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Differences From Artifact [4ac938fd9e]:

To Artifact [2b3abaed22]:


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**        rebuild the makefiles to reference the new CSS, headers, and footers.
**
**    4.  Make an entry in the following array for the new skin.
*/
static struct BuiltinSkin {
  const char *zDesc;    /* Description of this skin */
  const char *zLabel;   /* The directory under skins/ holding this skin */
  int whiteForeground;  /* True if this skin uses a light-colored foreground */
  char *zSQL;           /* Filled in at run-time with SQL to insert this skin */
} aBuiltinSkin[] = {
  { "Default",                           "default",           0 },
  { "Plain Gray, No Logo",               "plain_gray",        0 },
  { "Khaki, No Logo",                    "khaki",             0 },
  { "Black & White, Menu on Left",       "black_and_white",   0 },
  { "Shadow boxes & Rounded Corners",    "rounded1",          0 },
  { "Enhanced Default",                  "enhanced1",         0 },
  { "San Francisco Modern",              "etienne1",          0 },
  { "Eagle",                             "eagle",             0 },
  { "Default",                           "default",           0, 0 },
  { "Plain Gray, No Logo",               "plain_gray",        0, 0 },
  { "Khaki, No Logo",                    "khaki",             0, 0 },
  { "Black & White, Menu on Left",       "black_and_white",   0, 0 },
  { "Shadow boxes & Rounded Corners",    "rounded1",          0, 0 },
  { "Enhanced Default",                  "enhanced1",         0, 0 },
  { "San Francisco Modern",              "etienne1",          0, 0 },
  { "Eagle",                             "eagle",             1, 0 },
};

/*
** Alternative skins can be specified in the CGI script or by options
** on the "http", "ui", and "server" commands.  The alternative skin
** name must be one of the aBuiltinSkin[].zLabel names.  If there is
** a match, that alternative is used.
**
** The following static variable holds the name of the alternative skin,
** or NULL if the skin should be as configured.
*/
static struct BuiltinSkin *pAltSkin = 0;

/*
** Invoke this routine to set the alternative skin.  Return NULL if the
** alternative was successfully installed.  Return a string listing all
** available skins if zName does not match an available skin.  Memory
** for the returned string comes from fossil_malloc() and should be freed
** by the caller.
*/
char *skin_use_alternative(const char *zName){
  int i;
  Blob err;
  for(i=0; i<ArraySize(aBuiltinSkin); i++){
    if( fossil_strcmp(aBuiltinSkin[i].zLabel, zName)==0 ){
      pAltSkin = &aBuiltinSkin[i];
      return 0;
    }
  }
  blob_init(&err, aBuiltinSkin[0].zLabel, -1);
  for(i=1; i<ArraySize(aBuiltinSkin); i++){
    blob_append(&err, " ", 1);
    blob_append(&err, aBuiltinSkin[i].zLabel, -1);
  }
  return blob_str(&err);
}

/*
** The following routines return the various components of the skin
** that should be used for the current run.
*/
const char *skin_get(const char *zWhat){
  const char *zOut;
  char *z;
  if( pAltSkin ){
    z = mprintf("skins/%s/%s.txt", pAltSkin->zLabel, zWhat);
    zOut = builtin_text(z);
    fossil_free(z);
  }else{
    zOut = db_get(zWhat, 0);
    if( zOut==0 ){
      z = mprintf("skins/default/%s.txt", zWhat);
      zOut = builtin_text(z);
      fossil_free(z);
    }
  }
  return zOut;
}
int skin_white_foreground(void){
  int rc;
  if( pAltSkin ){
    rc = pAltSkin->whiteForeground;
  }else{
    rc = db_get_boolean("white-foreground",0);
  }
  return rc;
}

/*
** For a skin named zSkinName, compute the name of the CONFIG table
** entry where that skin is stored and return it.
**
** Return NULL if zSkinName is NULL or an empty string.
**
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  }
  @ <p>A "skin" is a combination of
  @ <a href="setup_editcss">CSS</a>,
  @ <a href="setup_header">Header</a>, and
  @ <a href="setup_footer">Footer</a> that determines the look and feel
  @ of the web interface.</p>
  @
  if( pAltSkin ){
    @ <p class="generalError">
    @ This page is generated using an skin override named
    @ "%h(pAltSkin->zLabel)".  You can change the skin configuration
    @ below, but the changes will not take effect until the Fossil server
    @ is restarted without the override.</p>
    @
  }
  @ <h2>Available Skins:</h2>
  @ <table border="0">
  for(i=0; i<sizeof(aBuiltinSkin)/sizeof(aBuiltinSkin[0]); i++){
    z = aBuiltinSkin[i].zDesc;
    @ <tr><td>%d(i+1).<td>%h(z)<td>&nbsp;&nbsp;<td>
    if( fossil_strcmp(aBuiltinSkin[i].zSQL, zCurrent)==0 ){
      @ (Currently In Use)
      seenCurrent = 1;
    }else{
      @ <form action="%s(g.zTop)/setup_skin" method="post">
      @ <input type="hidden" name="sn" value="%h(z)" />
      @ <input type="submit" name="load" value="Install" />
      if( pAltSkin==&aBuiltinSkin[i] ){
        @ (Current override)
      }
      @ </form>
    }
    @ </tr>
  }
  db_prepare(&q,
     "SELECT substr(name, 6), value FROM config"
     " WHERE name GLOB 'skin:*'"