Index: script/c0.lua ================================================================== --- script/c0.lua +++ script/c0.lua @@ -236,69 +236,10 @@ Debug.ShowHint(str["开局说明"]) end --} ---~ fun["开局添加手卡"] = function(str_1) --{ ---~ ---~ str["开局添加手卡"] = str_1 ---~ ---~ effect_1 = Effect.GlobalEffect() ---~ ---~ effect_1:SetType(EFFECT_TYPE_FIELD ---~ + EFFECT_TYPE_CONTINUOUS) ---~ ---~ effect_1:SetCode(EVENT_ADJUST) ---~ ---~ effect_1:SetCountLimit(1) ---~ ---~ function cache_1() --{ ---~ ---~ if str["已添加手卡"] == 1 then --{ ---~ ---~ return false ---~ ---~ --} ---~ ---~ else --{ ---~ ---~ str["已添加手卡"] = 1 ---~ ---~ return true ---~ ---~ end --} ---~ ---~ end--} ---~ ---~ effect_1:SetCondition(cache_1) ---~ ---~ function cache_1(effect_event ---~ , player_who_activate_the_effect) --{ ---~ ---~ str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect ---~ , Card.IsAbleToHand ---~ , player_who_activate_the_effect ---~ , LOCATION_DECK ---~ , 0 ---~ , str_1 ---~ , str_1 ---~ , nil) ---~ ---~ Duel.SendtoHand(str["玩家选定的卡"] ---~ , nil ---~ , REASON_RULE) ---~ ---~ end --} ---~ ---~ effect_1:SetOperation(cache_1) ---~ ---~ Duel.RegisterEffect(effect_1 ---~ , 0) - ---~ end --} ---~ - fun["开局添加手卡"] = function(str_1) --{ str["开局添加手卡"] = str_1 effect_1 = Effect.GlobalEffect() @@ -306,11 +247,10 @@ effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_ADJUST) - effect_1:SetCondition(aux.TRUE) function cache_1(effect_event , player_who_activate_the_effect) --{ @@ -333,11 +273,11 @@ effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) - + end --} fun["禁格"] = function(str_1) --{ str["禁格"] = str_1