Index: single/X-LV-27.lua ================================================================== --- single/X-LV-27.lua +++ single/X-LV-27.lua @@ -12,16 +12,15 @@ Debug.AddCard(36736723,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(63977008,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(53855409,0,0,LOCATION_HAND,0,POS_FACEDOWN) local g02=Debug.AddCard(13582837,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) local g12=Debug.AddCard(27134689,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +local g12=Debug.AddCard(7153114,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) local m01=Debug.AddCard(26864586,0,0,LOCATION_SZONE,1,POS_FACEDOWN) --~ Debug.AddCard(61844784,0,0,LOCATION_GRAVE,0,POS_FACEUP) local m02=Debug.AddCard(403847,0,0,LOCATION_SZONE,2,POS_FACEUP) local m03=Debug.AddCard(8529136,0,0,LOCATION_SZONE,3,POS_FACEDOWN) local c1=Debug.AddCard(67616300,0,0,LOCATION_SZONE,5,POS_FACEUP) -Debug.PreAddCounter(c1,0x2a,1) local e1=Effect.CreateEffect(c1) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EFFECT_DESTROY_REPLACE) e1:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return bit.band(r,REASON_RULE)==0 and e:GetHandler():GetCounter(0x2a)>0 end return true end) e1:SetOperation(function (e,tp,eg,ep,ev,re,r,rp,chk) e:GetHandler():RemoveCounter(tp,0x2a,1,REASON_EFFECT) end) e1:SetReset(RESET_EVENT+0x1fe0000) c1:RegisterEffect(e1) Debug.AddCard(60800381,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(53855409,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd() -Debug.ShowHint("魔法防护器的效果已适用!") aux.BeginPuzzle() fun["开局说明"]()