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} // end set_feathered_beam()
/* if Q: from tune header, put it at start of the music */
s = glovar.tempo
if (s && staves_found <= 0) { // && !s.del) { - play problem
v = par_sy.top_voice;
p_voice = voice_tb[v];
s.v = v;
s.p_v = p_voice;
s.st = p_voice.st;
s.time = 0;
s.next = p_voice.sym
if (s.next)
s.next.prev = s;
p_voice.sym = s
}
for (v = 0; v < voice_tb.length; v++) {
p_voice = voice_tb[v]
if (p_voice.ignore)
p_voice.ignore = false
for (s = p_voice.sym; s; s = s.next) {
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} // end set_feathered_beam()
/* if Q: from tune header, put it at start of the music */
s = glovar.tempo
if (s && staves_found <= 0) { // && !s.del) { - play problem
v = par_sy.top_voice;
p_voice = voice_tb[v];
if (p_voice.sym && p_voice.sym.type != TEMPO) {
s = clone(s);
s.v = v;
s.p_v = p_voice;
s.st = p_voice.st;
s.time = 0;
s.next = p_voice.sym
if (s.next)
s.next.prev = s;
p_voice.sym = s
}
}
for (v = 0; v < voice_tb.length; v++) {
p_voice = voice_tb[v]
if (p_voice.ignore)
p_voice.ignore = false
for (s = p_voice.sym; s; s = s.next) {
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