DELETED single/简化版_30_01.lua Index: single/简化版_30_01.lua ================================================================== --- single/简化版_30_01.lua +++ /dev/null @@ -1,24 +0,0 @@ ---[[message -维护:2024-06-24 -标签:#LV-007 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2300, 0, 0) - -Debug.AddCard(46657337, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(93920745, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(14181608, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) - -Debug.AddCard(46986414, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(90908427, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(91152256, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(13945283, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() ADDED single/简化版_430_01.lua Index: single/简化版_430_01.lua ================================================================== --- /dev/null +++ single/简化版_430_01.lua @@ -0,0 +1,24 @@ +--[[message +维护:2024-06-24 +标签:#LV-007 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2300, 0, 0) + +Debug.AddCard(46657337, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(93920745, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(14181608, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(46986414, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(90908427, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(91152256, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(13945283, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle()