Index: single/简化版_520_07.lua ================================================================== --- single/简化版_520_07.lua +++ single/简化版_520_07.lua @@ -8,23 +8,25 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 23600, 0, 0) --怪兽区域 +Debug.AddCard(58538870, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(9929398, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --魔陷区域 +local s1 = Debug.AddCard(65169794, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) --卡组区域 ---外组区域 ---墓地区域 ---除外区域 ---手卡区域 Debug.AddCard(99946920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(63977008, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(25935625, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) - - +--外组区域 Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(97836203, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(83755611, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) @@ -36,21 +38,15 @@ Debug.AddCard(70913714, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(55863245, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(81846453, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(37038993, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(62560742, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) - - -Debug.AddCard(9929398, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -local s1 = Debug.AddCard(65169794, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) -Debug.PreEquip(s1, m1) +--墓地区域 +Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +--除外区域 +--手卡区域 Debug.AddCard(63595262, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(58538870, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) - Debug.ReloadFieldEnd("强袭黑羽") aux.BeginPuzzle(nil, 1) + +Debug.PreEquip(s1, m1)