Index: single/简化版_50_010_2.lua ================================================================== --- single/简化版_50_010_2.lua +++ single/简化版_50_010_2.lua @@ -1,36 +1,35 @@ --[[message -#悠悠王 +综合残局2 +#sample9 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1700, 0, 0) -Debug.SetPlayerInfo(1, 10800, 0, 0) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 4300, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(41248270, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(74677422, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(00027551, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(99910751, 0, 0, k1, 0, k2) -Debug.AddCard(96383838, 0, 0, k1, 0, k2) -Debug.AddCard(85138716, 0, 0, k1, 0, k2) +Debug.AddCard(63060238, 0, 0, k1, 0, k2) +Debug.AddCard(15839054, 0, 0, k1, 0, k2) +Debug.AddCard(24094653, 0, 0, k1, 0, k2) +Debug.AddCard(45906428, 0, 0, k1, 0, k2) +Debug.AddCard(01845204, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(33909817, 0, 0, k1, 0, k2) -Debug.AddCard(77637979, 0, 0, k1, 0, k2) -Debug.AddCard(86750474, 0, 0, k1, 0, k2) +Debug.AddCard(16304628, 0, 0, k1, 0, k2) +Debug.AddCard(45815891, 0, 0, k1, 1, k2) +Debug.AddCard(34086406, 0, 0, k1, 2, k2) +Debug.AddCard(17412721, 0, 0, k1, 3, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(80825553, 0, 0, k1, 0, k2) +Debug.AddCard(67441435, 0, 0, k1, 0, k2) +Debug.AddCard(50720316, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(96383838, 0, 0, k1, 0, k2) -Debug.AddCard(1965724, 0, 0, k1, 0, k2) -Debug.AddCard(96765646, 0, 0, k1, 0, k2) -Debug.AddCard(911883, 0, 0, k1, 0, k2) -Debug.AddCard(96383838, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() aux.BeginPuzzle(1) ADDED single/简化版_51_010_3.lua Index: single/简化版_51_010_3.lua ================================================================== --- /dev/null +++ single/简化版_51_010_3.lua @@ -0,0 +1,36 @@ +--[[message +#悠悠王 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1700, 0, 0) +Debug.SetPlayerInfo(1, 10800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(41248270, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(99910751, 0, 0, k1, 0, k2) +Debug.AddCard(96383838, 0, 0, k1, 0, k2) +Debug.AddCard(85138716, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(33909817, 0, 0, k1, 0, k2) +Debug.AddCard(77637979, 0, 0, k1, 0, k2) +Debug.AddCard(86750474, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(80825553, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(96383838, 0, 0, k1, 0, k2) +Debug.AddCard(1965724, 0, 0, k1, 0, k2) +Debug.AddCard(96765646, 0, 0, k1, 0, k2) +Debug.AddCard(911883, 0, 0, k1, 0, k2) +Debug.AddCard(96383838, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) DELETED single/简化版__51_010_013.lua Index: single/简化版__51_010_013.lua ================================================================== --- single/简化版__51_010_013.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -综合残局2 -#sample9 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1100, 0, 0) -Debug.SetPlayerInfo(1, 4300, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(74677422, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(00027551, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(63060238, 0, 0, k1, 0, k2) -Debug.AddCard(15839054, 0, 0, k1, 0, k2) -Debug.AddCard(24094653, 0, 0, k1, 0, k2) -Debug.AddCard(45906428, 0, 0, k1, 0, k2) -Debug.AddCard(01845204, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(16304628, 0, 0, k1, 0, k2) -Debug.AddCard(45815891, 0, 0, k1, 1, k2) -Debug.AddCard(34086406, 0, 0, k1, 2, k2) -Debug.AddCard(17412721, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(67441435, 0, 0, k1, 0, k2) -Debug.AddCard(50720316, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1)