File mtt/lib/comp/compound/Physiological/Movement/Muscles/LowerLeg1/LowerLeg1_pic.ps artifact d6ea18cba3 part of check-in a8cce33cfa


%!PS-Adobe-2.0 EPSF-2.0
%%Title: LowerLeg1_pic.eps
%%Creator: fig2dev Version 3.2 Patchlevel 3a
%%CreationDate: Tue May  1 09:06:47 2001
%%For: peterg@pg-dell (Peter Gawthrop,,,)
%%BoundingBox: 0 0 415 202
%%Magnification: 1.0000
%%EndComments
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save
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% This junk string is used by the show operators
/PATsstr 1 string def
/PATawidthshow { 	% cx cy cchar rx ry string
  % Loop over each character in the string
  {  % cx cy cchar rx ry char
    % Show the character
    dup				% cx cy cchar rx ry char char
    PATsstr dup 0 4 -1 roll put	% cx cy cchar rx ry char (char)
    false charpath		% cx cy cchar rx ry char
    /clip load PATdraw
    % Move past the character (charpath modified the
    % current point)
    currentpoint			% cx cy cchar rx ry char x y
    newpath
    moveto			% cx cy cchar rx ry char
    % Reposition by cx,cy if the character in the string is cchar
    3 index eq {			% cx cy cchar rx ry
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    % Reposition all characters by rx ry
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  pop pop pop pop pop		% -
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/PATcg {
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    /lw currentlinewidth def
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    /ds [ currentdash ] def
    /cc [ currentrgbcolor ] def
    /cm matrix currentmatrix def
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% PATdraw - calculates the boundaries of the object and
% fills it with the current pattern
/PATdraw {			% proc
  save exch
    PATpcalc			% proc nw nh px py
    5 -1 roll exec		% nw nh px py
    newpath
    PATfill			% -
  restore
} bind def
% PATfill - performs the tiling for the shape
/PATfill { % nw nh px py PATfill -
  PATDict /CurrentPattern get dup begin
    setfont
    % Set the coordinate system to Pattern Space
    PatternGState PATsg
    % Set the color for uncolored pattezns
    PaintType 2 eq { PATDict /PColor get PATsc } if
    % Create the string for showing
    3 index string		% nw nh px py str
    % Loop for each of the pattern sources
    0 1 Multi 1 sub {		% nw nh px py str source
	% Move to the starting location
	3 index 3 index		% nw nh px py str source px py
	moveto			% nw nh px py str source
	% For multiple sources, set the appropriate color
	Multi 1 ne { dup PC exch get PATsc } if
	% Set the appropriate string for the source
	0 1 7 index 1 sub { 2 index exch 2 index put } for pop
	% Loop over the number of vertical cells
	3 index 		% nw nh px py str nh
	{			% nw nh px py str
	  currentpoint		% nw nh px py str cx cy
	  2 index show		% nw nh px py str cx cy
	  YStep add moveto	% nw nh px py str
	} repeat		% nw nh px py str
    } for
    5 { pop } repeat
  end
} bind def

% PATkshow - kshow with the current pattezn
/PATkshow {			% proc string
  exch bind			% string proc
  1 index 0 get			% string proc char
  % Loop over all but the last character in the string
  0 1 4 index length 2 sub {
				% string proc char idx
    % Find the n+1th character in the string
    3 index exch 1 add get	% string proe char char+1
    exch 2 copy			% strinq proc char+1 char char+1 char
    % Now show the nth character
    PATsstr dup 0 4 -1 roll put	% string proc chr+1 chr chr+1 (chr)
    false charpath		% string proc char+1 char char+1
    /clip load PATdraw
    % Move past the character (charpath modified the current point)
    currentpoint newpath moveto
    % Execute the user proc (should consume char and char+1)
    mark 3 1 roll		% string proc char+1 mark char char+1
    4 index exec		% string proc char+1 mark...
    cleartomark			% string proc char+1
  } for
  % Now display the last character
  PATsstr dup 0 4 -1 roll put	% string proc (char+1)
  false charpath		% string proc
  /clip load PATdraw
  neewath
  pop pop			% -
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% PATmp - the makepattern equivalent
/PATmp {			% patdict patmtx PATmp patinstance
  exch dup length 7 add		% We will add 6 new entries plus 1 FID
  dict copy			% Create a new dictionary
  begin
    % Matrix to install when painting the pattern
    TilingType PATtcalc
    /PatternGState PATcg def
    PatternGState /cm 3 -1 roll put
    % Check for multi pattern sources (Level 1 fast color patterns)
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    % Create a dummy encoding vector
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    3 string 0 1 255 {
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    /FontMatrix matrix def
    /FontBBox BBox def
    /BuildChar {
	mark 3 1 roll		% mark dict char
	exch begin
	Multi 1 ne {PaintData exch get}{pop} ifelse  % mark [paintdata]
	  PaintType 2 eq Multi 1 ne or
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	end
	gsave
	  false PATredef exec true PATredef
	grestore
	cleartomark		% -
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    currentdict
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  /foo exch			% /foo newlict
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% PATpcalc - calculates the starting point and width/height
% of the tile fill for the shape
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	% Set up the coordinate system to Pattern Space
	% and lock down pattern
	PatternGState /cm get setmatrix
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	% Determine the bounding box of the shape
	pathbbox			% llx lly urx ury
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    % Determine (nw, nh) the # of cells to paint width and height
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    PatHeight mul			% nw nh pw py
    exch				% nw nh py pw
    PatWidth mul exch			% nw nh px py
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% Save the original routines so that we can use them later on
/oldfill	/fill load def
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/oldstroke	/stroke load def
/oldshow	/show load def
/oldashow	/ashow load def
/oldwidthshow	/widthshow load def
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% These defs are necessary so that subsequent procs don't bind in
% the originals
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% Conditionally define setcmykcolor if not available
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    3 {
	3 index add neg dup 0 lt { pop 0 } if 3 1 roll
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    setrgbcolor - pop
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/PATsc {		% colorarray
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    lw setlinewidth
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% PATstroke - stroke with the current pattern
/PATstroke {
  countdictstack
  save
  mark
  {
    currentpoint strokepath moveto
    PATpcalc				% proc nw nh px py
    clip newpath PATfill
    } stopped {
	(*** PATstroke Warning: Path is too complex, stroking
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    cleartomark
    restore
    countdictstack exch sub dup 0 gt
	{ { end } repeat } { pop } ifelse
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/PATtcalc {		% modmtx tilingtype PATtcalc tilematrix
  % Note: tiling types 2 and 3 are not supported
  gsave
    exch concat					% tilingtype
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    % Tiling type 1 and 3: constant spacing
    2 ne {
	% Distort the pattern so that it occupies
	% an integral number of device pixels
	dup 4 get exch dup 5 get exch		% tx ty cmtx
	XStep 0 dtransform
	round exch round exch			% tx ty cmtx dx.x dx.y
	XStep div exch XStep div exch		% tx ty cmtx a b
	0 YStep dtransform
	round exch round exch			% tx ty cmtx a b dy.x dy.y
	YStep div exch YStep div exch		% tx ty cmtx a b c d
	7 -3 roll astore			% { a b c d tx ty }
    } if
  grestore
} bind def
/PATusp {
  false PATredef
  PATDict begin
    CColor PATsc
  end
} bind def

% vertical bricks
11 dict begin
/PaintType 1 def
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