Index: single/简化版_30_012_2.lua ================================================================== --- single/简化版_30_012_2.lua +++ single/简化版_30_012_2.lua @@ -6,30 +6,30 @@ Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 900, 0, 0) Debug.SetPlayerInfo(1, 4700, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(60082869, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(14315573, 1, 1, k1, 2, POS_FACEDOWN) +Debug.AddCard(60082869, 0, 0, k1, 1, k2) +Debug.AddCard(14315573, 1, 1, k1, 2, k2) Debug.AddCard(51452091, 1, 1, k1, 3, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(71413901, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(69579761, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(42129512, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(73134081, 1, 1, k1, 0, POS_FACEUP) -Debug.AddCard(22046459, 1, 1, k1, 0, POS_FACEUP) -Debug.AddCard(64389297, 1, 1, k1, 0, POS_FACEUP) -Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP) +Debug.AddCard(69579761, 0, 0, k1, 0, k2) +Debug.AddCard(42129512, 0, 0, k1, 0, k2) +Debug.AddCard(46986414, 0, 0, k1, 0, k2) +Debug.AddCard(73134081, 1, 1, k1, 0, k2) +Debug.AddCard(22046459, 1, 1, k1, 0, k2) +Debug.AddCard(64389297, 1, 1, k1, 0, k2) +Debug.AddCard(73891874, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(78864369, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(70828912, 0, 0, k1, 0, k2) +Debug.AddCard(37011715, 0, 0, k1, 0, k2) +Debug.AddCard(78864369, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() aux.BeginPuzzle(1)