Diff

Differences From Artifact [e6aded6637]:

To Artifact [bc1cb1ec8d]:


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global sDim = 9
global mDim = 5
global dim = 16

global moveChoice = Array{Int64}(8)
#global tempMoveChoice1 = Array{Int64}(8)
#global tempMoveChoice2 = Array{Int64}(8) # Only used for double captures
global strength
global whitePrison = []
global blackPrison = []
global chessboard
global tempChessboard

type moveOffset
	row::Int64







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global sDim = 9
global mDim = 5
global dim = 16

global moveChoice = Array{Int64}(8)
#global tempMoveChoice1 = Array{Int64}(8)
#global tempMoveChoice2 = Array{Int64}(8) # Only used for double captures
global strength = -1
global whitePrison = []
global blackPrison = []
global chessboard
global tempChessboard

type moveOffset
	row::Int64
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end

# tempMoveChoice[1] is going to store the type of attack, 1 = single capture, 2 = double capture, 3 = vice general/fire demon
# Have not coded changing capturing chessboard
function capture(tempMoveChoice)
	global strength
	global moveChoice
	temp = 0
	if tempMoveChoice[1] == 1
		a = 4
		b = 5
		if dim == tDim
			temp = pieceValTenjiku[chessboard[tempMoveChoice[a], tempMoveChoice[b]].name] - pieceValTenjiku[chessboard[tempMoveChoice[2], tempMoveChoice[3]].name]
			if chessboard[tempMoveChoice[2], tempMoveChoice[3]].name == defFireDemon
				temp = demonBurn(tempMoveChoice[a], tempMoveChoice[b], temp)







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end

# tempMoveChoice[1] is going to store the type of attack, 1 = single capture, 2 = double capture, 3 = vice general/fire demon
# Have not coded changing capturing chessboard
function capture(tempMoveChoice)
	global strength
	global moveChoice
	temp = -1
	if tempMoveChoice[1] == 1
		a = 4
		b = 5
		if dim == tDim
			temp = pieceValTenjiku[chessboard[tempMoveChoice[a], tempMoveChoice[b]].name] - pieceValTenjiku[chessboard[tempMoveChoice[2], tempMoveChoice[3]].name]
			if chessboard[tempMoveChoice[2], tempMoveChoice[3]].name == defFireDemon
				temp = demonBurn(tempMoveChoice[a], tempMoveChoice[b], temp)
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					temp += 50
				end
			end
		end
	elseif tempMoveChoice[1] == 2
		a = 4
		b = 5
		print(tempMoveChoice)
		while a != 0 && b != 0
			if dim == tDim
				if temp == 0
					temp = pieceValTenjiku[chessboard[tempMoveChoice[a], tempMoveChoice[b]].name] - pieceValTenjiku[chessboard[tempMoveChoice[2], tempMoveChoice[3]].name]
				else
					println(a)
					println(b)
					temp += pieceValTenjiku[chessboard[tempMoveChoice[a], tempMoveChoice[b]].name]	
				end
			elseif dim == cDim
				if temp == 0
					temp = pieceValChu[chessboard[tempMoveChoice[a], tempMoveChoice[b]].name] - pieceValTenjiku[chessboard[tempMoveChoice[2], tempMoveChoice[3]].name]
				else
					temp += pieceValChu[chessboard[tempMoveChoice[a], tempMoveChoice[b]].name]
				end
			else
				if temp == 0
					temp = pieceVal[chessboard[tempMoveChoice[a], tempMoveChoice[b]].name] - pieceValTenjiku[chessboard[tempMoveChoice[2], tempMoveChoice[3]].name]
				else
					temp += pieceVal[chessboard[tempMoveChoice[a], tempMoveChoice[b]].name]
				end
			end
			if tempMoveChoice[a + 2] == 0 && tempMoveChoice[b + 2] == 0
				if chessboard[tempMoveChoice[a], tempMoveChoice[b]].side == defWhite # check if attack is safe







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					temp += 50
				end
			end
		end
	elseif tempMoveChoice[1] == 2
		a = 4
		b = 5
		while tempMoveChoice[a] != 0 && tempMoveChoice[b] != 0

			if dim == tDim
				if temp == -1
					temp = pieceValTenjiku[chessboard[tempMoveChoice[a], tempMoveChoice[b]].name] - pieceValTenjiku[chessboard[tempMoveChoice[2], tempMoveChoice[3]].name]
				else


					temp += pieceValTenjiku[chessboard[tempMoveChoice[a], tempMoveChoice[b]].name]	
				end
			elseif dim == cDim
				if temp == -1
					temp = pieceValChu[chessboard[tempMoveChoice[a], tempMoveChoice[b]].name] - pieceValTenjiku[chessboard[tempMoveChoice[2], tempMoveChoice[3]].name]
				else
					temp += pieceValChu[chessboard[tempMoveChoice[a], tempMoveChoice[b]].name]
				end
			else
				if temp == -1
					temp = pieceVal[chessboard[tempMoveChoice[a], tempMoveChoice[b]].name] - pieceValTenjiku[chessboard[tempMoveChoice[2], tempMoveChoice[3]].name]
				else
					temp += pieceVal[chessboard[tempMoveChoice[a], tempMoveChoice[b]].name]
				end
			end
			if tempMoveChoice[a + 2] == 0 && tempMoveChoice[b + 2] == 0
				if chessboard[tempMoveChoice[a], tempMoveChoice[b]].side == defWhite # check if attack is safe
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end

function stepMultiple(srcRow::Int64, srcCol::Int64, option::String, tempRow::Int64, tempCol::Int64, jumps::Int64, tempMoveChoice)
	global tempChessboard
	if jumps == 0
		return
	end
	saveMoveChoice = tempMoveChoice

	for i in 1:9
		if (chessboard[srcRow, srcCol].name == defFreeEagle && (i == 1 || i == 3 || i == 7 || i == 9)) || (chessboard[srcRow, srcCol].name != defFreeEagle && i != 5)
			tempMoveChoice = saveMoveChoice
			newTempRow = tempRow + moveOption[i].row
			newTempCol = tempCol + moveOption[i].col
			if newTempRow <= dim && newTempRow >= 1 && newTempCol <= dim && newTempCol >= 1
				if option == "special update" || option == "demon update"







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end

function stepMultiple(srcRow::Int64, srcCol::Int64, option::String, tempRow::Int64, tempCol::Int64, jumps::Int64, tempMoveChoice)
	global tempChessboard
	if jumps == 0
		return
	end
	saveMoveChoice = deepcopy(tempMoveChoice)
	println(saveMoveChoice)
	for i in 1:9
		if (chessboard[srcRow, srcCol].name == defFreeEagle && (i == 1 || i == 3 || i == 7 || i == 9)) || (chessboard[srcRow, srcCol].name != defFreeEagle && i != 5)
			tempMoveChoice = saveMoveChoice
			newTempRow = tempRow + moveOption[i].row
			newTempCol = tempCol + moveOption[i].col
			if newTempRow <= dim && newTempRow >= 1 && newTempCol <= dim && newTempCol >= 1
				if option == "special update" || option == "demon update"
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	return false
end

createBoard()
add(7, 8, "lion", "Bl")
printBoard()
moveFunctions("capture")

printBoardBAttack()







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	return false
end

createBoard()
add(7, 8, "lion", "Bl")
printBoard()
moveFunctions("capture")
strength = -1
printBoardBAttack()