Index: single/简化版_40_020_1.lua ================================================================== --- single/简化版_40_020_1.lua +++ single/简化版_40_020_1.lua @@ -16,26 +16,26 @@ Debug.AddCard(98234196, 1, 1, k1, 1, POS_FACEUP_DEFENSE) Debug.AddCard(98234196, 1, 1, k1, 3, POS_FACEUP_DEFENSE) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(34492631, 0, 0, k1, 0, k2) Debug.AddCard(94331452, 0, 0, k1, 0, k2) Debug.AddCard(5399521, 0, 0, k1, 0, k2) -Debug.AddCard(34492631, 0, 0, k1, 0, k2) -Debug.AddCard(7445307, 0, 0, k1, 0, k2) +Debug.AddCard(92176681, 0, 0, k1, 0, k2) Debug.AddCard(15066114, 0, 0, k1, 0, k2) +Debug.AddCard(12525049, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(22423493, 0, 0, k1, 0, k2) Debug.AddCard(896311391, 0, 0, k1, 0, k2) Debug.AddCard(70902743, 0, 0, k1, 0, k2) Debug.AddCard(64880894, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(12525049, 0, 0, k1, 0, k2) Debug.AddCard(31826057, 0, 0, k1, 0, k2) Debug.AddCard(68933343, 0, 0, k1, 0, k2) Debug.AddCard(43583400, 0, 0, k1, 0, k2) Debug.AddCard(49919798, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +Debug.ReloadFieldEnd("音响战士 贝司手") +aux.BeginPuzzle(1)