Fossil

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Login

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To Artifact [fbffd7ac5b]:


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** new content arrives.  Newer Web Sockets and Server Sent Event protocols are
** more elegant, but are not compatible with CGI, and would thus complicate
** configuration.  
*/
#include "config.h"
#include <assert.h>
#include "chat.h"

/*
** Outputs JS code to initialize a list of chat alert audio files for
** use by the chat front-end client. A handful of builtin files
** (from alerts/\*.wav) and all unversioned files matching
** alert-sounds/\*.{mp3,ogg,wav} are included.
*/
static void chat_emit_alert_list(void){
  Stmt q = empty_Stmt;
  unsigned int i;
  const char * azBuiltins[] = {
  "builtin/alerts/plunk.wav",
  "builtin/alerts/b-flat.wav",
  "builtin/alerts/g-minor-triad.wav"
  };
  CX("window.fossil.config.chat.alerts = [\n");
  for(i=0; i < sizeof(azBuiltins)/sizeof(azBuiltins[0]); ++i){
    CX("%s%!j", i ? ", " : "", azBuiltins[i]);
  }
  db_prepare(&q, "SELECT 'uv/'||name FROM unversioned "
             "WHERE content IS NOT NULL "
             "AND (name LIKE 'alert-sounds/%%.wav' "
             "OR name LIKE 'alert-sounds/%%.mp3' "
             "OR name LIKE 'alert-sounds/%%.ogg')");
  while(SQLITE_ROW==db_step(&q)){
    CX(", %!j", db_column_text(&q, 0));
  }
  db_finalize(&q);
  CX("\n].sort();\n");
}

/* Settings that can be used to control chat */
/*
** SETTING: chat-initial-history    width=10 default=50
**
** If this setting has an integer value of N, then when /chat first
** starts up it initializes the screen with the N most recent chat
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  @ document.body.classList.add('chat')
  @ /*^^^for skins which add their own BODY tag */;
  @ window.fossil.config.chat = {
  @   fromcli: %h(PB("cli")?"true":"false"),
  @   initSize: %d(db_get_int("chat-initial-history",50)),
  @   imagesInline: !!%d(db_get_boolean("chat-inline-images",1))
  @ };
  chat_emit_alert_list();
  cgi_append_content(builtin_text("chat.js"),-1);
  @ }, false);
  @ </script>

  style_finish_page();
}