DELETED single/简化版_0500_41.lua Index: single/简化版_0500_41.lua ================================================================== --- single/简化版_0500_41.lua +++ /dev/null @@ -1,25 +0,0 @@ ---[[message -剑圣之技! -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1400, 0, 0) -Debug.SetPlayerInfo(1, 3000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(47946130, 1, 1, k1, 2, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(62878208, 0, 0, k1, 2, POS_FACEDOWN_ATTACK) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(3918345, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(22091647, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(61127349, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(54485355, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("刚鬼 大巨人食人魔") -aux.BeginPuzzle(1) DELETED single/简化版_0500_42.lua Index: single/简化版_0500_42.lua ================================================================== --- single/简化版_0500_42.lua +++ /dev/null @@ -1,26 +0,0 @@ ---[[message -#z2001jx -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(46986414, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(4031928, 0, 0, k1, 3, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(78391364, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(83334932, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(90361010, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(76471944, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("超重忍者 猿飞-B") -aux.BeginPuzzle(1) Index: single/简化版_31_100_14.lua ================================================================== --- single/简化版_31_100_14.lua +++ single/简化版_31_100_14.lua @@ -1,11 +1,12 @@ --[[message #「DMI2」Magical Scientist #z2001jx ]] + Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 4000, 0, 0) Debug.SetPlayerInfo(1, 6600, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(95727991, 0, 0, k1, 1, POS_FACEUP_ATTACK) ADDED single/简化版_52_100_2.lua Index: single/简化版_52_100_2.lua ================================================================== --- /dev/null +++ single/简化版_52_100_2.lua @@ -0,0 +1,29 @@ +--[[message +灵摆召唤入门2 +#sample6 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(17390179, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(17390179, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("黑洞") +aux.BeginPuzzle(1) ADDED single/简化版_52_100_3.lua Index: single/简化版_52_100_3.lua ================================================================== --- /dev/null +++ single/简化版_52_100_3.lua @@ -0,0 +1,34 @@ +--[[message +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1700, 0, 0) +Debug.SetPlayerInfo(1, 8400, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(90660762, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(90660762, 1, 1, k1, 3, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(7902349, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(8124921, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(62337487, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(54366836, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(46052429, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("No.54 反骨斗士 狮心") +aux.BeginPuzzle(1) Index: single/简化版_53_100_3.lua ================================================================== --- single/简化版_53_100_3.lua +++ single/简化版_53_100_3.lua @@ -1,29 +1,26 @@ --[[message -灵摆召唤入门2 -#sample6 +剑圣之技! ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2800, 0, 0) +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(17390179, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(17390179, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(47946130, 1, 1, k1, 2, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(62878208, 0, 0, k1, 2, POS_FACEDOWN_ATTACK) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(3918345, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(22091647, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(61127349, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(54485355, 0, 0, k1, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd("黑洞") +Debug.ReloadFieldEnd("刚鬼 大巨人食人魔") aux.BeginPuzzle(1) Index: single/简化版_53_100_6.lua ================================================================== --- single/简化版_53_100_6.lua +++ single/简化版_53_100_6.lua @@ -1,34 +1,26 @@ --[[message +#z2001jx ]] - Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1700, 0, 0) -Debug.SetPlayerInfo(1, 8400, 0, 0) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5800, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(90660762, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(90660762, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(46986414, 1, 1, k1, 3, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(4031928, 0, 0, k1, 3, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(7902349, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(8124921, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(62337487, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(78391364, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(83334932, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(90361010, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(54366836, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(76471944, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(46052429, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd("No.54 反骨斗士 狮心") +Debug.ReloadFieldEnd("超重忍者 猿飞-B") aux.BeginPuzzle(1)