ADDED single/3_10_base_娱乐伙伴.lua Index: single/3_10_base_娱乐伙伴.lua ================================================================== --- /dev/null +++ single/3_10_base_娱乐伙伴.lua @@ -0,0 +1,19 @@ +--[[message +]] + +Debug.SetAIName("base-2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 5600, 0, 0) +Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(19508728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/3_11_枯岳说书人_娱乐伙伴.lua Index: single/3_11_枯岳说书人_娱乐伙伴.lua ================================================================== --- /dev/null +++ single/3_11_枯岳说书人_娱乐伙伴.lua @@ -0,0 +1,20 @@ +--[[message +]] + +Debug.SetAIName("base-2_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 9700, 0, 0) +Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(78835747, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(19508728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/3_12_Eroldin_恶魔.lua Index: single/3_12_Eroldin_恶魔.lua ================================================================== --- /dev/null +++ single/3_12_Eroldin_恶魔.lua @@ -0,0 +1,38 @@ +--[[message +A simple puzzle, which teaches a Red Dragon Archfiend line combo +]] + +--Mastering the Red Dragons +Debug.SetAIName("Eroldin_01_Mastering_the_Red_Dragons") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 9700, 0, 0) + +--Challenger's Spell zone +Debug.AddCard(42079445, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) --Descending Lost Star +Debug.AddCard(76407432, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) --Assault Counter +Debug.AddCard(80280737, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --Assault Mode Activate + +--Challenger's Hand +Debug.AddCard(20474741, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Trident Warrior +Debug.AddCard(57568840, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Delta Flyer +Debug.AddCard(8487449, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Jester Confit +Debug.AddCard(16638212, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Creation Resonator +Debug.AddCard(5780210, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --D.D. Spirte + +--Challenger's Deck +Debug.AddCard(77336644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Red Dragon Archfiend/Assault Mode + +--Challenger's Extra Deck +Debug.AddCard(70902743, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Red Dragon Archfiend +Debug.AddCard(97489701, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Red Nova Dragon + +--Eroldin's Monster zone +Debug.AddCard(31122090, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Lancer Lindwurm + +--Eroldin's Spell zone +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --Mirror Force + +--Start the Puzzle +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/3_12_枯岳说书人_娱乐伙伴.lua Index: single/3_12_枯岳说书人_娱乐伙伴.lua ================================================================== --- /dev/null +++ single/3_12_枯岳说书人_娱乐伙伴.lua @@ -0,0 +1,22 @@ +--[[message +]] + +Debug.SetAIName("base-2_衍生版_2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 40300, 0, 0) +Debug.AddCard(7799906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(78835747, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +local m1 = Debug.AddCard(32965616, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL) +Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(79068663, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/3_26_青_电子.lua Index: single/3_26_青_电子.lua ================================================================== --- /dev/null +++ single/3_26_青_电子.lua @@ -0,0 +1,35 @@ +--created by ygopro puzzle maker +Debug.SetAIName("Cyber Dragon2_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 126400, 0, 0) +Debug.AddCard(59281922, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(70095154, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(4162088, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(68774379, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(23893227, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(23893227, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(70095154, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(59281922, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(5373478,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +--~ Debug.AddCard(26439287,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(64599569, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(1546123, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(74157028, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(79229522, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(63477921, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(66607691, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(91989718, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(23171610, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +Debug.AddCard(86686671, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(3659803, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) +Debug.AddCard(58199906, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(17236839, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(48130397, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(95286165, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(63995093, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) +Debug.AddCard(41628550, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/3_34_枯岳说书人_幻影.lua Index: single/3_34_枯岳说书人_幻影.lua ================================================================== --- /dev/null +++ single/3_34_枯岳说书人_幻影.lua @@ -0,0 +1,64 @@ +--[[message +念动力 +]] + +Debug.SetAIName("Fedo-04") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 5000, 0, 0) +Debug.SetPlayerInfo(1, 38500, 0, 0) + +--自己的怪兽区 +Debug.AddCard(1834753, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --最大瞬移者 +--对方的怪兽区 +Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) --星因士 左旗一 +Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --星因士 左旗一 +Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) --星因士 左旗一 +Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) --星因士 左旗一 +Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE) --星因士 左旗一 +--自己的魔陷区 +Debug.AddCard(3146695, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --念力反应器 +Debug.AddCard(39131963, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --死亡反击 +Debug.AddCard(56460688, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --异次元隔离机 +Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --DNA改造手术 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(3298689, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --升阶魔法-幻影骑士团的出击 +Debug.AddCard(12247206, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --地狱的暴走召唤 +Debug.AddCard(67723438, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --紧急瞬间移动 +Debug.AddCard(52430902, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --念力跳跃者 +Debug.AddCard(11047543, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --念力感知区 +Debug.AddCard(64107820, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) --未来光辉 +--对方的手卡 +Debug.AddCard(13313278, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手 +Debug.AddCard(13313278, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手 +--自己的墓地 +Debug.AddCard(5133471, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --银河旋风 +Debug.AddCard(64382839, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --网罟座泽塔星人 +Debug.AddCard(47126872, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --时空警察 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(52430902, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --念力跳跃者 +Debug.AddCard(52430902, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --念力跳跃者 +Debug.AddCard(25343017, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --寡默的念力祭司 +Debug.AddCard(3233859, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --念力控轮人 +Debug.AddCard(25788011, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --调星师 莱斯贝尔特 +Debug.AddCard(16191953, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --吉格大王 +Debug.AddCard(99315585, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --幻影骑士团 裂头盔 +Debug.AddCard(98827725, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --幻影骑士团 阴暗布面甲 +--对方的卡组 +--自己的额外 +Debug.AddCard(54191698, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.29 招财猫人偶 +Debug.AddCard(16195943, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --暗叛逆超量龙 +Debug.AddCard(1621413, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --暗镇魂超量龙 +Debug.AddCard(24221808, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --精神超载恶魔 +Debug.AddCard(24221808, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --精神超载恶魔 +Debug.AddCard(67073561, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --斗篷理发魔女姑娘 +Debug.AddCard(67073561, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --斗篷理发魔女姑娘 +Debug.AddCard(84271823, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --落消之方块游戏家 +Debug.AddCard(26692769, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --幻影骑士团 锈蚀月刃斧 +Debug.AddCard(4280258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --召命之神弓-阿波罗萨 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/4_14_枯岳说书人_机皇.lua Index: single/4_14_枯岳说书人_机皇.lua ================================================================== --- /dev/null +++ single/4_14_枯岳说书人_机皇.lua @@ -0,0 +1,44 @@ +--created by puzzle editor +Debug.SetAIName("Egg-25_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 12700, 0, 0) + +--自己的怪兽区 +Debug.AddCard(88177324, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --No.107 银河眼时空龙 +Debug.AddCard(41160533, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --蔷薇藤蔓 +Debug.AddCard(57308711, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --银河眼云笼 +Debug.AddCard(41382147, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --星见鸟 拉里斯 +--对方的怪兽区 +Debug.AddCard(20797524, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --三轮车人 +Debug.AddCard(41160533, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --蔷薇藤蔓 +--自己的魔陷区 +--对方的魔陷区 +Debug.AddCard(90075978, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --W星云陨石 +Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --光之护封剑 +Debug.AddCard(4081825, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --混沌无限 +--自己的手卡 +Debug.AddCard(72053645, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --气象报告员 +--~ Debug.AddCard(70939418,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --疾行机人 OMK口香糖 +--对方的手卡 +Debug.AddCard(83392426, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --二轮车人 +Debug.AddCard(57308711, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --单轮车人 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +--~ Debug.AddCard(59640711,0,0,LOCATION_DECK,0,POS_FACEDOWN) --疾行机人 电电大公 +--对方的卡组 +Debug.AddCard(75733063, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --机皇兵 神空一型 +Debug.AddCard(75733063, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --机皇兵 神空一型 +Debug.AddCard(75733063, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --机皇兵 神空一型 +Debug.AddCard(39648965, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --机皇兵 神智一型 +--自己的额外 +--~ Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --古神 哈斯塔 +--~ Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --虹光之宣告者 +--~ Debug.AddCard(86943389,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --高速疾行机人 快刀乱破智游 +--~ Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --我我我枪手 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/4_17_蛋总_魔偶甜点.lua Index: single/4_17_蛋总_魔偶甜点.lua ================================================================== --- /dev/null +++ single/4_17_蛋总_魔偶甜点.lua @@ -0,0 +1,45 @@ +--[[message +]] + +Debug.SetAIName("Egg-04") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 16150, 0, 0) + +--自己的怪兽区 +Debug.AddCard(14878871, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --救援猫 +--对方的怪兽区 +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --究极龙骑士 +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --究极龙骑士 +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --究极龙骑士 +--自己的魔陷区 +--对方的魔陷区 +Debug.AddCard(77859858, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --步向破灭的速攻抽卡 +--自己的手卡 +--对方的手卡 +--自己的墓地 +Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --链犬 +Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --链犬 +Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --链犬 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(49374988, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔偶甜点·枫糖浆绵羊 +Debug.AddCard(34680482, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔偶甜点·果冻天使 +Debug.AddCard(91350799, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔偶甜点·热香饼猫头鹰 + +--自己的额外 +Debug.AddCard(95169481, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --恐牙狼 钻石恐狼 +Debug.AddCard(95169481, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --恐牙狼 钻石恐狼 +Debug.AddCard(80764541, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.44 白天马 +Debug.AddCard(82633039, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鸟铳士 卡斯泰尔 +Debug.AddCard(80796456, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.70 大罪蛛 +Debug.AddCard(16195942, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --暗叛逆超量龙 +Debug.AddCard(67598234, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --电影之骑士 盖亚剑士 +Debug.AddCard(3987233, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --金毛妇 +Debug.AddCard(3987233, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --金毛妇 +Debug.AddCard(79016563, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --二进制女巫 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/4_22_蛋总_破坏剑.lua Index: single/4_22_蛋总_破坏剑.lua ================================================================== --- /dev/null +++ single/4_22_蛋总_破坏剑.lua @@ -0,0 +1,47 @@ +--[[message +]] + +--created by puzzle editor +Debug.SetAIName("Egg-26") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 3200, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(38601126, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --破坏剑-武器破坏之剑 +--自己的魔陷区 +Debug.AddCard(59344077, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --魔力抽取 +Debug.AddCard(69402394, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --暗黑的谋略 +Debug.AddCard(38167722, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --暗灵术-「欲」 +Debug.AddCard(5037726, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --光灵术-「圣」 +--对方的魔陷区 +Debug.AddCard(78348934, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --破坏剑士的宿命 +--自己的手卡 +Debug.AddCard(5645210, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --华丽金星 +Debug.AddCard(86937530, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --妖精传姬-辉夜 +Debug.AddCard(55428242, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --阿特拉之虫惑魔 +Debug.AddCard(86825483, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --神星领域 +--对方的手卡 +Debug.AddCard(33280639, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --破坏剑士的摇篮 +Debug.AddCard(6853254, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --复活之福音 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +Debug.AddCard(41224658, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK) --野望之高弗 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --异次元复活 +Debug.AddCard(41356846, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --蓄积硫酸的落穴 +Debug.AddCard(95993388, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --地帝家臣 兰罗布 +Debug.AddCard(83764718, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --死者苏生 +--对方的卡组 +Debug.AddCard(38601126, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑-武器破坏之剑 +Debug.AddCard(32104431, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑的追忆 +Debug.AddCard(41940225, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑士融合 +Debug.AddCard(38601126, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑-武器破坏之剑 +--自己的额外 +Debug.AddCard(80764541, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.44 白天马 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/4_30_枯岳说书人_魔人.lua Index: single/4_30_枯岳说书人_魔人.lua ================================================================== --- /dev/null +++ single/4_30_枯岳说书人_魔人.lua @@ -0,0 +1,60 @@ +--[[message +什么叫键魔人!!! +]] + +Debug.SetAIName("Egg-05_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 2000, 0, 0) +Debug.SetPlayerInfo(1, 14600, 0, 0) + +--对方的怪兽区 +local m01 = Debug.AddCard(53413628, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --码语者 +Debug.AddCard(94380860, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --No.103 神葬零娘 暮零 +Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --画星宝宝 +Debug.AddCard(48739166, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --No.101 寂静荣誉方舟骑士 +Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --画星宝宝 +Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --画星宝宝 +--自己的怪兽区 +Debug.AddCard(3987233, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --金毛妇 +--自己的魔陷区 +Debug.AddCard(38296564, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --安全地带 +Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --活死人的呼声 +Debug.AddCard(53582587, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --激流葬 +Debug.AddCard(6540606, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --水灵术-「葵」 +--对方的魔陷区 +local s01 = Debug.AddCard(61127349, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) --爆炎穿击 +Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --奈落的落穴 +Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --奈落的落穴 +Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --奈落的落穴 +--自己的手卡 + +--对方的手卡 +Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --消战者 +--自己的墓地 +Debug.AddCard(52558805, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --太鼓魔人 咚咚拍子 +Debug.AddCard(90098780, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱 +Debug.AddCard(90098780, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱 +Debug.AddCard(25341652, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --交响魔人 剑击指挥 +Debug.AddCard(26563200, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --弦魔人 跃跃节奏 +Debug.AddCard(81035362, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --魔犀族战士 +--对方的墓地 +Debug.AddCard(57314798, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --No.100 源数龙 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(52823314, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --由魔界到现世的巴士 +Debug.AddCard(63883999, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --伏魔殿-恶魔的迷宫- +Debug.AddCard(10802915, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --由魔界到现世的死亡导游 +Debug.AddCard(83764718, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --死者苏生 +Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --诡计恶魔 +--对方的卡组 +Debug.AddCard(19665973, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --消战者 +--自己的额外 +Debug.AddCard(90098780, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --键魔人 挠挠哼唱 +Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵 +Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵 +Debug.AddCard(65170459, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --孩星老爷 + +Debug.ReloadFieldEnd() +Debug.PreEquip(s01, m01) +aux.BeginPuzzle(2) ADDED single/4_31_枯岳说书人_灰篮.lua Index: single/4_31_枯岳说书人_灰篮.lua ================================================================== --- /dev/null +++ single/4_31_枯岳说书人_灰篮.lua @@ -0,0 +1,59 @@ +--created by puzzle editor +Debug.SetAIName("Fedo-01_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 16100, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(10852583, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --平衡侵略者 +--自己的魔陷区 +Debug.AddCard(75361204, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --灰篮分裂 +Debug.AddCard(24425055, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --诡雷陷阱E +--对方的魔陷区 +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +--自己的手卡 +Debug.AddCard(1154611, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) --伯吉斯异兽·林乔利虫 +Debug.AddCard(97729135, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --互瞪 +Debug.AddCard(21702241, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --反目的从者 +Debug.AddCard(34016756, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --原力 +Debug.AddCard(34016756, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --原力 +Debug.AddCard(62706865, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --网络小龙 +--对方的手卡 +--自己的墓地 +Debug.AddCard(49966595, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --灰篮寄生体 +Debug.AddCard(64765016, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --伯吉斯异兽·马尔三叶形虫 +--对方的墓地 +Debug.AddCard(15419596, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --魅幽鸟 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +--~ Debug.AddCard(1154611,0,0,LOCATION_DECK,0,POS_FACEDOWN) --伯吉斯异兽·林乔利虫 +Debug.AddCard(35035481, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --伯吉斯异兽·拟油栉虫 +--~ Debug.AddCard(87571563,0,0,LOCATION_DECK,0,POS_FACEDOWN) --星遗物的守护龙 +Debug.AddCard(99674361, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星遗物的继承者 +Debug.AddCard(20056760, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --灰篮史莱姆 +Debug.AddCard(29834183, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --灰篮鹰 +Debug.AddCard(93445074, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --灰篮眼镜蛇 +--~ Debug.AddCard(66451379,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰篮短吻鳄 +Debug.AddCard(80250319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --小灰篮史莱姆 +Debug.AddCard(21893603, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星杯的妖精 莉丝 +Debug.AddCard(11012154, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --守护龙 朱斯提亚 +Debug.AddCard(84899094, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星杯的守护龙 +--对方的卡组 +--自己的额外 +Debug.AddCard(68987122, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --护木枪管龙 +Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --水晶机巧-继承玻纤 +Debug.AddCard(22862454, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --代理龙 +--~ Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接栗子球 +Debug.AddCard(37649320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --伯吉斯异兽·欧巴宾海蝎 +--~ Debug.AddCard(89907227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --白斗气双头神龙 +Debug.AddCard(52145422, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --灰篮龙 +Debug.AddCard(94677445, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星杯的神子 夏娃 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/4_40_枯岳说书人_转生炎兽.lua Index: single/4_40_枯岳说书人_转生炎兽.lua ================================================================== --- /dev/null +++ single/4_40_枯岳说书人_转生炎兽.lua @@ -0,0 +1,67 @@ +--[[message +进化 +]] + +Debug.SetAIName("Fedo-03_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 19200, 0, 0) + +--自己的怪兽区 +Debug.AddCard(91903221, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) --进化虫·埃尔金螈 +Debug.AddCard(3283679, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) --进化虫·兔鳄 +--对方的怪兽区 +Debug.AddCard(6588580, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --进化帝·翔龙 +Debug.AddCard(6588580, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --进化帝·半鸟龙 +Debug.AddCard(71594310, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --进化帝·索德斯龙 +--自己的魔陷区 +Debug.AddCard(74100225, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --进化的特异点 +Debug.AddCard(37421075, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强制退化 +Debug.AddCard(98596596, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --灵魂游荡的墓场 +Debug.AddCard(44612603, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --生存境界 +--对方的魔陷区 +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --魔女的一击 +Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --魔女的一击 +Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --魔女的一击 +--自己的手卡 +--~ Debug.AddCard(27198001,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --九尾狐 +Debug.AddCard(5338223, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) --强制进化 +--对方的手卡 +--自己的墓地 +Debug.AddCard(13173832, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --转生炎兽 狼獾 +--对方的墓地 +Debug.AddCard(86039057, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --帮一把骑士 +Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --超电磁龟 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(1295111, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽的圣域 +Debug.AddCard(64178424, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽的意志 +Debug.AddCard(26889158, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽 羚羊 +Debug.AddCard(56003780, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽 灯火美洲豹 +Debug.AddCard(88095331, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·乃者史蛇 +Debug.AddCard(28877602, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·半甲齿龟 +Debug.AddCard(81873903, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·半甲齿龟 +Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙 +Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙 +Debug.AddCard(27198001, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --九尾狐 +Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙 +Debug.AddCard(54266211, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·火山齿龙 +Debug.AddCard(54266211, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·火山齿龙 + +Debug.AddCard(2830693, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --彩虹栗子球 +--自己的额外 +Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮 +Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮 +Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮 +Debug.AddCard(37880706, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --小懒奇美拉 +Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼 +Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼 +Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼 +Debug.AddCard(14812471, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 烽火猞猁 +Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --进化帝·翔龙 +Debug.AddCard(87327776, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 蜃景雄马 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(2) ADDED single/5_24_枯岳说书人_半龙女仆.lua Index: single/5_24_枯岳说书人_半龙女仆.lua ================================================================== --- /dev/null +++ single/5_24_枯岳说书人_半龙女仆.lua @@ -0,0 +1,36 @@ +--[[message +This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. +]] + +Debug.SetAIName("Dragonmaids vs Dragons_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 24700, 0, 0) + +Debug.AddCard(40110009, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(42055234, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(49575521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(32600024, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15848542, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(24799107, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(14625090, 0, 0, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(62256492, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(62256492, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(77515704, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(56051086, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(40398073, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(76782778, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(13171876, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(80161395, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(86780027, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(50913601, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(77910045, 1, 1, LOCATION_SZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(10669138, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/5_27_枯岳说书人_半龙女仆.lua Index: single/5_27_枯岳说书人_半龙女仆.lua ================================================================== --- /dev/null +++ single/5_27_枯岳说书人_半龙女仆.lua @@ -0,0 +1,40 @@ +--[[message +This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. +]] + +Debug.SetAIName("Dragonmaids vs Dragons_衍生版_2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 12900, 0, 0) + +Debug.AddCard(40110009, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(78625592, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(42055234, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(49575521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(32600024, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15848542, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(24799107, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(14625090, 0, 0, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(11741041, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(62256492, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(62256492, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(77515704, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(56051086, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(40398073, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(69196160,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(76782778, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(13171876, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(80161395, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(86780027, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(50913601, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(54250060, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(77910045, 1, 1, LOCATION_SZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(10669138, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() DELETED single/Cyber Dragon2_衍生版_1.lua Index: single/Cyber Dragon2_衍生版_1.lua ================================================================== --- single/Cyber Dragon2_衍生版_1.lua +++ /dev/null @@ -1,35 +0,0 @@ ---created by ygopro puzzle maker -Debug.SetAIName("Cyber Dragon2_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 126400, 0, 0) -Debug.AddCard(59281922, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK) -Debug.AddCard(70095154, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK) -Debug.AddCard(4162088, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK) -Debug.AddCard(68774379, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK) -Debug.AddCard(23893227, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(23893227, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(70095154, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(59281922, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) ---~ Debug.AddCard(5373478,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(26439287,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(64599569, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(1546123, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(74157028, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(79229522, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(63477921, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(66607691, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) -Debug.AddCard(91989718, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) -Debug.AddCard(23171610, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) -Debug.AddCard(86686671, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(3659803, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) -Debug.AddCard(58199906, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) -Debug.AddCard(17236839, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.AddCard(48130397, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) -Debug.AddCard(95286165, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) -Debug.AddCard(63995093, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) -Debug.AddCard(41628550, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/Dragonmaids vs Dragons_衍生版_1.lua Index: single/Dragonmaids vs Dragons_衍生版_1.lua ================================================================== --- single/Dragonmaids vs Dragons_衍生版_1.lua +++ /dev/null @@ -1,36 +0,0 @@ ---[[message -This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. -]] - -Debug.SetAIName("Dragonmaids vs Dragons_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1100, 0, 0) -Debug.SetPlayerInfo(1, 24700, 0, 0) - -Debug.AddCard(40110009, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(42055234, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(49575521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(32600024, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(15848542, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(24799107, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(14625090, 0, 0, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(62256492, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(62256492, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(77515704, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(56051086, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(40398073, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) -Debug.AddCard(76782778, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.AddCard(13171876, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) -Debug.AddCard(80161395, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(86780027, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) - -Debug.AddCard(50913601, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) -Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(77910045, 1, 1, LOCATION_SZONE, 4, POS_FACEUP_ATTACK) -Debug.AddCard(10669138, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/Dragonmaids vs Dragons_衍生版_2.lua Index: single/Dragonmaids vs Dragons_衍生版_2.lua ================================================================== --- single/Dragonmaids vs Dragons_衍生版_2.lua +++ /dev/null @@ -1,40 +0,0 @@ ---[[message -This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. -]] - -Debug.SetAIName("Dragonmaids vs Dragons_衍生版_2") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1100, 0, 0) -Debug.SetPlayerInfo(1, 12900, 0, 0) - -Debug.AddCard(40110009, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(78625592, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(42055234, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(49575521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(32600024, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(15848542, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(24799107, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(14625090, 0, 0, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(11741041, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(62256492, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(62256492, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(77515704, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(56051086, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(40398073, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) ---~ Debug.AddCard(69196160,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(76782778, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.AddCard(13171876, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) -Debug.AddCard(80161395, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(86780027, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) - -Debug.AddCard(50913601, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) -Debug.AddCard(54250060, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) -Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(77910045, 1, 1, LOCATION_SZONE, 4, POS_FACEUP_ATTACK) -Debug.AddCard(10669138, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/Egg-04.lua Index: single/Egg-04.lua ================================================================== --- single/Egg-04.lua +++ /dev/null @@ -1,45 +0,0 @@ ---[[message -]] - -Debug.SetAIName("Egg-04") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 16150, 0, 0) - ---自己的怪兽区 -Debug.AddCard(14878871, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --救援猫 ---对方的怪兽区 -Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --究极龙骑士 -Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --究极龙骑士 -Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --究极龙骑士 ---自己的魔陷区 ---对方的魔陷区 -Debug.AddCard(77859858, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --步向破灭的速攻抽卡 ---自己的手卡 ---对方的手卡 ---自己的墓地 -Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --链犬 -Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --链犬 -Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --链犬 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(49374988, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔偶甜点·枫糖浆绵羊 -Debug.AddCard(34680482, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔偶甜点·果冻天使 -Debug.AddCard(91350799, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔偶甜点·热香饼猫头鹰 - ---自己的额外 -Debug.AddCard(95169481, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --恐牙狼 钻石恐狼 -Debug.AddCard(95169481, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --恐牙狼 钻石恐狼 -Debug.AddCard(80764541, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.44 白天马 -Debug.AddCard(82633039, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鸟铳士 卡斯泰尔 -Debug.AddCard(80796456, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.70 大罪蛛 -Debug.AddCard(16195942, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --暗叛逆超量龙 -Debug.AddCard(67598234, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --电影之骑士 盖亚剑士 -Debug.AddCard(3987233, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --金毛妇 -Debug.AddCard(3987233, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --金毛妇 -Debug.AddCard(79016563, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --二进制女巫 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/Egg-05_衍生版_1.lua Index: single/Egg-05_衍生版_1.lua ================================================================== --- single/Egg-05_衍生版_1.lua +++ /dev/null @@ -1,60 +0,0 @@ ---[[message -什么叫键魔人!!! -]] - -Debug.SetAIName("Egg-05_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 2000, 0, 0) -Debug.SetPlayerInfo(1, 14600, 0, 0) - ---对方的怪兽区 -local m01 = Debug.AddCard(53413628, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --码语者 -Debug.AddCard(94380860, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --No.103 神葬零娘 暮零 -Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --画星宝宝 -Debug.AddCard(48739166, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --No.101 寂静荣誉方舟骑士 -Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --画星宝宝 -Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --画星宝宝 ---自己的怪兽区 -Debug.AddCard(3987233, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --金毛妇 ---自己的魔陷区 -Debug.AddCard(38296564, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --安全地带 -Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --活死人的呼声 -Debug.AddCard(53582587, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --激流葬 -Debug.AddCard(6540606, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --水灵术-「葵」 ---对方的魔陷区 -local s01 = Debug.AddCard(61127349, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) --爆炎穿击 -Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --奈落的落穴 -Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --奈落的落穴 -Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --奈落的落穴 ---自己的手卡 - ---对方的手卡 -Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --消战者 ---自己的墓地 -Debug.AddCard(52558805, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --太鼓魔人 咚咚拍子 -Debug.AddCard(90098780, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱 -Debug.AddCard(90098780, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱 -Debug.AddCard(25341652, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --交响魔人 剑击指挥 -Debug.AddCard(26563200, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --弦魔人 跃跃节奏 -Debug.AddCard(81035362, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --魔犀族战士 ---对方的墓地 -Debug.AddCard(57314798, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --No.100 源数龙 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(52823314, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --由魔界到现世的巴士 -Debug.AddCard(63883999, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --伏魔殿-恶魔的迷宫- -Debug.AddCard(10802915, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --由魔界到现世的死亡导游 -Debug.AddCard(83764718, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --死者苏生 -Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --诡计恶魔 ---对方的卡组 -Debug.AddCard(19665973, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --消战者 ---自己的额外 -Debug.AddCard(90098780, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --键魔人 挠挠哼唱 -Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵 -Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵 -Debug.AddCard(65170459, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --孩星老爷 - -Debug.ReloadFieldEnd() -Debug.PreEquip(s01, m01) -aux.BeginPuzzle(2) DELETED single/Egg-25_衍生版_1.lua Index: single/Egg-25_衍生版_1.lua ================================================================== --- single/Egg-25_衍生版_1.lua +++ /dev/null @@ -1,44 +0,0 @@ ---created by puzzle editor -Debug.SetAIName("Egg-25_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 12700, 0, 0) - ---自己的怪兽区 -Debug.AddCard(88177324, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --No.107 银河眼时空龙 -Debug.AddCard(41160533, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --蔷薇藤蔓 -Debug.AddCard(57308711, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --银河眼云笼 -Debug.AddCard(41382147, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --星见鸟 拉里斯 ---对方的怪兽区 -Debug.AddCard(20797524, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --三轮车人 -Debug.AddCard(41160533, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --蔷薇藤蔓 ---自己的魔陷区 ---对方的魔陷区 -Debug.AddCard(90075978, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --W星云陨石 -Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --光之护封剑 -Debug.AddCard(4081825, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --混沌无限 ---自己的手卡 -Debug.AddCard(72053645, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --气象报告员 ---~ Debug.AddCard(70939418,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --疾行机人 OMK口香糖 ---对方的手卡 -Debug.AddCard(83392426, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --二轮车人 -Debug.AddCard(57308711, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --单轮车人 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 ---~ Debug.AddCard(59640711,0,0,LOCATION_DECK,0,POS_FACEDOWN) --疾行机人 电电大公 ---对方的卡组 -Debug.AddCard(75733063, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --机皇兵 神空一型 -Debug.AddCard(75733063, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --机皇兵 神空一型 -Debug.AddCard(75733063, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --机皇兵 神空一型 -Debug.AddCard(39648965, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --机皇兵 神智一型 ---自己的额外 ---~ Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --古神 哈斯塔 ---~ Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --虹光之宣告者 ---~ Debug.AddCard(86943389,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --高速疾行机人 快刀乱破智游 ---~ Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --我我我枪手 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/Egg-26.lua Index: single/Egg-26.lua ================================================================== --- single/Egg-26.lua +++ /dev/null @@ -1,47 +0,0 @@ ---[[message -]] - ---created by puzzle editor -Debug.SetAIName("Egg-26") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 3200, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(38601126, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --破坏剑-武器破坏之剑 ---自己的魔陷区 -Debug.AddCard(59344077, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --魔力抽取 -Debug.AddCard(69402394, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --暗黑的谋略 -Debug.AddCard(38167722, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --暗灵术-「欲」 -Debug.AddCard(5037726, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --光灵术-「圣」 ---对方的魔陷区 -Debug.AddCard(78348934, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --破坏剑士的宿命 ---自己的手卡 -Debug.AddCard(5645210, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --华丽金星 -Debug.AddCard(86937530, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --妖精传姬-辉夜 -Debug.AddCard(55428242, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --阿特拉之虫惑魔 -Debug.AddCard(86825483, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --神星领域 ---对方的手卡 -Debug.AddCard(33280639, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --破坏剑士的摇篮 -Debug.AddCard(6853254, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --复活之福音 ---自己的墓地 ---对方的墓地 ---自己除外的卡 -Debug.AddCard(41224658, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK) --野望之高弗 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --异次元复活 -Debug.AddCard(41356846, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --蓄积硫酸的落穴 -Debug.AddCard(95993388, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --地帝家臣 兰罗布 -Debug.AddCard(83764718, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --死者苏生 ---对方的卡组 -Debug.AddCard(38601126, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑-武器破坏之剑 -Debug.AddCard(32104431, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑的追忆 -Debug.AddCard(41940225, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑士融合 -Debug.AddCard(38601126, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑-武器破坏之剑 ---自己的额外 -Debug.AddCard(80764541, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.44 白天马 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/Eroldin_01_Mastering_the_Red_Dragons.lua Index: single/Eroldin_01_Mastering_the_Red_Dragons.lua ================================================================== --- single/Eroldin_01_Mastering_the_Red_Dragons.lua +++ /dev/null @@ -1,38 +0,0 @@ ---[[message -A simple puzzle, which teaches a Red Dragon Archfiend line combo -]] - ---Mastering the Red Dragons -Debug.SetAIName("Eroldin_01_Mastering_the_Red_Dragons") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 9700, 0, 0) - ---Challenger's Spell zone -Debug.AddCard(42079445, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) --Descending Lost Star -Debug.AddCard(76407432, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) --Assault Counter -Debug.AddCard(80280737, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --Assault Mode Activate - ---Challenger's Hand -Debug.AddCard(20474741, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Trident Warrior -Debug.AddCard(57568840, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Delta Flyer -Debug.AddCard(8487449, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Jester Confit -Debug.AddCard(16638212, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Creation Resonator -Debug.AddCard(5780210, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --D.D. Spirte - ---Challenger's Deck -Debug.AddCard(77336644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Red Dragon Archfiend/Assault Mode - ---Challenger's Extra Deck -Debug.AddCard(70902743, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Red Dragon Archfiend -Debug.AddCard(97489701, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Red Nova Dragon - ---Eroldin's Monster zone -Debug.AddCard(31122090, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Lancer Lindwurm - ---Eroldin's Spell zone -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --Mirror Force - ---Start the Puzzle -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/Fedo-01_衍生版_1.lua Index: single/Fedo-01_衍生版_1.lua ================================================================== --- single/Fedo-01_衍生版_1.lua +++ /dev/null @@ -1,59 +0,0 @@ ---created by puzzle editor -Debug.SetAIName("Fedo-01_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 16100, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(10852583, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --平衡侵略者 ---自己的魔陷区 -Debug.AddCard(75361204, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --灰篮分裂 -Debug.AddCard(24425055, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --诡雷陷阱E ---对方的魔陷区 -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- ---自己的手卡 -Debug.AddCard(1154611, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) --伯吉斯异兽·林乔利虫 -Debug.AddCard(97729135, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --互瞪 -Debug.AddCard(21702241, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --反目的从者 -Debug.AddCard(34016756, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --原力 -Debug.AddCard(34016756, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --原力 -Debug.AddCard(62706865, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --网络小龙 ---对方的手卡 ---自己的墓地 -Debug.AddCard(49966595, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --灰篮寄生体 -Debug.AddCard(64765016, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --伯吉斯异兽·马尔三叶形虫 ---对方的墓地 -Debug.AddCard(15419596, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --魅幽鸟 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 ---~ Debug.AddCard(1154611,0,0,LOCATION_DECK,0,POS_FACEDOWN) --伯吉斯异兽·林乔利虫 -Debug.AddCard(35035481, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --伯吉斯异兽·拟油栉虫 ---~ Debug.AddCard(87571563,0,0,LOCATION_DECK,0,POS_FACEDOWN) --星遗物的守护龙 -Debug.AddCard(99674361, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星遗物的继承者 -Debug.AddCard(20056760, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --灰篮史莱姆 -Debug.AddCard(29834183, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --灰篮鹰 -Debug.AddCard(93445074, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --灰篮眼镜蛇 ---~ Debug.AddCard(66451379,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰篮短吻鳄 -Debug.AddCard(80250319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --小灰篮史莱姆 -Debug.AddCard(21893603, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星杯的妖精 莉丝 -Debug.AddCard(11012154, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --守护龙 朱斯提亚 -Debug.AddCard(84899094, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星杯的守护龙 ---对方的卡组 ---自己的额外 -Debug.AddCard(68987122, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --护木枪管龙 -Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --水晶机巧-继承玻纤 -Debug.AddCard(22862454, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --代理龙 ---~ Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接栗子球 -Debug.AddCard(37649320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --伯吉斯异兽·欧巴宾海蝎 ---~ Debug.AddCard(89907227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --白斗气双头神龙 -Debug.AddCard(52145422, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --灰篮龙 -Debug.AddCard(94677445, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星杯的神子 夏娃 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/Fedo-03_衍生版_1.lua Index: single/Fedo-03_衍生版_1.lua ================================================================== --- single/Fedo-03_衍生版_1.lua +++ /dev/null @@ -1,67 +0,0 @@ ---[[message -进化 -]] - -Debug.SetAIName("Fedo-03_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 19200, 0, 0) - ---自己的怪兽区 -Debug.AddCard(91903221, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) --进化虫·埃尔金螈 -Debug.AddCard(3283679, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) --进化虫·兔鳄 ---对方的怪兽区 -Debug.AddCard(6588580, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --进化帝·翔龙 -Debug.AddCard(6588580, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --进化帝·半鸟龙 -Debug.AddCard(71594310, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --进化帝·索德斯龙 ---自己的魔陷区 -Debug.AddCard(74100225, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --进化的特异点 -Debug.AddCard(37421075, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强制退化 -Debug.AddCard(98596596, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --灵魂游荡的墓场 -Debug.AddCard(44612603, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --生存境界 ---对方的魔陷区 -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- -Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --魔女的一击 -Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --魔女的一击 -Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --魔女的一击 ---自己的手卡 ---~ Debug.AddCard(27198001,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --九尾狐 -Debug.AddCard(5338223, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) --强制进化 ---对方的手卡 ---自己的墓地 -Debug.AddCard(13173832, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --转生炎兽 狼獾 ---对方的墓地 -Debug.AddCard(86039057, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --帮一把骑士 -Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --超电磁龟 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(1295111, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽的圣域 -Debug.AddCard(64178424, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽的意志 -Debug.AddCard(26889158, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽 羚羊 -Debug.AddCard(56003780, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽 灯火美洲豹 -Debug.AddCard(88095331, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·乃者史蛇 -Debug.AddCard(28877602, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·半甲齿龟 -Debug.AddCard(81873903, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·半甲齿龟 -Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙 -Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙 -Debug.AddCard(27198001, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --九尾狐 -Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙 -Debug.AddCard(54266211, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·火山齿龙 -Debug.AddCard(54266211, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·火山齿龙 - -Debug.AddCard(2830693, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --彩虹栗子球 ---自己的额外 -Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮 -Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮 -Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮 -Debug.AddCard(37880706, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --小懒奇美拉 -Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼 -Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼 -Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼 -Debug.AddCard(14812471, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 烽火猞猁 -Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --进化帝·翔龙 -Debug.AddCard(87327776, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 蜃景雄马 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(2) DELETED single/Fedo-04.lua Index: single/Fedo-04.lua ================================================================== --- single/Fedo-04.lua +++ /dev/null @@ -1,64 +0,0 @@ ---[[message -念动力 -]] - -Debug.SetAIName("Fedo-04") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 5000, 0, 0) -Debug.SetPlayerInfo(1, 38500, 0, 0) - ---自己的怪兽区 -Debug.AddCard(1834753, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --最大瞬移者 ---对方的怪兽区 -Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) --星因士 左旗一 -Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --星因士 左旗一 -Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) --星因士 左旗一 -Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) --星因士 左旗一 -Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE) --星因士 左旗一 ---自己的魔陷区 -Debug.AddCard(3146695, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --念力反应器 -Debug.AddCard(39131963, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --死亡反击 -Debug.AddCard(56460688, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --异次元隔离机 -Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --DNA改造手术 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(3298689, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --升阶魔法-幻影骑士团的出击 -Debug.AddCard(12247206, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --地狱的暴走召唤 -Debug.AddCard(67723438, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --紧急瞬间移动 -Debug.AddCard(52430902, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --念力跳跃者 -Debug.AddCard(11047543, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --念力感知区 -Debug.AddCard(64107820, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) --未来光辉 ---对方的手卡 -Debug.AddCard(13313278, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手 -Debug.AddCard(13313278, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手 ---自己的墓地 -Debug.AddCard(5133471, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --银河旋风 -Debug.AddCard(64382839, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --网罟座泽塔星人 -Debug.AddCard(47126872, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --时空警察 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(52430902, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --念力跳跃者 -Debug.AddCard(52430902, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --念力跳跃者 -Debug.AddCard(25343017, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --寡默的念力祭司 -Debug.AddCard(3233859, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --念力控轮人 -Debug.AddCard(25788011, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --调星师 莱斯贝尔特 -Debug.AddCard(16191953, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --吉格大王 -Debug.AddCard(99315585, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --幻影骑士团 裂头盔 -Debug.AddCard(98827725, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --幻影骑士团 阴暗布面甲 ---对方的卡组 ---自己的额外 -Debug.AddCard(54191698, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.29 招财猫人偶 -Debug.AddCard(16195943, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --暗叛逆超量龙 -Debug.AddCard(1621413, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --暗镇魂超量龙 -Debug.AddCard(24221808, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --精神超载恶魔 -Debug.AddCard(24221808, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --精神超载恶魔 -Debug.AddCard(67073561, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --斗篷理发魔女姑娘 -Debug.AddCard(67073561, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --斗篷理发魔女姑娘 -Debug.AddCard(84271823, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --落消之方块游戏家 -Debug.AddCard(26692769, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --幻影骑士团 锈蚀月刃斧 -Debug.AddCard(4280258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --召命之神弓-阿波罗萨 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/base-2.lua Index: single/base-2.lua ================================================================== --- single/base-2.lua +++ /dev/null @@ -1,19 +0,0 @@ ---[[message -]] - -Debug.SetAIName("base-2") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 3000, 0, 0) -Debug.SetPlayerInfo(1, 5600, 0, 0) -Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) -Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) -Debug.AddCard(19508728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) -Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/base-2_衍生版_1.lua Index: single/base-2_衍生版_1.lua ================================================================== --- single/base-2_衍生版_1.lua +++ /dev/null @@ -1,20 +0,0 @@ ---[[message -]] - -Debug.SetAIName("base-2_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 3000, 0, 0) -Debug.SetPlayerInfo(1, 9700, 0, 0) -Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(78835747, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) -Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) -Debug.AddCard(19508728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) -Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/base-2_衍生版_2.lua Index: single/base-2_衍生版_2.lua ================================================================== --- single/base-2_衍生版_2.lua +++ /dev/null @@ -1,22 +0,0 @@ ---[[message -]] - -Debug.SetAIName("base-2_衍生版_2") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 3000, 0, 0) -Debug.SetPlayerInfo(1, 40300, 0, 0) -Debug.AddCard(7799906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(78835747, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -local m1 = Debug.AddCard(32965616, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL) -Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) -Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) -Debug.AddCard(79068663, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) -Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle()