkdir(zName, 0755);
#endif
  }
  return 0;
}

/*
** Return true if the filename given is a valid filename for
** a file in a repository.  Valid filenames follow all of the
** following rules:
**
**     *  Does not begin with "/"
**     *  Does not contain any path element named "." or ".."
**     *  Does not contain any of these characters in the path: "\"
**     *  Does not contain any of these characters in the path: "\*[]?"
**     *  Does not end with "/".
**     *  Does not contain two or more "/" characters in a row.
**     *  Contains at least one character
*/
int file_is_simple_pathname(const char *z){
  int i;
  char c = z[0];
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      }
      if( ((c & 0xff) == 0xed) && ((z[i+1] & 0xe0) == 0xa0) ){
        /* Unicode character in the range U+D800 - U+DFFF are for
         * surrogate pairs, they shouldn't occur in filenames. */
        return 0;
      }
    }
    if( c=='\\' ){
    if( c=='\\' || c=='*' || c=='[' || c==']' || c=='?' ){
      return 0;
    }
    if( c=='/' ){
      if( z[i+1]=='/' ) return 0;
      if( z[i+1]=='.' ){
        if( z[i+2]=='/' || z[i+2]==0 ) return 0;
        if( z[i+2]=='.' && (z[i+3]=='/' || z[i+3]==0) ) return 0;
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  char *zPwdUtf8;
  int nPwd;
  int i;
  wchar_t zPwd[2000];
  if( _wgetcwd(zPwd, sizeof(zPwd)/sizeof(zPwd[0])-1)==0 ){
    fossil_fatal("cannot find the current working directory.");
  }
  zPwdUtf8 = fossil_unicode_to_utf8(zPwd);
  zPwdUtf8 = fossil_filename_to_utf8(zPwd);
  nPwd = strlen(zPwdUtf8);
  if( nPwd > nBuf-1 ){
    fossil_fatal("pwd too big: max %d\n", nBuf-1);
  }
  for(i=0; zPwdUtf8[i]; i++) if( zPwdUtf8[i]=='\\' ) zPwdUtf8[i] = '/';
  memcpy(zBuf, zPwdUtf8, nPwd+1);
  fossil_mbcs_free(zPwdUtf8);
  fossil_filename_free(zPwdUtf8);
#else
  if( getcwd(zBuf, nBuf-1)==0 ){
    if( errno==ERANGE ){
      fossil_fatal("pwd too big: max %d\n", nBuf-1);
    }else{
      fossil_fatal("cannot find current working directory; %s",
                   strerror(errno));
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  const char *zDir = ".";
  int cnt = 0;

#if defined(_WIN32)
  wchar_t zTmpPath[MAX_PATH];

  if( GetTempPathW(MAX_PATH, zTmpPath) ){
    azDirs[0] = fossil_unicode_to_utf8(zTmpPath);
    azDirs[0] = fossil_filename_to_utf8(zTmpPath);
  }

  azDirs[1] = fossil_getenv("TEMP");
  azDirs[2] = fossil_getenv("TMP");
#endif


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    for(i=0; i<15; i++, j++){
      zBuf[j] = (char)zChars[ ((unsigned char)zBuf[j])%(sizeof(zChars)-1) ];
    }
    zBuf[j] = 0;
  }while( file_size(zBuf)>=0 );

#if defined(_WIN32)
  fossil_mbcs_free((char *)azDirs[1]);
  fossil_mbcs_free((char *)azDirs[2]);
  fossil_unicode_free((char *)azDirs[1]);
  fossil_unicode_free((char *)azDirs[2]);
#endif
}


/*
** Return true if a file named zName exists and has identical content
** to the blob pContent.  If zName does not exist or if the content is
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# define opendir _wopendir
# define readdir _wreaddir
# define closedir _wclosedir
#endif /* _WIN32 */

#endif /* INTERFACE */



/**************************************************************************
** The following routines translate between MBCS and UTF8 on windows.
** Since everything is always UTF8 on unix, these routines are no-ops
** there.
*/

/*
** Translate MBCS to UTF8.  Return a pointer to the translated text.
** Call fossil_mbcs_free() to deallocate any memory used to store the
** returned pointer when done.
*/
char *fossil_mbcs_to_utf8(const char *zMbcs){
#ifdef _WIN32
  extern char *sqlite3_win32_mbcs_to_utf8(const char*);
  return sqlite3_win32_mbcs_to_utf8(zMbcs);
#else
  return (char*)zMbcs;  /* No-op on unix */
#endif
}

/*
** Translate Unicode to UTF8.  Return a pointer to the translated text.
** Call fossil_mbcs_free() to deallocate any memory used to store the
** returned pointer when done.
*/
char *fossil_unicode_to_utf8(const void *zUnicode){
#ifdef _WIN32
  int nByte = WideCharToMultiByte(CP_UTF8, 0, zUnicode, -1, 0, 0, 0, 0);
  char *zUtf = sqlite3_malloc( nByte );
  if( zUtf==0 ){
    return 0;
  }
  WideCharToMultiByte(CP_UTF8, 0, zUnicode, -1, zUtf, nByte, 0, 0);
  return zUtf;
#else
  return (char *)zUnicode;  /* No-op on unix */
#endif
}

/*
** Translate Unicode (filename) to UTF8.  Return a pointer to the
** translated text.  Call fossil_mbcs_free() to deallocate any
** memory used to store the returned pointer when done.
**
** On Windows, characters in the range U+F001 to U+F07F (private use area)
** are translated in ASCII characters in the range U+0001 - U+007F. The
** only place they can come from are filenames using Cygwin's trick
** to circumvent invalid characters in filenames.
** See: <http://cygwin.com/cygwin-ug-net/using-specialnames.html>
** This way, fossil will work nicely together with the cygwin shell
** handling those filenames. On other shells, the generated filename
** might not be as expected, but apart from that nothing goes wrong.
*/
char *fossil_filename_to_utf8(void *zUnicode){
#ifdef _WIN32
  WCHAR *wUnicode = zUnicode;
  while( *wUnicode != 0 ){
    if ( (*wUnicode & 0xFF80) == 0xF000 ){
      WCHAR converted = (*wUnicode & 0x7F);
      /* Only really convert it when the resulting char is in the given range*/
      if ( (converted < 32) || wcschr(L"\"*<>?|:", converted) ){
        *wUnicode = converted;
      }
    }
    ++wUnicode;
  }
  return fossil_unicode_to_utf8(zUnicode);
#else
  return (char *)zUnicode;  /* No-op on unix */
#endif
}

/*
** Translate UTF8 to MBCS for use in system calls.  Return a pointer to the
** translated text..  Call fossil_mbcs_free() to deallocate any memory
** used to store the returned pointer when done.
*/
char *fossil_utf8_to_mbcs(const char *zUtf8){
#ifdef _WIN32
  extern char *sqlite3_win32_utf8_to_mbcs(const char*);
  return sqlite3_win32_utf8_to_mbcs(zUtf8);
#else
  return (char*)zUtf8;  /* No-op on unix */
#endif
}

/*
** Translate UTF8 to unicode for use in system calls.  Return a pointer to the
** translated text..  Call fossil_mbcs_free() to deallocate any memory
** used to store the returned pointer when done.
*/
void *fossil_utf8_to_unicode(const char *zUtf8){
#ifdef _WIN32
  int nByte = MultiByteToWideChar(CP_UTF8, 0, zUtf8, -1, 0, 0);
  wchar_t *zUnicode = sqlite3_malloc( nByte * 2 );
  if( zUnicode==0 ){
    return 0;
  }
  MultiByteToWideChar(CP_UTF8, 0, zUtf8, -1, zUnicode, nByte);

  return zUnicode;
#else
  return (void *)zUtf8;  /* No-op on unix */
#endif
}

/*
** Translate UTF8 to unicode for use in filename translations.
** Return a pointer to the translated text..  Call fossil_mbcs_free()
** to deallocate any memory used to store the returned pointer when done.
**
** On Windows, characters in the range U+0001 to U+0031 and the
** characters '"', '*', ':', '<', '>', '?', '|' and '\\' are invalid
** to be used. Therefore, translated those to characters in the
** (private use area), in the range U+F001 - U+F07F, so those
** characters never arrive in any Windows API. The filenames might
** look strange in Windows explorer, but in the cygwin shell
** everything looks as expected.
**
** See: <http://cygwin.com/cygwin-ug-net/using-specialnames.html>
**
*/
void *fossil_utf8_to_filename(const char *zUtf8){
#ifdef _WIN32
  WCHAR *zUnicode = fossil_utf8_to_unicode(zUtf8);
  WCHAR *wUnicode = zUnicode;
  /* If path starts with "<drive>:/" or "<drive>:\", don't translate the ':' */
  if( fossil_isalpha(zUtf8[0]) && zUtf8[1]==':'
           && (zUtf8[2]=='\\' || zUtf8[2]=='/')) {
    wUnicode += 3;
  }
  while( *wUnicode != '\0' ){
    if ( (*wUnicode < 32) || wcschr(L"\"*<>?|:", *wUnicode) ){
      *wUnicode |= 0xF000;
    }
    ++wUnicode;
  }

  return zUnicode;
#else
  return (void *)zUtf8;  /* No-op on unix */
#endif
}

/*
** Return the value of an environment variable as UTF8.
** Use fossil_filename_free() to release resources.
*/
char *fossil_getenv(const char *zName){
#ifdef _WIN32
  wchar_t *uName = fossil_utf8_to_unicode(zName);
  void *zValue = _wgetenv(uName);
  fossil_mbcs_free(uName);
  fossil_unicode_free(uName);
  if( zValue ) zValue = fossil_unicode_to_utf8(zValue);
#else
  char *zValue = getenv(zName);
#endif
  return zValue;
}

  if( zValue ) zValue = fossil_filename_to_utf8(zValue);
/*
** Display UTF8 on the console.  Return the number of
** Characters written. If stdout or stderr is redirected
** to a file, -1 is returned and nothing is written
** to the console.
*/
int fossil_utf8_to_console(const char *zUtf8, int nByte, int toStdErr){
#ifdef _WIN32
  int nChar;
  wchar_t *zUnicode; /* Unicode version of zUtf8 */
  DWORD dummy;

  static int istty[2] = { -1, -1 };
  if( istty[toStdErr] == -1 ){
    istty[toStdErr] = _isatty(toStdErr + 1) != 0;
  }
  if( !istty[toStdErr] ){
    /* stdout/stderr is not a console. */
    return -1;
  }
  return zValue;
}

  nChar = MultiByteToWideChar(CP_UTF8, 0, zUtf8, nByte, NULL, 0);
  zUnicode = malloc( (nChar + 1) *sizeof(zUnicode[0]) );
  if( zUnicode==0 ){
    return 0;
  }
  nChar = MultiByteToWideChar(CP_UTF8, 0, zUtf8, nByte, zUnicode, nChar);
  if( nChar==0 ){
    free(zUnicode);
    return 0;
  }
  zUnicode[nChar] = '\0';
  WriteConsoleW(GetStdHandle(STD_OUTPUT_HANDLE - toStdErr), zUnicode, nChar, &dummy, 0);
  return nChar;
#else
  return -1;  /* No-op on unix */
#endif
}

/*
** Translate MBCS to UTF8.  Return a pointer.  Call fossil_mbcs_free()
** to deallocate any memory used to store the returned pointer when done.
*/
void fossil_mbcs_free(void *zOld){
#ifdef _WIN32
  extern void sqlite3_free(void*);
  sqlite3_free(zOld);
#else
  /* No-op on unix */
#endif
}

/*
** Like fopen() but always takes a UTF8 argument.
*/
FILE *fossil_fopen(const char *zName, const char *zMode){
#ifdef _WIN32
  wchar_t *uMode = fossil_utf8_to_unicode(zMode);
  wchar_t *uName = fossil_utf8_to_filename(zName);
  FILE *f = _wfopen(uName, uMode);
  fossil_mbcs_free(uName);
  fossil_mbcs_free(uMode);
  fossil_filename_free(uName);
  fossil_unicode_free(uMode);
#else
  FILE *f = fopen(zName, zMode);
#endif
  return f;
}