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if (flags & FL_VOICE) {
p_voice.floating = true;
p_voice.second = true
} else {
st++;
if (!par_sy.staves[st]) {
par_sy.staves[st] = {
stafflines: p_voice.stafflines || "|||||",
staffscale: 1
}
}
par_sy.staves[st].flags = 0
}
v = p_voice.v;
p_voice.st = p_voice.cst =
par_sy.voices[v].st = st;
par_sy.staves[st].flags |= flags
if (flags & OPEN_PARENTH) {
|
<
>
|
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if (flags & FL_VOICE) {
p_voice.floating = true;
p_voice.second = true
} else {
st++;
if (!par_sy.staves[st]) {
par_sy.staves[st] = {
staffscale: 1
}
}
par_sy.staves[st].stafflines = p_voice.stafflines || "|||||",
par_sy.staves[st].flags = 0
}
v = p_voice.v;
p_voice.st = p_voice.cst =
par_sy.voices[v].st = st;
par_sy.staves[st].flags |= flags
if (flags & OPEN_PARENTH) {
|