Index: single/X-LV-25.lua ================================================================== --- single/X-LV-25.lua +++ single/X-LV-25.lua @@ -5,21 +5,21 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 2500, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(23635815, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(38955728, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(25795273, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(59380081, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23635815, 0, 0, k1, 1, k2) +Debug.AddCard(38955728, 0, 0, k1, 2, k2) +Debug.AddCard(25795273, 1, 1, k1, 1, k2) +Debug.AddCard(59380081, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(83102080, 0, 0, k1, 2, POS_FACEDOWN) +Debug.AddCard(83102080, 0, 0, k1, 2, k2) Debug.AddCard(33550694, 0, 0, k1, 5, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(10817524, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(41517789, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(10817524, 0, 0, k1, 0, k2) +Debug.AddCard(41517789, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Index: single/X-LV-26.lua ================================================================== --- single/X-LV-26.lua +++ single/X-LV-26.lua @@ -5,22 +5,22 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 2000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(74677422, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(74677422, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(34408491, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(74677422, 0, 0, k1, 2, k2) +Debug.AddCard(74677422, 0, 0, k1, 3, k2) +Debug.AddCard(34408491, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(86780027, 0, 0, k1, 1, POS_FACEUP) -Debug.AddCard(59820352, 0, 0, k1, 2, POS_FACEDOWN) +Debug.AddCard(59820352, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(44405066, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(44405066, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(23851033, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(23851033, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-27.lua ================================================================== --- single/X-LV-27.lua +++ single/X-LV-27.lua @@ -6,27 +6,27 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 51100, 0, 0) Debug.SetPlayerInfo(1, 34600, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(13582837, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(27134689, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(13582837, 0, 0, k1, 2, k2) +Debug.AddCard(27134689, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(7153114, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(26864586, 0, 0, k1, 1, POS_FACEDOWN) +Debug.AddCard(26864586, 0, 0, k1, 1, k2) Debug.AddCard(403847, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(8529136, 0, 0, k1, 3, POS_FACEDOWN) +Debug.AddCard(8529136, 0, 0, k1, 3, k2) Debug.AddCard(67616300, 0, 0, k1, 5, POS_FACEUP) +Debug.AddCard(7153114, 1, 1, k1, 2, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(36736723, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(36736723, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(60800381, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(53855409, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(63977008, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(63977008, 0, 0, k1, 0, k2) +Debug.AddCard(53855409, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("共振装置") aux.BeginPuzzle()