Index: single/01.Marshmallon's Reckless Overlay_衍生版_1.lua ================================================================== --- single/01.Marshmallon's Reckless Overlay_衍生版_1.lua +++ single/01.Marshmallon's Reckless Overlay_衍生版_1.lua @@ -1,37 +1,37 @@ ---[[message -棉花糖的暴走叠光 -]] - ---puzzle1 -Debug.SetAIName("01.Marshmallon's Reckless Overlay_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,46700,0,0) -Debug.AddCard(25067275,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(83272895,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(37364101,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(21900719,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(13032689,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(30643162,0,0,LOCATION_SZONE,2,POS_FACEDOWN) ---~ Debug.AddCard(90098780,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(88942504,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(26563200,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(75367227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(47579719,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(81330115,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(38142739,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(38142739,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(38142739,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(38142739,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(38142739,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(31305911,1,1,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE) ---~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) ---~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) ---~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) ---~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +棉花糖的暴走叠光 +]] + +--puzzle1 +Debug.SetAIName("01.Marshmallon's Reckless Overlay_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 46700, 0, 0) +Debug.AddCard(25067275, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(83272895, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(37364101, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(21900719, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(13032689, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(30643162, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +--~ Debug.AddCard(90098780,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(88942504, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(75367227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(47579719, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(81330115,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(31305911, 1, 1, LOCATION_MZONE, 0, POS_FACEDOWN_DEFENSE) +--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) +--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) +--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) +--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/02.Maxx C Draw.lua ================================================================== --- single/02.Maxx C Draw.lua +++ single/02.Maxx C Draw.lua @@ -1,31 +1,31 @@ ---[[message -增殖的G抽 -]] - ---puzzle1 -Debug.SetAIName("02.Maxx C Draw") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,1200,0,0) -Debug.SetPlayerInfo(1,4000,0,0) -Debug.AddCard(7902349,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(35112613,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(8124921,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(44519536,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(70903634,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(23434538,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(7526150,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(65737274,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(51630558,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(74440055,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(34002992,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(30834988,0,0,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(55465441,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(7902349,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(8124921,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(44519536,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(70903634,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(33396948,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(80036543,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +增殖的G抽 +]] + +--puzzle1 +Debug.SetAIName("02.Maxx C Draw") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1200, 0, 0) +Debug.SetPlayerInfo(1, 4000, 0, 0) +Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(35112613, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23434538, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(33396948, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7526150, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(65737274, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(51630558, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(74440055, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(34002992, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(30834988, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +Debug.AddCard(55465441, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(80036543, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/03.Dark Vylon.lua ================================================================== --- single/03.Dark Vylon.lua +++ single/03.Dark Vylon.lua @@ -1,29 +1,29 @@ ---[[message -暗黑大日 -]] - ---puzzle1 -Debug.SetAIName("03.Dark Vylon") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,1000,0,0) -Debug.SetPlayerInfo(1,8000,0,0) ---~ Debug.AddCard(5990062,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(65169794,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74064212,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(423585,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(31036355,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(37520316,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(51735257,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(30741334,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(25132288,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(88643579,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(57784563,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(168917,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(55465441,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(168917,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(168917,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +暗黑大日 +]] + +--puzzle1 +Debug.SetAIName("03.Dark Vylon") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) +--~ Debug.AddCard(5990062,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(65169794,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(74064212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(423585, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(37520316, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(51735257,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(30741334,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(25132288, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(88643579, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(57784563, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(168917, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(55465441, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(168917, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(168917, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/04.Destructive Draw_衍生版_1.lua ================================================================== --- single/04.Destructive Draw_衍生版_1.lua +++ single/04.Destructive Draw_衍生版_1.lua @@ -1,31 +1,31 @@ ---[[message -步向破灭的抽卡 -]] - ---puzzle1 -Debug.SetAIName("04.Destructive Draw_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,10000,0,0) -Debug.AddCard(41788781,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(96930127,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(90508760,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(52346240,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(14677495,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -Debug.AddCard(35149085,0,0,LOCATION_SZONE,2,POS_FACEDOWN) ---~ Debug.AddCard(29905795,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(23571046,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) ---~ Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(13995824,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(49389523,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(27315304,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(33396948,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(7902349,1,1,LOCATION_DECK,0,POS_FACEUP) -Debug.AddCard(70903634,1,1,LOCATION_DECK,0,POS_FACEUP) -Debug.AddCard(44519536,1,1,LOCATION_DECK,0,POS_FACEUP) -Debug.AddCard(8124921,1,1,LOCATION_DECK,0,POS_FACEUP) -Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEUP) -Debug.AddCard(23434538,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(90953320,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +步向破灭的抽卡 +]] + +--puzzle1 +Debug.SetAIName("04.Destructive Draw_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 10000, 0, 0) +Debug.AddCard(41788781, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(96930127, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(90508760, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +--~ Debug.AddCard(52346240,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(14677495, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(35149085, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +--~ Debug.AddCard(29905795,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(23571046, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +--~ Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(13995824, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(49389523, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(27315304,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7902349, 1, 1, LOCATION_DECK, 0, POS_FACEUP) +Debug.AddCard(70903634, 1, 1, LOCATION_DECK, 0, POS_FACEUP) +Debug.AddCard(44519536, 1, 1, LOCATION_DECK, 0, POS_FACEUP) +Debug.AddCard(8124921, 1, 1, LOCATION_DECK, 0, POS_FACEUP) +Debug.AddCard(44330098, 1, 1, LOCATION_DECK, 0, POS_FACEUP) +Debug.AddCard(23434538, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(90953320, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/05.Snatch the Exodia_衍生版_1.lua ================================================================== --- single/05.Snatch the Exodia_衍生版_1.lua +++ single/05.Snatch the Exodia_衍生版_1.lua @@ -1,38 +1,38 @@ ---[[message -抢夺艾克佐迪亚 -]] - ---puzzle1 -Debug.SetAIName("05.Snatch the Exodia_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,1600,0,0) -Debug.SetPlayerInfo(1,10000,0,0) ---~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(48686504,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(70903634,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(61650133,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(71645242,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(98494543,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(43434803,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(11747708,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(58242947,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(29654737,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(27174286,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(81665333,0,0,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(25789292,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(7902349,0,0,LOCATION_REMOVED,0,POS_FACEUP) -Debug.AddCard(70903634,0,0,LOCATION_REMOVED,0,POS_FACEUP) -Debug.AddCard(44519536,0,0,LOCATION_REMOVED,0,POS_FACEUP) -Debug.AddCard(8124921,0,0,LOCATION_REMOVED,0,POS_FACEUP) ---~ Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(90953320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(33396948,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(30042158,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(30042158,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(92755808,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(30834988,1,1,LOCATION_SZONE,2,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +抢夺艾克佐迪亚 +]] + +--puzzle1 +Debug.SetAIName("05.Snatch the Exodia_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1600, 0, 0) +Debug.SetPlayerInfo(1, 10000, 0, 0) +--~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(48686504, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(70903634, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(61650133, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(71645242, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(98494543, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(43434803, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(11747708, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(58242947, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(29654737, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(27174286, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(81665333, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +--~ Debug.AddCard(25789292,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(7902349, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP) +Debug.AddCard(70903634, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP) +Debug.AddCard(44519536, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP) +Debug.AddCard(8124921, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP) +--~ Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(90953320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(30042158, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(30042158, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(92755808, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(30834988, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/06.Blackwing Counter.lua ================================================================== --- single/06.Blackwing Counter.lua +++ single/06.Blackwing Counter.lua @@ -1,36 +1,36 @@ ---[[message -黑羽反击 -]] - ---puzzle1 -Debug.SetAIName("06.Blackwing Counter") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,500,0,0) -Debug.SetPlayerInfo(1,3300,0,0) -Debug.AddCard(72714392,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(57421866,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(49460512,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(2009101,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(14785765,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(49003716,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(17377751,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(63465535,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(81983656,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(33236860,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(61901281,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(80280737,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(44508094,1,1,LOCATION_GRAVE,0,POS_FACEUP,true) -Debug.AddCard(99234526,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true) -Debug.AddCard(61257789,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true) -local m1=Debug.AddCard(40101111,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true) -local s1=Debug.AddCard(6178850,1,1,LOCATION_SZONE,3,POS_FACEUP) -Debug.PreEquip(s1,m1) -Debug.AddCard(56252810,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(76407432,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(49010598,1,1,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +黑羽反击 +]] + +--puzzle1 +Debug.SetAIName("06.Blackwing Counter") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 3300, 0, 0) +Debug.AddCard(72714392, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(57421866,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(49460512, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(2009101, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(14785765, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(49003716, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(17377751,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(63465535,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(81983656, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(33236860, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(61901281, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(80280737, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(44508094, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP, true) +Debug.AddCard(99234526, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE, true) +Debug.AddCard(61257789, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true) +local m1 = Debug.AddCard(40101111, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true) +local s1 = Debug.AddCard(6178850, 1, 1, LOCATION_SZONE, 3, POS_FACEUP) +Debug.PreEquip(s1, m1) +Debug.AddCard(56252810, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(76407432, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(49010598, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/07.Constellar vs Evilswarm.lua ================================================================== --- single/07.Constellar vs Evilswarm.lua +++ single/07.Constellar vs Evilswarm.lua @@ -1,27 +1,27 @@ ---[[message -星圣 vs 入魔 -]] - -Debug.SetAIName("07.Constellar vs Evilswarm") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,3250,0,0) -Debug.AddCard(70908596,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(78358521,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(78364470,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(57103969,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(2091298,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(16906241,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(41269771,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(359563,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true) -Debug.AddCard(77542832,1,1,LOCATION_MZONE,1,POS_FACEUP) -Debug.AddCard(91279700,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true) -Debug.AddCard(77542832,1,1,LOCATION_MZONE,2,POS_FACEUP) -Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true) -Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +星圣 vs 入魔 +]] + +Debug.SetAIName("07.Constellar vs Evilswarm") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 3250, 0, 0) +Debug.AddCard(70908596, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(78358521, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(78364470, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(57103969, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(2091298, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(98012938, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(33420078, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(16906241, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(41269771, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(94634433, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(359563, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE, true) +Debug.AddCard(77542832, 1, 1, LOCATION_MZONE, 1, POS_FACEUP) +Debug.AddCard(91279700, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true) +Debug.AddCard(77542832, 1, 1, LOCATION_MZONE, 2, POS_FACEUP) +Debug.AddCard(37926346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true) +Debug.AddCard(77542832, 1, 1, LOCATION_MZONE, 3, POS_FACEUP) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/08.Dragunity Onfall.lua ================================================================== --- single/08.Dragunity Onfall.lua +++ single/08.Dragunity Onfall.lua @@ -1,37 +1,37 @@ ---[[message -龙骑团强袭 -]] - ---puzzle1 -Debug.SetAIName("08.Dragunity Onfall") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,500,0,0) -Debug.SetPlayerInfo(1,9900,0,0) -Debug.AddCard(63487632,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(876330,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(12800777,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(28183605,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(59755122,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(88264978,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89399912,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(62265044,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(14785765,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(92661479,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(88177324,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(21249921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(21249921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(34116027,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(39402797,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(98434877,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(25955164,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(62340868,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +龙骑团强袭 +]] + +--puzzle1 +Debug.SetAIName("08.Dragunity Onfall") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 9900, 0, 0) +Debug.AddCard(63487632, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(876330, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(12800777, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(28183605, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(59755122, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89399912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(62265044, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(14785765, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(92661479,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(88177324, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(21249921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(21249921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(34116027, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(39402797, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44330098, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(98434877, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(25955164, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(62340868, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/09.Evolzar Flag.lua ================================================================== --- single/09.Evolzar Flag.lua +++ single/09.Evolzar Flag.lua @@ -1,30 +1,30 @@ ---[[message -进化帝之旗 -]] - ---puzzle1 -Debug.SetAIName("09.Evolzar Flag") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,500,0,0) -Debug.SetPlayerInfo(1,2200,0,0) -Debug.AddCard(22993208,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(47297616,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(97396380,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(66413481,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(57793869,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(53981499,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(78474168,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(73729209,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(66436257,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(74294676,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true) -Debug.AddCard(1929294,1,1,LOCATION_MZONE,1,POS_FACEUP) -Debug.AddCard(1929294,1,1,LOCATION_MZONE,1,POS_FACEUP) -Debug.AddCard(18511599,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true) -Debug.AddCard(1929294,1,1,LOCATION_MZONE,2,POS_FACEUP) -Debug.AddCard(1929294,1,1,LOCATION_MZONE,2,POS_FACEUP) -Debug.AddCard(42752141,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true) -Debug.AddCard(1929294,1,1,LOCATION_MZONE,3,POS_FACEUP) -Debug.AddCard(1929294,1,1,LOCATION_MZONE,3,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +进化帝之旗 +]] + +--puzzle1 +Debug.SetAIName("09.Evolzar Flag") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 2200, 0, 0) +Debug.AddCard(22993208, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(47297616, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(97396380, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(66413481, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(57793869, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(53981499, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(78474168, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(73729209, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(33420078, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(66436257, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(74294676, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK, true) +Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 1, POS_FACEUP) +Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 1, POS_FACEUP) +Debug.AddCard(18511599, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true) +Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 2, POS_FACEUP) +Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 2, POS_FACEUP) +Debug.AddCard(42752141, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true) +Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 3, POS_FACEUP) +Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 3, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/11.Look!Airplane!.lua ================================================================== --- single/11.Look!Airplane!.lua +++ single/11.Look!Airplane!.lua @@ -1,41 +1,41 @@ ---[[message -看!飞机! -]] - ---puzzle1 -Debug.SetAIName("11.Look!Airplane!") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,11300,0,0) ---~ Debug.AddCard(4417407,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(4417407,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(4417407,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(67922702,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(66200210,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(66200210,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(31533704,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(31533704,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(31533704,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(15854426,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(68815132,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(67922702,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(83054225,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(89399912,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(5556499,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(22653490,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(22110647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(22110647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(22110647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(27174286,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(79575620,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(70342110,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(46083380,1,1,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(62279055,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +看!飞机! +]] + +--puzzle1 +Debug.SetAIName("11.Look!Airplane!") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 11300, 0, 0) +--~ Debug.AddCard(4417407,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(4417407,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(4417407, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67922702, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(66200210, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(66200210, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(31533704, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(31533704, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(31533704, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15854426, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(68815132, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(67922702, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(83054225, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(89399912, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(5556499, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(22653490, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(22110647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(79575620, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(46083380, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) +Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/12.Number Battle.lua ================================================================== --- single/12.Number Battle.lua +++ single/12.Number Battle.lua @@ -1,53 +1,53 @@ ---[[message -编号卡斗争 -]] - ---puzzle1 -Debug.SetAIName("12.Number Battle") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,32000,0,0) -Debug.AddCard(674561,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(10275411,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(674561,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(64034255,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(45458027,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(51630558,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(45458027,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(42851643,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(51630558,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(45458027,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(12247206,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(72355441,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(94220427,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(94693857,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(23571046,0,0,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(39139935,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(29669359,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(88120966,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(73445448,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(39272762,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(33776843,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(26593852,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(1992816,1,1,LOCATION_GRAVE,0,POS_FACEUP,true) -Debug.AddCard(1992816,1,1,LOCATION_GRAVE,0,POS_FACEUP,true) -Debug.AddCard(78474168,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(78474168,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(78474168,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(97268402,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(97268402,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(1992816,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(13140300,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(64554883,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(13140300,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(64554883,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(13140300,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(65703851,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(30585393,1,1,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +编号卡斗争 +]] + +--puzzle1 +Debug.SetAIName("12.Number Battle") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 32000, 0, 0) +Debug.AddCard(674561, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(10275411, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(674561, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(72355441, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(64034255, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(45458027, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(51630558, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(45458027, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(42851643, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(51630558, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(45458027, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(12247206, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(72355441, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(94220427, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(94693857, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(23571046, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +--~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(39139935, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(29669359,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(88120966, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(73445448, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(39272762, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(33776843, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(26593852, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(41517789, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(1992816, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP, true) +Debug.AddCard(1992816, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP, true) +Debug.AddCard(78474168, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(78474168, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(78474168, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(97268402, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(97268402, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(1992816, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(13140300, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(13140300, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(13140300, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(65703851, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(30585393, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/13.Archfiend Fusion_衍生版_1.lua ================================================================== --- single/13.Archfiend Fusion_衍生版_1.lua +++ single/13.Archfiend Fusion_衍生版_1.lua @@ -1,55 +1,55 @@ ---[[message -恶魔融合 -]] - ---puzzle1 -Debug.SetAIName("13.Archfiend Fusion_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,17100,0,0) ---~ Debug.AddCard(63883999,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(28423537,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(31766317,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(50287060,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(92039899,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(94283662,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(50259460,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(66540884,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(10802915,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(75500286,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(68371799,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(12071500,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(33017655,0,0,LOCATION_REMOVED,0,POS_FACEUP) ---~ Debug.AddCard(81439173,0,0,LOCATION_REMOVED,0,POS_FACEUP) ---~ Debug.AddCard(36484016,0,0,LOCATION_REMOVED,0,POS_FACEUP) ---~ Debug.AddCard(5288597,0,0,LOCATION_REMOVED,0,POS_FACEUP) -Debug.AddCard(1896112,0,0,LOCATION_REMOVED,0,POS_FACEUP) -Debug.AddCard(48130397,0,0,LOCATION_REMOVED,0,POS_FACEUP) ---~ Debug.AddCard(88942504,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(26563200,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(25341652,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(65884091,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(15561463,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(88177324,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(73445448,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(81020646,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(86676862,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(14017402,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(31550470,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(72989439,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(88619463,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(40737112,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(18271561,1,1,LOCATION_SZONE,0,POS_FACEDOWN) ---~ Debug.AddCard(57115864,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(94256039,1,1,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(70342110,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(21908319,1,1,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +恶魔融合 +]] + +--puzzle1 +Debug.SetAIName("13.Archfiend Fusion_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 17100, 0, 0) +--~ Debug.AddCard(63883999,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(28423537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(31766317,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(50287060,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(92039899,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(94283662,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(50259460, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(10802915, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(75500286, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(68371799, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(12071500, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(33420078, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(33017655, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP) +--~ Debug.AddCard(81439173,0,0,LOCATION_REMOVED,0,POS_FACEUP) +--~ Debug.AddCard(36484016,0,0,LOCATION_REMOVED,0,POS_FACEUP) +--~ Debug.AddCard(5288597,0,0,LOCATION_REMOVED,0,POS_FACEUP) +Debug.AddCard(1896112, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP) +Debug.AddCard(48130397, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP) +--~ Debug.AddCard(88942504,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(26563200,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(25341652,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(65884091,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(15561463,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(88177324,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(73445448,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(81020646,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(86676862, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(14017402, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(31550470, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(72989439, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(88619463, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(40737112, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(18271561, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) +--~ Debug.AddCard(57115864,1,1,LOCATION_SZONE,1,POS_FACEDOWN) +Debug.AddCard(94256039, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) +Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(21908319, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/16.Flip Illusions_衍生版_1.lua ================================================================== --- single/16.Flip Illusions_衍生版_1.lua +++ single/16.Flip Illusions_衍生版_1.lua @@ -1,44 +1,44 @@ ---[[message -反转幻想 -]] - ---puzzle1 -Debug.SetAIName("16.Flip Illusions_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,1000,0,0) -Debug.SetPlayerInfo(1,24300,0,0) - -Debug.AddCard(92826944,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(96146814,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(7392745,0,0,LOCATION_DECK,4,POS_FACEDOWN) - -Debug.AddCard(14087893,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(43434803,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(35480699,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(39648965,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(14644902,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37101832,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(24317029,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(30915572,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90075978,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(4081825,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(93747864,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(5014629,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(68597372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(6602300,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(99916754,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(1546124,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(54702678,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(57844634,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(15175429,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(52286175,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) -Debug.AddCard(57844634,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) -Debug.AddCard(87340664,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -Debug.AddCard(44789585,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(35686187,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(20522190,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(5) +--[[message +反转幻想 +]] + +--puzzle1 +Debug.SetAIName("16.Flip Illusions_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 24300, 0, 0) + +Debug.AddCard(92826944, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(96146814, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7392745, 0, 0, LOCATION_DECK, 4, POS_FACEDOWN) + +Debug.AddCard(14087893, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(43434803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(35480699, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(39648965, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(14644902, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(37101832, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(24317029, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(30915572, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(90075978, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(4081825, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(93747864, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(5014629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(56910167, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(6602300, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(99916754, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(1546124, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(54702678, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(57844634, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(44330098, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(15175429, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(52286175, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(57844634, 1, 1, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(87340664, 1, 1, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(44789585, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(35686187, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(20522190, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(5) Index: single/19.Let's GaGaGa.lua ================================================================== --- single/19.Let's GaGaGa.lua +++ single/19.Let's GaGaGa.lua @@ -1,43 +1,41 @@ ---[[message -一起来我我我 -]] - -Debug.SetAIName("19.Let's GaGaGa") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,700,0,1) -Debug.SetPlayerInfo(1,12200,0,0) - -Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90673413,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(81816475,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(12298909,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(52105192,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(77334267,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(92661479,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(95040215,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(65878864,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -Debug.AddCard(61705417,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(75652080,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(80117527,1,1,LOCATION_GRAVE,0,POS_FACEUP,true) -Debug.AddCard(1992816,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g1=Debug.AddCard(66235877,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(6) - - +--[[message +一起来我我我 +]] + +Debug.SetAIName("19.Let's GaGaGa") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 700, 0, 1) +Debug.SetPlayerInfo(1, 12200, 0, 0) + +Debug.AddCard(14785765, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(71453557, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(72355441, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(90673413, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(51790181, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(81816475, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(12298909, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(52105192, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(98494543, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(26082117, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(33420078, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(77334267, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(92661479, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(95040215, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(65878864, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(61705417, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(44330098, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(75652080, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(80117527, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP, true) +Debug.AddCard(1992816, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g1 = Debug.AddCard(66235877, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(6) Index: single/20.Silence Vylon_衍生版_1.lua ================================================================== --- single/20.Silence Vylon_衍生版_1.lua +++ single/20.Silence Vylon_衍生版_1.lua @@ -1,63 +1,63 @@ ---[[message -静寂大日 -]] - ---puzzle1 -Debug.SetAIName("20.Silence Vylon_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,1600,0,0) -Debug.SetPlayerInfo(1,11200,0,0) -Debug.AddCard(74064212,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74064212,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74064212,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(38679204,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(38679204,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(38679204,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(1281505,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(1281505,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(1281505,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(75886890,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(75886890,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(75886890,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(9791914,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(92035412,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(92035412,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(55046718,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74657662,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90592429,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(41858121,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(95515060,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(83746708,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(21900719,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(44341034,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(1644289,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(71645242,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(41431329,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(84224627,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(4423206,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(47805931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(66506689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(54719828,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(29071332,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(48370501,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(73580471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(75779210,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(56768355,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(93157004,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(83555666,1,1,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(21593977,1,1,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(83555666,1,1,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(21593977,1,1,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(83555666,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(34124316,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) -Debug.AddCard(78706415,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -Debug.AddCard(79106360,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) -Debug.AddCard(5650082,1,1,LOCATION_SZONE,1,POS_FACEDOWN) ---~ Debug.AddCard(1224927,1,1,LOCATION_SZONE,2,POS_FACEDOWN) ---~ Debug.AddCard(5650082,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +静寂大日 +]] + +--puzzle1 +Debug.SetAIName("20.Silence Vylon_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1600, 0, 0) +Debug.SetPlayerInfo(1, 11200, 0, 0) +Debug.AddCard(74064212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(74064212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(74064212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(38679204, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(38679204, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(38679204, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(1281505,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(1281505, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1281505, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(75886890, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(75886890, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(75886890, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(9791914,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(92035412, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(92035412, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(55046718, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(74657662, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(90592429, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(41858121, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(95515060, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(83746708,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(21900719,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(44341034, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(1644289, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(71645242, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(41431329, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(84224627, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(4423206,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(47805931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(95169481, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(66506689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(54719828,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(29071332, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(48370501, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(73580471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(75779210, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(56768355, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(93157004, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(83555666,1,1,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(21593977,1,1,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(83555666,1,1,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(21593977,1,1,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(83555666,1,1,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(34124316, 1, 1, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(78706415, 1, 1, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(79106360, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(5650082, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +--~ Debug.AddCard(1224927,1,1,LOCATION_SZONE,2,POS_FACEDOWN) +--~ Debug.AddCard(5650082,1,1,LOCATION_SZONE,3,POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/21.Over The Rainbow_衍生版_1.lua ================================================================== --- single/21.Over The Rainbow_衍生版_1.lua +++ single/21.Over The Rainbow_衍生版_1.lua @@ -1,45 +1,45 @@ ---[[Message -超越彩虹 -]] - ---puzzle1 -Debug.SetAIName("21.Over The Rainbow_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,900,0,0) -Debug.SetPlayerInfo(1,16100,0,0) -Debug.AddCard(32710364,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(68215963,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(32933942,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(21698716,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(95600067,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(69937550,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(7093411,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(7093411,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(79856792,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(79407975,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(7093411,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(75652080,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(8275702,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(95326659,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(2362787,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(598988,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(75367227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(22653490,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(82633039,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(63806265,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(47408488,0,0,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(42941100,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(79335209,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(32012842,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(12482652,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(86804246,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(12482652,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(32012842,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) ---~ Debug.AddCard(63356631,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(62271284,1,1,LOCATION_SZONE,2,POS_FACEDOWN) ---~ Debug.AddCard(4178474,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(90011152,1,1,LOCATION_SZONE,5,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[Message +超越彩虹 +]] + +--puzzle1 +Debug.SetAIName("21.Over The Rainbow_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 900, 0, 0) +Debug.SetPlayerInfo(1, 16100, 0, 0) +Debug.AddCard(32710364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(68215963, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(32933942, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(21698716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(95600067, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(69937550, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7093411, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7093411, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(79856792, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(79407975, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7093411, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(75652080, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(8275702, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(95326659, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(2362787, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(598988, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(75367227, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(22653490, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(82633039, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(63806265, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(47408488, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +Debug.AddCard(42941100, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(79335209, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(32012842, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(12482652, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(86804246, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(12482652, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(32012842, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +--~ Debug.AddCard(63356631,1,1,LOCATION_SZONE,1,POS_FACEDOWN) +Debug.AddCard(62271284, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +--~ Debug.AddCard(4178474,1,1,LOCATION_SZONE,3,POS_FACEDOWN) +Debug.AddCard(90011152, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/23.The Creation Burst_衍生版_1.lua ================================================================== --- single/23.The Creation Burst_衍生版_1.lua +++ single/23.The Creation Burst_衍生版_1.lua @@ -1,30 +1,30 @@ ---[[message -天地创造击 -]] - ---puzzle1 -Debug.SetAIName("23.The Creation Burst_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,1600,0,0) -Debug.SetPlayerInfo(1,11300,0,0) -Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(53257892,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(11747708,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(95750695,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(26120084,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(51790181,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(44887817,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(48686504,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(90953320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(2403771,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(25165047,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(487395,1,1,LOCATION_GRAVE,0,POS_FACEUP) -local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() +--[[message +天地创造击 +]] + +--puzzle1 +Debug.SetAIName("23.The Creation Burst_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1600, 0, 0) +Debug.SetPlayerInfo(1, 11300, 0, 0) +Debug.AddCard(71453557, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(53257892, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(71453557, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(71453557, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(11747708, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(95750695, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(26120084, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(51790181, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(44887817, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(48686504, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(2403771, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(25165047, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(487395, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() Index: single/26.4 Dragon Ruler_衍生版_1.lua ================================================================== --- single/26.4 Dragon Ruler_衍生版_1.lua +++ single/26.4 Dragon Ruler_衍生版_1.lua @@ -1,49 +1,49 @@ ---[[message -四征龙 -]] - ---puzzle1 -Debug.SetAIName("26.4 Dragon Ruler_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,600,0,0) -Debug.SetPlayerInfo(1,31000,0,0) -Debug.AddCard(33365932,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(74848038,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(71490127,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(14943837,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(43422537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(23303072,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(33550694,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(93946239,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(55589254,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(27415516,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) - -Debug.AddCard(91020571,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(33365932,0,0,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(90726340,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(10389142,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(22110647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(22110647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(25862681,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(6602300,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(6602300,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(6602300,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(99267150,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(27174286,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(20586572,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(51534754,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(4335645,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(47060347,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(14342283,1,1,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(20522190,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(71645242,1,1,LOCATION_SZONE,5,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(5) +--[[message +四征龙 +]] + +--puzzle1 +Debug.SetAIName("26.4 Dragon Ruler_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 600, 0, 0) +Debug.SetPlayerInfo(1, 31000, 0, 0) +Debug.AddCard(33365932, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(90411554, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(74848038,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(71490127, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89399912, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(14943837, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(43422537,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(26400609, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(23303072,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(33550694, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(93946239,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(55589254,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(27415516, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(53804307, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(91020571, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(33365932, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +--~ Debug.AddCard(90726340,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(10389142,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(25862681, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(6602300, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(6602300, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(6602300, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(99267150, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(20586572, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(51534754, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(4335645, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(47060347, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) +Debug.AddCard(20522190, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(71645242, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(5) Index: single/28.The Undead Neptune_衍生版_1.lua ================================================================== --- single/28.The Undead Neptune_衍生版_1.lua +++ single/28.The Undead Neptune_衍生版_1.lua @@ -1,40 +1,39 @@ ---[[message -不死海王星 -]] - - ---puzzle1 -Debug.SetAIName("28.The Undead Neptune_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,500,0,0) -Debug.SetPlayerInfo(1,18500,0,0) - -Debug.AddCard(7953868,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(4064256,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(88071625,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(7953868,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(43040603,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(48976825,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(17259470,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(92826944,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(65422840,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(7953868,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(14644902,0,0,LOCATION_DECK,0,POS_FACEDOWN) - -Debug.AddCard(73776643,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(68597372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(28150174,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(76067258,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(3897065,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(22047978,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(3) +--[[message +不死海王星 +]] + +--puzzle1 +Debug.SetAIName("28.The Undead Neptune_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 18500, 0, 0) + +Debug.AddCard(7953868, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(14785765, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(4064256, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(88071625, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7953868, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(43040603, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(48976825, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(17259470, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(92826944, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(65422840, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(7953868, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(14644902, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(73776643, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(28150174, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(76067258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(3897065, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(22047978, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(3) Index: single/30.Inhuman Unicore.lua ================================================================== --- single/30.Inhuman Unicore.lua +++ single/30.Inhuman Unicore.lua @@ -1,70 +1,67 @@ ---[[message -毫无人性的尤尼科 -]] - - -Debug.SetAIName("30.Inhuman Unicore") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,2100,0,0) -Debug.SetPlayerInfo(1,33400,0,0) - -Debug.AddCard(85605684,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37742478,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(49267971,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(6850209,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(31829185,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(23434538,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(1475311,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(24508238,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(72989439,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(51630558,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(64034255,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(41442341,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(38737148,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74848038,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(56399890,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(97439806,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(14198496,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(38354937,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(37910722,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(42956963,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(50933533,1,1,LOCATION_DECK,0,POS_FACEUP) -Debug.AddCard(4906301,1,1,LOCATION_DECK,0,POS_FACEUP) -Debug.AddCard(88305978,1,1,LOCATION_DECK,0,POS_FACEUP) -Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEUP) -Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEUP) -Debug.AddCard(64605089,1,1,LOCATION_DECK,0,POS_FACEUP) -Debug.AddCard(86039057,1,1,LOCATION_HAND,0,POS_FACEUP) -Debug.AddCard(95360850,1,1,LOCATION_HAND,0,POS_FACEUP) -Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEUP) -Debug.AddCard(45118716,1,1,LOCATION_HAND,0,POS_FACEUP) -Debug.AddCard(14017402,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80208158,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(23899727,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(26593852,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true) -Debug.AddCard(10248389,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true) -Debug.AddCard(71203602,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true) -local m2=Debug.AddCard(59170782,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE,true) -local s2=Debug.AddCard(8719957,1,1,LOCATION_SZONE,2,POS_FACEUP) -Debug.PreEquip(s2,m2) -Debug.AddCard(58120309,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(70284332,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(59695933,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(48130397,1,1,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.AddCard(37694547,1,1,LOCATION_SZONE,5,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(5) - - +--[[message +毫无人性的尤尼科 +]] + +Debug.SetAIName("30.Inhuman Unicore") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 2100, 0, 0) +Debug.SetPlayerInfo(1, 33400, 0, 0) + +Debug.AddCard(85605684, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(37742478, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(49267971, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(6850209, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(98045062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(31829185, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23434538, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1475311, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(24508238, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(72989439, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(51630558, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(64034255, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(41442341, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(19439119, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(72892473, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(97651498, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(3972721, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(38737148, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(74848038, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56399890, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(97439806, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(14198496, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44155002, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(38354937, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(37910722, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(42956963, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(50933533, 1, 1, LOCATION_DECK, 0, POS_FACEUP) +Debug.AddCard(4906301, 1, 1, LOCATION_DECK, 0, POS_FACEUP) +Debug.AddCard(88305978, 1, 1, LOCATION_DECK, 0, POS_FACEUP) +Debug.AddCard(12275533, 1, 1, LOCATION_DECK, 0, POS_FACEUP) +Debug.AddCard(44330098, 1, 1, LOCATION_DECK, 0, POS_FACEUP) +Debug.AddCard(64605089, 1, 1, LOCATION_DECK, 0, POS_FACEUP) +Debug.AddCard(86039057, 1, 1, LOCATION_HAND, 0, POS_FACEUP) +Debug.AddCard(95360850, 1, 1, LOCATION_HAND, 0, POS_FACEUP) +Debug.AddCard(82593786, 1, 1, LOCATION_HAND, 0, POS_FACEUP) +Debug.AddCard(45118716, 1, 1, LOCATION_HAND, 0, POS_FACEUP) +Debug.AddCard(14017402, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(80208158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(23899727, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(26593852, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK, true) +Debug.AddCard(10248389, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true) +Debug.AddCard(71203602, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true) +local m2 = Debug.AddCard(59170782, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE, true) +local s2 = Debug.AddCard(8719957, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) +Debug.PreEquip(s2, m2) +Debug.AddCard(58120309, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(70284332, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(59695933, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(48130397, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.AddCard(37694547, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(5) Index: single/31.Cluster of Shark Offensive.lua ================================================================== --- single/31.Cluster of Shark Offensive.lua +++ single/31.Cluster of Shark Offensive.lua @@ -1,55 +1,55 @@ ---[[message -群鲨攻势 -]] - -Debug.SetAIName("31.Cluster of Shark Offensive") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,51100,0,0) - -Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90303176,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(9952083,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(43138260,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(72355441,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(64319467,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(440556,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true) -Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true) -Debug.AddCard(94515289,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true) -Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true) -Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true) -Debug.AddCard(44508094,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true) -Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +群鲨攻势 +]] + +Debug.SetAIName("31.Cluster of Shark Offensive") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 51100, 0, 0) + +Debug.AddCard(25067275, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67675300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(40916023, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(3972721, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15893860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(72355441, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(96947648, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(26400609, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(90303176, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(9952083, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(43138260, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(72355441, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(64319467, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(1845204, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(62023839, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(51282878, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(26708437, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(7092142, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(31320433, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(21044178, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(21044178, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(440556, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(65676461, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(65676461, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(49221191, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(52687916, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(80516007, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(12275533, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82593786, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(30042158, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(39823987, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN, true) +Debug.AddCard(44155002, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true) +Debug.AddCard(94515289, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK, true) +Debug.AddCard(66818682, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true) +Debug.AddCard(93353691, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true) +Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true) +Debug.AddCard(80887714, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(20721759, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(84136000, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(96008713, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(75105429, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/31.Cluster of Shark Offensive_衍生版_1.lua ================================================================== --- single/31.Cluster of Shark Offensive_衍生版_1.lua +++ single/31.Cluster of Shark Offensive_衍生版_1.lua @@ -1,55 +1,55 @@ ---[[message -群鲨攻势 -]] - -Debug.SetAIName("31.Cluster of Shark Offensive_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,51200,0,0) - -Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90303176,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(440556,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true) -Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true) -Debug.AddCard(94515289,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true) -Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true) -Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true) -Debug.AddCard(44508094,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true) -Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(6) +--[[message +群鲨攻势 +]] + +Debug.SetAIName("31.Cluster of Shark Offensive_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 51200, 0, 0) + +Debug.AddCard(25067275, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67675300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(9952083, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(43138260, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(40916023, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(3972721, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15893860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(72355441, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(64319467, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1845204, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(96947648, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(26400609, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(90303176, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(72355441, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(62023839, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(51282878, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(26708437, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(7092142, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(21044178, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(21044178, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(440556, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(65676461, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(65676461, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(49221191, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(52687916, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(80516007, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(31320433, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(12275533, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82593786, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(30042158, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(39823987, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN, true) +Debug.AddCard(44155002, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true) +Debug.AddCard(94515289, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK, true) +Debug.AddCard(66818682, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true) +Debug.AddCard(93353691, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true) +Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true) +Debug.AddCard(80887714, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(20721759, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(84136000, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(96008713, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(75105429, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(6) Index: single/31.Cluster of Shark Offensive_衍生版_2.lua ================================================================== --- single/31.Cluster of Shark Offensive_衍生版_2.lua +++ single/31.Cluster of Shark Offensive_衍生版_2.lua @@ -1,57 +1,56 @@ ---[[message -群鲨攻势 -]] - -Debug.SetAIName("31.Cluster of Shark Offensive_衍生版_2") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,92100,0,0) - -Debug.AddCard(99004583,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90303176,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(94380860,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true) -Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true) -local m1=Debug.AddCard(79194594,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true) -Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true) -Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true) -Debug.AddCard(44155002,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true) -Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(60967717,1,1,LOCATION_REMOVED,0,POS_FACEUP) -Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(47873397,1,1,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.ReloadFieldEnd() -Debug.PreSummon(m1, SUMMON_TYPE_FUSION) -aux.BeginPuzzle(6) - +--[[message +群鲨攻势 +]] + +Debug.SetAIName("31.Cluster of Shark Offensive_衍生版_2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 92100, 0, 0) + +Debug.AddCard(99004583, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(25067275, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67675300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(9952083, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(43138260, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(40916023, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(3972721, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15893860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(72355441, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(64319467, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1845204, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(96947648, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(26400609, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(90303176, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(72355441, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(62023839, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(51282878, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(26708437, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(7092142, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(21044178, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(21044178, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(94380860, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(65676461, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(65676461, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(49221191, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(52687916, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(80516007, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(12275533, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82593786, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(30042158, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(39823987, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN, true) +Debug.AddCard(44155002, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true) +local m1 = Debug.AddCard(79194594, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK, true) +Debug.AddCard(66818682, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true) +Debug.AddCard(93353691, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true) +Debug.AddCard(44155002, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true) +Debug.AddCard(80887714, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(20721759, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(60967717, 1, 1, LOCATION_REMOVED, 0, POS_FACEUP) +Debug.AddCard(96008713, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(47873397, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) +Debug.AddCard(75105429, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.ReloadFieldEnd() +Debug.PreSummon(m1, SUMMON_TYPE_FUSION) +aux.BeginPuzzle(6) Index: single/32.Enemy Controlled Heraldry.lua ================================================================== --- single/32.Enemy Controlled Heraldry.lua +++ single/32.Enemy Controlled Heraldry.lua @@ -1,79 +1,79 @@ ---[[message -控敌的纹章 -]] - -Debug.SetAIName("32.Enemy Controlled Heraldry") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,113400,0,0) - -Debug.AddCard(87255382,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(19310321,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89399912,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(45725480,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(81385346,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(53804307,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(90470931,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(96146814,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(66970002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(34853266,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(40640059,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37742478,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(34710660,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(86039057,1,1,LOCATION_GRAVE,0,POS_FACEDOWN) -local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(87911394,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(84013237,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(77205367,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(55727845,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(8783685,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(79997591,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(29389368,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(26708437,1,1,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +控敌的纹章 +]] + +Debug.SetAIName("32.Enemy Controlled Heraldry") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 113400, 0, 0) + +Debug.AddCard(87255382, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(19310321, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(98045062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(76862289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(73048641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(45705025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(47660516, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82293134, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89399912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(45725480, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(90411554, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(81385346, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(53804307, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(90470931, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(98045062, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(94770493, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(96146814, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(26400609, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(23649496, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(2061963, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(66970002, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(11522979, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(80117527, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(34853266, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(45869829, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(74519184, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(4392470, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(12510878, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(40640059, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(37742478, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82593786, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(34710660, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(86039057, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN) +local g1 = Debug.AddCard(47017574, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(97403510, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(87911394, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(84013237, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(77205367, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(55727845, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(11522979, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(2407234, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(79997591, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(29389368, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(26708437, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/32.Enemy Controlled Heraldry_衍生版_1.lua ================================================================== --- single/32.Enemy Controlled Heraldry_衍生版_1.lua +++ single/32.Enemy Controlled Heraldry_衍生版_1.lua @@ -1,69 +1,69 @@ ---[[message -控敌的纹章 -]] - -Debug.SetAIName("32.Enemy Controlled Heraldry_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,2200,0,0) -Debug.SetPlayerInfo(1,109125,0,0) - -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90470931,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) -local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP) -Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(6) +--[[message +控敌的纹章 +]] + +Debug.SetAIName("32.Enemy Controlled Heraldry_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 2200, 0, 0) +Debug.SetPlayerInfo(1, 109125, 0, 0) + +Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(19310321, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(98045062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89399912, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(45725480, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(76862289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(73048641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(45705025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(81385346, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(53804307, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(47660516, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82293134, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(90411554, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(90470931, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(98045062, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(94770493, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(26400609, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(23649496, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(2061963, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(11522979, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(80117527, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(60802233, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(45869829, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(74519184, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(12510878, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(29948642, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(4392470, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(17238333, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(17238333, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +local g1 = Debug.AddCard(47017574, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(97403510, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +Debug.AddCard(89189982, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(41218256, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g1 = Debug.AddCard(11522979, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(2407234, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP) +Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(6) Index: single/32.Enemy Controlled Heraldry_衍生版_2.lua ================================================================== --- single/32.Enemy Controlled Heraldry_衍生版_2.lua +++ single/32.Enemy Controlled Heraldry_衍生版_2.lua @@ -1,69 +1,69 @@ ---[[message -控敌的纹章 -]] - -Debug.SetAIName("32.Enemy Controlled Heraldry_衍生版_2") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,2200,0,0) -Debug.SetPlayerInfo(1,168150,0,0) - -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) -local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP) -Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(6) +--[[message +控敌的纹章 +]] + +Debug.SetAIName("32.Enemy Controlled Heraldry_衍生版_2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 2200, 0, 0) +Debug.SetPlayerInfo(1, 168150, 0, 0) + +Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(19310321, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(98045062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89399912, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(45725480, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(76862289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(73048641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(45705025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(81385346, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(53804307, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(47660516, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82293134, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(90411554, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(37364101, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(98045062, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(94770493, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(26400609, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(23649496, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(2061963, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(11522979, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(80117527, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(60802233, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(45869829, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(74519184, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(12510878, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(29948642, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(4392470, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(17238333, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(17238333, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +local g1 = Debug.AddCard(47017574, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(97403510, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +Debug.AddCard(89189982, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(41218256, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g1 = Debug.AddCard(11522979, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(2407234, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP) +Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(6) Index: single/32.Enemy Controlled Heraldry_衍生版_3.lua ================================================================== --- single/32.Enemy Controlled Heraldry_衍生版_3.lua +++ single/32.Enemy Controlled Heraldry_衍生版_3.lua @@ -1,70 +1,70 @@ ---[[message -控敌的纹章 -]] - -Debug.SetAIName("32.Enemy Controlled Heraldry_衍生版_3") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,2200,0,0) -Debug.SetPlayerInfo(1,12595900,0,0) - -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(40971261,0,0,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) -local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP) -Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(6) +--[[message +控敌的纹章 +]] + +Debug.SetAIName("32.Enemy Controlled Heraldry_衍生版_3") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 2200, 0, 0) +Debug.SetPlayerInfo(1, 12595900, 0, 0) + +Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(19310321, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(98045062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89399912, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(45725480, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(76862289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(73048641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(45705025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(81385346, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(53804307, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(47660516, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82293134, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(90411554, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(37364101, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(98045062, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(94770493, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(26400609, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(23649496, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(2061963, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(11522979, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(80117527, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(60802233, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(45869829, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(74519184, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(40971261, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.AddCard(12510878, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(29948642, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(4392470, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(17238333, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(17238333, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +local g1 = Debug.AddCard(47017574, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(97403510, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +Debug.AddCard(89189982, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(41218256, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g1 = Debug.AddCard(11522979, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(2407234, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +g1:CompleteProcedure() +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP) +Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(6) Index: single/35.Pendulum's Variety Summon.lua ================================================================== --- single/35.Pendulum's Variety Summon.lua +++ single/35.Pendulum's Variety Summon.lua @@ -1,75 +1,74 @@ ---[[message -灵摆的多彩召唤 -]] - - -Debug.SetAIName("35.Pendulum's Variety Summon") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,500,0,0) -Debug.SetPlayerInfo(1,32200,0,0) - -Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(17016362,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(36898537,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(82044279,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(18239909,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(59383041,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(46052429,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(52628687,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(88616795,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(97997309,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(25123082,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89631144,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(10239627,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(10239627,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(4807253,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(45103815,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(14824019,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(73837870,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(91584698,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(88241506,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(56981417,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(27125110,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(27125110,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(64631466,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(10239627,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(56981417,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89739383,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(78474168,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(2295440,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(46652477,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(98273947,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(26708437,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(69838592,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(39853199,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(93717133,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(39030163,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(65305468,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(56832966,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(84013237,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(5650082,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(31801517,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(21615956,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(51543904,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(66436257,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(84136000,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(67630339,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(13166648,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(79766336,1,1,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.AddCard(1127737,1,1,LOCATION_SZONE,5,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(6) +--[[message +灵摆的多彩召唤 +]] + +Debug.SetAIName("35.Pendulum's Variety Summon") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 32200, 0, 0) + +Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(17016362, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(16195942, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(36898537, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(82044279, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(18239909, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(59383041, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(46052429, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(52628687, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(88616795, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(97997309, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(25123082, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89997728, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89997728, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89631144, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(92746535, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(92746535, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(10239627, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(10239627, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(4807253, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(45103815, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(14824019, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(73837870, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(91584698, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(88241506, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89997728, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(98494543, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56981417, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(92746535, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(27125110, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(27125110, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(64631466, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(10239627, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(56981417,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(89739383, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(78474168, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(2295440, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(14785765, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(98273947, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(26708437, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(69838592, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(39853199, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(93717133, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(39030163, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(65305468, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(56832966, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(84013237, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(5650082, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(31801517, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(21615956, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(51543904, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(66436257, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(84136000, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(67630339, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(13166648, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(79766336, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.AddCard(1127737, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(6) Index: single/36.Deskbot Revolution_衍生版_1.lua ================================================================== --- single/36.Deskbot Revolution_衍生版_1.lua +++ single/36.Deskbot Revolution_衍生版_1.lua @@ -1,75 +1,74 @@ ---[[message -文具人革命 -]] -Debug.SetAIName("36.Deskbot Revolution_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,5500,0,0) -Debug.SetPlayerInfo(1,5400,0,0) - -Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(25494711,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(24573625,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(76714458,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(63995093,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(97588916,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(55106249,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(10117149,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(22227683,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(22227683,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(22227683,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(59368956,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(59368956,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(94693857,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(75944053,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(12215894,0,0,LOCATION_DECK,0,POS_FACEDOWN) - -Debug.AddCard(1249315,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(82633039,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(84013237,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(56832966,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(82044279,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(89544521,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(9888196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80532587,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(94634433,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(46652477,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(34047456,0,0,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.AddCard(1154611,1,1,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(52085072,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(44519536,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(7902349,1,1,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(8783685,0,0,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(8783685,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(7902349,1,1,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(70903634,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(8124921,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(7841112,1,1,LOCATION_GRAVE,0,POS_FACEUP,true) -Debug.AddCard(85800949,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(84565800,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(80019195,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(59438930,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(62015408,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(73977033,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(7902349,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(82044279,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(86221741,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(58604027,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(10000090,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(53315891,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(89474727,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(12253117,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(8628798,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(12253117,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(12253117,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(78082039,1,1,LOCATION_SZONE,5,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(3) - +--[[message +文具人革命 +]] +Debug.SetAIName("36.Deskbot Revolution_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 5500, 0, 0) +Debug.SetPlayerInfo(1, 5400, 0, 0) + +Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(25494711, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(24573625, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(76714458, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(63995093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(97588916, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(55106249, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(10117149, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(22227683, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(22227683, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(22227683, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(59368956, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(59368956, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(94693857, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(75944053, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(12215894, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(1249315, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(82633039, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(28912357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(84013237,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(56832966,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(82044279, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(89544521, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(9888196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(80532587, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(94634433, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(34047456, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.AddCard(1154611, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +--~ Debug.AddCard(52085072,1,1,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(44519536, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(7902349, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +--~ Debug.AddCard(8783685,0,0,LOCATION_GRAVE,0,POS_FACEUP) +--~ Debug.AddCard(8783685,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(7902349, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(70903634, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(8124921, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(7841112, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP, true) +Debug.AddCard(85800949, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(84565800, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(80019195, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(59438930, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(62015408, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(73977033, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(82044279, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(86221741, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(58604027, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(10000090, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(53315891, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89474727, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(8628798, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(78082039, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(3) Index: single/37.Eternal Evolution.lua ================================================================== --- single/37.Eternal Evolution.lua +++ single/37.Eternal Evolution.lua @@ -1,53 +1,53 @@ ---[[message -永恒进化 -]] - -Debug.SetAIName("37.Eternal Evolution") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,23900,0,0) - -Debug.AddCard(25774450,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(86686671,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(59281922,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(62651957,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(70095155,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(3405259,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(77411244,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(30012506,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(63941210,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(63737050,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(11066358,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(46659709,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(62651957,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(23893227,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(8783685,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(10443957,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(43202238,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80532587,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(89112729,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(84058253,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(79229522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(74157028,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(1561110,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(3897065,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(1546124,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(98850929,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(32104431,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(78193831,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(97940434,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(86240887,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(59822133,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) -Debug.AddCard(53347303,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(56532353,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(55410871,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(20960340,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(15155568,1,1,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(3) +--[[message +永恒进化 +]] + +Debug.SetAIName("37.Eternal Evolution") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 23900, 0, 0) + +Debug.AddCard(25774450, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(86686671, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(59281922, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(62651957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(70095155, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(3405259, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(77411244, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(30012506, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(63941210, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(63737050, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(46659709, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(62651957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23893227, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(8783685, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(10443957, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(43202238, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(80532587, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(89112729, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(84058253, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(79229522, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(74157028, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(1561110, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(3897065, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(1546124, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(98850929, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(32104431, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(78193831, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(97940434, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(86240887, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(59822133, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(53347303, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(56532353, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(20960340, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(15155568, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(3) Index: single/3_4_[WCS2006]_亚马逊.lua ================================================================== --- single/3_4_[WCS2006]_亚马逊.lua +++ single/3_4_[WCS2006]_亚马逊.lua @@ -1,15 +1,15 @@ ---[[message -查局: -旧名:[WCS2006]04_cannon -]] -Debug.SetAIName("[WCS2006]04_cannon") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,2000,0,0) -Debug.SetPlayerInfo(1,2500,0,0) -Debug.AddCard(40640057,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(11384280,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(29654737,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(86281779,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(40703222,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +查局: +旧名:[WCS2006]04_cannon +]] +Debug.SetAIName("[WCS2006]04_cannon") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 2000, 0, 0) +Debug.SetPlayerInfo(1, 2500, 0, 0) +Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(29654737, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(86281779, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(40703222, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_5_[WCS2006]_电子科技.lua ================================================================== --- single/3_5_[WCS2006]_电子科技.lua +++ single/3_5_[WCS2006]_电子科技.lua @@ -1,29 +1,27 @@ ---[[message -查局: -旧名:[WCS2006]07_cybernetic_magician -]] -Debug.SetAIName("[WCS2006]07_cybernetic_magician") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,1000,0,0) -Debug.SetPlayerInfo(1,8400,0,0) - -Debug.AddCard(48094997,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(48766543,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(73915051,0,0,LOCATION_HAND,0,POS_FACEDOWN) - ---~ Debug.AddCard(23205979,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) -Debug.AddCard(59023523,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(23205979,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) - -Debug.AddCard(36280194,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(83133491,0,0,LOCATION_SZONE,3,POS_FACEDOWN) - -Debug.AddCard(97023549,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(84686841,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(34100324,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - - +--[[message +查局: +旧名:[WCS2006]07_cybernetic_magician +]] +Debug.SetAIName("[WCS2006]07_cybernetic_magician") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 8400, 0, 0) + +Debug.AddCard(48094997, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(48766543, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(73915051, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +--~ Debug.AddCard(23205979,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) +Debug.AddCard(59023523, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23205979, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) + +Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(83133491, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.AddCard(97023549, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(84686841, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(34100324, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_5_[WCS2006]_连续魔法.lua ================================================================== --- single/3_5_[WCS2006]_连续魔法.lua +++ single/3_5_[WCS2006]_连续魔法.lua @@ -1,24 +1,22 @@ ---[[message -查局: -旧名:[WCS2006]08_burn -]] -Debug.SetAIName("[WCS2006]08_burn") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,500,0,0) -Debug.SetPlayerInfo(1,2100,0,0) - -Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(49398568,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(46918794,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(77568553,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(34690519,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(04335645,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(33248692,0,0,LOCATION_SZONE,2,POS_FACEDOWN) - - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +查局: +旧名:[WCS2006]08_burn +]] +Debug.SetAIName("[WCS2006]08_burn") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 2100, 0, 0) + +Debug.AddCard(5183693, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(49398568, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(46918794, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(77568553, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(34690519, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(04335645, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(33248692, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_6_[WCS2006]_古代的机械.lua ================================================================== --- single/3_6_[WCS2006]_古代的机械.lua +++ single/3_6_[WCS2006]_古代的机械.lua @@ -1,23 +1,23 @@ ---[[message -查局:2024-01-21 -旧名:[WCS2006]03_antique_gear -]] -Debug.SetAIName("[WCS2006]03_antique_gear") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,1400,0,0) -Debug.SetPlayerInfo(1,3300,0,0) - -Debug.AddCard(92001300,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(10509340,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(83104731,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(56094445,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(23995346,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +查局:2024-01-21 +旧名:[WCS2006]03_antique_gear +]] +Debug.SetAIName("[WCS2006]03_antique_gear") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 3300, 0, 0) + +Debug.AddCard(92001300, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(10509340, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(83104731, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(56094445, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(23995346, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_7_[WCS2006]_暗黑界.lua ================================================================== --- single/3_7_[WCS2006]_暗黑界.lua +++ single/3_7_[WCS2006]_暗黑界.lua @@ -1,20 +1,20 @@ ---[[message -查局:2024-01-21 -旧名:[WCS2006]01_ankokukai -]] -Debug.SetAIName("[WCS2006]01_ankokukai") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,600,0,0) -Debug.SetPlayerInfo(1,7000,0,0) -Debug.AddCard(07459013,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(32619583,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(33731070,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(78004197,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(79126789,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(05498296,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(15150365,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(41142615,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +查局:2024-01-21 +旧名:[WCS2006]01_ankokukai +]] +Debug.SetAIName("[WCS2006]01_ankokukai") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 600, 0, 0) +Debug.SetPlayerInfo(1, 7000, 0, 0) +Debug.AddCard(07459013, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(32619583, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(33731070, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(78004197, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(79126789, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(05498296, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(15150365, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(41142615, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_7_[WCS2006]_隼骑士.lua ================================================================== --- single/3_7_[WCS2006]_隼骑士.lua +++ single/3_7_[WCS2006]_隼骑士.lua @@ -1,26 +1,26 @@ ---[[message -查局: -旧名:[WCS2006]10_gilford -]] -Debug.SetAIName("[WCS2006]10_gilford") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,5600,0,0) - -Debug.AddCard(69933858,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -local m01 = Debug.AddCard(21015833,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local m02 = Debug.AddCard(00423705,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local m03 = Debug.AddCard(84430950,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -local s01 = Debug.AddCard(55226821,0,0,LOCATION_SZONE,1,POS_FACEUP) -local s02 = Debug.AddCard(37684215,0,0,LOCATION_SZONE,2,POS_FACEUP) -local s03 = Debug.AddCard(31423101,0,0,LOCATION_SZONE,3,POS_FACEUP) - -Debug.ReloadFieldEnd() -Debug.PreEquip(s01, m01) -Debug.PreEquip(s02, m02) -Debug.PreEquip(s03, m03) -aux.BeginPuzzle() +--[[message +查局: +旧名:[WCS2006]10_gilford +]] +Debug.SetAIName("[WCS2006]10_gilford") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5600, 0, 0) + +Debug.AddCard(69933858, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +local m01 = Debug.AddCard(21015833, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(00423705, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m03 = Debug.AddCard(84430950, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +local s01 = Debug.AddCard(55226821, 0, 0, LOCATION_SZONE, 1, POS_FACEUP) +local s02 = Debug.AddCard(37684215, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +local s03 = Debug.AddCard(31423101, 0, 0, LOCATION_SZONE, 3, POS_FACEUP) + +Debug.ReloadFieldEnd() +Debug.PreEquip(s01, m01) +Debug.PreEquip(s02, m02) +Debug.PreEquip(s03, m03) +aux.BeginPuzzle() Index: single/5_19_棉花_魔轰神.lua ================================================================== --- single/5_19_棉花_魔轰神.lua +++ single/5_19_棉花_魔轰神.lua @@ -1,33 +1,33 @@ ---[[message -查局:2024-01-21 -旧名:MH01 -]] -Debug.SetAIName("5_19_棉花_魔轰神") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,13400,0,0) -Debug.AddCard(18282103,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82888408,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) -Debug.AddCard(24040093,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) -Debug.AddCard(82888408,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(97439806,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(97439806,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(39477584,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(54048462,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(47395382,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(72328962,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) -Debug.AddCard(19439119,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) -Debug.AddCard(18282103,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK) -local m10=Debug.AddCard(90660762,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local m11=Debug.AddCard(90660762,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local m12=Debug.AddCard(90660762,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(5,1) +--[[message +查局:2024-01-21 +旧名:MH01 +]] +Debug.SetAIName("5_19_棉花_魔轰神") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 13400, 0, 0) +Debug.AddCard(18282103, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(82888408, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) +Debug.AddCard(24040093, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) +Debug.AddCard(82888408, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(97439806, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(97439806, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(44155002, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(39477584, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(54048462, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(47395382, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(72328962, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) +Debug.AddCard(19439119, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +Debug.AddCard(18282103, 0, 0, LOCATION_DECK, 5, POS_FACEUP_ATTACK) +local m10 = Debug.AddCard(90660762, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m11 = Debug.AddCard(90660762, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m12 = Debug.AddCard(90660762, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(5, 1) Index: single/ABC.lua ================================================================== --- single/ABC.lua +++ single/ABC.lua @@ -1,26 +1,26 @@ ---ABC -Debug.SetAIName("ABC") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,17450,0,0) -Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(68184115,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(19613556,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(91949988,0,0,LOCATION_EXTRA,2,POS_FACEDOWN) -Debug.AddCard(91949988,0,0,LOCATION_EXTRA,2,POS_FACEDOWN) -Debug.AddCard(44505297,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(29669359,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(29669359,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(69207766,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(02461031,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(68184115,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) - -Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--ABC +Debug.SetAIName("ABC") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 17450, 0, 0) +Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(68184115, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(19613556, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN) +Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN) +Debug.AddCard(44505297, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(69207766, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(02461031, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(68184115, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/AlphaKretin_02_Set_Rotation.lua ================================================================== --- single/AlphaKretin_02_Set_Rotation.lua +++ single/AlphaKretin_02_Set_Rotation.lua @@ -1,56 +1,56 @@ ---[[message -Field spells are fun, right? -]] - -Debug.SetAIName("AlphaKretin_02_Set_Rotation") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,4) - -Debug.SetPlayerInfo(0,1000,0,0) -Debug.SetPlayerInfo(1,3000,0,0) - ---AI's field. -Debug.AddCard(30459350,1,1,LOCATION_SZONE,2,POS_FACEUP) --Imp Iron Wall - ---AI's Extra Deck -Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Omega -Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --LS Mich -Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Black Rose -Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --LS Minerva -Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Bujin Tsukuyomi -Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Emeral -Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Diamond Dire - ---AI’s GY -Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) --EMG Turtle - ---Player's Extra Deck -Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Formula Synchron -Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Siegfried -Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Denglong -Debug.AddCard(82956492,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --D'Arc -Debug.AddCard(13455674,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Crystron von double tuner - ---Player's Hand -Debug.AddCard(64280356,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Tincan -Debug.AddCard(11609969,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Tincan - ---Player's Field -Debug.AddCard(73468603,0,0,LOCATION_SZONE,2,POS_FACEDOWN) --Set Rotation -Debug.AddCard(43898403,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --Twinsters - ---Player's Main Deck -Debug.AddCard(61488417,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Chiwen -Debug.AddCard(89189982,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Mare Mare -Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Contract w/ Swamp -Debug.AddCard(19580308,0,0,LOCATION_DECK,0,POS_FACEDOWN) --D/D Lamia -Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Contract w/ Gate -Debug.AddCard(1274455,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Soartroopers -Debug.AddCard(67237709,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Kozmotown -Debug.AddCard(85668449,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Brain Lab - ---Player's GY -Debug.AddCard(5133471,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Galaxy Cyclone -Debug.AddCard(58695102,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Recover - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +Field spells are fun, right? +]] + +Debug.SetAIName("AlphaKretin_02_Set_Rotation") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 4) + +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +--AI's field. +Debug.AddCard(30459350, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) --Imp Iron Wall + +--AI's Extra Deck +Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Omega +Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --LS Mich +Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Black Rose +Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --LS Minerva +Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Bujin Tsukuyomi +Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Emeral +Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Diamond Dire + +--AI’s GY +Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) --EMG Turtle + +--Player's Extra Deck +Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Formula Synchron +Debug.AddCard(44852429, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Siegfried +Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Denglong +Debug.AddCard(82956492, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --D'Arc +Debug.AddCard(13455674, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Crystron von double tuner + +--Player's Hand +Debug.AddCard(64280356, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Tincan +Debug.AddCard(11609969, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Tincan + +--Player's Field +Debug.AddCard(73468603, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) --Set Rotation +Debug.AddCard(43898403, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --Twinsters + +--Player's Main Deck +Debug.AddCard(61488417, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Chiwen +Debug.AddCard(89189982, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Mare Mare +Debug.AddCard(73360025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Contract w/ Swamp +Debug.AddCard(19580308, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --D/D Lamia +Debug.AddCard(46372010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Contract w/ Gate +Debug.AddCard(1274455, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Soartroopers +Debug.AddCard(67237709, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Kozmotown +Debug.AddCard(85668449, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Brain Lab + +--Player's GY +Debug.AddCard(5133471, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --Galaxy Cyclone +Debug.AddCard(58695102, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --Recover + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/AlphaKretin_05_Lullaby.lua ================================================================== --- single/AlphaKretin_05_Lullaby.lua +++ single/AlphaKretin_05_Lullaby.lua @@ -1,45 +1,43 @@ ---[[message -This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? -]] - -Debug.SetAIName("AlphaKretin_05_Lullaby") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) - -Debug.SetPlayerInfo(0,2100,0,0) -Debug.SetPlayerInfo(1,100,0,0) - ---AI's deck -Debug.AddCard(7902349,1,1,LOCATION_DECK,0,POS_FACEDOWN) --exodia pieces -Debug.AddCard(8124921,1,1,LOCATION_DECK,0,POS_FACEDOWN) --exodia pieces -Debug.AddCard(44519536,1,1,LOCATION_DECK,0,POS_FACEDOWN) --exodia pieces -Debug.AddCard(70903634,1,1,LOCATION_DECK,0,POS_FACEDOWN) --exodia pieces - ---AI's hand -Debug.AddCard(7902349,1,1,LOCATION_HAND,0,POS_FACEDOWN) --exodia pieces -Debug.AddCard(8124921,1,1,LOCATION_HAND,0,POS_FACEDOWN) --exodia pieces -Debug.AddCard(44519536,1,1,LOCATION_HAND,0,POS_FACEDOWN) --exodia pieces -Debug.AddCard(70903634,1,1,LOCATION_HAND,0,POS_FACEDOWN) --exodia pieces - ---AI's field - ---AI’s GY - ---Player's Extra Deck - ---Player's Hand -Debug.AddCard(39238953,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Lullaby -Debug.AddCard(10000040,1,0,LOCATION_HAND,0,POS_FACEDOWN) --Holactie, AI owned -Debug.AddCard(5556668,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Exchange -Debug.AddCard(71564252,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Thunder King "Rai-Oh Rai-Oh", the Thunder King (best friends with Fushioh "Lichie Lich" Richie (TN: Fushioh means Lich)) - ---Player's Field -Debug.AddCard(97077563,0,0,LOCATION_SZONE,1,POS_FACEDOWN) --CotH -Debug.AddCard(77561728,0,0,LOCATION_SZONE,2,POS_FACEDOWN) --Disturbance strat - ---Player's GY -Debug.AddCard(24221739,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Protector of the Sanct - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - - +--[[message +This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? +]] + +Debug.SetAIName("AlphaKretin_05_Lullaby") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) + +Debug.SetPlayerInfo(0, 2100, 0, 0) +Debug.SetPlayerInfo(1, 100, 0, 0) + +--AI's deck +Debug.AddCard(7902349, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces +Debug.AddCard(8124921, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces +Debug.AddCard(44519536, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces +Debug.AddCard(70903634, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces + +--AI's hand +Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces +Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces +Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces +Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces + +--AI's field + +--AI’s GY + +--Player's Extra Deck + +--Player's Hand +Debug.AddCard(39238953, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Lullaby +Debug.AddCard(10000040, 1, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Holactie, AI owned +Debug.AddCard(5556668, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Exchange +Debug.AddCard(71564252, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Thunder King "Rai-Oh Rai-Oh", the Thunder King (best friends with Fushioh "Lichie Lich" Richie (TN: Fushioh means Lich)) + +--Player's Field +Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) --CotH +Debug.AddCard(77561728, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) --Disturbance strat + +--Player's GY +Debug.AddCard(24221739, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --Protector of the Sanct + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/AlphaKretin_08a_Brillliant.lua ================================================================== --- single/AlphaKretin_08a_Brillliant.lua +++ single/AlphaKretin_08a_Brillliant.lua @@ -1,72 +1,70 @@ ---[[message -How much havoc can 1 Brilliant Fusion cause? -]] -Debug.SetAIName("AlphaKretin_08a_Brillliant") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI+DUEL_ATTACK_FIRST_TURN,3) - -Debug.SetPlayerInfo(0,1000,0,0) -Debug.SetPlayerInfo(1,6100,0,0) - ---AI's field. -Debug.AddCard(59919307,1,1,LOCATION_SZONE,2,POS_FACEDOWN) --2Back2Front -Debug.AddCard(47475363,1,1,LOCATION_SZONE,1,POS_FACEDOWN) --Drowning Mother Fucker -Debug.AddCard(44656491,1,1,LOCATION_SZONE,3,POS_FACEUP) --Messenger of Peace ---AI's Extra Deck - ---AI’s GY -Debug.AddCard(13683298,1,1,LOCATION_GRAVE,0,POS_FACEUP) --Thunderclap Skywolf - ---Player's Extra Deck -Debug.AddCard(3113836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --GK Seraph -Debug.AddCard(25862681,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --AFD -Debug.AddCard(2403771,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Power Tool -Debug.AddCard(75988594,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Musa-C -Debug.AddCard(64245689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Meliae of the EARTH -Debug.AddCard(22653490,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Chidori -Debug.AddCard(96157835,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Raidraptor Bum Falcon - ---Player's Hand -Debug.AddCard(7394770,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Brilliant -Debug.AddCard(91350799,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Cake Owl -Debug.AddCard(12980373,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Cake Cat -Debug.AddCard(8233522,0,0,LOCATION_HAND,0,POS_FACEDOWN) --AoJ Banish Handtrap - ---Player's Field - ---Player's Main Deck -Debug.AddCard(75782277,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Hunting Ground -Debug.AddCard(11066358,0,0,LOCATION_DECK,0,POS_FACEDOWN) --GalSerp -Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEDOWN) --GK Lazuli -Debug.AddCard(52404456,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Cake Postman -Debug.AddCard(14001430,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Cake Castle -Debug.AddCard(67441435,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Gulb -Debug.AddCard(90238142,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Harpie Channeler -Debug.AddCard(76812113,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Harpie -Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --DDR -Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --DDR -Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --DDR - - - ---Player's GY - -Debug.ReloadFieldEnd() ---Below makes it a one turn puzzle. -aux.BeginPuzzle() - ---LOCATION_DECK ---LOCATION_SZONE ---LOCATION_GRAVE ---LOCATION_HAND ---LOCATION_MZONE ---LOCATION_EXTRA ---LOCATION_REMOVED ---POS_FACEDOWN ---POS_FACEDOWN_DEFENSE ---POS_FACEUP ---POS_FACEUP_DEFENSE ---POS_FACEUP_ATTACK ---Debug.PreEquip(e1,c1) ---Debug.PreSummon(c,type) ---Debug.AddCard() ---aux.BeginPuzzle() +--[[message +How much havoc can 1 Brilliant Fusion cause? +]] +Debug.SetAIName("AlphaKretin_08a_Brillliant") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI + DUEL_ATTACK_FIRST_TURN, 3) + +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 6100, 0, 0) + +--AI's field. +Debug.AddCard(59919307, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --2Back2Front +Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) --Drowning Mother Fucker +Debug.AddCard(44656491, 1, 1, LOCATION_SZONE, 3, POS_FACEUP) --Messenger of Peace +--AI's Extra Deck + +--AI’s GY +Debug.AddCard(13683298, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) --Thunderclap Skywolf + +--Player's Extra Deck +Debug.AddCard(3113836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --GK Seraph +Debug.AddCard(25862681, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --AFD +Debug.AddCard(2403771, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Power Tool +Debug.AddCard(75988594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Musa-C +Debug.AddCard(64245689, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Meliae of the EARTH +Debug.AddCard(22653490, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Chidori +Debug.AddCard(96157835, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Raidraptor Bum Falcon + +--Player's Hand +Debug.AddCard(7394770, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Brilliant +Debug.AddCard(91350799, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Cake Owl +Debug.AddCard(12980373, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Cake Cat +Debug.AddCard(8233522, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --AoJ Banish Handtrap + +--Player's Field + +--Player's Main Deck +Debug.AddCard(75782277, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Hunting Ground +Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --GalSerp +Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --GK Lazuli +Debug.AddCard(52404456, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Cake Postman +Debug.AddCard(14001430, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Cake Castle +Debug.AddCard(67441435, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Gulb +Debug.AddCard(90238142, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Harpie Channeler +Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Harpie +Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR +Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR +Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR + +--Player's GY + +Debug.ReloadFieldEnd() +--Below makes it a one turn puzzle. +aux.BeginPuzzle() + +--LOCATION_DECK +--LOCATION_SZONE +--LOCATION_GRAVE +--LOCATION_HAND +--LOCATION_MZONE +--LOCATION_EXTRA +--LOCATION_REMOVED +--POS_FACEDOWN +--POS_FACEDOWN_DEFENSE +--POS_FACEUP +--POS_FACEUP_DEFENSE +--POS_FACEUP_ATTACK +--Debug.PreEquip(e1,c1) +--Debug.PreSummon(c,type) +--Debug.AddCard() +--aux.BeginPuzzle() Index: single/Amazoness Wall.lua ================================================================== --- single/Amazoness Wall.lua +++ single/Amazoness Wall.lua @@ -1,51 +1,39 @@ ---[[message -亚马逊 -]] - -Debug.SetAIName("Amazoness Wall") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,8500,0,0) - - -Debug.AddCard(79965360,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(15951532,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(47480070,0,0,LOCATION_DECK,0,POS_FACEDOWN) - -Debug.AddCard(89567993,0,0,LOCATION_DECK,0,POS_FACEDOWN) - - - - -Debug.AddCard(712559,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(81325903,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(71209500,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(94004268,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(31102447,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(32807846,0,0,LOCATION_HAND,0,POS_FACEDOWN) - - - -Debug.AddCard(42566602,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true) -Debug.AddCard(31178212,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true) - - -Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(57312333,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(63516460,0,0,LOCATION_SZONE,1,POS_FACEDOWN) - - - - -Debug.AddCard(99645428,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true) -Debug.AddCard(58400390,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true) -Debug.AddCard(15734813,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true) -Debug.AddCard(3797883,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true) -Debug.AddCard(80495985,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true) - - -Debug.AddCard(44947065,1,1,LOCATION_SZONE,2,POS_FACEUP) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +亚马逊 +]] + +Debug.SetAIName("Amazoness Wall") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 8500, 0, 0) + +Debug.AddCard(79965360, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15951532, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(47480070, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(89567993, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(712559, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(81325903, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(71209500, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(94004268, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(31102447, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(32807846, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(42566602, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true) +Debug.AddCard(31178212, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK, true) + +Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(57312333, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(63516460, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) + +Debug.AddCard(99645428, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true) +Debug.AddCard(58400390, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true) +Debug.AddCard(15734813, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE, true) +Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true) +Debug.AddCard(80495985, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true) + +Debug.AddCard(44947065, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/Cyber Dragon2_衍生版_1.lua ================================================================== --- single/Cyber Dragon2_衍生版_1.lua +++ single/Cyber Dragon2_衍生版_1.lua @@ -1,35 +1,35 @@ ---created by ygopro puzzle maker -Debug.SetAIName("Cyber Dragon2_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,126400,0,0) -Debug.AddCard(59281922,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(70095154,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(4162088,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(68774379,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(23893227,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(23893227,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(70095154,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(59281922,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(5373478,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(26439287,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(64599569,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(1546123,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(74157028,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(79229522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(83764718,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(63477921,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(66607691,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(91989718,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(23171610,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) -Debug.AddCard(86686671,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(3659803,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) -Debug.AddCard(58199906,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(17236839,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(48130397,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(95286165,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.AddCard(63995093,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK) -Debug.AddCard(41628550,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by ygopro puzzle maker +Debug.SetAIName("Cyber Dragon2_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 126400, 0, 0) +Debug.AddCard(59281922, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(70095154, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(4162088, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(68774379, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(23893227, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(23893227, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(70095154, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(59281922, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(5373478,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +--~ Debug.AddCard(26439287,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(64599569, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(1546123, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(74157028, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(79229522, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(63477921, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(66607691, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(91989718, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(23171610, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +Debug.AddCard(86686671, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(3659803, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) +Debug.AddCard(58199906, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(17236839, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(48130397, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(95286165, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(63995093, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) +Debug.AddCard(41628550, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/Dragonmaids vs Dragons_衍生版_1.lua ================================================================== --- single/Dragonmaids vs Dragons_衍生版_1.lua +++ single/Dragonmaids vs Dragons_衍生版_1.lua @@ -1,37 +1,36 @@ ---[[message -This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. -]] - - -Debug.SetAIName("Dragonmaids vs Dragons_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,24700,0,0) - -Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(49575521,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(32600024,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(15848542,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(24799107,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(14625090,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(62256492,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(62256492,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(77515704,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(56051086,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(40398073,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(76782778,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(13171876,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(80161395,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(99267151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(86780027,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) - -Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. +]] + +Debug.SetAIName("Dragonmaids vs Dragons_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 24700, 0, 0) + +Debug.AddCard(40110009, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(42055234, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(49575521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(32600024, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15848542, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(24799107, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(14625090, 0, 0, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(62256492, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(62256492, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(77515704, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(56051086, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(40398073, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(76782778, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(13171876, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(80161395, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(86780027, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(50913601, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(77910045, 1, 1, LOCATION_SZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(10669138, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/Dragonmaids vs Dragons_衍生版_2.lua ================================================================== --- single/Dragonmaids vs Dragons_衍生版_2.lua +++ single/Dragonmaids vs Dragons_衍生版_2.lua @@ -1,40 +1,40 @@ ---[[message -This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. -]] - -Debug.SetAIName("Dragonmaids vs Dragons_衍生版_2") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,12900,0,0) - -Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(78625592,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(49575521,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(32600024,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(15848542,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(24799107,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(14625090,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(11741041,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(62256492,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(62256492,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(77515704,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(56051086,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(40398073,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(69196160,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(76782778,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(13171876,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(80161395,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(99267151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(86780027,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) - -Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(54250060,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. +]] + +Debug.SetAIName("Dragonmaids vs Dragons_衍生版_2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 12900, 0, 0) + +Debug.AddCard(40110009, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(78625592, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(42055234, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(49575521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(32600024, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15848542, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(24799107, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(14625090, 0, 0, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(11741041, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(62256492, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(62256492, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(77515704, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(56051086, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(40398073, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(69196160,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(76782778, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(13171876, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(80161395, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(86780027, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(50913601, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(54250060, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(77910045, 1, 1, LOCATION_SZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(10669138, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/Egg-04.lua ================================================================== --- single/Egg-04.lua +++ single/Egg-04.lua @@ -1,45 +1,45 @@ ---[[message -]] - -Debug.SetAIName("Egg-04") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,16150,0,0) - ---自己的怪兽区 -Debug.AddCard(14878871,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --救援猫 ---对方的怪兽区 -Debug.AddCard(23995346,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --究极龙骑士 -Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --究极龙骑士 -Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --究极龙骑士 ---自己的魔陷区 ---对方的魔陷区 -Debug.AddCard(77859858,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --步向破灭的速攻抽卡 ---自己的手卡 ---对方的手卡 ---自己的墓地 -Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬 -Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬 -Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(49374988,0,0,LOCATION_DECK,0,POS_FACEDOWN) --魔偶甜点·枫糖浆绵羊 -Debug.AddCard(34680482,0,0,LOCATION_DECK,0,POS_FACEDOWN) --魔偶甜点·果冻天使 -Debug.AddCard(91350799,0,0,LOCATION_DECK,0,POS_FACEDOWN) --魔偶甜点·热香饼猫头鹰 - ---自己的额外 -Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --恐牙狼 钻石恐狼 -Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --恐牙狼 钻石恐狼 -Debug.AddCard(80764541,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.44 白天马 -Debug.AddCard(82633039,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --鸟铳士 卡斯泰尔 -Debug.AddCard(80796456,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.70 大罪蛛 -Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --暗叛逆超量龙 -Debug.AddCard(67598234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --电影之骑士 盖亚剑士 -Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --金毛妇 -Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --金毛妇 -Debug.AddCard(79016563,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --二进制女巫 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("Egg-04") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 16150, 0, 0) + +--自己的怪兽区 +Debug.AddCard(14878871, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --救援猫 +--对方的怪兽区 +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --究极龙骑士 +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --究极龙骑士 +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --究极龙骑士 +--自己的魔陷区 +--对方的魔陷区 +Debug.AddCard(77859858, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --步向破灭的速攻抽卡 +--自己的手卡 +--对方的手卡 +--自己的墓地 +Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --链犬 +Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --链犬 +Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --链犬 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(49374988, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔偶甜点·枫糖浆绵羊 +Debug.AddCard(34680482, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔偶甜点·果冻天使 +Debug.AddCard(91350799, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔偶甜点·热香饼猫头鹰 + +--自己的额外 +Debug.AddCard(95169481, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --恐牙狼 钻石恐狼 +Debug.AddCard(95169481, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --恐牙狼 钻石恐狼 +Debug.AddCard(80764541, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.44 白天马 +Debug.AddCard(82633039, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鸟铳士 卡斯泰尔 +Debug.AddCard(80796456, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.70 大罪蛛 +Debug.AddCard(16195942, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --暗叛逆超量龙 +Debug.AddCard(67598234, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --电影之骑士 盖亚剑士 +Debug.AddCard(3987233, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --金毛妇 +Debug.AddCard(3987233, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --金毛妇 +Debug.AddCard(79016563, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --二进制女巫 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/Egg-05_衍生版_1.lua ================================================================== --- single/Egg-05_衍生版_1.lua +++ single/Egg-05_衍生版_1.lua @@ -1,61 +1,60 @@ ---[[message -什么叫键魔人!!! -]] - - -Debug.SetAIName("Egg-05_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,2000,0,0) -Debug.SetPlayerInfo(1,14600,0,0) - ---对方的怪兽区 -local m01=Debug.AddCard(53413628,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --码语者 -Debug.AddCard(94380860,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --No.103 神葬零娘 暮零 -Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --画星宝宝 -Debug.AddCard(48739166,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --No.101 寂静荣誉方舟骑士 -Debug.AddCard(27288416,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --画星宝宝 -Debug.AddCard(27288416,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --画星宝宝 ---自己的怪兽区 -Debug.AddCard(3987233,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --金毛妇 ---自己的魔陷区 -Debug.AddCard(38296564,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --安全地带 -Debug.AddCard(97077563,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --活死人的呼声 -Debug.AddCard(53582587,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --激流葬 -Debug.AddCard(6540606,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --水灵术-「葵」 ---对方的魔陷区 -local s01=Debug.AddCard(61127349,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --爆炎穿击 -Debug.AddCard(29401950,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --奈落的落穴 -Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --奈落的落穴 -Debug.AddCard(29401950,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --奈落的落穴 ---自己的手卡 - ---对方的手卡 -Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK) --消战者 ---自己的墓地 -Debug.AddCard(52558805,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --太鼓魔人 咚咚拍子 -Debug.AddCard(90098780,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱 -Debug.AddCard(90098780,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱 -Debug.AddCard(25341652,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --交响魔人 剑击指挥 -Debug.AddCard(26563200,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --弦魔人 跃跃节奏 -Debug.AddCard(81035362,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --魔犀族战士 ---对方的墓地 -Debug.AddCard(57314798,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --No.100 源数龙 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(52823314,0,0,LOCATION_DECK,0,POS_FACEDOWN) --由魔界到现世的巴士 -Debug.AddCard(63883999,0,0,LOCATION_DECK,0,POS_FACEDOWN) --伏魔殿-恶魔的迷宫- -Debug.AddCard(10802915,0,0,LOCATION_DECK,0,POS_FACEDOWN) --由魔界到现世的死亡导游 -Debug.AddCard(83764718,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) --死者苏生 -Debug.AddCard(66540884,0,0,LOCATION_DECK,0,POS_FACEDOWN) --诡计恶魔 ---对方的卡组 -Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN) --消战者 ---自己的额外 -Debug.AddCard(90098780,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --键魔人 挠挠哼唱 -Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --重铠装-黑鳍条枪兵 -Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --重铠装-黑鳍条枪兵 -Debug.AddCard(65170459,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --孩星老爷 - -Debug.ReloadFieldEnd() -Debug.PreEquip(s01,m01) -aux.BeginPuzzle(2) +--[[message +什么叫键魔人!!! +]] + +Debug.SetAIName("Egg-05_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 2000, 0, 0) +Debug.SetPlayerInfo(1, 14600, 0, 0) + +--对方的怪兽区 +local m01 = Debug.AddCard(53413628, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --码语者 +Debug.AddCard(94380860, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --No.103 神葬零娘 暮零 +Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --画星宝宝 +Debug.AddCard(48739166, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --No.101 寂静荣誉方舟骑士 +Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --画星宝宝 +Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --画星宝宝 +--自己的怪兽区 +Debug.AddCard(3987233, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --金毛妇 +--自己的魔陷区 +Debug.AddCard(38296564, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --安全地带 +Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --活死人的呼声 +Debug.AddCard(53582587, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --激流葬 +Debug.AddCard(6540606, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --水灵术-「葵」 +--对方的魔陷区 +local s01 = Debug.AddCard(61127349, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) --爆炎穿击 +Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --奈落的落穴 +Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --奈落的落穴 +Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --奈落的落穴 +--自己的手卡 + +--对方的手卡 +Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --消战者 +--自己的墓地 +Debug.AddCard(52558805, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --太鼓魔人 咚咚拍子 +Debug.AddCard(90098780, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱 +Debug.AddCard(90098780, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱 +Debug.AddCard(25341652, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --交响魔人 剑击指挥 +Debug.AddCard(26563200, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --弦魔人 跃跃节奏 +Debug.AddCard(81035362, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --魔犀族战士 +--对方的墓地 +Debug.AddCard(57314798, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --No.100 源数龙 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(52823314, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --由魔界到现世的巴士 +Debug.AddCard(63883999, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --伏魔殿-恶魔的迷宫- +Debug.AddCard(10802915, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --由魔界到现世的死亡导游 +Debug.AddCard(83764718, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --死者苏生 +Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --诡计恶魔 +--对方的卡组 +Debug.AddCard(19665973, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --消战者 +--自己的额外 +Debug.AddCard(90098780, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --键魔人 挠挠哼唱 +Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵 +Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵 +Debug.AddCard(65170459, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --孩星老爷 + +Debug.ReloadFieldEnd() +Debug.PreEquip(s01, m01) +aux.BeginPuzzle(2) Index: single/Egg-25_衍生版_1.lua ================================================================== --- single/Egg-25_衍生版_1.lua +++ single/Egg-25_衍生版_1.lua @@ -1,44 +1,44 @@ ---created by puzzle editor -Debug.SetAIName("Egg-25_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,12700,0,0) - ---自己的怪兽区 -Debug.AddCard(88177324,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --No.107 银河眼时空龙 -Debug.AddCard(41160533,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --蔷薇藤蔓 -Debug.AddCard(57308711,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --银河眼云笼 -Debug.AddCard(41382147,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --星见鸟 拉里斯 ---对方的怪兽区 -Debug.AddCard(20797524,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --三轮车人 -Debug.AddCard(41160533,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --蔷薇藤蔓 ---自己的魔陷区 ---对方的魔陷区 -Debug.AddCard(90075978,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --W星云陨石 -Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --光之护封剑 -Debug.AddCard(4081825,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --混沌无限 ---自己的手卡 -Debug.AddCard(72053645,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --气象报告员 ---~ Debug.AddCard(70939418,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --疾行机人 OMK口香糖 ---对方的手卡 -Debug.AddCard(83392426,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --二轮车人 -Debug.AddCard(57308711,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --单轮车人 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 ---~ Debug.AddCard(59640711,0,0,LOCATION_DECK,0,POS_FACEDOWN) --疾行机人 电电大公 ---对方的卡组 -Debug.AddCard(75733063,1,1,LOCATION_DECK,0,POS_FACEDOWN) --机皇兵 神空一型 -Debug.AddCard(75733063,1,1,LOCATION_DECK,0,POS_FACEDOWN) --机皇兵 神空一型 -Debug.AddCard(75733063,1,1,LOCATION_DECK,0,POS_FACEDOWN) --机皇兵 神空一型 -Debug.AddCard(39648965,1,1,LOCATION_DECK,0,POS_FACEDOWN) --机皇兵 神智一型 ---自己的额外 ---~ Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --古神 哈斯塔 ---~ Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --虹光之宣告者 ---~ Debug.AddCard(86943389,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --高速疾行机人 快刀乱破智游 ---~ Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --我我我枪手 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by puzzle editor +Debug.SetAIName("Egg-25_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 12700, 0, 0) + +--自己的怪兽区 +Debug.AddCard(88177324, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --No.107 银河眼时空龙 +Debug.AddCard(41160533, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --蔷薇藤蔓 +Debug.AddCard(57308711, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --银河眼云笼 +Debug.AddCard(41382147, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --星见鸟 拉里斯 +--对方的怪兽区 +Debug.AddCard(20797524, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --三轮车人 +Debug.AddCard(41160533, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --蔷薇藤蔓 +--自己的魔陷区 +--对方的魔陷区 +Debug.AddCard(90075978, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --W星云陨石 +Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --光之护封剑 +Debug.AddCard(4081825, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --混沌无限 +--自己的手卡 +Debug.AddCard(72053645, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --气象报告员 +--~ Debug.AddCard(70939418,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --疾行机人 OMK口香糖 +--对方的手卡 +Debug.AddCard(83392426, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --二轮车人 +Debug.AddCard(57308711, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --单轮车人 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +--~ Debug.AddCard(59640711,0,0,LOCATION_DECK,0,POS_FACEDOWN) --疾行机人 电电大公 +--对方的卡组 +Debug.AddCard(75733063, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --机皇兵 神空一型 +Debug.AddCard(75733063, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --机皇兵 神空一型 +Debug.AddCard(75733063, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --机皇兵 神空一型 +Debug.AddCard(39648965, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --机皇兵 神智一型 +--自己的额外 +--~ Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --古神 哈斯塔 +--~ Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --虹光之宣告者 +--~ Debug.AddCard(86943389,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --高速疾行机人 快刀乱破智游 +--~ Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --我我我枪手 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/Egg-26.lua ================================================================== --- single/Egg-26.lua +++ single/Egg-26.lua @@ -1,47 +1,47 @@ ---[[message -]] - ---created by puzzle editor -Debug.SetAIName("Egg-26") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,3200,0,0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(38601126,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --破坏剑-武器破坏之剑 ---自己的魔陷区 -Debug.AddCard(59344077,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --魔力抽取 -Debug.AddCard(69402394,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --暗黑的谋略 -Debug.AddCard(38167722,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --暗灵术-「欲」 -Debug.AddCard(5037726,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --光灵术-「圣」 ---对方的魔陷区 -Debug.AddCard(78348934,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --破坏剑士的宿命 ---自己的手卡 -Debug.AddCard(5645210,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --华丽金星 -Debug.AddCard(86937530,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --妖精传姬-辉夜 -Debug.AddCard(55428242,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --阿特拉之虫惑魔 -Debug.AddCard(86825483,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --神星领域 ---对方的手卡 -Debug.AddCard(33280639,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --破坏剑士的摇篮 -Debug.AddCard(6853254,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --复活之福音 ---自己的墓地 ---对方的墓地 ---自己除外的卡 -Debug.AddCard(41224658,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK) --野望之高弗 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --异次元复活 -Debug.AddCard(41356846,0,0,LOCATION_DECK,0,POS_FACEDOWN) --蓄积硫酸的落穴 -Debug.AddCard(95993388,0,0,LOCATION_DECK,0,POS_FACEDOWN) --地帝家臣 兰罗布 -Debug.AddCard(83764718,0,0,LOCATION_DECK,0,POS_FACEDOWN) --死者苏生 ---对方的卡组 -Debug.AddCard(38601126,1,1,LOCATION_DECK,0,POS_FACEDOWN) --破坏剑-武器破坏之剑 -Debug.AddCard(32104431,1,1,LOCATION_DECK,0,POS_FACEDOWN) --破坏剑的追忆 -Debug.AddCard(41940225,1,1,LOCATION_DECK,0,POS_FACEDOWN) --破坏剑士融合 -Debug.AddCard(38601126,1,1,LOCATION_DECK,0,POS_FACEDOWN) --破坏剑-武器破坏之剑 ---自己的额外 -Debug.AddCard(80764541,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.44 白天马 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +--created by puzzle editor +Debug.SetAIName("Egg-26") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 3200, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(38601126, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --破坏剑-武器破坏之剑 +--自己的魔陷区 +Debug.AddCard(59344077, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --魔力抽取 +Debug.AddCard(69402394, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --暗黑的谋略 +Debug.AddCard(38167722, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --暗灵术-「欲」 +Debug.AddCard(5037726, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --光灵术-「圣」 +--对方的魔陷区 +Debug.AddCard(78348934, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --破坏剑士的宿命 +--自己的手卡 +Debug.AddCard(5645210, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --华丽金星 +Debug.AddCard(86937530, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --妖精传姬-辉夜 +Debug.AddCard(55428242, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --阿特拉之虫惑魔 +Debug.AddCard(86825483, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --神星领域 +--对方的手卡 +Debug.AddCard(33280639, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --破坏剑士的摇篮 +Debug.AddCard(6853254, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --复活之福音 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +Debug.AddCard(41224658, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK) --野望之高弗 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --异次元复活 +Debug.AddCard(41356846, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --蓄积硫酸的落穴 +Debug.AddCard(95993388, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --地帝家臣 兰罗布 +Debug.AddCard(83764718, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --死者苏生 +--对方的卡组 +Debug.AddCard(38601126, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑-武器破坏之剑 +Debug.AddCard(32104431, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑的追忆 +Debug.AddCard(41940225, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑士融合 +Debug.AddCard(38601126, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑-武器破坏之剑 +--自己的额外 +Debug.AddCard(80764541, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.44 白天马 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/Eroldin_01_Mastering_the_Red_Dragons.lua ================================================================== --- single/Eroldin_01_Mastering_the_Red_Dragons.lua +++ single/Eroldin_01_Mastering_the_Red_Dragons.lua @@ -1,39 +1,38 @@ ---[[message -A simple puzzle, which teaches a Red Dragon Archfiend line combo -]] - - ---Mastering the Red Dragons -Debug.SetAIName("Eroldin_01_Mastering_the_Red_Dragons") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,9700,0,0) - ---Challenger's Spell zone -Debug.AddCard(42079445,0,0,LOCATION_SZONE,1,POS_FACEDOWN) --Descending Lost Star -Debug.AddCard(76407432,0,0,LOCATION_SZONE,2,POS_FACEDOWN) --Assault Counter -Debug.AddCard(80280737,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --Assault Mode Activate - ---Challenger's Hand -Debug.AddCard(20474741,0,0,LOCATION_HAND,0,POS_FACEUP) --Trident Warrior -Debug.AddCard(57568840,0,0,LOCATION_HAND,0,POS_FACEUP) --Delta Flyer -Debug.AddCard(8487449,0,0,LOCATION_HAND,0,POS_FACEUP) --Jester Confit -Debug.AddCard(16638212,0,0,LOCATION_HAND,0,POS_FACEUP) --Creation Resonator -Debug.AddCard(5780210,0,0,LOCATION_HAND,0,POS_FACEUP) --D.D. Spirte - ---Challenger's Deck -Debug.AddCard(77336644,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Red Dragon Archfiend/Assault Mode - ---Challenger's Extra Deck -Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Red Dragon Archfiend -Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Red Nova Dragon - ---Eroldin's Monster zone -Debug.AddCard(31122090,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --Lancer Lindwurm - ---Eroldin's Spell zone -Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) --Mirror Force - ---Start the Puzzle -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +A simple puzzle, which teaches a Red Dragon Archfiend line combo +]] + +--Mastering the Red Dragons +Debug.SetAIName("Eroldin_01_Mastering_the_Red_Dragons") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 9700, 0, 0) + +--Challenger's Spell zone +Debug.AddCard(42079445, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) --Descending Lost Star +Debug.AddCard(76407432, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) --Assault Counter +Debug.AddCard(80280737, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --Assault Mode Activate + +--Challenger's Hand +Debug.AddCard(20474741, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Trident Warrior +Debug.AddCard(57568840, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Delta Flyer +Debug.AddCard(8487449, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Jester Confit +Debug.AddCard(16638212, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Creation Resonator +Debug.AddCard(5780210, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --D.D. Spirte + +--Challenger's Deck +Debug.AddCard(77336644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Red Dragon Archfiend/Assault Mode + +--Challenger's Extra Deck +Debug.AddCard(70902743, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Red Dragon Archfiend +Debug.AddCard(97489701, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Red Nova Dragon + +--Eroldin's Monster zone +Debug.AddCard(31122090, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Lancer Lindwurm + +--Eroldin's Spell zone +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --Mirror Force + +--Start the Puzzle +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/Fedo-01_衍生版_1.lua ================================================================== --- single/Fedo-01_衍生版_1.lua +++ single/Fedo-01_衍生版_1.lua @@ -1,59 +1,59 @@ ---created by puzzle editor -Debug.SetAIName("Fedo-01_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,16100,0,0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(10852583,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --平衡侵略者 ---自己的魔陷区 -Debug.AddCard(75361204,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --灰篮分裂 -Debug.AddCard(24425055,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --诡雷陷阱E ---对方的魔陷区 -Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- -Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- -Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- -Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- -Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- ---自己的手卡 -Debug.AddCard(1154611,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK) --伯吉斯异兽·林乔利虫 -Debug.AddCard(97729135,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --互瞪 -Debug.AddCard(21702241,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --反目的从者 -Debug.AddCard(34016756,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --原力 -Debug.AddCard(34016756,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --原力 -Debug.AddCard(62706865,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --网络小龙 ---对方的手卡 ---自己的墓地 -Debug.AddCard(49966595,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --灰篮寄生体 -Debug.AddCard(64765016,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --伯吉斯异兽·马尔三叶形虫 ---对方的墓地 -Debug.AddCard(15419596,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --魅幽鸟 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 ---~ Debug.AddCard(1154611,0,0,LOCATION_DECK,0,POS_FACEDOWN) --伯吉斯异兽·林乔利虫 -Debug.AddCard(35035481,0,0,LOCATION_DECK,0,POS_FACEDOWN) --伯吉斯异兽·拟油栉虫 ---~ Debug.AddCard(87571563,0,0,LOCATION_DECK,0,POS_FACEDOWN) --星遗物的守护龙 -Debug.AddCard(99674361,0,0,LOCATION_DECK,0,POS_FACEDOWN) --星遗物的继承者 -Debug.AddCard(20056760,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰篮史莱姆 -Debug.AddCard(29834183,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰篮鹰 -Debug.AddCard(93445074,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰篮眼镜蛇 ---~ Debug.AddCard(66451379,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰篮短吻鳄 -Debug.AddCard(80250319,0,0,LOCATION_DECK,0,POS_FACEDOWN) --小灰篮史莱姆 -Debug.AddCard(21893603,0,0,LOCATION_DECK,0,POS_FACEDOWN) --星杯的妖精 莉丝 -Debug.AddCard(11012154,0,0,LOCATION_DECK,0,POS_FACEDOWN) --守护龙 朱斯提亚 -Debug.AddCard(84899094,0,0,LOCATION_DECK,0,POS_FACEDOWN) --星杯的守护龙 ---对方的卡组 ---自己的额外 -Debug.AddCard(68987122,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --护木枪管龙 -Debug.AddCard(50588353,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --水晶机巧-继承玻纤 -Debug.AddCard(22862454,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --代理龙 ---~ Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接栗子球 -Debug.AddCard(37649320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --伯吉斯异兽·欧巴宾海蝎 ---~ Debug.AddCard(89907227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --白斗气双头神龙 -Debug.AddCard(52145422,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --灰篮龙 -Debug.AddCard(94677445,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --星杯的神子 夏娃 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by puzzle editor +Debug.SetAIName("Fedo-01_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 16100, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(10852583, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --平衡侵略者 +--自己的魔陷区 +Debug.AddCard(75361204, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --灰篮分裂 +Debug.AddCard(24425055, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --诡雷陷阱E +--对方的魔陷区 +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +--自己的手卡 +Debug.AddCard(1154611, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) --伯吉斯异兽·林乔利虫 +Debug.AddCard(97729135, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --互瞪 +Debug.AddCard(21702241, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --反目的从者 +Debug.AddCard(34016756, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --原力 +Debug.AddCard(34016756, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --原力 +Debug.AddCard(62706865, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --网络小龙 +--对方的手卡 +--自己的墓地 +Debug.AddCard(49966595, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --灰篮寄生体 +Debug.AddCard(64765016, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --伯吉斯异兽·马尔三叶形虫 +--对方的墓地 +Debug.AddCard(15419596, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --魅幽鸟 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +--~ Debug.AddCard(1154611,0,0,LOCATION_DECK,0,POS_FACEDOWN) --伯吉斯异兽·林乔利虫 +Debug.AddCard(35035481, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --伯吉斯异兽·拟油栉虫 +--~ Debug.AddCard(87571563,0,0,LOCATION_DECK,0,POS_FACEDOWN) --星遗物的守护龙 +Debug.AddCard(99674361, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星遗物的继承者 +Debug.AddCard(20056760, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --灰篮史莱姆 +Debug.AddCard(29834183, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --灰篮鹰 +Debug.AddCard(93445074, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --灰篮眼镜蛇 +--~ Debug.AddCard(66451379,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰篮短吻鳄 +Debug.AddCard(80250319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --小灰篮史莱姆 +Debug.AddCard(21893603, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星杯的妖精 莉丝 +Debug.AddCard(11012154, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --守护龙 朱斯提亚 +Debug.AddCard(84899094, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星杯的守护龙 +--对方的卡组 +--自己的额外 +Debug.AddCard(68987122, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --护木枪管龙 +Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --水晶机巧-继承玻纤 +Debug.AddCard(22862454, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --代理龙 +--~ Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接栗子球 +Debug.AddCard(37649320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --伯吉斯异兽·欧巴宾海蝎 +--~ Debug.AddCard(89907227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --白斗气双头神龙 +Debug.AddCard(52145422, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --灰篮龙 +Debug.AddCard(94677445, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星杯的神子 夏娃 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/Fedo-03_衍生版_1.lua ================================================================== --- single/Fedo-03_衍生版_1.lua +++ single/Fedo-03_衍生版_1.lua @@ -1,69 +1,67 @@ ---[[message -进化 -]] - -Debug.SetAIName("Fedo-03_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,19200,0,0) - ---自己的怪兽区 -Debug.AddCard(91903221,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --进化虫·埃尔金螈 -Debug.AddCard(3283679,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) --进化虫·兔鳄 ---对方的怪兽区 -Debug.AddCard(6588580,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --进化帝·翔龙 -Debug.AddCard(6588580,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --进化帝·半鸟龙 -Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --进化帝·索德斯龙 ---自己的魔陷区 -Debug.AddCard(74100225,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --进化的特异点 -Debug.AddCard(37421075,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强制退化 -Debug.AddCard(98596596,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --灵魂游荡的墓场 -Debug.AddCard(44612603,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --生存境界 ---对方的魔陷区 -Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- -Debug.AddCard(36458063,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --魔女的一击 -Debug.AddCard(36458063,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --魔女的一击 -Debug.AddCard(36458063,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --魔女的一击 ---自己的手卡 ---~ Debug.AddCard(27198001,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --九尾狐 -Debug.AddCard(5338223,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --强制进化 ---对方的手卡 ---自己的墓地 -Debug.AddCard(13173832,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --转生炎兽 狼獾 ---对方的墓地 -Debug.AddCard(86039057,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --帮一把骑士 -Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --超电磁龟 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(1295111,0,0,LOCATION_DECK,0,POS_FACEDOWN) --转生炎兽的圣域 -Debug.AddCard(64178424,0,0,LOCATION_DECK,0,POS_FACEDOWN) --转生炎兽的意志 -Debug.AddCard(26889158,0,0,LOCATION_DECK,0,POS_FACEDOWN) --转生炎兽 羚羊 -Debug.AddCard(56003780,0,0,LOCATION_DECK,0,POS_FACEDOWN) --转生炎兽 灯火美洲豹 -Debug.AddCard(88095331,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化虫·乃者史蛇 -Debug.AddCard(28877602,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化虫·半甲齿龟 -Debug.AddCard(81873903,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化虫·半甲齿龟 -Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化龙·梁龙 -Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化龙·梁龙 -Debug.AddCard(27198001,0,0,LOCATION_DECK,0,POS_FACEDOWN) --九尾狐 -Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化龙·梁龙 -Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化龙·火山齿龙 -Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化龙·火山齿龙 - -Debug.AddCard(2830693,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --彩虹栗子球 ---自己的额外 -Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转生炎兽 炽热多头狮 -Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转生炎兽 炽热多头狮 -Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转生炎兽 炽热多头狮 -Debug.AddCard(37880706,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --小懒奇美拉 -Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转生炎兽 日光狼 -Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转生炎兽 日光狼 -Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转生炎兽 日光狼 -Debug.AddCard(14812471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转生炎兽 烽火猞猁 -Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --进化帝·翔龙 -Debug.AddCard(87327776,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转生炎兽 蜃景雄马 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(2) - - +--[[message +进化 +]] + +Debug.SetAIName("Fedo-03_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 19200, 0, 0) + +--自己的怪兽区 +Debug.AddCard(91903221, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) --进化虫·埃尔金螈 +Debug.AddCard(3283679, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) --进化虫·兔鳄 +--对方的怪兽区 +Debug.AddCard(6588580, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --进化帝·翔龙 +Debug.AddCard(6588580, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --进化帝·半鸟龙 +Debug.AddCard(71594310, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --进化帝·索德斯龙 +--自己的魔陷区 +Debug.AddCard(74100225, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --进化的特异点 +Debug.AddCard(37421075, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强制退化 +Debug.AddCard(98596596, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --灵魂游荡的墓场 +Debug.AddCard(44612603, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --生存境界 +--对方的魔陷区 +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --魔女的一击 +Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --魔女的一击 +Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --魔女的一击 +--自己的手卡 +--~ Debug.AddCard(27198001,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --九尾狐 +Debug.AddCard(5338223, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) --强制进化 +--对方的手卡 +--自己的墓地 +Debug.AddCard(13173832, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --转生炎兽 狼獾 +--对方的墓地 +Debug.AddCard(86039057, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --帮一把骑士 +Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --超电磁龟 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(1295111, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽的圣域 +Debug.AddCard(64178424, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽的意志 +Debug.AddCard(26889158, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽 羚羊 +Debug.AddCard(56003780, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽 灯火美洲豹 +Debug.AddCard(88095331, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·乃者史蛇 +Debug.AddCard(28877602, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·半甲齿龟 +Debug.AddCard(81873903, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·半甲齿龟 +Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙 +Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙 +Debug.AddCard(27198001, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --九尾狐 +Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙 +Debug.AddCard(54266211, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·火山齿龙 +Debug.AddCard(54266211, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·火山齿龙 + +Debug.AddCard(2830693, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --彩虹栗子球 +--自己的额外 +Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮 +Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮 +Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮 +Debug.AddCard(37880706, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --小懒奇美拉 +Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼 +Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼 +Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼 +Debug.AddCard(14812471, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 烽火猞猁 +Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --进化帝·翔龙 +Debug.AddCard(87327776, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 蜃景雄马 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(2) Index: single/Fedo-04.lua ================================================================== --- single/Fedo-04.lua +++ single/Fedo-04.lua @@ -1,64 +1,64 @@ ---[[message -念动力 -]] - -Debug.SetAIName("Fedo-04") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,5000,0,0) -Debug.SetPlayerInfo(1,38500,0,0) - ---自己的怪兽区 -Debug.AddCard(1834753,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --最大瞬移者 ---对方的怪兽区 -Debug.AddCard(2483611,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) --星因士 左旗一 -Debug.AddCard(2483611,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --星因士 左旗一 -Debug.AddCard(2483611,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) --星因士 左旗一 -Debug.AddCard(2483611,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --星因士 左旗一 -Debug.AddCard(2483611,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE) --星因士 左旗一 ---自己的魔陷区 -Debug.AddCard(3146695,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --念力反应器 -Debug.AddCard(39131963,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --死亡反击 -Debug.AddCard(56460688,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --异次元隔离机 -Debug.AddCard(74701381,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --DNA改造手术 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(3298689,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --升阶魔法-幻影骑士团的出击 -Debug.AddCard(12247206,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --地狱的暴走召唤 -Debug.AddCard(67723438,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --紧急瞬间移动 -Debug.AddCard(52430902,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --念力跳跃者 -Debug.AddCard(11047543,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --念力感知区 -Debug.AddCard(64107820,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK) --未来光辉 ---对方的手卡 -Debug.AddCard(13313278,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手 -Debug.AddCard(13313278,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手 ---自己的墓地 -Debug.AddCard(5133471,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --银河旋风 -Debug.AddCard(64382839,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --网罟座泽塔星人 -Debug.AddCard(47126872,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --时空警察 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(52430902,0,0,LOCATION_DECK,0,POS_FACEDOWN) --念力跳跃者 -Debug.AddCard(52430902,0,0,LOCATION_DECK,0,POS_FACEDOWN) --念力跳跃者 -Debug.AddCard(25343017,0,0,LOCATION_DECK,0,POS_FACEDOWN) --寡默的念力祭司 -Debug.AddCard(3233859,0,0,LOCATION_DECK,0,POS_FACEDOWN) --念力控轮人 -Debug.AddCard(25788011,0,0,LOCATION_DECK,0,POS_FACEDOWN) --调星师 莱斯贝尔特 -Debug.AddCard(16191953,0,0,LOCATION_DECK,0,POS_FACEDOWN) --吉格大王 -Debug.AddCard(99315585,0,0,LOCATION_DECK,0,POS_FACEDOWN) --幻影骑士团 裂头盔 -Debug.AddCard(98827725,0,0,LOCATION_DECK,0,POS_FACEDOWN) --幻影骑士团 阴暗布面甲 ---对方的卡组 ---自己的额外 -Debug.AddCard(54191698,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.29 招财猫人偶 -Debug.AddCard(16195943,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --暗叛逆超量龙 -Debug.AddCard(1621413,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --暗镇魂超量龙 -Debug.AddCard(24221808,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --精神超载恶魔 -Debug.AddCard(24221808,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --精神超载恶魔 -Debug.AddCard(67073561,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --斗篷理发魔女姑娘 -Debug.AddCard(67073561,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --斗篷理发魔女姑娘 -Debug.AddCard(84271823,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --落消之方块游戏家 -Debug.AddCard(26692769,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --幻影骑士团 锈蚀月刃斧 -Debug.AddCard(4280258,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --召命之神弓-阿波罗萨 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +念动力 +]] + +Debug.SetAIName("Fedo-04") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 5000, 0, 0) +Debug.SetPlayerInfo(1, 38500, 0, 0) + +--自己的怪兽区 +Debug.AddCard(1834753, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --最大瞬移者 +--对方的怪兽区 +Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) --星因士 左旗一 +Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --星因士 左旗一 +Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) --星因士 左旗一 +Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) --星因士 左旗一 +Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE) --星因士 左旗一 +--自己的魔陷区 +Debug.AddCard(3146695, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --念力反应器 +Debug.AddCard(39131963, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --死亡反击 +Debug.AddCard(56460688, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --异次元隔离机 +Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --DNA改造手术 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(3298689, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --升阶魔法-幻影骑士团的出击 +Debug.AddCard(12247206, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --地狱的暴走召唤 +Debug.AddCard(67723438, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --紧急瞬间移动 +Debug.AddCard(52430902, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --念力跳跃者 +Debug.AddCard(11047543, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --念力感知区 +Debug.AddCard(64107820, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) --未来光辉 +--对方的手卡 +Debug.AddCard(13313278, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手 +Debug.AddCard(13313278, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手 +--自己的墓地 +Debug.AddCard(5133471, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --银河旋风 +Debug.AddCard(64382839, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --网罟座泽塔星人 +Debug.AddCard(47126872, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --时空警察 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(52430902, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --念力跳跃者 +Debug.AddCard(52430902, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --念力跳跃者 +Debug.AddCard(25343017, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --寡默的念力祭司 +Debug.AddCard(3233859, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --念力控轮人 +Debug.AddCard(25788011, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --调星师 莱斯贝尔特 +Debug.AddCard(16191953, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --吉格大王 +Debug.AddCard(99315585, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --幻影骑士团 裂头盔 +Debug.AddCard(98827725, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --幻影骑士团 阴暗布面甲 +--对方的卡组 +--自己的额外 +Debug.AddCard(54191698, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.29 招财猫人偶 +Debug.AddCard(16195943, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --暗叛逆超量龙 +Debug.AddCard(1621413, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --暗镇魂超量龙 +Debug.AddCard(24221808, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --精神超载恶魔 +Debug.AddCard(24221808, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --精神超载恶魔 +Debug.AddCard(67073561, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --斗篷理发魔女姑娘 +Debug.AddCard(67073561, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --斗篷理发魔女姑娘 +Debug.AddCard(84271823, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --落消之方块游戏家 +Debug.AddCard(26692769, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --幻影骑士团 锈蚀月刃斧 +Debug.AddCard(4280258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --召命之神弓-阿波罗萨 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua ================================================================== --- single/Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua +++ single/Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua @@ -1,58 +1,53 @@ ---[[message -Have you ever wondered why Level Eater is banned? -]] - - ---Dark Synchro -Debug.SetAIName("Furtie_Hubo_01_Dark_Synchro_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,500,0,0) -Debug.SetPlayerInfo(1,23600,0,0) - ---Furtie_Hubo's Hand - ---Furtie_Hubo's Grave - ---Challenger's Deck -Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(63977008,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(25935625,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN) - - ---Challenger's Extra Deck -Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(97836203,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(83755611,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(37038993,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(62560742,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - ---Challenger's Hand -Debug.AddCard(9929398,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow -local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow -local s1=Debug.AddCard(65169794,1,1,LOCATION_SZONE,2,POS_FACEUP)--Blackwing - Gofu the Vague Shadow -Debug.PreEquip(s1,m1) -Debug.AddCard(63595262,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(58538870,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(58538870,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(58538870,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(58538870,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(58538870,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) - - - ---Start the Puzzle -Debug.ReloadFieldEnd() -aux.BeginPuzzle(false,1) - +--[[message +Have you ever wondered why Level Eater is banned? +]] + +--Dark Synchro +Debug.SetAIName("Furtie_Hubo_01_Dark_Synchro_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 23600, 0, 0) + +--Furtie_Hubo's Hand + +--Furtie_Hubo's Grave + +--Challenger's Deck +Debug.AddCard(99946920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(63977008, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(25935625, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +--Challenger's Extra Deck +Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(97836203, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(83755611, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(68084557, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(53389254, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(53389254, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(37675907, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(70913714, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(55863245, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(81846453, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(37038993, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(62560742, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +--Challenger's Hand +Debug.AddCard(9929398, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Blackwing - Gofu the Vague Shadow +local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Blackwing - Gofu the Vague Shadow +local s1 = Debug.AddCard(65169794, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) --Blackwing - Gofu the Vague Shadow +Debug.PreEquip(s1, m1) +Debug.AddCard(63595262, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(58538870, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +--Start the Puzzle +Debug.ReloadFieldEnd() +aux.BeginPuzzle(false, 1) Index: single/Furtie_Hubo_02_DDD_Remastered.lua ================================================================== --- single/Furtie_Hubo_02_DDD_Remastered.lua +++ single/Furtie_Hubo_02_DDD_Remastered.lua @@ -1,56 +1,56 @@ ---[[message -Did you know that D/D/D stands for different dimension daemon? -]] - ---DDD Remastered -Debug.SetAIName("Furtie_Hubo_02_DDD_Remastered") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,24100,0,0) - ---Furtie_Hubo's Hand -Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP)--Swift Scarecrow - ---Furtie_Hubo's Hand -Debug.AddCard(65957473,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)--Ehther the Heavenly Monarch -Debug.AddCard(65957473,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)--Ehther the Heavenly Monarch -Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)--Ehther the Heavenly Monarch -Debug.AddCard(65957473,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)--Ehther the Heavenly Monarch -Debug.AddCard(65957473,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)--Ehther the Heavenly Monarch -Debug.AddCard(47475363,1,1,LOCATION_SZONE,1,POS_FACEDOWN)--Drowning Mirror Force -Debug.AddCard(47475363,1,1,LOCATION_SZONE,3,POS_FACEDOWN)--Drowning Mirror Force - ---Challenger's Deck -Debug.AddCard(72291412,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(59123937,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(67441435,0,0,LOCATION_DECK,0,POS_FACEDOWN) - ---Challenger's Extra Deck -Debug.AddCard(84569886,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(16006416,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(74583607,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(74583607,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(50954680,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(987311,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80696379,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(2530830,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(39030163,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(18963306,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(85289965,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(8802510,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(50588353,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - ---Challenger's Hand -Debug.AddCard(74069667,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(46796664,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(45206713,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(9742784,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(19580308,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(11609969,0,0,LOCATION_HAND,0,POS_FACEDOWN) - ---Start the Puzzle -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +Did you know that D/D/D stands for different dimension daemon? +]] + +--DDD Remastered +Debug.SetAIName("Furtie_Hubo_02_DDD_Remastered") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 24100, 0, 0) + +--Furtie_Hubo's Hand +Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 0, POS_FACEUP) --Swift Scarecrow + +--Furtie_Hubo's Hand +Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --Ehther the Heavenly Monarch +Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --Ehther the Heavenly Monarch +Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Ehther the Heavenly Monarch +Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --Ehther the Heavenly Monarch +Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --Ehther the Heavenly Monarch +Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) --Drowning Mirror Force +Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) --Drowning Mirror Force + +--Challenger's Deck +Debug.AddCard(72291412, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(59123937, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(73360025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67441435, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +--Challenger's Extra Deck +Debug.AddCard(84569886, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(16006416, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(74583607, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(74583607, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(50954680, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44852429, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(987311, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(80696379, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(2530830, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(39030163, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(18963306, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(85289965, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(8802510, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +--Challenger's Hand +Debug.AddCard(74069667, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(46796664, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(45206713, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(9742784, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(19580308, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(11609969, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +--Start the Puzzle +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/Furtie_Hubo_14_Nekroz_衍生版_1.lua ================================================================== --- single/Furtie_Hubo_14_Nekroz_衍生版_1.lua +++ single/Furtie_Hubo_14_Nekroz_衍生版_1.lua @@ -1,61 +1,58 @@ ---[[message -Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand. -]] - --- Nekroz -Debug.SetAIName("Furtie_Hubo_14_Nekroz_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,8400,0,0) - - --- Furtie_Hubo's Hand -Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow -Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow - --- Furtie_Hubo's Field -Debug.AddCard(47475363,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -- Drowning Mirror Force -Debug.AddCard(47475363,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -- Drowning Mirror Force - --- Furtie_Hubo's Grave -Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) -- Electromagnetic Turtle -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -- Electromagnetic Turtle - --- Challenger's Deck -Debug.AddCard(31292357,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90307777,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(84388461,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(26674724,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(99185129,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(88240999,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74122412,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(52068432,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(25857246,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler -Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore -Debug.AddCard(51124303,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(14735698,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(97211663,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(32807846,0,0,LOCATION_DECK,0,POS_FACEDOWN) - --- Challenger's Extra Deck -Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(23995346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - - --- Challenger's Hand -Debug.AddCard(53180020,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Exa, Enforcer of the Nekroz -Debug.AddCard(16229315,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Gale Dogra -Debug.AddCard(27796375,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Great Sorcerer of the Nekroz ---~ Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler ---~ Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore -Debug.AddCard(96729612,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Preparation of Rites - --- Start the Puzzle -Debug.ReloadFieldEnd() -aux.BeginPuzzle(4) - +--[[message +Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand. +]] + +-- Nekroz +Debug.SetAIName("Furtie_Hubo_14_Nekroz_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8400, 0, 0) + +-- Furtie_Hubo's Hand +Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 0, POS_FACEUP) -- Swift Scarecrow +Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 0, POS_FACEUP) -- Swift Scarecrow + +-- Furtie_Hubo's Field +Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) -- Drowning Mirror Force +Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) -- Drowning Mirror Force + +-- Furtie_Hubo's Grave +Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) -- Electromagnetic Turtle +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -- Electromagnetic Turtle + +-- Challenger's Deck +Debug.AddCard(31292357, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(90307777, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(84388461, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(26674724, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(99185129, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(88240999, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(74122412, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(52068432, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(25857246, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(68819554, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Performage Damage Juggler +Debug.AddCard(89463537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Nekroz of Unicore +Debug.AddCard(51124303, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(14735698, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(97211663, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(32807846, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +-- Challenger's Extra Deck +Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(23995346, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(41517789, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(95169481, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +-- Challenger's Hand +Debug.AddCard(53180020, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Exa, Enforcer of the Nekroz +Debug.AddCard(16229315, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -- Gale Dogra +Debug.AddCard(27796375, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Great Sorcerer of the Nekroz +--~ Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler +--~ Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore +Debug.AddCard(96729612, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -- Preparation of Rites + +-- Start the Puzzle +Debug.ReloadFieldEnd() +aux.BeginPuzzle(4) Index: single/Furtie_Hubo_15_PePe_衍生版_1.lua ================================================================== --- single/Furtie_Hubo_15_PePe_衍生版_1.lua +++ single/Furtie_Hubo_15_PePe_衍生版_1.lua @@ -1,81 +1,80 @@ ---[[message -Ultimately, you know that a deck was OP if it was significantly weakened by an emergency banlist after roughly one month. -]] - --- PePe -Debug.SetAIName("Furtie_Hubo_15_PePe_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,20850,0,0) - --- Furtie_Hubo's Hand -Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow - --- Furtie_Hubo's Field -Debug.AddCard(65957473,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch -Debug.AddCard(65957473,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch -Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch -Debug.AddCard(65957473,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch -Debug.AddCard(65957473,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch -Debug.AddCard(47475363,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -- Drowning Mirror Force -Debug.AddCard(72302403,1,1,LOCATION_SZONE,1,POS_FACEUP) -- Swords of Revealing Light -Debug.AddCard(72302403,1,1,LOCATION_SZONE,3,POS_FACEUP) -- Swords of Revealing Light -Debug.AddCard(19474136,1,1,LOCATION_PZONE,0,POS_FACEUP) -- Timegazer Magician -Debug.AddCard(19474136,1,1,LOCATION_PZONE,1,POS_FACEUP) -- Stargazer Magician - --- Furtie_Hubo's Grave - - --- Challenger's Deck -Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(40894584,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Jigabyte -Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60666820,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(31292357,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(71578874,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(71578874,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(67696066,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(53724621,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(17330916,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Plushfire -Debug.AddCard(40318957,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performapal Skullcrobat Joker -Debug.AddCard(69211541,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(47075569,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(91584698,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(31222701,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(99590524,0,0,LOCATION_DECK,0,POS_FACEDOWN) - --- Challenger's Extra Deck -Debug.AddCard(22638495,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80532587,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(18239909,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(18239909,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(88722973,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(54719828,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(34945480,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(08809344,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(17016362,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(06511113,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - --- Challenger's Hand ---~ Debug.AddCard(40894584,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Jigabyte -Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Luster Pendulum, the Dracoslayer ---~ Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Plushfire ---~ Debug.AddCard(40318957,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performapal Skullcrobat Joker -Debug.AddCard(75195825,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Master Pendulum, the Dracoslayer -Debug.AddCard(31222701,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Wavering Eyes - --- Start the Puzzle -Debug.ReloadFieldEnd() -aux.BeginPuzzle(6) +--[[message +Ultimately, you know that a deck was OP if it was significantly weakened by an emergency banlist after roughly one month. +]] + +-- PePe +Debug.SetAIName("Furtie_Hubo_15_PePe_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 20850, 0, 0) + +-- Furtie_Hubo's Hand +Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 0, POS_FACEUP) -- Swift Scarecrow + +-- Furtie_Hubo's Field +Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch +Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch +Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch +Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch +Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch +Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) -- Drowning Mirror Force +Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 1, POS_FACEUP) -- Swords of Revealing Light +Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 3, POS_FACEUP) -- Swords of Revealing Light +Debug.AddCard(19474136, 1, 1, LOCATION_PZONE, 0, POS_FACEUP) -- Timegazer Magician +Debug.AddCard(19474136, 1, 1, LOCATION_PZONE, 1, POS_FACEUP) -- Stargazer Magician + +-- Furtie_Hubo's Grave + +-- Challenger's Deck +Debug.AddCard(14785765, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(92746535, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(40894584, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Jigabyte +Debug.AddCard(92746535, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(60666820, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(68819554, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(68819554, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(31292357, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(71578874, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(71578874, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(07563579, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(07563579, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67696066, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(53724621, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(17330916, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(07563579, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Performage Plushfire +Debug.AddCard(40318957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Performapal Skullcrobat Joker +Debug.AddCard(69211541, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(47075569, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(91584698, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(31222701, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(99590524, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +-- Challenger's Extra Deck +Debug.AddCard(22638495, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(80532587, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(18239909, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(18239909, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(16195942, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(95169481, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(88722973, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(54719828, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(34945480, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(08809344, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(17016362, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(06511113, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +-- Challenger's Hand +--~ Debug.AddCard(40894584,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Jigabyte +Debug.AddCard(92746535, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Luster Pendulum, the Dracoslayer +--~ Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Plushfire +--~ Debug.AddCard(40318957,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performapal Skullcrobat Joker +Debug.AddCard(75195825, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Master Pendulum, the Dracoslayer +Debug.AddCard(31222701, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Wavering Eyes + +-- Start the Puzzle +Debug.ReloadFieldEnd() +aux.BeginPuzzle(6) Index: single/LV-007.lua ================================================================== --- single/LV-007.lua +++ single/LV-007.lua @@ -1,23 +1,22 @@ ---[[message -]] - - -Debug.SetAIName("LV-007") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,2300,0,0) - -Debug.AddCard(46657337,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(93920745,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -Debug.AddCard(14181608,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) - -Debug.AddCard(46986414,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(90908427,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(91152256,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(69140098,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(69140098,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(13945283,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("LV-007") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2300, 0, 0) + +Debug.AddCard(46657337, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(93920745, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(14181608, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(46986414, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(90908427, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(91152256, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(13945283, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/LV-012.lua ================================================================== --- single/LV-012.lua +++ single/LV-012.lua @@ -1,19 +1,19 @@ ---[[message -]] - -Debug.SetAIName("LV-012") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,8000,0,0) - -Debug.AddCard(70781052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(57308711,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(74677422,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) - -Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(11901678,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("LV-012") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +Debug.AddCard(70781052, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(57308711, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(74677422, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(95286165, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(11901678, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/LV-013.lua ================================================================== --- single/LV-013.lua +++ single/LV-013.lua @@ -1,31 +1,31 @@ ---[[message -]] - -Debug.SetAIName("LV-013") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,2000,0,0) -Debug.SetPlayerInfo(1,4100,0,0) - -Debug.AddCard(3510565,0,0,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE) -Debug.AddCard(41872150,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) -Debug.AddCard(41872150,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) -Debug.AddCard(3510565,0,0,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE) - ---~ Debug.AddCard(87430998,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(37120512,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(52097679,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(63102017,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(25880422,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(76909279,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(54098121,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(85639257,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(13039848,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(14977074,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) - -Debug.AddCard(79323590,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(95220856,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(34646691,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("LV-013") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 2000, 0, 0) +Debug.SetPlayerInfo(1, 4100, 0, 0) + +Debug.AddCard(3510565, 0, 0, LOCATION_MZONE, 0, POS_FACEDOWN_DEFENSE) +Debug.AddCard(41872150, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(41872150, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(3510565, 0, 0, LOCATION_MZONE, 4, POS_FACEDOWN_DEFENSE) + +--~ Debug.AddCard(87430998,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(37120512, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(52097679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +--~ Debug.AddCard(63102017,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(25880422, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(76909279, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(85639257, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(13039848, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(14977074, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(79323590, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(95220856, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(34646691, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/LV-015.lua ================================================================== --- single/LV-015.lua +++ single/LV-015.lua @@ -1,28 +1,28 @@ ---[[message -]] - -Debug.SetAIName("LV-015") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,8100,0,0) - -Debug.AddCard(31786629,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(24611934,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) - -Debug.AddCard(43641473,0,0,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(43641473,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(74701381,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(74701381,0,0,LOCATION_SZONE,3,POS_FACEDOWN) - -Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(61405855,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(23171610,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(86318356,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(18161786,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -local m01=Debug.AddCard(75347539,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -local s01=Debug.AddCard(98495314,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.PreEquip(s01,m01) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("LV-015") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8100, 0, 0) + +Debug.AddCard(31786629, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(24611934, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(43641473, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(43641473, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(61405855, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(23171610, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(86318356, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(18161786, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +local m01 = Debug.AddCard(75347539, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +local s01 = Debug.AddCard(98495314, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.PreEquip(s01, m01) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/LV-017.lua ================================================================== --- single/LV-017.lua +++ single/LV-017.lua @@ -1,17 +1,17 @@ ---puzzle1 -Debug.SetAIName("LV-017") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,1100,0,0) - -Debug.AddCard(63519819,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(34853266,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--puzzle1 +Debug.SetAIName("LV-017") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1100, 0, 0) + +Debug.AddCard(63519819, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(34853266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/LV-018.lua ================================================================== --- single/LV-018.lua +++ single/LV-018.lua @@ -1,17 +1,17 @@ ---puzzle1 -Debug.SetAIName("LV-018") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,3000,0,0) - -Debug.AddCard(64631466,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(34853266,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--puzzle1 +Debug.SetAIName("LV-018") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(34853266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/LV-024.lua ================================================================== --- single/LV-024.lua +++ single/LV-024.lua @@ -1,18 +1,18 @@ ---puzzle1 -Debug.SetAIName("LV-024") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,3000,0,0) -Debug.SetPlayerInfo(1,2000,0,0) - -Debug.AddCard(58831685,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(13429800,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(15025844,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) - -Debug.AddCard(22046459,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(22046459,0,0,LOCATION_SZONE,3,POS_FACEDOWN) - -Debug.AddCard(58831685,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--puzzle1 +Debug.SetAIName("LV-024") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) + +Debug.AddCard(58831685, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(13429800, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(15025844, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(22046459, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(22046459, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.AddCard(58831685, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/LV-044.lua ================================================================== --- single/LV-044.lua +++ single/LV-044.lua @@ -1,24 +1,24 @@ ---puzzle1 -Debug.SetAIName("LV-044") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,2000,0,0) - -Debug.AddCard(60082869,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(37011715,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(41420027,0,0,LOCATION_SZONE,3,POS_FACEDOWN) - -Debug.AddCard(71413901,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(51452091,1,1,LOCATION_SZONE,2,POS_FACEDOWN) - -local m01=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local s01=Debug.AddCard(1435851,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) -Debug.PreEquip(s01,m01) - -Debug.AddCard(22046459,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(64389297,1,1,LOCATION_GRAVE,1,POS_FACEUP_ATTACK) -Debug.AddCard(73891874,1,1,LOCATION_GRAVE,2,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--puzzle1 +Debug.SetAIName("LV-044") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) + +Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(37011715, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(41420027, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.AddCard(71413901, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) + +local m01 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local s01 = Debug.AddCard(1435851, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +Debug.PreEquip(s01, m01) + +Debug.AddCard(22046459, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(64389297, 1, 1, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(73891874, 1, 1, LOCATION_GRAVE, 2, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/LV-051.lua ================================================================== --- single/LV-051.lua +++ single/LV-051.lua @@ -1,27 +1,27 @@ ---puzzle1 -Debug.SetAIName("LV-051") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,600,0,0) -Debug.SetPlayerInfo(1,1900,0,0) - -Debug.AddCard(63259351,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(22587018,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) - -Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(85520851,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(22587018,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) -Debug.AddCard(22587018,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) - -Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(58071123,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(75390004,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(13069066,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(12829151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(12829151,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--puzzle1 +Debug.SetAIName("LV-051") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 600, 0, 0) +Debug.SetPlayerInfo(1, 1900, 0, 0) + +Debug.AddCard(63259351, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(22587018, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(85520851, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(22587018, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) +Debug.AddCard(22587018, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(58071123, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(75390004, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(13069066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(12829151, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(12829151, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/LV-056_衍生版_1.lua ================================================================== --- single/LV-056_衍生版_1.lua +++ single/LV-056_衍生版_1.lua @@ -1,24 +1,22 @@ - - ---puzzle1 -Debug.SetAIName("LV-056_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8500,0,0) -Debug.SetPlayerInfo(1,6900,0,0) - -Debug.AddCard(64631466,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(77622396,0,0,LOCATION_SZONE,2,POS_FACEDOWN) - -Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(47529357,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(21900719,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(55713623,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(8353769,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(8353769,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--puzzle1 +Debug.SetAIName("LV-056_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8500, 0, 0) +Debug.SetPlayerInfo(1, 6900, 0, 0) + +Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(47529357, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(21900719, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(8353769, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(8353769, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/LV-067.lua ================================================================== --- single/LV-067.lua +++ single/LV-067.lua @@ -1,22 +1,22 @@ ---puzzle1 -Debug.SetAIName("LV-067") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,1600,0,0) -Debug.SetPlayerInfo(1,3400,0,0) - -Debug.AddCard(11384280,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(64631466,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(1929294,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(1929294,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) - -Debug.AddCard(75560629,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(22537443,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(79575620,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(31305911,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) -Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(13945283,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(1929294,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--puzzle1 +Debug.SetAIName("LV-067") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1600, 0, 0) +Debug.SetPlayerInfo(1, 3400, 0, 0) + +Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(1929294, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(1929294, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) + +Debug.AddCard(75560629, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(22537443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(79575620, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(31305911, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(23205979, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(13945283, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/LV-083.lua ================================================================== --- single/LV-083.lua +++ single/LV-083.lua @@ -1,20 +1,20 @@ ---puzzle1 -Debug.SetAIName("LV-083") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,3050,0,0) - -Debug.AddCard(54652250,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) - -Debug.AddCard(82732705,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(29549364,0,0,LOCATION_SZONE,3,POS_FACEDOWN) - -Debug.AddCard(71413901,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(31036355,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(78700060,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--puzzle1 +Debug.SetAIName("LV-083") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 3050, 0, 0) + +Debug.AddCard(54652250, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) + +Debug.AddCard(82732705, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(29549364, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.AddCard(71413901, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(78700060, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/LV-085.lua ================================================================== --- single/LV-085.lua +++ single/LV-085.lua @@ -1,29 +1,29 @@ ---puzzle1 -Debug.SetAIName("LV-085") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,900,0,0) -Debug.SetPlayerInfo(1,4700,0,0) - -Debug.AddCard(60082869,0,0,LOCATION_SZONE,1,POS_FACEDOWN) - -Debug.AddCard(69579761,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(42129512,0,0,LOCATION_GRAVE,1,POS_FACEUP_ATTACK) -Debug.AddCard(46986414,0,0,LOCATION_GRAVE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(71413901,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(37011715,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(78864369,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(14315573,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(51452091,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) - -Debug.AddCard(73134081,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(22046459,1,1,LOCATION_GRAVE,1,POS_FACEUP_ATTACK) -Debug.AddCard(64389297,1,1,LOCATION_GRAVE,2,POS_FACEUP_ATTACK) -Debug.AddCard(73891874,1,1,LOCATION_GRAVE,3,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--puzzle1 +Debug.SetAIName("LV-085") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 900, 0, 0) +Debug.SetPlayerInfo(1, 4700, 0, 0) + +Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) + +Debug.AddCard(69579761, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(42129512, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(46986414, 0, 0, LOCATION_GRAVE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(70828912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(71413901, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(37011715, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(78864369, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(14315573, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(73134081, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(22046459, 1, 1, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(64389297, 1, 1, LOCATION_GRAVE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(73891874, 1, 1, LOCATION_GRAVE, 3, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/LV-136.lua ================================================================== --- single/LV-136.lua +++ single/LV-136.lua @@ -1,20 +1,20 @@ ---puzzle1 -Debug.SetAIName("LV-136") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,5000,0,0) - -Debug.AddCard(69196160,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(27551,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(69196160,0,0,LOCATION_SZONE,3,POS_FACEDOWN) - -Debug.AddCard(36331074,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(336369,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) - -Debug.AddCard(91662792,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(65277087,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--puzzle1 +Debug.SetAIName("LV-136") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5000, 0, 0) + +Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(27551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.AddCard(36331074, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(336369, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(91662792, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(65277087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/LV-143.lua ================================================================== --- single/LV-143.lua +++ single/LV-143.lua @@ -1,26 +1,26 @@ ---puzzle1 -Debug.SetAIName("LV-143") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,20000,0,0) - -Debug.AddCard(30606547,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(42956963,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(82324105,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(31550470,0,0,LOCATION_SZONE,4,POS_FACEDOWN) - -Debug.AddCard(102380,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(9391354,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) - -Debug.AddCard(15341821,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(36629203,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(90263923,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(93187568,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(1475311,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(10352095,0,0,LOCATION_HAND,0,POS_FACEDOWN) - ---~ Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--puzzle1 +Debug.SetAIName("LV-143") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 20000, 0, 0) + +Debug.AddCard(30606547, 0, 0, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(98045062, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(42956963, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(82324105, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(31550470, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN) + +Debug.AddCard(102380, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(9391354, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(15341821, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(36629203, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(90263923, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(93187568, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(1475311, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(10352095, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +--~ Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/MH-20150511_衍生版_1.lua ================================================================== --- single/MH-20150511_衍生版_1.lua +++ single/MH-20150511_衍生版_1.lua @@ -1,27 +1,26 @@ ---[[message -]] - - -Debug.SetAIName("MH-20150511_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,6600,0,0) -Debug.SetPlayerInfo(1,10900,0,0) - -Debug.AddCard(3019642,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(41230939,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(77625948,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(40418351,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(21123811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(16229315,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(57116033,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(15471265,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(70298454,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(68540059,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(5318639,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(80033124,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -c3=Debug.AddCard(67797569,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(1686814,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(98427577,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("MH-20150511_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 6600, 0, 0) +Debug.SetPlayerInfo(1, 10900, 0, 0) + +Debug.AddCard(3019642, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(41230939, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(77625948, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(40418351, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(21123811, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(16229315, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(57116033, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(15471265, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(70298454, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(68540059, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(5318639, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(80033124, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +c3 = Debug.AddCard(67797569, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(1686814, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(98427577, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/MH-20161025_衍生版_1.lua ================================================================== --- single/MH-20161025_衍生版_1.lua +++ single/MH-20161025_衍生版_1.lua @@ -1,39 +1,39 @@ ---[[message -]] - -Debug.SetAIName("MH-20161025_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,13700,0,0) - ---自己的前场 ---对方的前场 -Debug.AddCard(25793414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --风魔女-水晶钟 ---自己的后场 -Debug.AddCard(84298614,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --强化苏生 ---对方的后场 ---自己的手卡 -Debug.AddCard(3606728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --我我我少女 ---对方的手卡 ---自己的墓地 -Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫 -Debug.AddCard(52085072,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --绝望神 安提霍普 -Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --我我我魔术师 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(31036355,0,0,LOCATION_DECK,0,POS_FACEDOWN) --强制转移 -Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫 -Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫 ---对方的卡组 ---自己的额外 -Debug.AddCard(29085954,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.78 №系档案馆 -Debug.AddCard(12533811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --宝贝虎龙 -Debug.AddCard(54366836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.54 反骨斗士 狮心 -Debug.AddCard(65305468,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --未来No.0 未来皇 霍普 -Debug.AddCard(33909817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --森罗的姬芽宫 ---对方的额外 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("MH-20161025_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 13700, 0, 0) + +--自己的前场 +--对方的前场 +Debug.AddCard(25793414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --风魔女-水晶钟 +--自己的后场 +Debug.AddCard(84298614, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强化苏生 +--对方的后场 +--自己的手卡 +Debug.AddCard(3606728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --我我我少女 +--对方的手卡 +--自己的墓地 +Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫 +Debug.AddCard(52085072, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --绝望神 安提霍普 +Debug.AddCard(26082117, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --我我我魔术师 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(31036355, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --强制转移 +Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫 +Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫 +--对方的卡组 +--自己的额外 +Debug.AddCard(29085954, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.78 №系档案馆 +Debug.AddCard(12533811, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --宝贝虎龙 +Debug.AddCard(54366836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.54 反骨斗士 狮心 +Debug.AddCard(65305468, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --未来No.0 未来皇 霍普 +Debug.AddCard(33909817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --森罗的姬芽宫 +--对方的额外 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/MH-20210116.lua ================================================================== --- single/MH-20210116.lua +++ single/MH-20210116.lua @@ -1,33 +1,33 @@ ---[[message -]] - -Debug.SetAIName("MH-20210116") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,16200,0,0) -Debug.SetPlayerInfo(1,16200,0,0) - ---自己的怪兽区 -Debug.AddCard(29071332,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --武器手套 -Debug.AddCard(29071332,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --武器手套 -Debug.AddCard(29071332,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --武器手套 -Debug.AddCard(29071332,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --武器手套 -Debug.AddCard(29071332,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --武器手套 -Debug.AddCard(29071332,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --武器手套 ---对方的怪兽区 -Debug.AddCard(33878931,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --武器手套 -Debug.AddCard(33878931,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --武器手套 -Debug.AddCard(33878931,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --武器手套 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 ---对方的卡组 ---自己的额外 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("MH-20210116") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 16200, 0, 0) +Debug.SetPlayerInfo(1, 16200, 0, 0) + +--自己的怪兽区 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --武器手套 +--对方的怪兽区 +Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +--对方的卡组 +--自己的额外 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/MH-20220202.lua ================================================================== --- single/MH-20220202.lua +++ single/MH-20220202.lua @@ -1,55 +1,52 @@ ---[[message -圣刻 -]] - - -Debug.SetAIName("MH-20220202") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,11300,0,0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(81587028,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --玩具盒 -Debug.AddCard(41721210,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --龙骑士 黑魔术师 ---自己的魔陷区 ---对方的魔陷区 -Debug.AddCard(62279055,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --魔法筒 ---自己的手卡 -Debug.AddCard(77901552,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --圣刻龙-泰芙龙 -Debug.AddCard(4022819,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --圣刻龙-艾西龙 -Debug.AddCard(3300267,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --圣刻龙-舒龙 -Debug.AddCard(31516413,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --圣刻龙-奈芙龙 -Debug.AddCard(78033100,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --圣刻龙-半龙盖布 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(31516413,0,0,LOCATION_DECK,0,POS_FACEDOWN) --圣刻龙-奈芙龙 -Debug.AddCard(4022819,0,0,LOCATION_DECK,0,POS_FACEDOWN) --圣刻龙-艾西龙 -Debug.AddCard(13140300,0,0,LOCATION_DECK,0,POS_FACEDOWN) --神龙之圣刻印 -Debug.AddCard(13140300,0,0,LOCATION_DECK,0,POS_FACEDOWN) --神龙之圣刻印 -Debug.AddCard(13140300,0,0,LOCATION_DECK,0,POS_FACEDOWN) --神龙之圣刻印 -Debug.AddCard(88264978,0,0,LOCATION_DECK,0,POS_FACEDOWN) --真红眼暗钢龙 -Debug.AddCard(88264978,0,0,LOCATION_DECK,0,POS_FACEDOWN) --真红眼暗钢龙 -Debug.AddCard(3300267,0,0,LOCATION_DECK,0,POS_FACEDOWN) --圣刻龙-舒龙 ---对方的卡组 -Debug.AddCard(62514770,1,1,LOCATION_DECK,0,POS_FACEDOWN) --拉长石龙 -Debug.AddCard(72717433,1,1,LOCATION_DECK,0,POS_FACEDOWN) --人偶怪兽 小姑娘 ---自己的额外 -Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士 -Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士 -Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士 -Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --圣刻龙王-阿图姆龙王 -Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --圣刻龙王-阿图姆龙王 -Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --圣刻龙王-阿图姆龙王 -Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --星圣神龙 托勒密星团M7 -Debug.AddCard(49032236,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.81 超重型炮塔列车 优越多拉炮 -Debug.AddCard(29669359,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.61 火山恐龙 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - - +--[[message +圣刻 +]] + +Debug.SetAIName("MH-20220202") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 11300, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(81587028, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --玩具盒 +Debug.AddCard(41721210, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --龙骑士 黑魔术师 +--自己的魔陷区 +--对方的魔陷区 +Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --魔法筒 +--自己的手卡 +Debug.AddCard(77901552, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --圣刻龙-泰芙龙 +Debug.AddCard(4022819, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --圣刻龙-艾西龙 +Debug.AddCard(3300267, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --圣刻龙-舒龙 +Debug.AddCard(31516413, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --圣刻龙-奈芙龙 +Debug.AddCard(78033100, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --圣刻龙-半龙盖布 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(31516413, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-奈芙龙 +Debug.AddCard(4022819, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-艾西龙 +Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印 +Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印 +Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印 +Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼暗钢龙 +Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼暗钢龙 +Debug.AddCard(3300267, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-舒龙 +--对方的卡组 +Debug.AddCard(62514770, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --拉长石龙 +Debug.AddCard(72717433, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --人偶怪兽 小姑娘 +--自己的额外 +Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士 +Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士 +Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士 +Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王 +Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王 +Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王 +Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星圣神龙 托勒密星团M7 +Debug.AddCard(49032236, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.81 超重型炮塔列车 优越多拉炮 +Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.61 火山恐龙 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/MH-20230320.lua ================================================================== --- single/MH-20230320.lua +++ single/MH-20230320.lua @@ -1,43 +1,43 @@ ---[[message -]] - -Debug.SetAIName("MH-20230320") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,8000,0,0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(1845204,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --简易融合 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(14463695,0,0,LOCATION_DECK,0,POS_FACEDOWN) --捕食嫁接 -Debug.AddCard(61677004,0,0,LOCATION_DECK,0,POS_FACEDOWN) --捕食植物 蛇瓶草眼镜蛇 -Debug.AddCard(7394770,0,0,LOCATION_DECK,0,POS_FACEDOWN) --明亮融合 -Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEDOWN) --宝石骑士·小璃 -Debug.AddCard(11066358,0,0,LOCATION_DECK,0,POS_FACEDOWN) --银河海蛇 -Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN) --魔龙星-饕餮 -Debug.AddCard(35089369,0,0,LOCATION_DECK,0,POS_FACEDOWN) --风龙星-蒲牢 ---对方的卡组 ---自己的额外 -Debug.AddCard(66309175,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --捕食植物 凤梨食虫谷精游走鲸 -Debug.AddCard(3113836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --宝石骑士·斜绿 -Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --源龙星-望天吼 -Debug.AddCard(30983281,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --加速同调星尘龙 -Debug.AddCard(15248594,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --炎斩机 原群西格马 -Debug.AddCard(90884403,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金 -Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接蜘蛛 -Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接蜘蛛 -Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转晶之矿物协调者 -Debug.AddCard(71095768,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --武神姬-淡岛 -Debug.AddCard(39139935,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.33 先史遗产-超兵器 气能 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("MH-20230320") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(1845204, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --简易融合 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(14463695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --捕食嫁接 +Debug.AddCard(61677004, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --捕食植物 蛇瓶草眼镜蛇 +Debug.AddCard(7394770, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --明亮融合 +Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --宝石骑士·小璃 +Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --银河海蛇 +Debug.AddCard(99946920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔龙星-饕餮 +Debug.AddCard(35089369, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --风龙星-蒲牢 +--对方的卡组 +--自己的额外 +Debug.AddCard(66309175, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --捕食植物 凤梨食虫谷精游走鲸 +Debug.AddCard(3113836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --宝石骑士·斜绿 +Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --源龙星-望天吼 +Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙 +Debug.AddCard(15248594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --炎斩机 原群西格马 +Debug.AddCard(90884403, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金 +Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛 +Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛 +Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转晶之矿物协调者 +Debug.AddCard(71095768, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武神姬-淡岛 +Debug.AddCard(39139935, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.33 先史遗产-超兵器 气能 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/MH-20230405.lua ================================================================== --- single/MH-20230405.lua +++ single/MH-20230405.lua @@ -1,53 +1,53 @@ ---[[message -]] - -Debug.SetAIName("MH-20230405") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,14200,0,0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --黑兽龙 ---自己的魔陷区 -Debug.AddCard(57441100,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --金刚真力 -Debug.AddCard(25669282,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --完全燃烧 -Debug.AddCard(80758812,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --二重烧蚀 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(81599449,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --化合兽 碳素蟹 -Debug.AddCard(16984449,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯 -Debug.AddCard(54485355,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --升华骑士 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(24094653,0,0,LOCATION_DECK,0,POS_FACEDOWN) --融合 -Debug.AddCard(95750695,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超二重召唤 -Debug.AddCard(34959756,0,0,LOCATION_DECK,0,POS_FACEDOWN) --活化石 -Debug.AddCard(38783169,0,0,LOCATION_DECK,0,POS_FACEDOWN) --调整鼠骑士 -Debug.AddCard(97870394,0,0,LOCATION_DECK,0,POS_FACEDOWN) --亚马逊灵术师 -Debug.AddCard(72305034,0,0,LOCATION_DECK,0,POS_FACEDOWN) --重起士道-金骑士 -Debug.AddCard(16146511,0,0,LOCATION_DECK,0,POS_FACEDOWN) --真化护法 主教 -Debug.AddCard(69488544,0,0,LOCATION_DECK,0,POS_FACEDOWN) --凤凰剑圣 基亚·弗里德 -Debug.AddCard(65959844,0,0,LOCATION_DECK,0,POS_FACEDOWN) --化合电界 -Debug.AddCard(90965652,0,0,LOCATION_DECK,0,POS_FACEDOWN) --二量合成 -Debug.AddCard(44088292,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化合兽 二氧鬼神 -Debug.AddCard(80476891,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化合兽 水蛇龙 -Debug.AddCard(55100740,0,0,LOCATION_DECK,0,POS_FACEDOWN) --化合兽 氢素鹰 ---对方的卡组 ---自己的额外 -Debug.AddCard(38026562,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超化合兽 甲醇双面兽 -Debug.AddCard(68300121,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --魔键凭灵-威沛图 -Debug.AddCard(59934749,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --圣骑士的追想 伊索德 -Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --卫星闪灵·淘气精灵 -Debug.AddCard(64463828,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超合魔兽 拉普提诺斯 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(false,1) +--[[message +]] + +Debug.SetAIName("MH-20230405") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 14200, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --黑兽龙 +--自己的魔陷区 +Debug.AddCard(57441100, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --金刚真力 +Debug.AddCard(25669282, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --完全燃烧 +Debug.AddCard(80758812, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --二重烧蚀 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(81599449, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --化合兽 碳素蟹 +Debug.AddCard(16984449, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯 +Debug.AddCard(54485355, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --升华骑士 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --融合 +Debug.AddCard(95750695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超二重召唤 +Debug.AddCard(34959756, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --活化石 +Debug.AddCard(38783169, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --调整鼠骑士 +Debug.AddCard(97870394, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --亚马逊灵术师 +Debug.AddCard(72305034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --重起士道-金骑士 +Debug.AddCard(16146511, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真化护法 主教 +Debug.AddCard(69488544, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --凤凰剑圣 基亚·弗里德 +Debug.AddCard(65959844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合电界 +Debug.AddCard(90965652, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --二量合成 +Debug.AddCard(44088292, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 二氧鬼神 +Debug.AddCard(80476891, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 水蛇龙 +Debug.AddCard(55100740, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合兽 氢素鹰 +--对方的卡组 +--自己的额外 +Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽 +Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图 +Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣骑士的追想 伊索德 +Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 +Debug.AddCard(64463828, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超合魔兽 拉普提诺斯 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(false, 1) Index: single/MH-20230405_衍生版_1.lua ================================================================== --- single/MH-20230405_衍生版_1.lua +++ single/MH-20230405_衍生版_1.lua @@ -1,47 +1,46 @@ ---[[message -]] - -Debug.SetAIName("MH-20230405_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,14200,0,0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --黑兽龙 ---自己的魔陷区 -Debug.AddCard(25669282,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --完全燃烧 -Debug.AddCard(80758812,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --二重烧蚀 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(81599449,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --化合兽 碳素蟹 -Debug.AddCard(77637979,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --化合兽 碳素蟹 -Debug.AddCard(16984449,0,0,LOCATION_GRAVE,4,POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(15150371,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --亚马逊灵术师 -Debug.AddCard(72305034,0,0,LOCATION_DECK,0,POS_FACEDOWN) --重起士道-金骑士 -Debug.AddCard(16146511,0,0,LOCATION_DECK,0,POS_FACEDOWN) --真化护法 主教 -Debug.AddCard(65959844,0,0,LOCATION_DECK,0,POS_FACEDOWN) --化合电界 -Debug.AddCard(90965652,0,0,LOCATION_DECK,0,POS_FACEDOWN) --二量合成 -Debug.AddCard(44088292,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化合兽 二氧鬼神 -Debug.AddCard(80476891,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化合兽 水蛇龙 -Debug.AddCard(55100740,0,0,LOCATION_DECK,0,POS_FACEDOWN) --化合兽 氢素鹰 ---对方的卡组 ---自己的额外 -Debug.AddCard(38026562,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超化合兽 甲醇双面兽 -Debug.AddCard(68300121,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --魔键凭灵-威沛图 -Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --卫星闪灵·淘气精灵 -Debug.AddCard(64463828,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --超合魔兽 拉普提诺斯 - - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(false,1) +--[[message +]] + +Debug.SetAIName("MH-20230405_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 14200, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --黑兽龙 +--自己的魔陷区 +Debug.AddCard(25669282, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --完全燃烧 +Debug.AddCard(80758812, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --二重烧蚀 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(81599449, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --化合兽 碳素蟹 +Debug.AddCard(77637979, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --化合兽 碳素蟹 +Debug.AddCard(16984449, 0, 0, LOCATION_GRAVE, 4, POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(15150371, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --亚马逊灵术师 +Debug.AddCard(72305034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --重起士道-金骑士 +Debug.AddCard(16146511, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真化护法 主教 +Debug.AddCard(65959844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合电界 +Debug.AddCard(90965652, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --二量合成 +Debug.AddCard(44088292, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 二氧鬼神 +Debug.AddCard(80476891, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 水蛇龙 +Debug.AddCard(55100740, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合兽 氢素鹰 +--对方的卡组 +--自己的额外 +Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽 +Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图 +Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 +Debug.AddCard(64463828, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --超合魔兽 拉普提诺斯 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(false, 1) Index: single/MH-HERO.lua ================================================================== --- single/MH-HERO.lua +++ single/MH-HERO.lua @@ -1,25 +1,23 @@ ---[[message -]] - -Debug.SetAIName("MH-HERO") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,4400,0,0) - -Debug.AddCard(40044918,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(50720316,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89943723,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(79979666,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89621922,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(40854197,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(81566151,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(213326,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) -Debug.AddCard(75141056,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) -Debug.AddCard(45906428,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) -Debug.AddCard(35255456,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK) -Debug.AddCard(40101111,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(4) - - +--[[message +]] + +Debug.SetAIName("MH-HERO") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 4400, 0, 0) + +Debug.AddCard(40044918, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(50720316, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89943723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89621922, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(81566151, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(213326, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +Debug.AddCard(75141056, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) +Debug.AddCard(45906428, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) +Debug.AddCard(35255456, 0, 0, LOCATION_DECK, 5, POS_FACEUP_ATTACK) +Debug.AddCard(40101111, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(4) Index: single/MH-baegg.lua ================================================================== --- single/MH-baegg.lua +++ single/MH-baegg.lua @@ -1,33 +1,33 @@ ---created by ygopro puzzle maker -Debug.SetAIName("MH-baegg") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,15250,0,0) -Debug.AddCard(36484016,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(86327225,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60365591,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(17375316,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(41517789,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(15839054,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(35952884,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(14017402,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(10406322,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(60800381,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(11901678,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(11901678,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(74677422,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(32919136,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) -Debug.AddCard(63977008,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(31036355,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(74677422,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -local m01=Debug.AddCard(16229315,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local s01=Debug.AddCard(77007920,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) -Debug.PreEquip(s01,m01) -Debug.AddCard(81020646,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(18964575,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by ygopro puzzle maker +Debug.SetAIName("MH-baegg") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 15250, 0, 0) +Debug.AddCard(36484016, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(86327225, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(60365591, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(17375316, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(41517789, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(15839054, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(35952884, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(14017402, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(10406322, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(60800381, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(11901678, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(11901678, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(74677422, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(32919136, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) +Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(74677422, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(16229315, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local s01 = Debug.AddCard(77007920, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.PreEquip(s01, m01) +Debug.AddCard(81020646, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/MH-ghostrick.lua ================================================================== --- single/MH-ghostrick.lua +++ single/MH-ghostrick.lua @@ -1,41 +1,40 @@ ---[[message -步骤过多,谨慎玩耍。 -]] - - -Debug.SetAIName("MH-ghostrick") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,8000,0,0) -Debug.AddCard(29400787,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(29400787,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(29400787,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(7617062,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(7617062,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(7617062,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(99795159,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(99795159,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(99795159,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(84327329,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(21844576,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(58932615,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(79979666,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(29343734,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(29343734,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(29343734,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(22061412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(22061412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(22061412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(40854197,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(28150174,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(68597372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(3814632,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(33550694,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(39980304,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +步骤过多,谨慎玩耍。 +]] + +Debug.SetAIName("MH-ghostrick") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) +Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(84327329, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(21844576, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(58932615, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(28150174, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(64332231, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(3814632, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(53334641, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(33550694, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(39980304, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/MH-nyanyanya.lua ================================================================== --- single/MH-nyanyanya.lua +++ single/MH-nyanyanya.lua @@ -1,33 +1,33 @@ ---[[message -]] - -Debug.SetAIName("MH-nyanyanya") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,8120,0,0) -Debug.AddCard(11384280,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(69015963,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(31053337,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(72714392,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(2322421,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(74892653,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(33236860,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(10406322,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(90660762,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(35329581,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(67556500,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(58120309,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(35014241,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(69196160,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(36737092,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(6840573,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(12146024,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(3732747,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("MH-nyanyanya") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8120, 0, 0) +Debug.AddCard(11384280, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(69015963, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(31053337, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(72714392, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(2322421, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(74892653, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(33236860, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(97489701, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(10406322, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(90660762, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(35329581, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(67556500, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(58120309, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(35014241, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(69196160, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(36737092, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(6840573, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(12146024, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(3732747, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(56120475, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/MH31_衍生版_1.lua ================================================================== --- single/MH31_衍生版_1.lua +++ single/MH31_衍生版_1.lua @@ -1,24 +1,23 @@ - ---created by ygopro puzzle maker -Debug.SetAIName("MH31_衍生版_1") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,800,0,0) -Debug.AddCard(50088247,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(38528901,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(37806313,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(69579761,0,0,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE) -Debug.AddCard(27527047,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(50088247,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(50088247,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) ---~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(8783685,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(8783685,1,1,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by ygopro puzzle maker +Debug.SetAIName("MH31_衍生版_1") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 800, 0, 0) +Debug.AddCard(50088247, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(38528901, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(37806313, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(69579761, 0, 0, LOCATION_MZONE, 0, POS_FACEDOWN_DEFENSE) +Debug.AddCard(27527047, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(50088247, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(50088247, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +--~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(8783685, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(8783685, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/MH54_衍生版_1.lua ================================================================== --- single/MH54_衍生版_1.lua +++ single/MH54_衍生版_1.lua @@ -1,19 +1,19 @@ ---[[message -]] - ---created by ygopro puzzle maker -Debug.SetAIName("MH54_衍生版_1") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,1000,0,0) -Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(47297616,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(63477921,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(47297616,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(19230408,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(19230408,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(74701381,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(9995766,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +--created by ygopro puzzle maker +Debug.SetAIName("MH54_衍生版_1") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1000, 0, 0) +Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(63477921, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(74701381, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(9995766, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/MH87_衍生版_1.lua ================================================================== --- single/MH87_衍生版_1.lua +++ single/MH87_衍生版_1.lua @@ -1,42 +1,40 @@ ---[[message -甲虫装机 -]] - -Debug.SetAIName("MH87_衍生版_1") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,8000,0,0) -Debug.AddCard(30587695,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(68184115,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(69207766,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(65192027,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(9161357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(2407234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(96965364,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) -Debug.AddCard(5288597,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) -Debug.AddCard(2461031,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(3) - - +--[[message +甲虫装机 +]] + +Debug.SetAIName("MH87_衍生版_1") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) +Debug.AddCard(30587695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(16550875, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(16550875, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(16550875, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(2461031, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(2461031, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(68184115, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(69207766, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(94573223, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(94573223, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(52601736, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(52601736, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(52601736, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(65192027, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(56910167, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(9161357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(2407234, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(69610924, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(96965364, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) +Debug.AddCard(5288597, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +Debug.AddCard(2461031, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(3) Index: single/Meteor Dragon1_衍生版_1.lua ================================================================== --- single/Meteor Dragon1_衍生版_1.lua +++ single/Meteor Dragon1_衍生版_1.lua @@ -1,58 +1,58 @@ ---created by ygopro puzzle maker -Debug.SetAIName("Meteor Dragon1_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,3100,0,0) -Debug.SetPlayerInfo(1,29500,0,0) - -Debug.AddCard(74093656,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74093656,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74093656,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(54343893,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74093656,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74093656,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(83764718,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(1929294,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(1929294,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(1929294,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(1929294,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(34016756,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(1929294,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(20450925,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(95638658,0,0,LOCATION_DECK,0,POS_FACEDOWN) -c=Debug.AddCard(25652655,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -c:CompleteProcedure() -c=Debug.AddCard(90953320,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -c:CompleteProcedure() -Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(29071332,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(40391316,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(63485233,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(21502796,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -Debug.AddCard(93912845,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(63485233,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(63977008,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(57421866,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) -Debug.AddCard(65192027,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) ---~ Debug.AddCard(53129443,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(1475311,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(33420078,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.AddCard(19613556,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK) -Debug.AddCard(40633297,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(67316075,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) -Debug.AddCard(3701074,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(32012842,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) ---~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(3701074,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) ---~ Debug.AddCard(62279055,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) ---~ Debug.AddCard(19665973,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(19665973,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by ygopro puzzle maker +Debug.SetAIName("Meteor Dragon1_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 3100, 0, 0) +Debug.SetPlayerInfo(1, 29500, 0, 0) + +Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(54343893,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(83764718, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1845204, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(34016756, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(98494543, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(20450925, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(95638658, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +c = Debug.AddCard(25652655, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +c:CompleteProcedure() +c = Debug.AddCard(90953320, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +c:CompleteProcedure() +Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(97489701, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(70902743, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(29071332, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(40391316, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(63485233, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(93912845, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(63485233, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(57421866, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) +Debug.AddCard(65192027, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +--~ Debug.AddCard(53129443,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) +Debug.AddCard(1475311, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(33420078, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(19613556, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) +Debug.AddCard(40633297, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(67316075, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(3701074, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(32012842, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) +Debug.AddCard(3701074, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +--~ Debug.AddCard(62279055,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) +--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) +Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/NH-01.lua ================================================================== --- single/NH-01.lua +++ single/NH-01.lua @@ -1,45 +1,42 @@ ---[[message -废铁 -]] - -Debug.SetAIName("NH-01") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,1600,0,0) -Debug.SetPlayerInfo(1,10700,0,0) - - -Debug.AddCard(82012319,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37694547,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(67616300,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(56746202,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(73468603,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(92901944,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(25148255,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(50278554,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(2956282,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(9348522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(3322931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(95113856,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(45869829,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(9952083,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(48497555,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(28388296,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(64550682,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(57761191,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(13035077,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(65957473,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(68075840,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(40838625,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(55410871,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(26268488,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(35125879,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(3) - - +--[[message +废铁 +]] + +Debug.SetAIName("NH-01") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 1600, 0, 0) +Debug.SetPlayerInfo(1, 10700, 0, 0) + +Debug.AddCard(82012319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(17663375, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(37694547, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(69155991, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56746202, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(73468603, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(92901944, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(25148255, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(50278554, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(2956282, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(9348522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(3322931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(95113856,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(45869829, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(9952083, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(48497555, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(28388296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(64550682, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(57761191, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(13035077,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) +Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(40838625, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(35125879, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(3) Index: single/NH-02.lua ================================================================== --- single/NH-02.lua +++ single/NH-02.lua @@ -1,84 +1,81 @@ ---[[message -大风起兮云飞扬! -]] - -Debug.SetAIName("NH-02") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,3100,0,0) -Debug.SetPlayerInfo(1,120500,0,0) - -Debug.AddCard(66156348,0,0,LOCATION_HAND,0,POS_FACEDOWN) - - -Debug.AddCard(7198399,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(99666430,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true) -Debug.AddCard(68815132,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(46247516,1,1,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(17658803,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(17658803,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(71007216,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(56585883,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(5399521,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(70117860,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(98867329,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(73356503,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(7044562,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(76812113,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(68815132,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(14785765,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) ---~ Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(7608148,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -c=Debug.AddCard(21516908,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -c:CompleteProcedure() -Debug.AddCard(80208158,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -c=Debug.AddCard(14577226,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -c:CompleteProcedure() -Debug.AddCard(98506199,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK,true) -Debug.AddCard(70939418,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK) -Debug.AddCard(82044279,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(64880894,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(42110604,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(14816688,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(19162134,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(79333300,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(79333300,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) -Debug.AddCard(67775894,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(43722862,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) -Debug.AddCard(12525049,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) ---~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) -Debug.AddCard(12247206,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) ---~ Debug.AddCard(88392300,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(49267971,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) -Debug.AddCard(27753563,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) ---~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) ---~ Debug.AddCard(67775894,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK) -Debug.AddCard(80161395,0,0,LOCATION_DECK,6,POS_FACEUP_ATTACK) -Debug.AddCard(31178212,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(33776734,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(60643553,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(24731453,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(64554883,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(1929294,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(12247206,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) ---~ Debug.AddCard(5833312,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(71829750,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(14342283,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(67616300,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(44405066,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(46247516,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) - -Debug.AddCard(64554883,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(7198399,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(67949763,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) -Debug.AddCard(67949763,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(8) - - +--[[message +大风起兮云飞扬! +]] + +Debug.SetAIName("NH-02") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 3100, 0, 0) +Debug.SetPlayerInfo(1, 120500, 0, 0) + +Debug.AddCard(66156348, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(99666430, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true) +Debug.AddCard(68815132, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(46247516, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(96945958, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(71007216, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56585883, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(5399521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(70117860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(98867329, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(73356503, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7044562, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(68815132,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(14785765, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +--~ Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(70117860, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(7608148,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +c = Debug.AddCard(21516908, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +c:CompleteProcedure() +Debug.AddCard(80208158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +c = Debug.AddCard(14577226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +c:CompleteProcedure() +Debug.AddCard(98506199, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK, true) +Debug.AddCard(70939418, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK) +Debug.AddCard(82044279, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(64880894, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(42110604, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(14816688, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(19162134, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +Debug.AddCard(67775894, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(43722862, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) +Debug.AddCard(12525049, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) +Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) +--~ Debug.AddCard(88392300,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(49267971, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) +Debug.AddCard(27753563, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) +--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) +--~ Debug.AddCard(67775894,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK) +Debug.AddCard(80161395, 0, 0, LOCATION_DECK, 6, POS_FACEUP_ATTACK) +Debug.AddCard(31178212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(33776734, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(60643553, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(24731453,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(12247206, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +--~ Debug.AddCard(5833312,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) +Debug.AddCard(71829750, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(67616300, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(44405066, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(46247516, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) + +Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(8) Index: single/NH-04.lua ================================================================== --- single/NH-04.lua +++ single/NH-04.lua @@ -1,51 +1,50 @@ ---[[message -不容小觑的似羊动物! -]] - -Debug.SetAIName("NH-04") - -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) - -Debug.SetPlayerInfo(0,500,0,0) - -Debug.SetPlayerInfo(1,30000,0,0) - -local c1=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) - -Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN) - -local m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(84794011,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) - -Debug.AddCard(92731455,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) - -Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) - -Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - -local m2=Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) - -Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) - -Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - -Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) - -local s2=Debug.AddCard(38296564,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) - -local s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP) - -Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - -Debug.PreSetTarget(s2, m2) - -Debug.PreEquip(s1,m1) - -fun["印卡"](c1,2,10) - +--[[message +不容小觑的似羊动物! +]] + +Debug.SetAIName("NH-04") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) + +Debug.SetPlayerInfo(0, 500, 0, 0) + +Debug.SetPlayerInfo(1, 30000, 0, 0) + +local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) + +local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(84794011, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(92731455, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +local m2 = Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) + +Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) + +local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) + +local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) + +Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +Debug.PreSetTarget(s2, m2) + +Debug.PreEquip(s1, m1) + +fun["印卡"](c1, 2, 10) Index: single/NH-04_衍生版_1.lua ================================================================== --- single/NH-04_衍生版_1.lua +++ single/NH-04_衍生版_1.lua @@ -1,33 +1,28 @@ ---[[message -让我看看还有谁不知道这个知识点 -]] - -Debug.SetAIName("NH-04_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,1,0,0) -Debug.SetPlayerInfo(1,2147483647,0,0) -local c1=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) - -Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN) -local -m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -local -s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP) - -Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP) - - -Debug.ReloadFieldEnd() -Debug.PreEquip(s1,m1) - -fun["印卡"](c1,2) -aux.BeginPuzzle() - - +--[[message +让我看看还有谁不知道这个知识点 +]] + +Debug.SetAIName("NH-04_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 1, 0, 0) +Debug.SetPlayerInfo(1, 2147483647, 0, 0) +local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) + +Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) + +Debug.ReloadFieldEnd() +Debug.PreEquip(s1, m1) + +fun["印卡"](c1, 2) +aux.BeginPuzzle() Index: single/NH-04_衍生版_2.lua ================================================================== --- single/NH-04_衍生版_2.lua +++ single/NH-04_衍生版_2.lua @@ -1,34 +1,28 @@ ---[[message -]] - -Debug.SetAIName("NH-04_衍生版_2") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,500,0,0) -Debug.SetPlayerInfo(1,30000,0,0) - - - -local c1=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) - -Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN) -local -m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -local -s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP) - -Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP) - -Debug.ReloadFieldEnd() -Debug.PreEquip(s1,m1) - -fun["印卡"](c1,3) -aux.BeginPuzzle() - - +--[[message +]] + +Debug.SetAIName("NH-04_衍生版_2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 30000, 0, 0) + +local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) + +Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) + +Debug.ReloadFieldEnd() +Debug.PreEquip(s1, m1) + +fun["印卡"](c1, 3) +aux.BeginPuzzle() Index: single/NH-16.lua ================================================================== --- single/NH-16.lua +++ single/NH-16.lua @@ -1,23 +1,25 @@ ---[[message -]] - -Debug.SetAIName("NH-16") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,211700,0,0) -Debug.SetPlayerInfo(1,214700,0,0) - -Debug.AddCard(25789292,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(08842266,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(21686473,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(37243151,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(9628664,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(48202661,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(69456283,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(34408491,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(44968687,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(47297616,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) -local m0=Debug.AddCard(46652477,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -local m1=Debug.AddCard(83764718,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(08964854,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90162951,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(82593786,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("NH-16") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 211700, 0, 0) +Debug.SetPlayerInfo(1, 214700, 0, 0) + +Debug.AddCard(25789292, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(08842266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(21686473, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(37243151, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(9628664, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(48202661, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(69456283, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(44968687, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(47297616, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) +local m0 = Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +local m1 = Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(08964854, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(90162951, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(82593786, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/Naim_DDD_衍生版_1.lua ================================================================== --- single/Naim_DDD_衍生版_1.lua +++ single/Naim_DDD_衍生版_1.lua @@ -1,37 +1,35 @@ ---[[message -Inspired by this page (http://roadoftheking.com/dd-advance-combo). -]] - -Debug.SetAIName("Naim_DDD_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,11000,0,0) - - ---your hand -Debug.AddCard(74069667,0,0,LOCATION_DECK,0,POS_FACEDOWN) --ragnarok ---~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEDOWN) --swirl ---~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --gate -Debug.AddCard(11609969,0,0,LOCATION_DECK,0,POS_FACEDOWN) --kepler - ---your deck -Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN) --swamp -Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEDOWN) --swirl -Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --gate -Debug.AddCard(19580308,0,0,LOCATION_DECK,0,POS_FACEDOWN) --lamia - ---your extra deck -Debug.AddCard(8463720,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --beowulf -Debug.AddCard(74583607,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --genghis -Debug.AddCard(50954680,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --crystal -Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --sieg -Debug.AddCard(987311,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --alex - ---opponent's -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --graydle dragon - - ---Insert any message here ---insert additional message here -Debug.ReloadFieldEnd() -aux.BeginPuzzle(4) +--[[message +Inspired by this page (http://roadoftheking.com/dd-advance-combo). +]] + +Debug.SetAIName("Naim_DDD_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 11000, 0, 0) + +--your hand +Debug.AddCard(74069667, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --ragnarok +--~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEDOWN) --swirl +--~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --gate +Debug.AddCard(11609969, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --kepler + +--your deck +Debug.AddCard(73360025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --swamp +Debug.AddCard(45206713, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --swirl +Debug.AddCard(46372010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --gate +Debug.AddCard(19580308, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --lamia + +--your extra deck +Debug.AddCard(8463720, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --beowulf +Debug.AddCard(74583607, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --genghis +Debug.AddCard(50954680, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --crystal +Debug.AddCard(44852429, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --sieg +Debug.AddCard(987311, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --alex + +--opponent's +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --graydle dragon + +--Insert any message here +--insert additional message here +Debug.ReloadFieldEnd() +aux.BeginPuzzle(4) Index: single/Naim_Lyrilusc.lua ================================================================== --- single/Naim_Lyrilusc.lua +++ single/Naim_Lyrilusc.lua @@ -1,37 +1,34 @@ ---[[message -Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly. -]] - - -Debug.SetAIName("Naim_Lyrilusc") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,14900,0,0) - ---your hand -Debug.AddCard(97949165,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --turquoise -Debug.AddCard(34550857,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --cobalt -Debug.AddCard(85431040,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --evil thorn -Debug.AddCard(45452224,0,0,LOCATION_DECK,0,POS_FACEDOWN) --where arf thou -Debug.AddCard(43422537,0,0,LOCATION_DECK,0,POS_FACEDOWN) --double summon - ---your deck -Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN) --evil thorn -Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN) --evil thorn -Debug.AddCard(60954556,0,0,LOCATION_DECK,0,POS_FACEDOWN) --sapphire -Debug.AddCard(60954556,0,0,LOCATION_DECK,0,POS_FACEDOWN) --sapphire - ---your extra deck -Debug.AddCard(8491961,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --recite starling -Debug.AddCard(8491961,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --recite starling -Debug.AddCard(48608796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --assembly nightingale - ---opponent's -Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --Legendary Fisherman III - ---Insert any message here ---insert additional message here -Debug.ReloadFieldEnd() -aux.BeginPuzzle(2) - - +--[[message +Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly. +]] + +Debug.SetAIName("Naim_Lyrilusc") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 14900, 0, 0) + +--your hand +Debug.AddCard(97949165, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --turquoise +Debug.AddCard(34550857, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --cobalt +Debug.AddCard(85431040, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --evil thorn +Debug.AddCard(45452224, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --where arf thou +Debug.AddCard(43422537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --double summon + +--your deck +Debug.AddCard(85431040, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --evil thorn +Debug.AddCard(85431040, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --evil thorn +Debug.AddCard(60954556, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --sapphire +Debug.AddCard(60954556, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --sapphire + +--your extra deck +Debug.AddCard(8491961, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --recite starling +Debug.AddCard(8491961, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --recite starling +Debug.AddCard(48608796, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --assembly nightingale + +--opponent's +Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Legendary Fisherman III + +--Insert any message here +--insert additional message here +Debug.ReloadFieldEnd() +aux.BeginPuzzle(2) Index: single/Naim_MathMech.lua ================================================================== --- single/Naim_MathMech.lua +++ single/Naim_MathMech.lua @@ -1,32 +1,31 @@ ---[[message -你会加减乘除吗? -]] - - -Debug.SetAIName("Naim_MathMech") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,1000,0,0) -Debug.SetPlayerInfo(1,22500,0,0) - ---Main Deck -Debug.AddCard(53577438,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(52354896,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89743495,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(16360142,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---Extra Deck -Debug.AddCard(42632209,0,0,LOCATION_EXTRA,0,8) -Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,8) ---Hand -Debug.AddCard(41410651,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(17946349,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(57160136,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(80965043,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(27182739,0,0,LOCATION_HAND,0,POS_FACEDOWN) - ---Hand ---Monster Zones -Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,1,true) -Debug.AddCard(23995346,1,1,LOCATION_MZONE,4,1,true) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +你会加减乘除吗? +]] + +Debug.SetAIName("Naim_MathMech") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 22500, 0, 0) + +--Main Deck +Debug.AddCard(53577438, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(52354896, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89743495, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(16360142, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--Extra Deck +Debug.AddCard(42632209, 0, 0, LOCATION_EXTRA, 0, 8) +Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, 8) +--Hand +Debug.AddCard(41410651, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(17946349, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(57160136, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(80965043, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(27182739, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +--Hand +--Monster Zones +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, 1, true) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 4, 1, true) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/QAQ[OTK]001_衍生版_1.lua ================================================================== --- single/QAQ[OTK]001_衍生版_1.lua +++ single/QAQ[OTK]001_衍生版_1.lua @@ -1,23 +1,22 @@ - ---created by ygopro puzzle maker -Debug.SetAIName("QAQ[OTK]001_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,8000,0,0) -Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(86170989,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(70095154,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(94667532,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(86170989,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(23893227,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(51735257,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(63477921,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) -Debug.AddCard(78835747,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(96965364,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(71645242,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(86686671,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.AddCard(31477025,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by ygopro puzzle maker +Debug.SetAIName("QAQ[OTK]001_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) +Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(86170989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(70095154, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(94667532, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(86170989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23893227, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(51735257,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(63477921,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) +Debug.AddCard(78835747, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(96965364, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(71645242, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(86686671, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(31477025, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/QB006.lua ================================================================== --- single/QB006.lua +++ single/QB006.lua @@ -1,52 +1,51 @@ ---[[message -]] - - -Debug.SetAIName("QB006") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,700,0,0) -Debug.SetPlayerInfo(1,1000,0,0) - ---自己的怪兽区 -Debug.AddCard(33396948,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --被封印的艾克佐迪亚 -Debug.AddCard(21502796,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) --光道猎犬 雷光 -Debug.AddCard(21502796,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) --光道猎犬 雷光 ---对方的怪兽区 -Debug.AddCard(26202165,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --三眼怪 ---自己的魔陷区 -Debug.AddCard(36280194,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --补充要员 -Debug.AddCard(93946239,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --无之炼狱 -Debug.AddCard(19508728,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --月镜盾 -Debug.AddCard(93946239,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --无之炼狱 ---对方的魔陷区 -Debug.AddCard(4440873,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强烈的打落 -Debug.AddCard(4440873,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --强烈的打落 -Debug.AddCard(4440873,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --强烈的打落 ---自己的手卡 -Debug.AddCard(67169062,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --贪欲之壶 -Debug.AddCard(36111775,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --灵摆停顿 -Debug.AddCard(49140998,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --凤凰神的羽毛 ---对方的手卡 -Debug.AddCard(44519536,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --被封印者的左足 -Debug.AddCard(7902349,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --被封印者的左腕 -Debug.AddCard(70903634,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --被封印者的右腕 -Debug.AddCard(8124921,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --被封印者的右足 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(93946239,0,0,LOCATION_DECK,0,POS_FACEDOWN) --无之炼狱 -Debug.AddCard(44519536,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的左足 -Debug.AddCard(7902349,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的左腕 -Debug.AddCard(70903634,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的右腕 -Debug.AddCard(8124921,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的右足 ---对方的卡组 -Debug.AddCard(33396948,1,1,LOCATION_DECK,0,POS_FACEDOWN) --被封印的艾克佐迪亚 ---自己的额外 -Debug.AddCard(28363749,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --异色眼灵摆龙 -Debug.AddCard(19474136,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙 -Debug.AddCard(17390179,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("QB006") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 700, 0, 0) +Debug.SetPlayerInfo(1, 1000, 0, 0) + +--自己的怪兽区 +Debug.AddCard(33396948, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --被封印的艾克佐迪亚 +Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光 +Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光 +--对方的怪兽区 +Debug.AddCard(26202165, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --三眼怪 +--自己的魔陷区 +Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --补充要员 +Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --无之炼狱 +Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --月镜盾 +Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --无之炼狱 +--对方的魔陷区 +Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强烈的打落 +Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --强烈的打落 +Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强烈的打落 +--自己的手卡 +Debug.AddCard(67169062, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --贪欲之壶 +Debug.AddCard(36111775, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --灵摆停顿 +Debug.AddCard(49140998, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --凤凰神的羽毛 +--对方的手卡 +Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --被封印者的左足 +Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --被封印者的左腕 +Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --被封印者的右腕 +Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --被封印者的右足 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无之炼狱 +Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足 +Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕 +Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕 +Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足 +--对方的卡组 +Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --被封印的艾克佐迪亚 +--自己的额外 +Debug.AddCard(28363749, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼灵摆龙 +Debug.AddCard(19474136, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙 +Debug.AddCard(17390179, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/QB006_衍生版_1.lua ================================================================== --- single/QB006_衍生版_1.lua +++ single/QB006_衍生版_1.lua @@ -1,51 +1,51 @@ ---[[message -]] - -Debug.SetAIName("QB006_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,700,0,0) -Debug.SetPlayerInfo(1,1000,0,0) - ---自己的怪兽区 -Debug.AddCard(33396948,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --被封印的艾克佐迪亚 -Debug.AddCard(21502796,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) --光道猎犬 雷光 -Debug.AddCard(21502796,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) --光道猎犬 雷光 ---对方的怪兽区 -Debug.AddCard(26202165,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --三眼怪 ---自己的魔陷区 -Debug.AddCard(36280194,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --补充要员 -Debug.AddCard(93946239,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --无之炼狱 -Debug.AddCard(19508728,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --月镜盾 -Debug.AddCard(93946239,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --无之炼狱 ---对方的魔陷区 -Debug.AddCard(4440873,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强烈的打落 -Debug.AddCard(4440873,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --强烈的打落 -Debug.AddCard(4440873,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --强烈的打落 ---自己的手卡 -Debug.AddCard(67169062,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --贪欲之壶 -Debug.AddCard(36111775,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --灵摆停顿 -Debug.AddCard(49140998,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --凤凰神的羽毛 ---对方的手卡 -Debug.AddCard(44519536,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --被封印者的左足 -Debug.AddCard(7902349,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --被封印者的左腕 -Debug.AddCard(70903634,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --被封印者的右腕 -Debug.AddCard(8124921,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --被封印者的右足 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(18138630,0,0,LOCATION_DECK,0,POS_FACEDOWN) --无之炼狱 -Debug.AddCard(44519536,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的左足 -Debug.AddCard(7902349,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的左腕 -Debug.AddCard(70903634,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的右腕 -Debug.AddCard(8124921,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的右足 ---对方的卡组 -Debug.AddCard(33396948,1,1,LOCATION_DECK,0,POS_FACEDOWN) --被封印的艾克佐迪亚 ---自己的额外 -Debug.AddCard(28363749,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --异色眼灵摆龙 -Debug.AddCard(19474136,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙 -Debug.AddCard(17390179,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("QB006_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 700, 0, 0) +Debug.SetPlayerInfo(1, 1000, 0, 0) + +--自己的怪兽区 +Debug.AddCard(33396948, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --被封印的艾克佐迪亚 +Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光 +Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光 +--对方的怪兽区 +Debug.AddCard(26202165, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --三眼怪 +--自己的魔陷区 +Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --补充要员 +Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --无之炼狱 +Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --月镜盾 +Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --无之炼狱 +--对方的魔陷区 +Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强烈的打落 +Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --强烈的打落 +Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强烈的打落 +--自己的手卡 +Debug.AddCard(67169062, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --贪欲之壶 +Debug.AddCard(36111775, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --灵摆停顿 +Debug.AddCard(49140998, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --凤凰神的羽毛 +--对方的手卡 +Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --被封印者的左足 +Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --被封印者的左腕 +Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --被封印者的右腕 +Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --被封印者的右足 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(18138630, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无之炼狱 +Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足 +Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕 +Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕 +Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足 +--对方的卡组 +Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --被封印的艾克佐迪亚 +--自己的额外 +Debug.AddCard(28363749, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼灵摆龙 +Debug.AddCard(19474136, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙 +Debug.AddCard(17390179, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/QB011.lua ================================================================== --- single/QB011.lua +++ single/QB011.lua @@ -1,30 +1,30 @@ ---created by ygopro puzzle maker -Debug.SetAIName("QB011") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,4000,0,0) -Debug.SetPlayerInfo(1,12200,0,0) -Debug.AddCard(43641473,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(46195773,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(18013090,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(60800381,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(96182448,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(98273947,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(9365703,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(67270095,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -c4=Debug.AddCard(97204936,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -e4=Debug.AddCard(56747793,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(63977008,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) -c1=Debug.AddCard(45815891,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -e1=Debug.AddCard(56747793,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) -c2=Debug.AddCard(45815891,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -e2=Debug.AddCard(56747793,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -c3=Debug.AddCard(45815891,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -e3=Debug.AddCard(56747793,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) -Debug.PreEquip(e1,c1) -Debug.PreEquip(e2,c2) -Debug.PreEquip(e3,c3) -Debug.PreEquip(e4,c4) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by ygopro puzzle maker +Debug.SetAIName("QB011") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 4000, 0, 0) +Debug.SetPlayerInfo(1, 12200, 0, 0) +Debug.AddCard(43641473, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(46195773, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(18013090, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(60800381, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(96182448, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(98273947, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(9365703, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(67270095, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(94634433, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +c4 = Debug.AddCard(97204936, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +e4 = Debug.AddCard(56747793, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) +c1 = Debug.AddCard(45815891, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +e1 = Debug.AddCard(56747793, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +c2 = Debug.AddCard(45815891, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +e2 = Debug.AddCard(56747793, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +c3 = Debug.AddCard(45815891, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +e3 = Debug.AddCard(56747793, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +Debug.PreEquip(e1, c1) +Debug.PreEquip(e2, c2) +Debug.PreEquip(e3, c3) +Debug.PreEquip(e4, c4) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/QB058.lua ================================================================== --- single/QB058.lua +++ single/QB058.lua @@ -1,36 +1,36 @@ ---[[message -]] - -Debug.SetAIName("QB058") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,7100,0,0) - -Debug.AddCard(85682655,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(53540729,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(12299841,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(53540729,0,0,LOCATION_DECK,0,POS_FACEDOWN) -local c1=Debug.AddCard(68597372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(47805931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(81122844,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(77334267,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -local c2=Debug.AddCard(84013237,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(25789292,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(12299841,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(95714077,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(29999161,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) -Debug.AddCard(59297550,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(25484449,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) -Debug.AddCard(16923472,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(57962537,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(79759861,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(61011311,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(44947065,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() - -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("QB058") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 7100, 0, 0) + +Debug.AddCard(85682655, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(53540729, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(12299841, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(53540729, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +local c1 = Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(47805931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(81122844, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(77334267, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +local c2 = Debug.AddCard(84013237, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(25789292, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(12299841, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(95714077, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(29999161, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +Debug.AddCard(59297550, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(25484449, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) +Debug.AddCard(16923472, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(57962537, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(61011311, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(44947065, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() Index: single/QB072.lua ================================================================== --- single/QB072.lua +++ single/QB072.lua @@ -1,54 +1,53 @@ - ---created by puzzle editor -Debug.SetAIName("QB072") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,14100,0,0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(53347303,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼光龙 ---自己的魔陷区 -Debug.AddCard(47436247,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) --紫炎的道场 -Debug.AddCard(27970830,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --六武之门 -Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --血之代偿 ---对方的魔陷区 -Debug.AddCard(86871614,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --克隆复制 -Debug.AddCard(86871614,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --克隆复制 -Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- ---自己的手卡 -Debug.AddCard(83039729,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --六武众的师范 -Debug.AddCard(54098121,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --谜之傀儡师 -Debug.AddCard(48505422,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --真六武众-竹刀 -Debug.AddCard(2511717,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --真六武众-阴鬼 -Debug.AddCard(1498130,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --六武众的影武者 ---对方的手卡 ---自己的墓地 -Debug.AddCard(29795530,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --妖怪的恶作剧 ---对方的墓地 -Debug.AddCard(6740720,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --鹰身女妖的宠物仔龙 -Debug.AddCard(6740720,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --圣夜龙 -Debug.AddCard(6740720,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --圣夜龙 -Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --青眼白龙 -Debug.AddCard(89631140,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --青眼白龙 -Debug.AddCard(89631141,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --青眼白龙 -Debug.AddCard(39111158,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三角魔龙 -Debug.AddCard(56789759,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --鲜红之龙 -Debug.AddCard(48766543,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --电子科技翼龙 -Debug.AddCard(2964201,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --蛋龙 -Debug.AddCard(74677422,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --真红眼黑龙 -Debug.AddCard(74677422,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --真红眼黑龙 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(27782503,0,0,LOCATION_DECK,0,POS_FACEDOWN) --六武众-伊郎 -Debug.AddCard(49721904,0,0,LOCATION_DECK,0,POS_FACEDOWN) --真六武众-辉斩 ---对方的卡组 ---自己的额外 -Debug.AddCard(60645181,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --英豪冠军 断钢剑王 -Debug.AddCard(29981921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --真六武众-紫炎 -Debug.AddCard(28290705,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --妖精王 阿尔维德 -Debug.AddCard(1828513,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --六武众之影-紫炎 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by puzzle editor +Debug.SetAIName("QB072") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 14100, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(53347303, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼光龙 +--自己的魔陷区 +Debug.AddCard(47436247, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) --紫炎的道场 +Debug.AddCard(27970830, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --六武之门 +Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --血之代偿 +--对方的魔陷区 +Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --克隆复制 +Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --克隆复制 +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +--自己的手卡 +Debug.AddCard(83039729, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --六武众的师范 +Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --谜之傀儡师 +Debug.AddCard(48505422, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --真六武众-竹刀 +Debug.AddCard(2511717, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --真六武众-阴鬼 +Debug.AddCard(1498130, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --六武众的影武者 +--对方的手卡 +--自己的墓地 +Debug.AddCard(29795530, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --妖怪的恶作剧 +--对方的墓地 +Debug.AddCard(6740720, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --鹰身女妖的宠物仔龙 +Debug.AddCard(6740720, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --圣夜龙 +Debug.AddCard(6740720, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --圣夜龙 +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --青眼白龙 +Debug.AddCard(89631140, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --青眼白龙 +Debug.AddCard(89631141, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --青眼白龙 +Debug.AddCard(39111158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三角魔龙 +Debug.AddCard(56789759, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --鲜红之龙 +Debug.AddCard(48766543, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --电子科技翼龙 +Debug.AddCard(2964201, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --蛋龙 +Debug.AddCard(74677422, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --真红眼黑龙 +Debug.AddCard(74677422, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --真红眼黑龙 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(27782503, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --六武众-伊郎 +Debug.AddCard(49721904, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真六武众-辉斩 +--对方的卡组 +--自己的额外 +Debug.AddCard(60645181, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --英豪冠军 断钢剑王 +Debug.AddCard(29981921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --真六武众-紫炎 +Debug.AddCard(28290705, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --妖精王 阿尔维德 +Debug.AddCard(1828513, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --六武众之影-紫炎 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/QB072_衍生版_1.lua ================================================================== --- single/QB072_衍生版_1.lua +++ single/QB072_衍生版_1.lua @@ -1,34 +1,34 @@ ---[[message -]] - -Debug.SetAIName("QB072_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,3000,0,0) - ---自己的怪兽区 ---对方的怪兽区 -local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼光龙 ---自己的魔陷区 -Debug.AddCard(27970830,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --六武之门 -Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --血之代偿 ---对方的魔陷区 -Debug.AddCard(86871614,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --克隆复制 -Debug.AddCard(86871614,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --克隆复制 ---自己的手卡 -Debug.AddCard(83039729,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --六武众的师范 -Debug.AddCard(54098121,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --谜之傀儡师 -Debug.AddCard(2511717,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --真六武众-阴鬼 -Debug.AddCard(44430454,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --六武众的影武者 ---对方的手卡 ---自己的墓地 - ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 ---对方的卡组 ---自己的额外 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("QB072_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼光龙 +--自己的魔陷区 +Debug.AddCard(27970830, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --六武之门 +Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --血之代偿 +--对方的魔陷区 +Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --克隆复制 +Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --克隆复制 +--自己的手卡 +Debug.AddCard(83039729, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --六武众的师范 +Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --谜之傀儡师 +Debug.AddCard(2511717, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --真六武众-阴鬼 +Debug.AddCard(44430454, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --六武众的影武者 +--对方的手卡 +--自己的墓地 + +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +--对方的卡组 +--自己的额外 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/QB081 the frogs.lua ================================================================== --- single/QB081 the frogs.lua +++ single/QB081 the frogs.lua @@ -1,34 +1,34 @@ ---[[message -]] - -Debug.SetAIName("QB081 the frogs") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0,500,0,0) -Debug.SetPlayerInfo(1,10700,0,0) - -Debug.AddCard(4239451,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(84451804,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(23408872,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(1357146,0,0,LOCATION_DECK,0,POS_FACEDOWN) - -Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(10002346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(36898537,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(26593852,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(34103656,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(96947648,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(70865988,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(4239451,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(64034255,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) -Debug.AddCard(12525049,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(9126351,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(22842214,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(26400609,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.AddCard(94415058,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK) -Debug.AddCard(6631034,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(94739788,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(94739788,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("QB081 the frogs") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 10700, 0, 0) + +Debug.AddCard(4239451, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(84451804, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23408872, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1357146, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(14785765, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(10002346, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(36898537, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(26593852, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(34103656, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(96947648, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(70865988, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(4239451, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) +Debug.AddCard(12525049, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(9126351, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(22842214, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(26400609, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(94415058, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) +Debug.AddCard(6631034, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(94739788, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(94739788, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/QB083_衍生版_1.lua ================================================================== --- single/QB083_衍生版_1.lua +++ single/QB083_衍生版_1.lua @@ -1,44 +1,44 @@ ---[[message -]] - -Debug.SetAIName("QB083_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,11500,0,0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(71594310,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --骨猪一掷 -Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --混沌No.105 燃烧拳击手 彗星之指套拳王 ---自己的魔陷区 -Debug.AddCard(36690018,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --逆转的命运 -Debug.AddCard(43422537,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --二重召唤 -Debug.AddCard(99995595,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --电池回收 -Debug.AddCard(35011819,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --帝之敕命 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(25774450,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --死之魔术箱 -Debug.AddCard(35781051,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --秘仪之力3-女帝 -Debug.AddCard(21524779,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --雷电妈妈 -Debug.AddCard(84530620,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --雷电爸爸 -Debug.AddCard(84530620,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --雷电爸爸 ---对方的手卡 -Debug.AddCard(2830693,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手 ---自己的墓地 -Debug.AddCard(54706054,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --测量器人 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(99995595,0,0,LOCATION_DECK,0,POS_FACEDOWN) --电池回收 -Debug.AddCard(21524779,0,0,LOCATION_DECK,0,POS_FACEDOWN) --雷电妈妈 -Debug.AddCard(84530620,0,0,LOCATION_DECK,0,POS_FACEDOWN) --雷电爸爸 -Debug.AddCard(94656263,0,0,LOCATION_DECK,0,POS_FACEDOWN) --影蜥蜴 ---对方的卡组 ---自己的额外 -Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.32 海咬龙 鲨龙兽 -Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --精怪王 -Debug.AddCard(93568288,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.80 狂装霸王 狂想战曲王 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("QB083_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 11500, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(71594310, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --骨猪一掷 +Debug.AddCard(71594310, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --混沌No.105 燃烧拳击手 彗星之指套拳王 +--自己的魔陷区 +Debug.AddCard(36690018, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --逆转的命运 +Debug.AddCard(43422537, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --二重召唤 +Debug.AddCard(99995595, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --电池回收 +Debug.AddCard(35011819, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --帝之敕命 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(25774450, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --死之魔术箱 +Debug.AddCard(35781051, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --秘仪之力3-女帝 +Debug.AddCard(21524779, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --雷电妈妈 +Debug.AddCard(84530620, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --雷电爸爸 +Debug.AddCard(84530620, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --雷电爸爸 +--对方的手卡 +Debug.AddCard(2830693, 1, 1, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手 +--自己的墓地 +Debug.AddCard(54706054, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --测量器人 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(99995595, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --电池回收 +Debug.AddCard(21524779, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --雷电妈妈 +Debug.AddCard(84530620, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --雷电爸爸 +Debug.AddCard(94656263, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --影蜥蜴 +--对方的卡组 +--自己的额外 +Debug.AddCard(65676461, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.32 海咬龙 鲨龙兽 +Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --精怪王 +Debug.AddCard(93568288, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.80 狂装霸王 狂想战曲王 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/QB20171101.lua ================================================================== --- single/QB20171101.lua +++ single/QB20171101.lua @@ -1,58 +1,57 @@ ---[[message -]] - - -Debug.SetAIName("QB20171101") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,3100,0,0) -Debug.SetPlayerInfo(1,13100,0,0) ---自己的怪兽区 -Debug.AddCard(23851033,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK):CompleteProcedure() --异色眼重力龙 -Debug.AddCard(58242947,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --废品收集者 -Debug.AddCard(72053645,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) --气象报告员 ---对方的怪兽区 -Debug.AddCard(50954680,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --水晶翼同调龙 -Debug.AddCard(78371393,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --于贝尔 ---自己的魔陷区 -Debug.AddCard(1154611,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --伯吉斯异兽·林乔利虫 -Debug.AddCard(67616300,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) --试胆竞速 -Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --紧急同调 ---对方的魔陷区 -Debug.AddCard(63227401,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --技能禁锢 -Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --光之护封剑 ---自己的手卡 -Debug.AddCard(63977008,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --废品同调士 -Debug.AddCard(59546797,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --妖形杵 -Debug.AddCard(37011715,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --奇迹之苏生 -Debug.AddCard(50702124,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --同调磁铁头 -Debug.AddCard(30915572,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --星见兽 加里斯 ---对方的手卡 -Debug.AddCard(92536468,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --DDD 反骨王 列奥尼达 -Debug.AddCard(18964575,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --速攻稻草人 ---自己的墓地 -Debug.AddCard(64765016,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --伯吉斯异兽·马尔三叶形虫 -Debug.AddCard(18789533,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --点阵图跳离士 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(58695102,0,0,LOCATION_DECK,0,POS_FACEDOWN) --再生圣经 -Debug.AddCard(38761908,0,0,LOCATION_DECK,0,POS_FACEDOWN) --伯吉斯异兽·高足杯虫 ---对方的卡组 -Debug.AddCard(4779091,1,1,LOCATION_DECK,0,POS_FACEDOWN) --于贝尔-被憎恶的骑士 ---自己的额外 -Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --金毛妇 -Debug.AddCard(29071332,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --武器手套 -Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --暗黑俯冲轰炸机 -Debug.AddCard(53981499,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --强劲战士 -Debug.AddCard(22110647,0,0,LOCATION_EXTRA,0,POS_FACEDWON_ATTACK) --幻兽机 哥萨克龙 ---对方的额外 -Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --科技属 戟炮手 -Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --科技属 戟炮手 -Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --科技属 戟炮手 -Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --科技属 戟炮手 -Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --科技属 戟炮手 -Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --科技属 戟炮手 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("QB20171101") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 3100, 0, 0) +Debug.SetPlayerInfo(1, 13100, 0, 0) +--自己的怪兽区 +Debug.AddCard(23851033, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK):CompleteProcedure() --异色眼重力龙 +Debug.AddCard(58242947, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --废品收集者 +Debug.AddCard(72053645, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) --气象报告员 +--对方的怪兽区 +Debug.AddCard(50954680, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --水晶翼同调龙 +Debug.AddCard(78371393, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --于贝尔 +--自己的魔陷区 +Debug.AddCard(1154611, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --伯吉斯异兽·林乔利虫 +Debug.AddCard(67616300, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) --试胆竞速 +Debug.AddCard(94634433, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --紧急同调 +--对方的魔陷区 +Debug.AddCard(63227401, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --技能禁锢 +Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --光之护封剑 +--自己的手卡 +Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --废品同调士 +Debug.AddCard(59546797, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --妖形杵 +Debug.AddCard(37011715, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --奇迹之苏生 +Debug.AddCard(50702124, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --同调磁铁头 +Debug.AddCard(30915572, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --星见兽 加里斯 +--对方的手卡 +Debug.AddCard(92536468, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --DDD 反骨王 列奥尼达 +Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --速攻稻草人 +--自己的墓地 +Debug.AddCard(64765016, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --伯吉斯异兽·马尔三叶形虫 +Debug.AddCard(18789533, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --点阵图跳离士 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(58695102, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --再生圣经 +Debug.AddCard(38761908, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --伯吉斯异兽·高足杯虫 +--对方的卡组 +Debug.AddCard(4779091, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --于贝尔-被憎恶的骑士 +--自己的额外 +Debug.AddCard(3987233, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --金毛妇 +Debug.AddCard(29071332, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武器手套 +Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --暗黑俯冲轰炸机 +Debug.AddCard(53981499, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --强劲战士 +Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDWON_ATTACK) --幻兽机 哥萨克龙 +--对方的额外 +Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手 +Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手 +Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手 +Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手 +Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手 +Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/QB20180206音响电子界.lua ================================================================== --- single/QB20180206音响电子界.lua +++ single/QB20180206音响电子界.lua @@ -1,48 +1,44 @@ ---[[message -]] - - -Debug.SetAIName("QB20180206音响电子界") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,8500,0,0) - ---自己的怪兽区 -Debug.AddCard(11801343,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --垃圾收集员 -Debug.AddCard(50366775,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --格式弹涂鱼 -Debug.AddCard(15341821,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --蒲公英狮 ---对方的怪兽区 -Debug.AddCard(98234196,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) --隆隆隆石人 -Debug.AddCard(98234196,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --时钟共鸣者 -Debug.AddCard(98234196,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --暗黑共鸣者 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(12525049,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --音响战士 吉他手 -Debug.AddCard(31826057,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --音响战士 钢琴 -Debug.AddCard(68933343,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --音响战士 贝司手 -Debug.AddCard(43583400,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --抗锯齿星人 -Debug.AddCard(49919798,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --音响战士 合成器 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(94331452,0,0,LOCATION_DECK,0,POS_FACEDOWN) --音响战士 架子鼓 -Debug.AddCard(5399521,0,0,LOCATION_DECK,0,POS_FACEDOWN) --音响战士 麦克风 -Debug.AddCard(34492631,0,0,LOCATION_DECK,0,POS_FACEDOWN) --废品巨人 -Debug.AddCard(7445307,0,0,LOCATION_DECK,0,POS_FACEDOWN) --双汇编亚龙 -Debug.AddCard(15066114,0,0,LOCATION_DECK,0,POS_FACEDOWN) --分段龙 ---对方的卡组 ---自己的额外 -Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --机壳守护神 路径灵 -Debug.AddCard(61665245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --召唤女巫 -Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --红莲魔龙 -Debug.AddCard(64880894,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --星尘充能战士 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - - - +--[[message +]] + +Debug.SetAIName("QB20180206音响电子界") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 8500, 0, 0) + +--自己的怪兽区 +Debug.AddCard(11801343, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --垃圾收集员 +Debug.AddCard(50366775, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --格式弹涂鱼 +Debug.AddCard(15341821, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --蒲公英狮 +--对方的怪兽区 +Debug.AddCard(98234196, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) --隆隆隆石人 +Debug.AddCard(98234196, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --时钟共鸣者 +Debug.AddCard(98234196, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) --暗黑共鸣者 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(12525049, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --音响战士 吉他手 +Debug.AddCard(31826057, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --音响战士 钢琴 +Debug.AddCard(68933343, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --音响战士 贝司手 +Debug.AddCard(43583400, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --抗锯齿星人 +Debug.AddCard(49919798, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --音响战士 合成器 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(94331452, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --音响战士 架子鼓 +Debug.AddCard(5399521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --音响战士 麦克风 +Debug.AddCard(34492631, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --废品巨人 +Debug.AddCard(7445307, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --双汇编亚龙 +Debug.AddCard(15066114, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --分段龙 +--对方的卡组 +--自己的额外 +Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵 +Debug.AddCard(61665245, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --召唤女巫 +Debug.AddCard(70902743, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --红莲魔龙 +Debug.AddCard(64880894, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星尘充能战士 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/Scrap.lua ================================================================== --- single/Scrap.lua +++ single/Scrap.lua @@ -1,28 +1,26 @@ - - ---puzzle1 -Debug.SetAIName("Scrap") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,5900,0,0) -Debug.AddCard(8783685,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(16638212,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(56746202,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(16638212,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(76774528,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(19139516,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(62560742,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(90953320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(77336644,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(67030233,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(70902743,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(70902743,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--puzzle1 +Debug.SetAIName("Scrap") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5900, 0, 0) +Debug.AddCard(8783685, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(16638212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56746202, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(16638212, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(76774528, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(19139516, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(62560742, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(77336644, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(67030233, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/Untitled-87.lua ================================================================== --- single/Untitled-87.lua +++ single/Untitled-87.lua @@ -1,44 +1,44 @@ ---created by ygopro puzzle maker -Debug.SetAIName("Untitled-87") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,15300,0,0) -Debug.AddCard(66540884,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(68371799,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(31766317,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(28423537,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(8581705,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(47217354,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(82888408,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(94845226,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(78156759,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(88177324,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(88120966,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(39477584,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(15561463,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(47805931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(63883999,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(70865988,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(98494543,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(31550470,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(5318639,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(90673413,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) -Debug.AddCard(28423537,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(10802915,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(24874630,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(81439173,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.AddCard(43422537,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK) -c=Debug.AddCard(97403510,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -c:CompleteProcedure() -c=Debug.AddCard(88177324,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -c:CompleteProcedure() -Debug.AddCard(97077563,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(97077563,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by ygopro puzzle maker +Debug.SetAIName("Untitled-87") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 15300, 0, 0) +Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(68371799, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(31766317, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(28423537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(8581705,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(47217354, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(82888408, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(94845226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(26082117, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(78156759, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(88177324,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(88120966, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(39477584, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(15561463, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(47805931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(63883999, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(70865988, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(98494543, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(31550470, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(5318639, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(90673413, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) +Debug.AddCard(28423537, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(10802915, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(24874630, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(81439173, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(43422537, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) +c = Debug.AddCard(97403510, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +c:CompleteProcedure() +c = Debug.AddCard(88177324, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +c:CompleteProcedure() +Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/WABihamut-001.lua ================================================================== --- single/WABihamut-001.lua +++ single/WABihamut-001.lua @@ -1,63 +1,62 @@ ---[[message -]] -Debug.SetAIName("WABihamut-001") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,8000,0,0) - -Debug.AddCard(24019092,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(24019092,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(24019092,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(24131534,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(24131534,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(24131534,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(50407691,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(50407691,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(50407691,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(61639289,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(61639289,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(61639289,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(67273917,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(67273917,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(67273917,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(93662626,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(93662626,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(93662626,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(96802306,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(96802306,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(96802306,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(97024987,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(97024987,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(97024987,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(93946239,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(93946239,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(93946239,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(67616300,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(67616300,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(67616300,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(79816536,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(79816536,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(79816536,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(32807846,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(1033312,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(76794549,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(56824871,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37478723,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(59975920,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(42052439,0,0,LOCATION_DECK,0,POS_FACEDOWN) - -Debug.AddCard(15248594,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --炎斩机 原群西格马 -Debug.AddCard(90884403,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金 -Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接蜘蛛 -Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转晶之矿物协调者 -Debug.AddCard(71095768,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --武神姬-淡岛 -Debug.AddCard(39139935,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.33 先史遗产-超兵器 气能 -Debug.AddCard(24094258,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(13117073,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(43387895,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(59934749,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(70369116,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.ReloadFieldEnd(5) -aux.BeginPuzzle() - +--[[message +]] +Debug.SetAIName("WABihamut-001") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(32807846, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1033312, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(76794549, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56824871, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(37478723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(59975920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(42052439, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(15248594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --炎斩机 原群西格马 +Debug.AddCard(90884403, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金 +Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛 +Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转晶之矿物协调者 +Debug.AddCard(71095768, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武神姬-淡岛 +Debug.AddCard(39139935, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.33 先史遗产-超兵器 气能 +Debug.AddCard(24094258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(13117073, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(43387895, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(70369116, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd(5) +aux.BeginPuzzle() Index: single/X-LV-01.lua ================================================================== --- single/X-LV-01.lua +++ single/X-LV-01.lua @@ -1,17 +1,16 @@ ---[[message -新手教学 -]] - -Debug.SetAIName("X-LV-01") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,1000,0,0) -Debug.AddCard(53927679,0,0,LOCATION_HAND,0,POS_FACEDOWN) -local g02=Debug.AddCard(89631139,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g13=Debug.AddCard(3797883,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local g12=Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g11=Debug.AddCard(46986414,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1 BP:战斗阶段 M2:主要阶段2") - +--[[message +新手教学 +]] + +Debug.SetAIName("X-LV-01") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1000, 0, 0) +Debug.AddCard(53927679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g02 = Debug.AddCard(89631139, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g13 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g11 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1 BP:战斗阶段 M2:主要阶段2") Index: single/X-LV-02.lua ================================================================== --- single/X-LV-02.lua +++ single/X-LV-02.lua @@ -1,19 +1,17 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-02") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,200,0,0) - -Debug.AddCard(52097679,0,0,LOCATION_HAND,0,POS_FACEDOWN) -local g01=Debug.AddCard(27288416,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local g02=Debug.AddCard(6368039,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g03=Debug.AddCard(2964201,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local g13=Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local g11=Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下让怪兽同归于尽") - - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-02") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 200, 0, 0) + +Debug.AddCard(52097679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g02 = Debug.AddCard(6368039, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(2964201, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g13 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g11 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下让怪兽同归于尽") Index: single/X-LV-03.lua ================================================================== --- single/X-LV-03.lua +++ single/X-LV-03.lua @@ -1,16 +1,15 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-03") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,1800,0,0) - -Debug.AddCard(05183693,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(95638658,0,0,LOCATION_HAND,0,POS_FACEDOWN) -local g02=Debug.AddCard(27288416,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下装备卡的用法") - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-03") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1800, 0, 0) + +Debug.AddCard(05183693, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(95638658, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g02 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下装备卡的用法") Index: single/X-LV-04.lua ================================================================== --- single/X-LV-04.lua +++ single/X-LV-04.lua @@ -1,26 +1,24 @@ ---[[message -新手教学 -【莫勉强】 -]] -Debug.SetAIName("X-LV-04") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,10500,0,0) -local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) -local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -local g12=Debug.AddCard(46613515,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g11=Debug.AddCard(93788854,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP) -local m03=Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -local m03=Debug.AddCard(31000575,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -local m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP) -Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(39581190,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(74640994,0,0,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(31000575,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!") - - +--[[message +新手教学 +【莫勉强】 +]] +Debug.SetAIName("X-LV-04") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 10500, 0, 0) +local g01 = Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) +local g02 = Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +local g12 = Debug.AddCard(46613515, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g11 = Debug.AddCard(93788854, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +local m03 = Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +local m03 = Debug.AddCard(31000575, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +local m00 = Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP) +Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(39581190, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(74640994,0,0,LOCATION_GRAVE,0,POS_FACEUP) +--~ Debug.AddCard(31000575,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!") Index: single/X-LV-05.lua ================================================================== --- single/X-LV-05.lua +++ single/X-LV-05.lua @@ -1,19 +1,19 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-05") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,2500,0,0) -Debug.AddCard(46986414,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(70781055,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(91152256,0,0,LOCATION_HAND,0,POS_FACEDOWN) -local g01=Debug.AddCard(27288416,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local g03=Debug.AddCard(27288416,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) - -Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下四星以下不需要祭品。\n五·六星怪兽需要一只祭品。\n七星以上两只祭品。") - - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-05") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 2500, 0, 0) +Debug.AddCard(46986414, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(70781055, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(91152256, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint( + "尝试一下四星以下不需要祭品。\n五·六星怪兽需要一只祭品。\n七星以上两只祭品。" +) Index: single/X-LV-06.lua ================================================================== --- single/X-LV-06.lua +++ single/X-LV-06.lua @@ -1,16 +1,14 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-06") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,300,0,0) -Debug.AddCard(02084239,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(44947065,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(00487395,0,0,LOCATION_HAND,0,POS_FACEDOWN) -local g12=Debug.AddCard(3797883,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下永续魔法+场地魔法") - - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-06") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 300, 0, 0) +Debug.AddCard(02084239, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(44947065, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(00487395, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g12 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下永续魔法+场地魔法") Index: single/X-LV-07.lua ================================================================== --- single/X-LV-07.lua +++ single/X-LV-07.lua @@ -1,19 +1,16 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-07") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,1600,0,0) - -Debug.AddCard(81777047,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(81777047,0,0,LOCATION_HAND,0,POS_FACEDOWN) -local g02=Debug.AddCard(62651957,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local m02=Debug.AddCard(23171610,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下效果攻击力的固定") - - - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-07") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1600, 0, 0) + +Debug.AddCard(81777047, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(81777047, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g02 = Debug.AddCard(62651957, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(23171610, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下效果攻击力的固定") Index: single/X-LV-08.lua ================================================================== --- single/X-LV-08.lua +++ single/X-LV-08.lua @@ -1,17 +1,16 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-08") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,1400,0,0) - -Debug.AddCard(19230408,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(91152258,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(69140098,0,0,LOCATION_HAND,0,POS_FACEDOWN) -local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local m12=Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下攻击力的优缺点") - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-08") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1400, 0, 0) + +Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(91152258, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(69140098, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m12 = Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下攻击力的优缺点") Index: single/X-LV-09.lua ================================================================== --- single/X-LV-09.lua +++ single/X-LV-09.lua @@ -1,22 +1,20 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-09") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,1250,0,0) -Debug.AddCard(55713623,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(09952083,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(69140099,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN) -local m12=Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN) - -Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("一速卡:永续魔法 通常魔法 场地魔法 装备魔法") -Debug.ShowHint("二速卡:通常陷阱 永续陷阱 速攻魔法") -Debug.ShowHint("三速卡:反击陷阱") - - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-09") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1250, 0, 0) +Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(09952083, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(69140099, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(27288416, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(27288416, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local m12 = Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("一速卡:永续魔法 通常魔法 场地魔法 装备魔法") +Debug.ShowHint("二速卡:通常陷阱 永续陷阱 速攻魔法") +Debug.ShowHint("三速卡:反击陷阱") Index: single/X-LV-10.lua ================================================================== --- single/X-LV-10.lua +++ single/X-LV-10.lua @@ -1,16 +1,15 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-10") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,300,0,0) -local g02=Debug.AddCard(27288416,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g12=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local m02=Debug.AddCard(56747793,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -local m03=Debug.AddCard(5318639,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -local m12=Debug.AddCard(77622396,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下旋风") - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-10") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 300, 0, 0) +local g02 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(56747793, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +local m03 = Debug.AddCard(5318639, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +local m12 = Debug.AddCard(77622396, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下旋风") Index: single/X-LV-11.lua ================================================================== --- single/X-LV-11.lua +++ single/X-LV-11.lua @@ -1,42 +1,41 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-11") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,8750,0,0) - -Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(11012154,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) - ---自己的怪兽区 ---~ Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --钥匙鼠 ---~ Debug.AddCard(21844576,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --死亡袋鼠 -Debug.AddCard(56369281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --巨大树熊 -Debug.AddCard(2118022,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --星向鸟 -Debug.AddCard(1784619,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --星向鸟 - -Debug.AddCard(47060154,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --星向鸟 ---对方的怪兽区 ---自己的魔陷区 -Debug.AddCard(24094653,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --融合 ---对方的魔陷区 ---自己的手卡 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 ---对方的卡组 ---自己的额外 -Debug.AddCard(23995346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --OZ之主 -Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --大地之骑士 盖亚骑士 -Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下不同召唤方式") - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-11") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8750, 0, 0) + +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(11012154, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) + +--自己的怪兽区 +--~ Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --钥匙鼠 +--~ Debug.AddCard(21844576,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --死亡袋鼠 +Debug.AddCard(56369281, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --巨大树熊 +Debug.AddCard(2118022, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --星向鸟 +Debug.AddCard(1784619, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --星向鸟 + +Debug.AddCard(47060154, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --星向鸟 +--对方的怪兽区 +--自己的魔陷区 +Debug.AddCard(24094653, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --融合 +--对方的魔陷区 +--自己的手卡 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +--对方的卡组 +--自己的额外 +Debug.AddCard(23995346, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --OZ之主 +Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --大地之骑士 盖亚骑士 +Debug.AddCard(71594310, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下不同召唤方式") Index: single/X-LV-12.lua ================================================================== --- single/X-LV-12.lua +++ single/X-LV-12.lua @@ -1,22 +1,20 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-12") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,5450,0,0) - -Debug.AddCard(05405694,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(55761792,0,0,LOCATION_HAND,0,POS_FACEDOWN) -local g01=Debug.AddCard(96851799,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local g02=Debug.AddCard(32295838,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g03=Debug.AddCard(59053232,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local g04=Debug.AddCard(34100324,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -local m02=Debug.AddCard(44182827,0,0,LOCATION_SZONE,2,POS_FACEUP) -local m03=Debug.AddCard(30531525,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下仪式召唤") - - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-12") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 5450, 0, 0) + +Debug.AddCard(05405694, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(55761792, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g01 = Debug.AddCard(96851799, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g02 = Debug.AddCard(32295838, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(59053232, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g04 = Debug.AddCard(34100324, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(44182827, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +local m03 = Debug.AddCard(30531525, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下仪式召唤") Index: single/X-LV-13.lua ================================================================== --- single/X-LV-13.lua +++ single/X-LV-13.lua @@ -1,20 +1,19 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-13") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,3400,0,0) - -Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - -Debug.AddCard(83980492,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(19474136,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(11066358,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(91152258,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(91152258,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下灵摆召唤") - - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-13") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 3400, 0, 0) + +Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(83980492, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(19474136, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(11066358, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(91152258, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(91152258, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下灵摆召唤") Index: single/X-LV-14.lua ================================================================== --- single/X-LV-14.lua +++ single/X-LV-14.lua @@ -1,17 +1,14 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-14") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,500,0,0) - -local g12=Debug.AddCard(91152256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local m01=Debug.AddCard(87772572,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -local m02=Debug.AddCard(61420130,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下陷阱卡变成的怪兽") - - - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-14") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 500, 0, 0) + +local g12 = Debug.AddCard(91152256, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(87772572, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +local m02 = Debug.AddCard(61420130, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下陷阱卡变成的怪兽") Index: single/X-LV-15.lua ================================================================== --- single/X-LV-15.lua +++ single/X-LV-15.lua @@ -1,21 +1,18 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-15") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,1500,0,0) - -local g02=Debug.AddCard(84696266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g12=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local m01=Debug.AddCard(31000575,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -local m02=Debug.AddCard(31036355,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -local m03=Debug.AddCard(74117290,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -local m12=Debug.AddCard(79333300,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(46986414,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下控制权的转移+特殊胜利") - - - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-15") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1500, 0, 0) + +local g02 = Debug.AddCard(84696266, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(31000575, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +local m02 = Debug.AddCard(31036355, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +local m03 = Debug.AddCard(74117290, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +local m12 = Debug.AddCard(79333300, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(46986414, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下控制权的转移+特殊胜利") Index: single/X-LV-16.lua ================================================================== --- single/X-LV-16.lua +++ single/X-LV-16.lua @@ -1,19 +1,19 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-16") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,2000,0,0) - -Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - -local g01=Debug.AddCard(91152256,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local g03=Debug.AddCard(91152256,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local m02=Debug.AddCard(90470931,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -local m03=Debug.AddCard(67949763,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -local m12=Debug.AddCard(73915051,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下衍生物+多次攻击") - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-16") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) + +Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +local g01 = Debug.AddCard(91152256, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(91152256, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(90470931, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +local m03 = Debug.AddCard(67949763, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +local m12 = Debug.AddCard(73915051, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(71594310, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下衍生物+多次攻击") Index: single/X-LV-17.lua ================================================================== --- single/X-LV-17.lua +++ single/X-LV-17.lua @@ -1,16 +1,20 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-17") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,4600,0,0) - -Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - -local g02=Debug.AddCard(11066358,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g03=Debug.AddCard(91152256,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local m02=Debug.AddCard(96383838,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(67598234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(27288416,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.AddCard(27288416,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.AddCard(27288416,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-17") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 4600, 0, 0) + +Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +local g02 = Debug.AddCard(11066358, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(91152256, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(96383838, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(67598234, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(27288416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(27288416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(27288416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-18.lua ================================================================== --- single/X-LV-18.lua +++ single/X-LV-18.lua @@ -1,16 +1,16 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-18") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,4300,0,0) -local g02=Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(48202661,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g03=Debug.AddCard(27288416,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local m01=Debug.AddCard(10352095,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -local m02=Debug.AddCard(26864586,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -local m03=Debug.AddCard(32298781,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下等级+属性+攻击力的改变") +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-18") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 4300, 0, 0) +local g02 = Debug.AddCard(48202661, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(48202661, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(10352095, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +local m02 = Debug.AddCard(26864586, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +local m03 = Debug.AddCard(32298781, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下等级+属性+攻击力的改变") Index: single/X-LV-19.lua ================================================================== --- single/X-LV-19.lua +++ single/X-LV-19.lua @@ -1,17 +1,19 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-19") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,2300,0,0) - -local g02=Debug.AddCard(68505803,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local m02=Debug.AddCard(44887817,0,0,LOCATION_SZONE,2,POS_FACEDOWN) - -Debug.AddCard(44947065,1,1,LOCATION_SZONE,1,POS_FACEUP) - -Debug.AddCard(03989465,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(23635815,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下超量召唤") +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-19") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 2300, 0, 0) + +local g02 = Debug.AddCard(68505803, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(44887817, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.AddCard(44947065, 1, 1, LOCATION_SZONE, 1, POS_FACEUP) + +Debug.AddCard(03989465, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(23635815, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下超量召唤") Index: single/X-LV-20.lua ================================================================== --- single/X-LV-20.lua +++ single/X-LV-20.lua @@ -1,20 +1,20 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-20") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,4900,0,0) - -Debug.AddCard(55998462,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) - -Debug.AddCard(67273917,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(67273917,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(67273917,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(96802306,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(97024987,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(97024987,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.ReloadFieldEnd() - -aux.BeginPuzzle() -Debug.ShowHint("尝试一下灵摆召唤") +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-20") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 4900, 0, 0) + +Debug.AddCard(55998462, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(67273917, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(67273917, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(67273917, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(96802306, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() +Debug.ShowHint("尝试一下灵摆召唤") Index: single/X-LV-21.lua ================================================================== --- single/X-LV-21.lua +++ single/X-LV-21.lua @@ -1,15 +1,15 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-21") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,500,0,0) - -local g02=Debug.AddCard(46986414,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -local g12=Debug.AddCard(59380081,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local m01=Debug.AddCard(93747864,0,0,LOCATION_SZONE,1,POS_FACEDOWN) ---~ local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下反转召唤+反转") +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-21") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 500, 0, 0) + +local g02 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +local g12 = Debug.AddCard(59380081, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(93747864, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +--~ local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下反转召唤+反转") Index: single/X-LV-22.lua ================================================================== --- single/X-LV-22.lua +++ single/X-LV-22.lua @@ -1,18 +1,18 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-22") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,3000,0,0) - -local g01=Debug.AddCard(64631466,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local g02=Debug.AddCard(64631466,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g13=Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -local g11=Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ---~ local m02=Debug.AddCard(75652080,0,0,LOCATION_SZONE,2,POS_FACEDOWN) ---~ local m12=Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下怪兽变为装备卡") +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-22") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +local g01 = Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g02 = Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g13 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +local g11 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +--~ local m02=Debug.AddCard(75652080,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +--~ local m12=Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下怪兽变为装备卡") Index: single/X-LV-23.lua ================================================================== --- single/X-LV-23.lua +++ single/X-LV-23.lua @@ -1,17 +1,16 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-23") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,1000,0,0) -local g01=Debug.AddCard(24137081,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local g02=Debug.AddCard(24137081,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -local g11=Debug.AddCard(80825553,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local m01=Debug.AddCard(76721030,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -local m02=Debug.AddCard(58531587,0,0,LOCATION_SZONE,2,POS_FACEUP) -local m03=Debug.AddCard(11741041,0,0,LOCATION_SZONE,3,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-23") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1000, 0, 0) +local g01 = Debug.AddCard(24137081, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g02 = Debug.AddCard(24137081, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +local g11 = Debug.AddCard(80825553, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(76721030, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +local m02 = Debug.AddCard(58531587, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +local m03 = Debug.AddCard(11741041, 0, 0, LOCATION_SZONE, 3, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-24.lua ================================================================== --- single/X-LV-24.lua +++ single/X-LV-24.lua @@ -1,18 +1,17 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-24") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,900,0,0) -local g02=Debug.AddCard(48783998,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g12=Debug.AddCard(83011277,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local m02=Debug.AddCard(31036355,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -local m03=Debug.AddCard(10012614,0,0,LOCATION_SZONE,3,POS_FACEUP) ---~ local c0=Debug.AddCard(56433456,0,0,LOCATION_SZONE,5,POS_FACEUP) ---~ Debug.AddCard(59546797,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(98582704,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(15303296,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-24") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 900, 0, 0) +local g02 = Debug.AddCard(48783998, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(83011277, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(31036355, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +local m03 = Debug.AddCard(10012614, 0, 0, LOCATION_SZONE, 3, POS_FACEUP) +--~ local c0=Debug.AddCard(56433456,0,0,LOCATION_SZONE,5,POS_FACEUP) +--~ Debug.AddCard(59546797,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(98582704, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15303296, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-25.lua ================================================================== --- single/X-LV-25.lua +++ single/X-LV-25.lua @@ -1,16 +1,17 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-25") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,2500,0,0) -local g01=Debug.AddCard(23635815,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local g02=Debug.AddCard(38955728,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g12=Debug.AddCard(59380081,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g11=Debug.AddCard(25795273,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local m02=Debug.AddCard(83102080,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -local c0=Debug.AddCard(33550694,0,0,LOCATION_SZONE,5,POS_FACEUP) -Debug.AddCard(10817524,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-25") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 2500, 0, 0) +local g01 = Debug.AddCard(23635815, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g02 = Debug.AddCard(38955728, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(59380081, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g11 = Debug.AddCard(25795273, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(83102080, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +local c0 = Debug.AddCard(33550694, 0, 0, LOCATION_SZONE, 5, POS_FACEUP) +Debug.AddCard(10817524, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(41517789, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-26.lua ================================================================== --- single/X-LV-26.lua +++ single/X-LV-26.lua @@ -1,16 +1,16 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-26") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,2000,0,0) -Debug.AddCard(23851033,0,0,LOCATION_HAND,0,POS_FACEDOWN) -local g02=Debug.AddCard(74677422,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g03=Debug.AddCard(74677422,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local g12=Debug.AddCard(34408491,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local m01=Debug.AddCard(86780027,0,0,LOCATION_SZONE,1,POS_FACEUP) -local m02=Debug.AddCard(59820352,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(44405066,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-26") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) +Debug.AddCard(23851033, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g02 = Debug.AddCard(74677422, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(74677422, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(86780027, 0, 0, LOCATION_SZONE, 1, POS_FACEUP) +local m02 = Debug.AddCard(59820352, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-27.lua ================================================================== --- single/X-LV-27.lua +++ single/X-LV-27.lua @@ -1,22 +1,23 @@ ---[[message -新手教学 -废铁拳 -]] -Debug.SetAIName("X-LV-27") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,51100,0,0) -Debug.SetPlayerInfo(1,34600,0,0) -Debug.AddCard(36736723,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(63977008,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(53855409,0,0,LOCATION_HAND,0,POS_FACEDOWN) -local g02=Debug.AddCard(13582837,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g12=Debug.AddCard(27134689,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g12=Debug.AddCard(7153114,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -local m01=Debug.AddCard(26864586,0,0,LOCATION_SZONE,1,POS_FACEDOWN) ---~ Debug.AddCard(61844784,0,0,LOCATION_GRAVE,0,POS_FACEUP) -local m02=Debug.AddCard(403847,0,0,LOCATION_SZONE,2,POS_FACEUP) -local m03=Debug.AddCard(8529136,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -local c1=Debug.AddCard(67616300,0,0,LOCATION_SZONE,5,POS_FACEUP) -Debug.AddCard(60800381,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(53855409,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +新手教学 +废铁拳 +]] +Debug.SetAIName("X-LV-27") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 51100, 0, 0) +Debug.SetPlayerInfo(1, 34600, 0, 0) +Debug.AddCard(36736723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(53855409, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g02 = Debug.AddCard(13582837, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(7153114, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(26864586, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +--~ Debug.AddCard(61844784,0,0,LOCATION_GRAVE,0,POS_FACEUP) +local m02 = Debug.AddCard(403847, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +local m03 = Debug.AddCard(8529136, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +local c1 = Debug.AddCard(67616300, 0, 0, LOCATION_SZONE, 5, POS_FACEUP) +Debug.AddCard(60800381, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(53855409, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-28.lua ================================================================== --- single/X-LV-28.lua +++ single/X-LV-28.lua @@ -1,18 +1,18 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-28") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,1400,0,0) -Debug.AddCard(17441953,0,0,LOCATION_HAND,0,POS_FACEDOWN) -local g01=Debug.AddCard(17441953,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local m01=Debug.AddCard(35480699,0,0,LOCATION_SZONE,1,POS_FACEDOWN) ---~ local m02=Debug.AddCard(41587307,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -local m03=Debug.AddCard(58531587,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -local m11=Debug.AddCard(23626223,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -local m12=Debug.AddCard(3129635,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -local m13=Debug.AddCard(49514333,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(24903843,1,1,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-28") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1400, 0, 0) +Debug.AddCard(17441953, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g01 = Debug.AddCard(17441953, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(35480699, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +--~ local m02=Debug.AddCard(41587307,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +local m03 = Debug.AddCard(58531587, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +local m11 = Debug.AddCard(23626223, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) +local m12 = Debug.AddCard(3129635, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +local m13 = Debug.AddCard(49514333, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(24903843, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-29.lua ================================================================== --- single/X-LV-29.lua +++ single/X-LV-29.lua @@ -1,21 +1,20 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-29") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,41500,0,0) -Debug.AddCard(81332143,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(14731897,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(24299458,0,0,LOCATION_HAND,0,POS_FACEDOWN) -local g01=Debug.AddCard(17775525,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) -local g03=Debug.AddCard(27134689,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) -local g12=Debug.AddCard(82593786,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local m01=Debug.AddCard(55948544,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -local m03=Debug.AddCard(55948544,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -local m12=Debug.AddCard(53239672,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -local m13=Debug.AddCard(41420027,1,1,LOCATION_SZONE,1,POS_FACEDOWN) ---~ Debug.AddCard(82593786,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-29") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 41500, 0, 0) +Debug.AddCard(81332143, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(14731897, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(24299458, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g01 = Debug.AddCard(17775525, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) +local g03 = Debug.AddCard(27134689, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) +local g12 = Debug.AddCard(82593786, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(55948544, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +local m03 = Debug.AddCard(55948544, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +local m12 = Debug.AddCard(53239672, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +local m13 = Debug.AddCard(41420027, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +--~ Debug.AddCard(82593786,1,1,LOCATION_GRAVE,0,POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-30.lua ================================================================== --- single/X-LV-30.lua +++ single/X-LV-30.lua @@ -1,25 +1,23 @@ ---[[message -最后一个且尤为特殊的新手教学 -【莫勉强】 -]] -Debug.SetAIName("X-LV-30") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,4000,0,0) -Debug.AddCard(38395123,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(25290459,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(90500169,0,0,LOCATION_HAND,0,POS_FACEDOWN) -local g02=Debug.AddCard(46384672,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g12=Debug.AddCard(49888191,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ---~ local m02=Debug.AddCard(11741041,0,0,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(75884822,0,0,LOCATION_SZONE,3,POS_FACEDOWN) ---~ Debug.AddCard(70865988,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -local c0=Debug.AddCard(90011152,0,0,LOCATION_SZONE,5,POS_FACEUP) -Debug.AddCard(79335209,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(42941100,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(12482652,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(980973,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - - +--[[message +最后一个且尤为特殊的新手教学 +【莫勉强】 +]] +Debug.SetAIName("X-LV-30") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 4000, 0, 0) +Debug.AddCard(38395123, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(25290459,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(90500169, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g02 = Debug.AddCard(46384672, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(49888191, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +--~ local m02=Debug.AddCard(11741041,0,0,LOCATION_SZONE,2,POS_FACEUP) +Debug.AddCard(75884822, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +--~ Debug.AddCard(70865988,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +local c0 = Debug.AddCard(90011152, 0, 0, LOCATION_SZONE, 5, POS_FACEUP) +Debug.AddCard(79335209, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(42941100, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(12482652, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(980973, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-31.lua ================================================================== --- single/X-LV-31.lua +++ single/X-LV-31.lua @@ -1,21 +1,18 @@ ---[[message -]] -Debug.SetAIName("X-LV-31") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,5100,0,0) - -Debug.AddCard(69448290,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN) -local g01=Debug.AddCard(98700941,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local g02=Debug.AddCard(82199284,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g03=Debug.AddCard(29054481,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local m02=Debug.AddCard(20374520,0,0,LOCATION_SZONE,2,POS_FACEUP) -local c0=Debug.AddCard(15854426,0,0,LOCATION_SZONE,5,POS_FACEUP) -Debug.AddCard(82199284,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(35199656,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd() -aux.BeginPuzzle() - - - - +--[[message +]] +Debug.SetAIName("X-LV-31") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 5100, 0, 0) + +Debug.AddCard(69448290, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(44330098, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +local g01 = Debug.AddCard(98700941, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g02 = Debug.AddCard(82199284, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(29054481, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(20374520, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +local c0 = Debug.AddCard(15854426, 0, 0, LOCATION_SZONE, 5, POS_FACEUP) +Debug.AddCard(82199284, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(35199656, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-32.lua ================================================================== --- single/X-LV-32.lua +++ single/X-LV-32.lua @@ -1,25 +1,22 @@ ---[[message -十卡让你体验极致翻翻乐! -]] -Debug.SetAIName("X-LV-32") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,2500,0,0) -Debug.SetPlayerInfo(1,20200,0,0) - -local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) -local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP) -Debug.AddCard(65976795,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(16719140,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - - - - +--[[message +十卡让你体验极致翻翻乐! +]] +Debug.SetAIName("X-LV-32") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 2500, 0, 0) +Debug.SetPlayerInfo(1, 20200, 0, 0) + +local g01 = Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) +local g02 = Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(31759689, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +m00 = Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP) +Debug.AddCard(65976795, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(16719140, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(74762582, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-32_衍生版_1.lua ================================================================== --- single/X-LV-32_衍生版_1.lua +++ single/X-LV-32_衍生版_1.lua @@ -1,22 +1,19 @@ ---[[message -]] -Debug.SetAIName("X-LV-32_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,2500,0,0) -Debug.SetPlayerInfo(1,16500,0,0) -local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) -local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP) -Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(16719140,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - - - - +--[[message +]] +Debug.SetAIName("X-LV-32_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 2500, 0, 0) +Debug.SetPlayerInfo(1, 16500, 0, 0) +local g01 = Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) +local g02 = Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(31759689, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +m00 = Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP) +Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(16719140, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(74762582, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-32_衍生版_2.lua ================================================================== --- single/X-LV-32_衍生版_2.lua +++ single/X-LV-32_衍生版_2.lua @@ -1,22 +1,19 @@ ---[[message -]] -Debug.SetAIName("X-LV-32_衍生版_2") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,2500,0,0) -Debug.SetPlayerInfo(1,17400,0,0) -local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) -local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP) -Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(47556396,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - - - - +--[[message +]] +Debug.SetAIName("X-LV-32_衍生版_2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 2500, 0, 0) +Debug.SetPlayerInfo(1, 17400, 0, 0) +local g01 = Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) +local g02 = Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(31759689, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +m00 = Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP) +Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(47556396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(74762582, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-33.lua ================================================================== --- single/X-LV-33.lua +++ single/X-LV-33.lua @@ -1,18 +1,23 @@ ---[[message -]] -Debug.SetAIName("X-LV-33") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,1500,0,0) -Debug.SetPlayerInfo(1,13450,0,0) - -Debug.AddCard(54620698,0,0,LOCATION_HAND,0,POS_FACEDOWN) -local g00=Debug.AddCard(8692301,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -local g13=Debug.AddCard(9012916,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local m02=Debug.AddCard(55824220,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(01264319,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(49597193,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(39512984,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(47611119,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(47611119,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(24484270,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(94689206,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(99645428,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.AddCard(79531196,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +]] +Debug.SetAIName("X-LV-33") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 1500, 0, 0) +Debug.SetPlayerInfo(1, 13450, 0, 0) + +Debug.AddCard(54620698, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g00 = Debug.AddCard(8692301, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +local g13 = Debug.AddCard(9012916, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(55824220, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(01264319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(49597193, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(39512984, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(47611119, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(47611119, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(24484270, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(94689206, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(99645428, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(79531196, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-39.lua ================================================================== --- single/X-LV-39.lua +++ single/X-LV-39.lua @@ -1,46 +1,47 @@ ---[[message -解法由「如果」提供。 -]] - ---created by puzzle editor -Debug.SetAIName("X-LV-39") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,16000,0,0) - ---自己的怪兽区 -local c1=Debug.AddCard(92559258,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.PreAddCounter(c1,0x1,1)--恩底弥翁的仆从 ---对方的怪兽区 -Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --小走鹃 -Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) --小走鹃 -Debug.AddCard(27288416,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --小走鹃 ---自己的魔陷区 ---对方的魔陷区 -Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --截敌蛋 ---自己的手卡 - ---对方的手卡 ---~ Debug.AddCard(19665973,1,1,LOCATION_DECK,3,POS_FACEUP_ATTACK) --消战者 ---自己的墓地 -Debug.AddCard(5133471,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --银河旋风 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(53842431,0,0,LOCATION_DECK,0,POS_FACEDOWN) --魔导兽 刻耳柏洛斯尊主 -Debug.AddCard(66104644,0,0,LOCATION_DECK,0,POS_FACEDOWN) --恩底弥翁的统领 -Debug.AddCard(53842431,0,0,LOCATION_DECK,0,POS_FACEDOWN) --魔导兽 刻耳柏洛斯尊主 -Debug.AddCard(27354732,0,0,LOCATION_DECK,0,POS_FACEDOWN) --魔导兽 胡狼王 - -Debug.AddCard(39000945,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK) --恩底弥翁的皇后 -Debug.AddCard(53842431,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --魔导兽 刻耳柏洛斯尊主 -Debug.AddCard(3611830,0,0,LOCATION_DECK,0,POS_FACEDOWN) --创圣魔导王 恩底弥翁 -Debug.AddCard(39910367,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) --魔法都市 恩底弥翁 -Debug.AddCard(94599451,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --魔导研究所 -Debug.AddCard(91182675,0,0,LOCATION_DECK,0,POS_FACEDOWN) --魔导兽 胡狼 ---对方的卡组 ---自己的额外 -Debug.AddCard(24094258,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --刚炼装勇士·银金公主 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(4) +--[[message +解法由「如果」提供。 +]] + +--created by puzzle editor +Debug.SetAIName("X-LV-39") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 16000, 0, 0) + +--自己的怪兽区 +local c1 = Debug.AddCard(92559258, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.PreAddCounter(c1, 0x1, 1) --恩底弥翁的仆从 +--对方的怪兽区 +Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) --小走鹃 +Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) --小走鹃 +Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --小走鹃 +--自己的魔陷区 +--对方的魔陷区 +Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --截敌蛋 +--自己的手卡 + +--对方的手卡 +--~ Debug.AddCard(19665973,1,1,LOCATION_DECK,3,POS_FACEUP_ATTACK) --消战者 +--自己的墓地 +Debug.AddCard(5133471, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --银河旋风 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(53842431, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔导兽 刻耳柏洛斯尊主 +Debug.AddCard(66104644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --恩底弥翁的统领 +Debug.AddCard(53842431, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔导兽 刻耳柏洛斯尊主 +Debug.AddCard(27354732, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔导兽 胡狼王 + +Debug.AddCard(39000945, 0, 0, LOCATION_DECK, 5, POS_FACEUP_ATTACK) --恩底弥翁的皇后 +Debug.AddCard(53842431, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) --魔导兽 刻耳柏洛斯尊主 +Debug.AddCard(3611830, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --创圣魔导王 恩底弥翁 +Debug.AddCard(39910367, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) --魔法都市 恩底弥翁 +Debug.AddCard(94599451, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) --魔导研究所 +Debug.AddCard(91182675, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔导兽 胡狼 +--对方的卡组 +--自己的额外 +Debug.AddCard(24094258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --刚炼装勇士·银金公主 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(4) Index: single/X-LV-43.lua ================================================================== --- single/X-LV-43.lua +++ single/X-LV-43.lua @@ -1,67 +1,68 @@ ---[[message -1850 -]] -Debug.SetAIName("X-LV-43") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,4) -Debug.SetPlayerInfo(0,2000,0,0) -Debug.SetPlayerInfo(1,13600,0,0) - -local e0=Effect.GlobalEffect() -e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e0:SetCode(EVENT_ADJUST) -e0:SetCountLimit(1) -e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) -e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil) -if g:GetCount()>0 then - Duel.SendtoHand(g,nil,REASON_RULE) -end end) -Duel.RegisterEffect(e0,0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(95788410,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --兔龙 -Debug.AddCard(38955728,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --龙核的咒灵者 -Debug.AddCard(74677426,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --真红眼黑龙 -Debug.AddCard(31897444,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --冥宫的番人 -Debug.AddCard(55410871,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --青眼混沌极龙 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼白龙 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(86937530,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) --妖精传姬-辉夜 -Debug.AddCard(39000945,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --恩底弥翁的皇后 ---~ Debug.AddCard(62256492,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --凭依觉醒 ---~ Debug.AddCard(9952083,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) --召唤连锁 -Debug.AddCard(12289247,0,0,LOCATION_DECK,0,POS_FACEDOWN) --刻读之魔术士 ---对方的手卡 ---自己的墓地 -Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --黑羽-精锐之泽费洛斯 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(86937530,0,0,LOCATION_DECK,0,POS_FACEDOWN) --妖精传姬-辉夜 -Debug.AddCard(86937530,0,0,LOCATION_DECK,0,POS_FACEDOWN) --妖精传姬-辉夜 -Debug.AddCard(62256492,0,0,LOCATION_DECK,0,POS_FACEDOWN) --凭依觉醒 -Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN) --召唤连锁 -Debug.AddCard(39000945,0,0,LOCATION_DECK,0,POS_FACEDOWN) --恩底弥翁的皇后 -Debug.AddCard(55623480,0,0,LOCATION_DECK,0,POS_FACEDOWN) --妖精传姬-白雪 ---对方的卡组 -Debug.AddCard(89631139,1,1,LOCATION_DECK,0,POS_FACEDOWN) --青眼白龙 -Debug.AddCard(89631139,1,1,LOCATION_DECK,0,POS_FACEDOWN) --青眼白龙 -Debug.AddCard(74677426,1,1,LOCATION_DECK,0,POS_FACEDOWN) --真红眼黑龙 -Debug.AddCard(74677426,1,1,LOCATION_DECK,0,POS_FACEDOWN) --真红眼黑龙 -Debug.AddCard(38955728,1,1,LOCATION_DECK,0,POS_FACEDOWN) --龙核的咒灵者 -Debug.AddCard(38955728,1,1,LOCATION_DECK,0,POS_FACEDOWN) --龙核的咒灵者 -Debug.AddCard(95788410,1,1,LOCATION_DECK,0,POS_FACEDOWN) --兔龙 -Debug.AddCard(95788410,1,1,LOCATION_DECK,0,POS_FACEDOWN) --兔龙 ---自己的额外 -Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --虚空俏丽魔术师 -Debug.AddCard(66011101,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.60 刻不知之杜加雷斯 - -Debug.ReloadFieldEnd() - - -aux.BeginPuzzle() - +--[[message +1850 +]] +Debug.SetAIName("X-LV-43") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 4) +Debug.SetPlayerInfo(0, 2000, 0, 0) +Debug.SetPlayerInfo(1, 13600, 0, 0) + +local e0 = Effect.GlobalEffect() +e0:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) +e0:SetCode(EVENT_ADJUST) +e0:SetCountLimit(1) +e0:SetCondition(function(e, tp, eg, ep, ev, re, r, rp) + return Duel.GetLP(0) > 0 +end) +e0:SetOperation(function(e, tp, eg, ep, ev, re, r, rp) + local g = Duel.SelectMatchingCard(tp, Card.IsAbleToHand, tp, LOCATION_DECK, 0, 5, 5, nil) + if g:GetCount() > 0 then + Duel.SendtoHand(g, nil, REASON_RULE) + end +end) +Duel.RegisterEffect(e0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(95788410, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --兔龙 +Debug.AddCard(38955728, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --龙核的咒灵者 +Debug.AddCard(74677426, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --真红眼黑龙 +Debug.AddCard(31897444, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --冥宫的番人 +Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --青眼混沌极龙 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼白龙 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(86937530, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) --妖精传姬-辉夜 +Debug.AddCard(39000945, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) --恩底弥翁的皇后 +--~ Debug.AddCard(62256492,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --凭依觉醒 +--~ Debug.AddCard(9952083,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) --召唤连锁 +Debug.AddCard(12289247, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --刻读之魔术士 +--对方的手卡 +--自己的墓地 +Debug.AddCard(14785765, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --黑羽-精锐之泽费洛斯 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(86937530, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --妖精传姬-辉夜 +Debug.AddCard(86937530, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --妖精传姬-辉夜 +Debug.AddCard(62256492, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --凭依觉醒 +Debug.AddCard(9952083, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --召唤连锁 +Debug.AddCard(39000945, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --恩底弥翁的皇后 +Debug.AddCard(55623480, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --妖精传姬-白雪 +--对方的卡组 +Debug.AddCard(89631139, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙 +Debug.AddCard(89631139, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙 +Debug.AddCard(74677426, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼黑龙 +Debug.AddCard(74677426, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼黑龙 +Debug.AddCard(38955728, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --龙核的咒灵者 +Debug.AddCard(38955728, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --龙核的咒灵者 +Debug.AddCard(95788410, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --兔龙 +Debug.AddCard(95788410, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --兔龙 +--自己的额外 +Debug.AddCard(28776350, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --虚空俏丽魔术师 +Debug.AddCard(66011101, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.60 刻不知之杜加雷斯 + +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() Index: single/X-LV-44.lua ================================================================== --- single/X-LV-44.lua +++ single/X-LV-44.lua @@ -1,29 +1,28 @@ ---[[message -]] -Debug.SetAIName("X-LV-44") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,18900,0,0) - -Debug.AddCard(34853266,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(43422537,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(86120751,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(00458748,0,0,LOCATION_HAND,0,POS_FACEDOWN) -local g01=Debug.AddCard(29343734,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local g02=Debug.AddCard(64631466,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g03=Debug.AddCard(17658803,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local g14=Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -local g13=Debug.AddCard(29343734,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local g12=Debug.AddCard(22855882,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g11=Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local g10=Debug.AddCard(96851799,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -local m12=Debug.AddCard(47529357,1,1,LOCATION_SZONE,2,POS_FACEUP) -m13=Debug.AddCard(56747793,1,1,LOCATION_SZONE,3,POS_FACEUP) -Debug.PreEquip(m13,g13) -Debug.AddCard(74063034,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(12307878,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(49513164,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.PreEquip(m12,g12) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - - - +--[[message +]] +Debug.SetAIName("X-LV-44") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 18900, 0, 0) + +Debug.AddCard(34853266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(43422537, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(86120751, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(00458748, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g01 = Debug.AddCard(29343734, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g02 = Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(17658803, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g14 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +local g13 = Debug.AddCard(29343734, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(22855882, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g11 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g10 = Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +local m12 = Debug.AddCard(47529357, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) +m13 = Debug.AddCard(56747793, 1, 1, LOCATION_SZONE, 3, POS_FACEUP) +Debug.PreEquip(m13, g13) +Debug.AddCard(74063034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(12307878, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(49513164, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.PreEquip(m12, g12) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-45.lua ================================================================== --- single/X-LV-45.lua +++ single/X-LV-45.lua @@ -1,27 +1,28 @@ ---[[message -青眼大战圣夜 -]] -Debug.SetAIName("X-LV-45") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,11600,0,0) - -Debug.AddCard(35659410,0,0,LOCATION_DECK,0,POS_FACEDOWN) - - -Debug.AddCard(08240199,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(53318263,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK) -local g13=Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local g11=Debug.AddCard(6740720,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local m02=Debug.AddCard(41620959,0,0,LOCATION_DECK,2,POS_FACEDOWN) -Debug.AddCard(17751597,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(25451383,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(71039903,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(66961194,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(38517737,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(30576089,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(72378329,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(70534340,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(03322931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(34995106,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(5) - +--[[message +青眼大战圣夜 +]] +Debug.SetAIName("X-LV-45") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 11600, 0, 0) + +Debug.AddCard(35659410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(08240199, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(53318263, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +local g13 = Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g11 = Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(41620959, 0, 0, LOCATION_DECK, 2, POS_FACEDOWN) +Debug.AddCard(17751597, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(25451383, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(71039903, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(66961194, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(38517737, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(30576089, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(72378329, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(70534340, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(03322931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(34995106, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(5) Index: single/X-LV-46.lua ================================================================== --- single/X-LV-46.lua +++ single/X-LV-46.lua @@ -1,28 +1,28 @@ ---[[message -剑圣之技! -]] -Debug.SetAIName("X-LV-46") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,1400,0,0) -Debug.SetPlayerInfo(1,3000,0,0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(47946130,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --刚鬼 大巨人食人魔 ---自己的魔陷区 -Debug.AddCard(62878208,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --装备喷射球 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(61127349,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --爆炎穿击 -Debug.AddCard(22091647,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --神威凤凰剑圣 基亚·弗里德 -Debug.AddCard(54485355,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --升华骑士 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(3918345,0,0,LOCATION_DECK,0,POS_FACEDOWN) --凤凰剑圣 基亚·弗里德 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +剑圣之技! +]] +Debug.SetAIName("X-LV-46") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(47946130, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --刚鬼 大巨人食人魔 +--自己的魔陷区 +Debug.AddCard(62878208, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --装备喷射球 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(61127349, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --爆炎穿击 +Debug.AddCard(22091647, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --神威凤凰剑圣 基亚·弗里德 +Debug.AddCard(54485355, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --升华骑士 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(3918345, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --凤凰剑圣 基亚·弗里德 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-47.lua ================================================================== --- single/X-LV-47.lua +++ single/X-LV-47.lua @@ -1,118 +1,114 @@ ---[[message -个十百千万? -]] -Debug.SetAIName("X-LV-47") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,621543,0,0) -Debug.SetPlayerInfo(1,231370,0,0) - -local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) - -Debug.AddCard(77622396,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(49658464,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(22205600,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) - -Debug.AddCard(13758665,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(51452091,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) - - -local c11=Debug.AddCard(79182538,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -e11=Effect.CreateEffect(c11) -e11:SetType(EFFECT_TYPE_SINGLE) -e11:SetCode(EFFECT_UPDATE_ATTACK) -e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e11:SetValue(1156) -c11:RegisterEffect(e11) -local c12=Debug.AddCard(77603950,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -e12=Effect.CreateEffect(c12) -e12:SetType(EFFECT_TYPE_SINGLE) -e12:SetCode(EFFECT_UPDATE_ATTACK) -e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e12:SetValue(1252) -c12:RegisterEffect(e12) -local c13=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -e13=Effect.CreateEffect(c13) -e13:SetType(EFFECT_TYPE_SINGLE) -e13:SetCode(EFFECT_UPDATE_ATTACK) -e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e13:SetValue(1698) -c13:RegisterEffect(e13) -local c14=Debug.AddCard(6367785,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -e14=Effect.CreateEffect(c14) -e14:SetType(EFFECT_TYPE_SINGLE) -e14:SetCode(EFFECT_UPDATE_ATTACK) -e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e14:SetValue(652) -c14:RegisterEffect(e14) -local c15=Debug.AddCard(26268488,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -e15=Effect.CreateEffect(c15) -e15:SetType(EFFECT_TYPE_SINGLE) -e15:SetCode(EFFECT_UPDATE_ATTACK) -e15:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e15:SetValue(254) -c15:RegisterEffect(e15) -local c16=Debug.AddCard(27134689,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) -e16=Effect.CreateEffect(c16) -e16:SetType(EFFECT_TYPE_SINGLE) -e16:SetCode(EFFECT_UPDATE_ATTACK) -e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e16:SetValue(800) -c16:RegisterEffect(e16) - -local c21=Debug.AddCard(99645428,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -e21=Effect.CreateEffect(c21) -e21:SetType(EFFECT_TYPE_SINGLE) -e21:SetCode(EFFECT_UPDATE_ATTACK) -e21:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e21:SetValue(-21565) -c21:RegisterEffect(e21) -local c22=Debug.AddCard(46986414,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -e22=Effect.CreateEffect(c22) -e22:SetType(EFFECT_TYPE_SINGLE) -e22:SetCode(EFFECT_UPDATE_ATTACK) -e22:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e22:SetValue(-56546) -c22:RegisterEffect(e22) -local c23=Debug.AddCard(52367652,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -e23=Effect.CreateEffect(c23) -e23:SetType(EFFECT_TYPE_SINGLE) -e23:SetCode(EFFECT_UPDATE_ATTACK) -e23:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e23:SetValue(-65415) -c23:RegisterEffect(e23) -local c24=Debug.AddCard(57662975,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -e24=Effect.CreateEffect(c24) -e24:SetType(EFFECT_TYPE_SINGLE) -e24:SetCode(EFFECT_UPDATE_ATTACK) -e24:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e24:SetValue(-45212) -c24:RegisterEffect(e24) -local c25=Debug.AddCard(7562372,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -e25=Effect.CreateEffect(c25) -e25:SetType(EFFECT_TYPE_SINGLE) -e25:SetCode(EFFECT_UPDATE_ATTACK) -e25:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e25:SetValue(-32215) -c25:RegisterEffect(e25) -local c26=Debug.AddCard(66889139,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) -e26=Effect.CreateEffect(c26) -e26:SetType(EFFECT_TYPE_SINGLE) -e26:SetCode(EFFECT_UPDATE_ATTACK) -e26:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e26:SetValue(-801) -c26:RegisterEffect(e26) - -Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) -Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) -Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) -Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) -Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) -Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) - - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -fun["印卡"](c1,1) -Debug.ShowHint("场上怪兽攻击力已改变") - - +--[[message +个十百千万? +]] +Debug.SetAIName("X-LV-47") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 621543, 0, 0) +Debug.SetPlayerInfo(1, 231370, 0, 0) + +local c1 = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) + +Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) + +local c11 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +e11 = Effect.CreateEffect(c11) +e11:SetType(EFFECT_TYPE_SINGLE) +e11:SetCode(EFFECT_UPDATE_ATTACK) +e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e11:SetValue(1156) +c11:RegisterEffect(e11) +local c12 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +e12 = Effect.CreateEffect(c12) +e12:SetType(EFFECT_TYPE_SINGLE) +e12:SetCode(EFFECT_UPDATE_ATTACK) +e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e12:SetValue(1252) +c12:RegisterEffect(e12) +local c13 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +e13 = Effect.CreateEffect(c13) +e13:SetType(EFFECT_TYPE_SINGLE) +e13:SetCode(EFFECT_UPDATE_ATTACK) +e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e13:SetValue(1698) +c13:RegisterEffect(e13) +local c14 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +e14 = Effect.CreateEffect(c14) +e14:SetType(EFFECT_TYPE_SINGLE) +e14:SetCode(EFFECT_UPDATE_ATTACK) +e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e14:SetValue(652) +c14:RegisterEffect(e14) +local c15 = Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +e15 = Effect.CreateEffect(c15) +e15:SetType(EFFECT_TYPE_SINGLE) +e15:SetCode(EFFECT_UPDATE_ATTACK) +e15:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e15:SetValue(254) +c15:RegisterEffect(e15) +local c16 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) +e16 = Effect.CreateEffect(c16) +e16:SetType(EFFECT_TYPE_SINGLE) +e16:SetCode(EFFECT_UPDATE_ATTACK) +e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e16:SetValue(800) +c16:RegisterEffect(e16) + +local c21 = Debug.AddCard(99645428, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +e21 = Effect.CreateEffect(c21) +e21:SetType(EFFECT_TYPE_SINGLE) +e21:SetCode(EFFECT_UPDATE_ATTACK) +e21:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e21:SetValue(-21565) +c21:RegisterEffect(e21) +local c22 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +e22 = Effect.CreateEffect(c22) +e22:SetType(EFFECT_TYPE_SINGLE) +e22:SetCode(EFFECT_UPDATE_ATTACK) +e22:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e22:SetValue(-56546) +c22:RegisterEffect(e22) +local c23 = Debug.AddCard(52367652, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +e23 = Effect.CreateEffect(c23) +e23:SetType(EFFECT_TYPE_SINGLE) +e23:SetCode(EFFECT_UPDATE_ATTACK) +e23:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e23:SetValue(-65415) +c23:RegisterEffect(e23) +local c24 = Debug.AddCard(57662975, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +e24 = Effect.CreateEffect(c24) +e24:SetType(EFFECT_TYPE_SINGLE) +e24:SetCode(EFFECT_UPDATE_ATTACK) +e24:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e24:SetValue(-45212) +c24:RegisterEffect(e24) +local c25 = Debug.AddCard(7562372, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +e25 = Effect.CreateEffect(c25) +e25:SetType(EFFECT_TYPE_SINGLE) +e25:SetCode(EFFECT_UPDATE_ATTACK) +e25:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e25:SetValue(-32215) +c25:RegisterEffect(e25) +local c26 = Debug.AddCard(66889139, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) +e26 = Effect.CreateEffect(c26) +e26:SetType(EFFECT_TYPE_SINGLE) +e26:SetCode(EFFECT_UPDATE_ATTACK) +e26:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e26:SetValue(-801) +c26:RegisterEffect(e26) + +Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) +Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) +Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) +Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) +Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) +Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +fun["印卡"](c1, 1) +Debug.ShowHint("场上怪兽攻击力已改变") Index: single/X-LV-48.lua ================================================================== --- single/X-LV-48.lua +++ single/X-LV-48.lua @@ -1,48 +1,43 @@ ---[[message -]] -Debug.SetAIName("X-LV-48") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,1000,0,0) -Debug.SetPlayerInfo(1,4800,0,0) - -Debug.AddCard(44956694,0,0,LOCATION_HAND,1,POS_FACEDOWN) ---~ Debug.AddCard(19508728,0,0,LOCATION_HAND,1,POS_FACEDOWN) ---~ Debug.AddCard(75652080,0,0,LOCATION_HAND,1,POS_FACEDOWN) - -Debug.AddCard(57831349,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(57831349,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) - ---~ Debug.AddCard(32723153,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) - -Debug.AddCard(19508728,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(24154052,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(5183693,0,0,LOCATION_DECK,0,POS_FACEDOWN) - -Debug.AddCard(67441435,0,0,LOCATION_GRAVE,3,POS_FACEDOWN_ATTACK) ---~ Debug.AddCard(24154052,0,0,LOCATION_GRAVE,3,POS_FACEDOWN_ATTACK) - -local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.PreSummon(m1, SUMMON_TYPE_ADVANCE) - -Debug.AddCard(83755611,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(24154052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - ---~ Debug.AddCard(24154052,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) - -Debug.AddCard(33909817,0,0,LOCATION_EXTRA,3,POS_FACEDOWN_ATTACK) - ---~ Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - -Debug.AddCard(20140382,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(98139712,1,1,LOCATION_SZONE,1,POS_FACEUP) ---~ Debug.AddCard(95132338,1,1,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(55749927,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) ---~ Debug.AddCard(55749927,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) - - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1) - - - - +--[[message +]] +Debug.SetAIName("X-LV-48") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 4800, 0, 0) + +Debug.AddCard(44956694, 0, 0, LOCATION_HAND, 1, POS_FACEDOWN) +--~ Debug.AddCard(19508728,0,0,LOCATION_HAND,1,POS_FACEDOWN) +--~ Debug.AddCard(75652080,0,0,LOCATION_HAND,1,POS_FACEDOWN) + +Debug.AddCard(57831349, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(57831349, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) + +--~ Debug.AddCard(32723153,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) + +Debug.AddCard(19508728, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(24154052, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(5183693, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 3, POS_FACEDOWN_ATTACK) +--~ Debug.AddCard(24154052,0,0,LOCATION_GRAVE,3,POS_FACEDOWN_ATTACK) + +local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.PreSummon(m1, SUMMON_TYPE_ADVANCE) + +Debug.AddCard(83755611, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(24154052, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +--~ Debug.AddCard(24154052,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) + +Debug.AddCard(33909817, 0, 0, LOCATION_EXTRA, 3, POS_FACEDOWN_ATTACK) + +--~ Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) + +Debug.AddCard(20140382, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 1, POS_FACEUP) +--~ Debug.AddCard(95132338,1,1,LOCATION_SZONE,2,POS_FACEUP) +Debug.AddCard(55749927, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +--~ Debug.AddCard(55749927,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) Index: single/X-LV-49.lua ================================================================== --- single/X-LV-49.lua +++ single/X-LV-49.lua @@ -1,32 +1,25 @@ ---[[message -]] -Debug.SetAIName("X-LV-49") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,3900,0,0) - -Debug.AddCard(99330325,0,0,LOCATION_HAND,1,POS_FACEDOWN) -Debug.AddCard(68464358,0,0,LOCATION_HAND,1,POS_FACEDOWN) - - - - -Debug.AddCard(63941210,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(55063751,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(5087128,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK) ---~ Debug.AddCard(24154052,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK) - -Debug.AddCard(33178416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(73081602,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(27134689,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - -Debug.AddCard(46668237,0,0,LOCATION_GRAVE,1,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - - - - +--[[message +]] +Debug.SetAIName("X-LV-49") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 3900, 0, 0) + +Debug.AddCard(99330325, 0, 0, LOCATION_HAND, 1, POS_FACEDOWN) +Debug.AddCard(68464358, 0, 0, LOCATION_HAND, 1, POS_FACEDOWN) + +Debug.AddCard(63941210, 0, 0, LOCATION_DECK, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(55063751, 0, 0, LOCATION_DECK, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(5087128, 0, 0, LOCATION_DECK, 3, POS_FACEDOWN_ATTACK) +--~ Debug.AddCard(24154052,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK) + +Debug.AddCard(33178416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(73081602, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(27134689, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(46668237, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-50.lua ================================================================== --- single/X-LV-50.lua +++ single/X-LV-50.lua @@ -1,39 +1,35 @@ ---[[message -您能帮助「童话动物·小兔子」渡过难关吗? -]] -Debug.SetAIName("X-LV-50") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,5950,0,0) - -local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) - - - -local c16=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ---~ e16=Effect.CreateEffect(c16) ---~ e16:SetType(EFFECT_TYPE_SINGLE) ---~ e16:SetCode(EFFECT_UPDATE_ATTACK) ---~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) ---~ e16:SetValue(-29700) ---~ c16:RegisterEffect(e16) - -local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) -local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) -local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) -local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) -local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) -local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) ---~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) ---~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) ---~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) ---~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) ---~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) - -Debug.AddCard(20129614,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -fun["印卡"](c1,1) -aux.BeginPuzzle() - - +--[[message +您能帮助「童话动物·小兔子」渡过难关吗? +]] +Debug.SetAIName("X-LV-50") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5950, 0, 0) + +local c1 = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) + +local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +--~ e16=Effect.CreateEffect(c16) +--~ e16:SetType(EFFECT_TYPE_SINGLE) +--~ e16:SetCode(EFFECT_UPDATE_ATTACK) +--~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +--~ e16:SetValue(-29700) +--~ c16:RegisterEffect(e16) + +local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +--~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +--~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +--~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +--~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +--~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) + +Debug.AddCard(20129614, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +fun["印卡"](c1, 1) +aux.BeginPuzzle() Index: single/X-LV-51.lua ================================================================== --- single/X-LV-51.lua +++ single/X-LV-51.lua @@ -1,15 +1,15 @@ ---created by ygopro puzzle maker -Debug.SetAIName("X-LV-51") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,4000,0,0) -Debug.SetPlayerInfo(1,5800,0,0) -Debug.AddCard(50608164,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(9327502,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(37412656,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(69884162,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(21143940,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(48305365,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(38033121,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(69140098,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by ygopro puzzle maker +Debug.SetAIName("X-LV-51") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 4000, 0, 0) +Debug.SetPlayerInfo(1, 5800, 0, 0) +Debug.AddCard(50608164, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(9327502, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(37412656, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(69884162, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(21143940, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(48305365, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(38033121, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-52.lua ================================================================== --- single/X-LV-52.lua +++ single/X-LV-52.lua @@ -1,41 +1,40 @@ ---puzzle1 -Debug.SetAIName("X-LV-52") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,2100,0,0) -Debug.SetPlayerInfo(1,19200,0,0) - -Debug.AddCard(85754829,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(39581190,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local m1 = Debug.AddCard(29654737,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(92970404,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(19763315,1,1,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.AddCard(36468556,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(16527176,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(16527176,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) - -Debug.AddCard(68823957,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) -Debug.AddCard(32012841,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) -Debug.AddCard(32012841,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) -Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(68001309,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(68001309,0,0,LOCATION_SZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(47475363,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) - - -Debug.AddCard(65357623,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(43641473,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -local s1 = Debug.AddCard(242146,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(4064256,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(65357623,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) - -Debug.AddCard(74762582,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(54773234,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(55713623,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - -Debug.PreEquip(s1,m1) +--puzzle1 +Debug.SetAIName("X-LV-52") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 2100, 0, 0) +Debug.SetPlayerInfo(1, 19200, 0, 0) + +Debug.AddCard(85754829, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(39581190, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m1 = Debug.AddCard(29654737, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(92970404, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(19763315, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.AddCard(36468556, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(16527176, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) + +Debug.AddCard(68823957, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(32012841, 1, 1, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(32012841, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(68001309, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) + +Debug.AddCard(65357623, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(43641473, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +local s1 = Debug.AddCard(242146, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(4064256, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(65357623, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(74762582, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(54773234, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +Debug.PreEquip(s1, m1) Index: single/X-LV-53.lua ================================================================== --- single/X-LV-53.lua +++ single/X-LV-53.lua @@ -1,39 +1,36 @@ -Debug.SetAIName("X-LV-53") - -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) - -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,5300,0,0) - ------------------ - -Debug.AddCard(72291078,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(91646304,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(26202165,0,0,LOCATION_HAND,0,POS_FACEDOWN) - ------------------ - -Debug.AddCard(86066372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(44097050,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(50588353,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(60303245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - ------------------ - - ------------------ - - ------------------ - - ------------------ - -Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(5405695,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(5405695,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +Debug.SetAIName("X-LV-53") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5300, 0, 0) + +----------------- + +Debug.AddCard(72291078, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(91646304, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(26202165, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +----------------- + +Debug.AddCard(86066372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(60303245, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +----------------- + +----------------- + +----------------- + +----------------- + +Debug.AddCard(5405695, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(5405695, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(5405695, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/X-LV-53_衍生版_01.lua ================================================================== --- single/X-LV-53_衍生版_01.lua +++ single/X-LV-53_衍生版_01.lua @@ -1,51 +1,48 @@ -Debug.SetAIName("X-LV-53_衍生版_01") - -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) - -Debug.SetPlayerInfo(0,10000,0,0) -Debug.SetPlayerInfo(1,6350,0,0) - ------------------ - -Debug.AddCard(72090076,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(99748883,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(59546797,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(91646304,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(72291078,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(72291078,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(26202165,0,0,LOCATION_HAND,0,POS_FACEDOWN) - ------------------ - ---~ Debug.AddCard(15291624,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(27548199,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(90953320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(21915012,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(44097050,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(50588353,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(60303245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(86066372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - ------------------ - - ------------------ - - ------------------ - - ------------------ - -Debug.AddCard(72717433,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(11901678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(27134689,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ---~ Debug.AddCard(53606874,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(14342283,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) ---~ Debug.AddCard(53829412,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) ---~ Debug.AddCard(32541773,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1) +Debug.SetAIName("X-LV-53_衍生版_01") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) + +Debug.SetPlayerInfo(0, 10000, 0, 0) +Debug.SetPlayerInfo(1, 6350, 0, 0) + +----------------- + +Debug.AddCard(72090076, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(99748883, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(59546797,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(91646304, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(72291078, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(72291078, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(26202165, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +----------------- + +--~ Debug.AddCard(15291624,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(27548199, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(21915012, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(60303245, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(86066372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) + +----------------- + +----------------- + +----------------- + +----------------- + +Debug.AddCard(72717433, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(11901678, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +--~ Debug.AddCard(53606874,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +--~ Debug.AddCard(53829412,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +--~ Debug.AddCard(32541773,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) Index: single/X-LV-54.lua ================================================================== --- single/X-LV-54.lua +++ single/X-LV-54.lua @@ -1,65 +1,62 @@ ---[[message -龙兽交锋 -]] - -Debug.SetAIName("X-LV-54") - -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) - ---6400 -Debug.SetPlayerInfo(0,22300,0,0) -Debug.SetPlayerInfo(1,10600,0,0) - ------------------ - -Debug.AddCard(36668118,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(28279543,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(21615956,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(5969957,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74677422,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(61901281,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(68464358,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(62265044,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(67748760,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(99234526,0,0,LOCATION_HAND,0,POS_FACEDOWN) - ------------------ - -Debug.AddCard(73539069,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(13143275,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(73539069,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(23732205,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(98630720,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(24361622,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(86148577,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(11012154,0,0,LOCATION_GRAVE,0,POS_FACEUP) - ------------------ - - ------------------ - - ------------------ - - ------------------ - -Debug.AddCard(76539047,1,1,LOCATION_SZONE,0,POS_FACEUP) -Debug.AddCard(19763315,1,1,LOCATION_SZONE,1,POS_FACEDOWN) ---~ Debug.AddCard(87571563,0,0,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(74003290,0,0,LOCATION_SZONE,0,POS_FACEDOWN) -local c =Debug.AddCard(27134689,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.PreSummon(c, SUMMON_TYPE_SPECIAL) -local c =Debug.AddCard(27134689,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.PreSummon(c, SUMMON_TYPE_SPECIAL) -local c =Debug.AddCard(27134689,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.PreSummon(c, SUMMON_TYPE_SPECIAL) -local c =Debug.AddCard(27134689,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.PreSummon(c, SUMMON_TYPE_SPECIAL) -local c =Debug.AddCard(27134689,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.PreSummon(c, SUMMON_TYPE_SPECIAL) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +龙兽交锋 +]] + +Debug.SetAIName("X-LV-54") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) + +--6400 +Debug.SetPlayerInfo(0, 22300, 0, 0) +Debug.SetPlayerInfo(1, 10600, 0, 0) + +----------------- + +Debug.AddCard(36668118, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(28279543, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(21615956, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(5969957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(74677422, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(61901281, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(68464358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(62265044, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(67748760, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(99234526, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +----------------- + +Debug.AddCard(73539069, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(13143275, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(73539069, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(23732205, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(98630720, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(34408491, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(24361622, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(86148577, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(11012154,0,0,LOCATION_GRAVE,0,POS_FACEUP) + +----------------- + +----------------- + +----------------- + +----------------- + +Debug.AddCard(76539047, 1, 1, LOCATION_SZONE, 0, POS_FACEUP) +Debug.AddCard(19763315, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +--~ Debug.AddCard(87571563,0,0,LOCATION_SZONE,0,POS_FACEDOWN) +Debug.AddCard(74003290, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN) +local c = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.PreSummon(c, SUMMON_TYPE_SPECIAL) +local c = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.PreSummon(c, SUMMON_TYPE_SPECIAL) +local c = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.PreSummon(c, SUMMON_TYPE_SPECIAL) +local c = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.PreSummon(c, SUMMON_TYPE_SPECIAL) +local c = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.PreSummon(c, SUMMON_TYPE_SPECIAL) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/[WCS2006]04_cannon.lua ================================================================== --- single/[WCS2006]04_cannon.lua +++ single/[WCS2006]04_cannon.lua @@ -1,15 +1,15 @@ ---[[message -查局: -旧名:[WCS2006]04_cannon -]] -Debug.SetAIName("[WCS2006]04_cannon") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,2000,0,0) -Debug.SetPlayerInfo(1,2500,0,0) -Debug.AddCard(40640057,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(11384280,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(29654737,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(86281779,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(40703222,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +查局: +旧名:[WCS2006]04_cannon +]] +Debug.SetAIName("[WCS2006]04_cannon") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 2000, 0, 0) +Debug.SetPlayerInfo(1, 2500, 0, 0) +Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(29654737, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(86281779, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(40703222, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/[WCS2006]07_cybernetic_magician.lua ================================================================== --- single/[WCS2006]07_cybernetic_magician.lua +++ single/[WCS2006]07_cybernetic_magician.lua @@ -1,29 +1,27 @@ ---[[message -查局: -旧名:[WCS2006]07_cybernetic_magician -]] -Debug.SetAIName("[WCS2006]07_cybernetic_magician") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,1000,0,0) -Debug.SetPlayerInfo(1,8400,0,0) - -Debug.AddCard(48094997,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(48766543,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(73915051,0,0,LOCATION_HAND,0,POS_FACEDOWN) - ---~ Debug.AddCard(23205979,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) -Debug.AddCard(59023523,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(23205979,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) - -Debug.AddCard(36280194,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(83133491,0,0,LOCATION_SZONE,3,POS_FACEDOWN) - -Debug.AddCard(97023549,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(84686841,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(34100324,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - - +--[[message +查局: +旧名:[WCS2006]07_cybernetic_magician +]] +Debug.SetAIName("[WCS2006]07_cybernetic_magician") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 8400, 0, 0) + +Debug.AddCard(48094997, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(48766543, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(73915051, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +--~ Debug.AddCard(23205979,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) +Debug.AddCard(59023523, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23205979, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) + +Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(83133491, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.AddCard(97023549, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(84686841, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(34100324, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/[WCS2006]08_burn.lua ================================================================== --- single/[WCS2006]08_burn.lua +++ single/[WCS2006]08_burn.lua @@ -1,24 +1,22 @@ ---[[message -查局: -旧名:[WCS2006]08_burn -]] -Debug.SetAIName("[WCS2006]08_burn") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,500,0,0) -Debug.SetPlayerInfo(1,2100,0,0) - -Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(49398568,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(46918794,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(77568553,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(34690519,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(04335645,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(33248692,0,0,LOCATION_SZONE,2,POS_FACEDOWN) - - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +查局: +旧名:[WCS2006]08_burn +]] +Debug.SetAIName("[WCS2006]08_burn") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 2100, 0, 0) + +Debug.AddCard(5183693, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(49398568, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(46918794, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(77568553, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(34690519, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(04335645, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(33248692, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/[WCS2006]10_gilford.lua ================================================================== --- single/[WCS2006]10_gilford.lua +++ single/[WCS2006]10_gilford.lua @@ -1,26 +1,26 @@ ---[[message -查局: -旧名:[WCS2006]10_gilford -]] -Debug.SetAIName("[WCS2006]10_gilford") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,5600,0,0) - -Debug.AddCard(69933858,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -local m01 = Debug.AddCard(21015833,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local m02 = Debug.AddCard(00423705,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local m03 = Debug.AddCard(84430950,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -local s01 = Debug.AddCard(55226821,0,0,LOCATION_SZONE,1,POS_FACEUP) -local s02 = Debug.AddCard(37684215,0,0,LOCATION_SZONE,2,POS_FACEUP) -local s03 = Debug.AddCard(31423101,0,0,LOCATION_SZONE,3,POS_FACEUP) - -Debug.ReloadFieldEnd() -Debug.PreEquip(s01, m01) -Debug.PreEquip(s02, m02) -Debug.PreEquip(s03, m03) -aux.BeginPuzzle() +--[[message +查局: +旧名:[WCS2006]10_gilford +]] +Debug.SetAIName("[WCS2006]10_gilford") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5600, 0, 0) + +Debug.AddCard(69933858, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +local m01 = Debug.AddCard(21015833, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(00423705, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m03 = Debug.AddCard(84430950, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +local s01 = Debug.AddCard(55226821, 0, 0, LOCATION_SZONE, 1, POS_FACEUP) +local s02 = Debug.AddCard(37684215, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +local s03 = Debug.AddCard(31423101, 0, 0, LOCATION_SZONE, 3, POS_FACEUP) + +Debug.ReloadFieldEnd() +Debug.PreEquip(s01, m01) +Debug.PreEquip(s02, m02) +Debug.PreEquip(s03, m03) +aux.BeginPuzzle() Index: single/[WCS2006]11_remove.lua ================================================================== --- single/[WCS2006]11_remove.lua +++ single/[WCS2006]11_remove.lua @@ -1,37 +1,29 @@ ---[[message -查局: -旧名:[WCS2006]11_remove -]] -Debug.SetAIName("[WCS2006]11_remove") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,600,0,0) -Debug.SetPlayerInfo(1,100,0,0) - -Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN) - -Debug.AddCard(05758500,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(80887952,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(54493213,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(61528025,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(27408609,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local m1=Debug.AddCard(99267150,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) - -Debug.AddCard(81843628,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) - -Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +查局: +旧名:[WCS2006]11_remove +]] +Debug.SetAIName("[WCS2006]11_remove") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 600, 0, 0) +Debug.SetPlayerInfo(1, 100, 0, 0) +Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(05758500, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(80887952, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(42703248, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(54493213, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(61528025, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(27408609, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local m1 = Debug.AddCard(99267150, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(81843628, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(89631139, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(89631139, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(08628798, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(08628798, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(08628798, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/[WCS2006]13_hero.lua ================================================================== --- single/[WCS2006]13_hero.lua +++ single/[WCS2006]13_hero.lua @@ -1,27 +1,27 @@ ---[[message -]] -Debug.SetAIName("[WCS2006]13_hero") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,1400,0,0) -Debug.SetPlayerInfo(1,4700,0,0) - -Debug.AddCard(24094653,0,0,LOCATION_DECK,0,POS_FACEDOWN) - -Debug.AddCard(79109599,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(45906428,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(21844576,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(58932615,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(20721928,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(63035430,0,0,LOCATION_SZONE,5,POS_FACEUP) - -Debug.AddCard(25366484,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(35809262,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - -Debug.ReloadFieldEnd() - -aux.BeginPuzzle() +--[[message +]] +Debug.SetAIName("[WCS2006]13_hero") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 4700, 0, 0) + +Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(79109599, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(45906428, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(21844576, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(58932615, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(20721928, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(63035430, 0, 0, LOCATION_SZONE, 5, POS_FACEUP) + +Debug.AddCard(25366484, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(35809262, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() Index: single/[WCS2006]15_charmer.lua ================================================================== --- single/[WCS2006]15_charmer.lua +++ single/[WCS2006]15_charmer.lua @@ -1,34 +1,33 @@ ---[[message -]] -Debug.SetAIName("[WCS2006]15_charmer") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,1000,0,0) -Debug.SetPlayerInfo(1,8100,0,0) - -Debug.AddCard(40640057,1,1,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(31887905,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(68881649,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(04376658,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(31764353,0,0,LOCATION_DECK,0,POS_FACEDOWN) - -Debug.AddCard(00759393,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) -Debug.AddCard(37970940,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -Debug.AddCard(74364659,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) -Debug.AddCard(37744402,0,0,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE) -Debug.AddCard(75356564,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) -Debug.AddCard(53776525,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) -Debug.AddCard(75889523,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(48202661,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) -Debug.AddCard(31305911,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) - -Debug.AddCard(42945701,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(70156997,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(06540606,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(79333300,0,0,LOCATION_SZONE,4,POS_FACEDOWN) - -Debug.ReloadFieldEnd() - -aux.BeginPuzzle() - +--[[message +]] +Debug.SetAIName("[WCS2006]15_charmer") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 8100, 0, 0) + +Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(31887905, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(68881649, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(04376658, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(31764353, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(00759393, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(37970940, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(74364659, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(37744402, 0, 0, LOCATION_MZONE, 4, POS_FACEDOWN_DEFENSE) +Debug.AddCard(75356564, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(53776525, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(75889523, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(48202661, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(31305911, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) + +Debug.AddCard(42945701, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(70156997, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(06540606, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN) + +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() Index: single/[WCS2006]19_vwxyz_衍生版_1.lua ================================================================== --- single/[WCS2006]19_vwxyz_衍生版_1.lua +++ single/[WCS2006]19_vwxyz_衍生版_1.lua @@ -1,30 +1,30 @@ ---[[message -]] -Debug.SetAIName("[WCS2006]19_vwxyz_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,900,0,0) -Debug.SetPlayerInfo(1,7500,0,0) - -Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(21438286,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(51638941,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(91998119,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true) -Debug.AddCard(23995346,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(20060230,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) -Debug.AddCard(23995346,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE) - -Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN) - -Debug.AddCard(96300057,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(82112775,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) - -Debug.AddCard(58859575,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(84243274,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - -Debug.ReloadFieldEnd() - -aux.BeginPuzzle() +--[[message +]] +Debug.SetAIName("[WCS2006]19_vwxyz_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 900, 0, 0) +Debug.SetPlayerInfo(1, 7500, 0, 0) + +Debug.AddCard(70828912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(21438286, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(51638941, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(42703248, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(91998119, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(20060230, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE) + +Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.AddCard(96300057, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(82112775, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) + +Debug.AddCard(58859575, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(84243274, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() Index: single/[WCS2006]20_gishiki.lua ================================================================== --- single/[WCS2006]20_gishiki.lua +++ single/[WCS2006]20_gishiki.lua @@ -1,27 +1,27 @@ ---[[message -]] -Debug.SetAIName("[WCS2006]20_gishiki") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,5600,0,0) - -Debug.AddCard(72426662,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(08198712,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(22493811,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(58192742,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(46427957,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(80161395,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(99171160,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(31560081,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) -Debug.AddCard(48659020,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -Debug.AddCard(15025844,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) - -Debug.AddCard(29843091,0,0,LOCATION_SZONE,2,POS_FACEDOWN) - -Debug.AddCard(21844576,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) - -Debug.ReloadFieldEnd() - -aux.BeginPuzzle() +--[[message +]] +Debug.SetAIName("[WCS2006]20_gishiki") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5600, 0, 0) + +Debug.AddCard(72426662, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(08198712, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(22493811, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(58192742, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(46427957, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(80161395, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(99171160, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(31560081, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(48659020, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(15025844, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) + +Debug.AddCard(29843091, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.AddCard(21844576, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() Index: single/[WCS2006]21_token.lua ================================================================== --- single/[WCS2006]21_token.lua +++ single/[WCS2006]21_token.lua @@ -1,27 +1,26 @@ ---[[message -]] -Debug.SetAIName("[WCS2006]21_token") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,1400,0,0) -Debug.SetPlayerInfo(1,4600,0,0) - -Debug.AddCard(38699854,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(44762290,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(65810489,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(87978805,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(22493811,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(58192742,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(07802006,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) -Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(86801871,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) - -Debug.AddCard(29843091,0,0,LOCATION_SZONE,2,POS_FACEDOWN) - -Debug.AddCard(71413901,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +]] +Debug.SetAIName("[WCS2006]21_token") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 4600, 0, 0) + +Debug.AddCard(38699854, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(44762290, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(70828912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(65810489, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(87978805, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(22493811, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(58192742, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(07802006, 1, 1, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(23205979, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(86801871, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) + +Debug.AddCard(29843091, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.AddCard(71413901, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/[WCS2006]23_exodia.lua ================================================================== --- single/[WCS2006]23_exodia.lua +++ single/[WCS2006]23_exodia.lua @@ -1,29 +1,28 @@ ---[[message -]] -Debug.SetAIName("[WCS2006]23_exodia") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,800,0,0) -Debug.SetPlayerInfo(1,1500,0,0) - -Debug.AddCard(08124921,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(44519536,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(70903634,0,0,LOCATION_DECK,0,POS_FACEDOWN) - -Debug.AddCard(75043725,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(33396948,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(65570596,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(70781052,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(16246527,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) - -Debug.AddCard(36280194,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(16762927,1,1,LOCATION_SZONE,2,POS_FACEUP) - -Debug.AddCard(07902349,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) - -Debug.ReloadFieldEnd() - -aux.BeginPuzzle() - +--[[message +]] +Debug.SetAIName("[WCS2006]23_exodia") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 800, 0, 0) +Debug.SetPlayerInfo(1, 1500, 0, 0) + +Debug.AddCard(08124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(75043725, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(33396948, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(65570596, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(16246527, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(16762927, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) + +Debug.AddCard(07902349, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() Index: single/[WCS2008]01_衍生版_1.lua ================================================================== --- single/[WCS2008]01_衍生版_1.lua +++ single/[WCS2008]01_衍生版_1.lua @@ -1,21 +1,21 @@ ---[[message -]] -Debug.SetAIName("[WCS2008]01_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,800,0,0) -Debug.AddCard(99788587,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) - -Debug.AddCard(63394872,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(89631141,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) -Debug.AddCard(76573247,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(76573247,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(89631141,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) -Debug.AddCard(89631141,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) -Debug.AddCard(89631141,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(89631141,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) -Debug.AddCard(89631141,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE) -Debug.AddCard(37480144,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() - -aux.BeginPuzzle() +--[[message +]] +Debug.SetAIName("[WCS2008]01_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 800, 0, 0) +Debug.AddCard(99788587, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) + +Debug.AddCard(63394872, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(89631141, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +Debug.AddCard(76573247, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(76573247, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE) +Debug.AddCard(37480144, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() Index: single/[WCS2008]02_衍生版_1.lua ================================================================== --- single/[WCS2008]02_衍生版_1.lua +++ single/[WCS2008]02_衍生版_1.lua @@ -1,19 +1,19 @@ ---[[message -]] -Debug.SetAIName("[WCS2008]02_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,5300,0,0) -Debug.AddCard(53582587,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(32710364,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(89631141,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(89631141,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(89631141,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(35486099,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(95326659,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(21698716,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(7093411,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(7093411,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() - -aux.BeginPuzzle() +--[[message +]] +Debug.SetAIName("[WCS2008]02_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5300, 0, 0) +Debug.AddCard(53582587, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(32710364, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(35486099, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(95326659, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(21698716, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(7093411, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(7093411, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() Index: single/[WCS2008]04_衍生版_1.lua ================================================================== --- single/[WCS2008]04_衍生版_1.lua +++ single/[WCS2008]04_衍生版_1.lua @@ -1,19 +1,19 @@ ---[[message -]] -Debug.SetAIName("[WCS2008]04_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,4650,0,0) -Debug.AddCard(45653036,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(18158397,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) -Debug.AddCard(57610714,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(80825553,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) -Debug.AddCard(89631142,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(80825553,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(89631142,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(81179446,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE) -Debug.AddCard(43318266,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() - -aux.BeginPuzzle() +--[[message +]] +Debug.SetAIName("[WCS2008]04_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 4650, 0, 0) +Debug.AddCard(45653036, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(18158397, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +Debug.AddCard(57610714, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(80825553, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(89631142, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(80825553, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(89631142, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(81179446, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE) +Debug.AddCard(43318266, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() Index: single/[WCS2008]05_衍生版_1.lua ================================================================== --- single/[WCS2008]05_衍生版_1.lua +++ single/[WCS2008]05_衍生版_1.lua @@ -1,23 +1,23 @@ ---[[message -外星人洗脑光线发动! -]] ---created by ygopro puzzle maker (web) -Debug.SetAIName("[WCS2008]05_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,6700,0,0) -Debug.AddCard(57384901,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) ---~ Debug.AddCard(59258334,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(73262676,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(98719226,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(24104865,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(41949033,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(89631141,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(13039848,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(20277860,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(25920413,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(47529357,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() +--[[message +外星人洗脑光线发动! +]] +--created by ygopro puzzle maker (web) +Debug.SetAIName("[WCS2008]05_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 6700, 0, 0) +Debug.AddCard(57384901, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +--~ Debug.AddCard(59258334,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) +Debug.AddCard(73262676, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(98719226, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(24104865, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(41949033, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(13039848, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(20277860, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(25920413, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(47529357,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() Index: single/[WCS2011]-03_衍生版_1.lua ================================================================== --- single/[WCS2011]-03_衍生版_1.lua +++ single/[WCS2011]-03_衍生版_1.lua @@ -1,29 +1,28 @@ ---[[message -]] -Debug.SetAIName("[WCS2011]-03_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,250,0,0) -Debug.SetPlayerInfo(1,21900,0,0) -Debug.AddCard(27869883,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(27572350,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true) -Debug.AddCard(30312361,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN) ---~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN) ---~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN) ---~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN) ---~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(6039967,0,0,LOCATION_HAND,0,POS_FACEUP) ---~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(86421986,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() - +--[[message +]] +Debug.SetAIName("[WCS2011]-03_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 250, 0, 0) +Debug.SetPlayerInfo(1, 21900, 0, 0) +Debug.AddCard(27869883, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(27572350, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN, true) +Debug.AddCard(30312361, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(92719314, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(92719314, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(92719314, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(92719314, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +--~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN) +Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +--~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +--~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN) +--~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN) +--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) +--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) +--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) +--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(6039967, 0, 0, LOCATION_HAND, 0, POS_FACEUP) +--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(86421986, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() Index: single/[WCS2011]-06_衍生版_1.lua ================================================================== --- single/[WCS2011]-06_衍生版_1.lua +++ single/[WCS2011]-06_衍生版_1.lua @@ -1,35 +1,35 @@ ---[[message -]] ---wcs2011-06 -Debug.SetAIName("[WCS2011]-06_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,700,0,0) -Debug.SetPlayerInfo(1,10200,0,0) -Debug.AddCard(81254059,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(81254059,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(57543573,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(57543573,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(57543573,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(64973456,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(2099841,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(81254059,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(73216412,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(45305419,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(64973456,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(28506708,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN) ---~ Debug.AddCard(,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(57647597,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(49003308,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(70583986,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(62873545,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ---~ Debug.AddCard(62873545,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(25655502,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(25655502,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(25655502,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(25655502,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(25655502,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() +--[[message +]] +--wcs2011-06 +Debug.SetAIName("[WCS2011]-06_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 700, 0, 0) +Debug.SetPlayerInfo(1, 10200, 0, 0) +Debug.AddCard(81254059, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(81254059, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(57543573,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(57543573, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(57543573, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(64973456, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +--~ Debug.AddCard(2099841,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(81254059, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(73216412, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(45305419, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(64973456, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(28506708, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(27551, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +--~ Debug.AddCard(,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(57647597, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(49003308, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(70583986, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(62873545,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +--~ Debug.AddCard(62873545,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(25655502, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(25655502, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(25655502, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(25655502, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(25655502, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() Index: single/[WCS2011]-09_衍生版_1.lua ================================================================== --- single/[WCS2011]-09_衍生版_1.lua +++ single/[WCS2011]-09_衍生版_1.lua @@ -1,30 +1,29 @@ ---[[message -]] -Debug.SetAIName("[WCS2011]-09_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,8400,0,0) - -Debug.AddCard(80825553,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(96947648,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(42709949,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(93369354,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(16197610,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(13474291,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(65749035,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(66698383,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(44508094,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ---~ Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() - +--[[message +]] +Debug.SetAIName("[WCS2011]-09_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8400, 0, 0) + +Debug.AddCard(80825553, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(13474291, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(13474291, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(96947648, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(42709949, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(93369354, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(16197610, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(13474291, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(80825553, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(80825553, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(65749035, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(66698383, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(52687916, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEDOWN) +--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(56120475, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() Index: single/[WCS2011]-10_衍生版_1.lua ================================================================== --- single/[WCS2011]-10_衍生版_1.lua +++ single/[WCS2011]-10_衍生版_1.lua @@ -1,28 +1,28 @@ ---[[message -]] ---wcs2011-10 -Debug.SetAIName("[WCS2011]-10_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,2700,0,0) -Debug.AddCard(40666140,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(41788781,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(77060848,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(66362965,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(15629801,0,0,LOCATION_SZONE,1,POS_FACEDOWN) ---~ Debug.AddCard(69162969,0,0,LOCATION_SZONE,2,POS_FACEDOWN) ---~ Debug.AddCard(34815282,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(27551,0,0,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.AddCard(40844552,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(29795530,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(93483212,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(67098114,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(30604579,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(45815891,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) ---~ Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在這個回合取得勝利!") -aux.BeginPuzzle() +--[[message +]] +--wcs2011-10 +Debug.SetAIName("[WCS2011]-10_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2700, 0, 0) +Debug.AddCard(40666140, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(41788781, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(77060848, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(66362965, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(15629801, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +--~ Debug.AddCard(69162969,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +--~ Debug.AddCard(34815282,0,0,LOCATION_SZONE,3,POS_FACEDOWN) +Debug.AddCard(27551, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.AddCard(40844552, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(29795530, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(93483212, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(67098114, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(30604579, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(45815891, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +--~ Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在這個回合取得勝利!") +aux.BeginPuzzle() Index: single/[WCS2011]-11_衍生版_1.lua ================================================================== --- single/[WCS2011]-11_衍生版_1.lua +++ single/[WCS2011]-11_衍生版_1.lua @@ -1,26 +1,25 @@ ---[[message -]] -Debug.SetAIName("[WCS2011]-11_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,3000,0,0) -Debug.SetPlayerInfo(1,10300,0,0) ---~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(10315429,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9748752,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(34016756,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(81823360,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(55465441,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(41398771,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(52768103,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(83011277,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) -Debug.AddCard(89189982,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(40575313,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) -Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() - +--[[message +]] +Debug.SetAIName("[WCS2011]-11_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 10300, 0, 0) +--~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(52768103, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(10315429, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(9748752, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +--~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN) +--~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(34016756, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(81823360, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(98045062, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(55465441, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(41398771, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(52768103, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(83011277, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(89189982, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(40575313, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(37742478, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() Index: single/[WCS2011]-12_衍生版_1.lua ================================================================== --- single/[WCS2011]-12_衍生版_1.lua +++ single/[WCS2011]-12_衍生版_1.lua @@ -1,28 +1,26 @@ ---[[message -]] -Debug.SetAIName("[WCS2011]-12_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,700,0,0) -Debug.SetPlayerInfo(1,5100,0,0) - -Debug.AddCard(43642620,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(75652080,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(35262428,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(81674782,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(82732705,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(21070956,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(27174286,0,0,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.AddCard(71717923,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(54541900,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(54541900,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(54541900,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(84916669,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(43642620,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1) - - +--[[message +]] +Debug.SetAIName("[WCS2011]-12_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 700, 0, 0) +Debug.SetPlayerInfo(1, 5100, 0, 0) + +Debug.AddCard(43642620, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(75652080, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(35262428, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(35262428, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(81674782, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(82732705, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(21070956, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(27551, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.AddCard(71717923, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(54541900, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(54541900, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(54541900, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) +Debug.AddCard(84916669, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(43642620, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) Index: single/base-2.lua ================================================================== --- single/base-2.lua +++ single/base-2.lua @@ -1,20 +1,19 @@ ---[[message -]] - - -Debug.SetAIName("base-2") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,3000,0,0) -Debug.SetPlayerInfo(1,5600,0,0) -Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(19508728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("base-2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 5600, 0, 0) +Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(19508728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/base-2_衍生版_1.lua ================================================================== --- single/base-2_衍生版_1.lua +++ single/base-2_衍生版_1.lua @@ -1,21 +1,20 @@ ---[[message -]] - - -Debug.SetAIName("base-2_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,3000,0,0) -Debug.SetPlayerInfo(1,9700,0,0) -Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(19508728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("base-2_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 9700, 0, 0) +Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(78835747, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(19508728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/base-2_衍生版_2.lua ================================================================== --- single/base-2_衍生版_2.lua +++ single/base-2_衍生版_2.lua @@ -1,22 +1,22 @@ ---[[message -]] - -Debug.SetAIName("base-2_衍生版_2") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,3000,0,0) -Debug.SetPlayerInfo(1,40300,0,0) -Debug.AddCard(7799906,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -local m1=Debug.AddCard(32965616,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL) -Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(79068663,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] + +Debug.SetAIName("base-2_衍生版_2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 40300, 0, 0) +Debug.AddCard(7799906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(78835747, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +local m1 = Debug.AddCard(32965616, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL) +Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(79068663, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/huamei01.lua ================================================================== --- single/huamei01.lua +++ single/huamei01.lua @@ -1,51 +1,48 @@ ---[[message -]] - - -Debug.SetAIName("huamei01") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,666,0,0) -Debug.SetPlayerInfo(1,23333,0,0) - - ---my hand -Debug.AddCard(31036355,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(28741524,0,0,LOCATION_DECK,0,POS_FACEDOWN) - -Debug.AddCard(19163116,0,0,LOCATION_DECK,0,POS_FACEDOWN) - ---my deck -Debug.AddCard(50457953,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(02295440,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(61632317,0,0,LOCATION_DECK,0,POS_FACEDOWN) - ---my grave -Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(90411554,0,0,LOCATION_GRAVE,1,POS_FACEUP_ATTACK) -Debug.AddCard(58695102,0,0,LOCATION_GRAVE,2,POS_FACEUP_ATTACK) -Debug.AddCard(71692913,0,0,LOCATION_GRAVE,3,POS_FACEUP_ATTACK) -Debug.AddCard(21615956,0,0,LOCATION_GRAVE,4,POS_FACEUP_ATTACK) -Debug.AddCard(74677422,0,0,LOCATION_GRAVE,5,POS_FACEUP_ATTACK) -Debug.AddCard(01833916,0,0,LOCATION_GRAVE,6,POS_FACEUP_ATTACK) -Debug.AddCard(14785765,0,0,LOCATION_GRAVE,7,POS_FACEUP_ATTACK) - ---my extra -Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(91949988,0,0,LOCATION_EXTRA,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(44405066,0,0,LOCATION_EXTRA,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(08809344,0,0,LOCATION_EXTRA,4,POS_FACEDOWN_ATTACK) -Debug.AddCard(22110647,0,0,LOCATION_EXTRA,5,POS_FACEDOWN_ATTACK) - ---ai mzone -Debug.AddCard(38495396,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - ---ai szone - ---ai fzone -Debug.AddCard(57554544,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(5) - +--[[message +]] + +Debug.SetAIName("huamei01") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 666, 0, 0) +Debug.SetPlayerInfo(1, 23333, 0, 0) + +--my hand +Debug.AddCard(31036355, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(28741524, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(19163116, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +--my deck +Debug.AddCard(50457953, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(02295440, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(51790181, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(61632317, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +--my grave +Debug.AddCard(26400609, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(90411554, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(58695102, 0, 0, LOCATION_GRAVE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(71692913, 0, 0, LOCATION_GRAVE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(21615956, 0, 0, LOCATION_GRAVE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(74677422, 0, 0, LOCATION_GRAVE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(01833916, 0, 0, LOCATION_GRAVE, 6, POS_FACEUP_ATTACK) +Debug.AddCard(14785765, 0, 0, LOCATION_GRAVE, 7, POS_FACEUP_ATTACK) + +--my extra +Debug.AddCard(34408491, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(08809344, 0, 0, LOCATION_EXTRA, 4, POS_FACEDOWN_ATTACK) +Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 5, POS_FACEDOWN_ATTACK) + +--ai mzone +Debug.AddCard(38495396, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +--ai szone + +--ai fzone +Debug.AddCard(57554544, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(5) Index: single/magic_book.lua ================================================================== --- single/magic_book.lua +++ single/magic_book.lua @@ -1,46 +1,44 @@ - - ---created by ygopro puzzle maker -Debug.SetAIName("magic_book") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,315,0,0) -Debug.SetPlayerInfo(1,17000,0,0) -Debug.AddCard(25123082,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(86585274,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90743290,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(61592395,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(61592395,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(89739383,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(33981008,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(53136004,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(26732909,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(52628687,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(770365,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(92918648,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(81439173,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(40213117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(70865988,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(54359696,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(86780027,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(49191560,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(83764718,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(97997309,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(87608852,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) -Debug.AddCard(14824019,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(33981008,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(28553439,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(88616795,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.AddCard(89739383,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK) -Debug.AddCard(46083380,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(10000001,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(23995347,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true) -Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(10000001,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(62279055,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(98427577,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) ---~ Debug.AddCard(10000011,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) ---~ Debug.AddCard(10000040,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) ---~ Debug.AddCard(10000021,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by ygopro puzzle maker +Debug.SetAIName("magic_book") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 315, 0, 0) +Debug.SetPlayerInfo(1, 17000, 0, 0) +Debug.AddCard(25123082, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(86585274, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(90743290, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(61592395, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(61592395, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89739383, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(33981008, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(53136004, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(26732909,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(52628687, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(770365,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(92918648, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(81439173, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(40213117, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(70865988, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(54359696, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(86780027, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(49191560, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(97997309, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(87608852, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) +Debug.AddCard(14824019, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(33981008, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(28553439, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(88616795, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(89739383, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) +Debug.AddCard(46083380, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(23995347, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true) +Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(98427577, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +--~ Debug.AddCard(10000011,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) +--~ Debug.AddCard(10000040,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) +--~ Debug.AddCard(10000021,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/magic_book2.lua ================================================================== --- single/magic_book2.lua +++ single/magic_book2.lua @@ -1,35 +1,33 @@ - - ---created by ygopro puzzle maker -Debug.SetAIName("magic_book2") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,2600,0,0) -Debug.SetPlayerInfo(1,9400,0,0) -Debug.AddCard(90743290,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(33981008,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(88616795,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(52628687,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(13002461,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(54359696,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(770365,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(92918648,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(14824019,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(13002461,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(40213117,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(14214060,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(54359696,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) -Debug.AddCard(13032689,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(28553439,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(53136004,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(61592395,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(97997309,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.AddCard(36042825,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(7572887,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(70342110,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(10000001,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(10000001,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(46083380,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by ygopro puzzle maker +Debug.SetAIName("magic_book2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 2600, 0, 0) +Debug.SetPlayerInfo(1, 9400, 0, 0) +Debug.AddCard(90743290, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(33981008, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(88616795, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(52628687, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(13002461,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +--~ Debug.AddCard(54359696,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(770365, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(92918648, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(14824019, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(13002461, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(40213117, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(14214060, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(54359696, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) +Debug.AddCard(13032689, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(28553439, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(53136004, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(61592395, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(97997309, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(36042825, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(7572887, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(46083380, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/pkd-01_衍生版_01.lua ================================================================== --- single/pkd-01_衍生版_01.lua +++ single/pkd-01_衍生版_01.lua @@ -1,73 +1,70 @@ -Debug.SetAIName("pkd-01_衍生版_01") - -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5) - -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,30000,0,0) - ------------------ - -Debug.AddCard(5560911,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(71645242,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(48770333,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(28674152,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(75732622,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(11163040,0,0,LOCATION_HAND,0,POS_FACEDOWN) - ------------------ - -Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(33698022,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(53325667,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(44405066,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(99111753,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(98095162,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - ------------------ - - ------------------ - - ------------------ - - ------------------ - ---~ local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ---~ Debug.PreSummon(c, SUMMON_TYPE_LINK) ---~ local e1=Effect.CreateEffect(c) ---~ e1:SetType(EFFECT_TYPE_SINGLE) ---~ e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) ---~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) ---~ e1:SetRange(LOCATION_MZONE) ---~ e1:SetValue(1) ---~ c:RegisterEffect(e1) ---~ local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) ---~ local e1=Effect.CreateEffect(c) ---~ e1:SetType(EFFECT_TYPE_SINGLE) ---~ e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) ---~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) ---~ e1:SetRange(LOCATION_MZONE) ---~ e1:SetValue(1) ---~ c:RegisterEffect(e1) -Debug.AddCard(16527176,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1) - ---~ Debug.ShowHint("终末不能被战破,双穹不能被效破") +Debug.SetAIName("pkd-01_衍生版_01") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 30000, 0, 0) + +----------------- + +Debug.AddCard(5560911, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(71645242, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) +--~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(87979586, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +--~ Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(48770333, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(28674152, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(75732622, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(11163040, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +----------------- + +Debug.AddCard(34408491, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(33698022, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(53325667, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(81846453, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(99111753, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(28776350, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(98095162, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +----------------- + +----------------- + +----------------- + +----------------- + +--~ local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +--~ Debug.PreSummon(c, SUMMON_TYPE_LINK) +--~ local e1=Effect.CreateEffect(c) +--~ e1:SetType(EFFECT_TYPE_SINGLE) +--~ e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) +--~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) +--~ e1:SetRange(LOCATION_MZONE) +--~ e1:SetValue(1) +--~ c:RegisterEffect(e1) +--~ local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) +--~ local e1=Effect.CreateEffect(c) +--~ e1:SetType(EFFECT_TYPE_SINGLE) +--~ e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) +--~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) +--~ e1:SetRange(LOCATION_MZONE) +--~ e1:SetValue(1) +--~ c:RegisterEffect(e1) +Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) + +--~ Debug.ShowHint("终末不能被战破,双穹不能被效破") Index: single/sample1.lua ================================================================== --- single/sample1.lua +++ single/sample1.lua @@ -1,28 +1,27 @@ ---[[message -游戏王基本操作 -]] - - -Debug.SetAIName("sample1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,2100,0,0) -Debug.SetPlayerInfo(1,1500,0,0) - -Debug.AddCard(89943723,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(94192409,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(60082869,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(84749824,0,0,LOCATION_SZONE,4,POS_FACEDOWN) - -Debug.AddCard(62113340,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(70781052,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(70781052,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) - -Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(97077563,1,1,LOCATION_SZONE,3,POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +游戏王基本操作 +]] + +Debug.SetAIName("sample1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 2100, 0, 0) +Debug.SetPlayerInfo(1, 1500, 0, 0) + +Debug.AddCard(89943723, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(94192409, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(84749824, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN) + +Debug.AddCard(62113340, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/sample2.lua ================================================================== --- single/sample2.lua +++ single/sample2.lua @@ -1,29 +1,28 @@ ---[[message -同调召唤入门 -]] - - -Debug.SetAIName("sample2") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,3100,0,0) - -Debug.AddCard(00027551,0,0,LOCATION_SZONE,2,POS_FACEDOWN) - -Debug.AddCard(34100324,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) - -Debug.AddCard(83764718,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(96363153,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(63977008,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) -Debug.AddCard(40348946,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) - -Debug.AddCard(68124775,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(26593852,0,0,LOCATION_EXTRA,1,POS_FACEDOWN) - -Debug.AddCard(34408491,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(16527176,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() - -aux.BeginPuzzle() +--[[message +同调召唤入门 +]] + +Debug.SetAIName("sample2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 3100, 0, 0) + +Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.AddCard(34100324, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(83764718, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(96363153, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(63977008, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) +Debug.AddCard(40348946, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(68124775, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(26593852, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) + +Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() Index: single/sample3.lua ================================================================== --- single/sample3.lua +++ single/sample3.lua @@ -1,33 +1,29 @@ ---[[message -超量召唤入门 -]] - - -Debug.SetAIName("sample3") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,2600,0,0) - -Debug.AddCard(32807846,0,0,LOCATION_SZONE,2,POS_FACEDOWN) - -Debug.AddCard(40044918,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(65367484,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(79979666,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) -Debug.AddCard(79979666,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) - -Debug.AddCard(28150174,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(82944432,0,0,LOCATION_EXTRA,1,POS_FACEDOWN) -Debug.AddCard(60645181,0,0,LOCATION_EXTRA,2,POS_FACEDOWN) - -Debug.AddCard(61344030,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(92125819,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(92125819,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) - -Debug.AddCard(18964575,1,1,LOCATION_DECK,1,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - - - +--[[message +超量召唤入门 +]] + +Debug.SetAIName("sample3") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2600, 0, 0) + +Debug.AddCard(32807846, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.AddCard(40044918, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(65367484, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) +Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(28150174, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(82944432, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) +Debug.AddCard(60645181, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN) + +Debug.AddCard(61344030, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(92125819, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(92125819, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) + +Debug.AddCard(18964575, 1, 1, LOCATION_DECK, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/sample4_衍生版_1.lua ================================================================== --- single/sample4_衍生版_1.lua +++ single/sample4_衍生版_1.lua @@ -1,31 +1,30 @@ ---[[message -融合召唤入门 -]] - - -Debug.SetAIName("sample4_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,1450,0,0) - -Debug.AddCard(45906428,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(21143940,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(21844576,0,0,LOCATION_HAND,0,POS_FACEDOWN) - ---~ Debug.AddCard(40044918,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) -Debug.AddCard(66836598,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) - -Debug.AddCard(03642509,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(29095552,0,0,LOCATION_EXTRA,1,POS_FACEDOWN) -Debug.AddCard(40854197,0,0,LOCATION_EXTRA,2,POS_FACEDOWN) - -Debug.AddCard(34408491,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ---~ Debug.AddCard(32012841,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) ---~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) - -Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP) - -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("GAME START!") -aux.BeginPuzzle() +--[[message +融合召唤入门 +]] + +Debug.SetAIName("sample4_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 1450, 0, 0) + +Debug.AddCard(45906428, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(21143940, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(21844576, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +--~ Debug.AddCard(40044918,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) +Debug.AddCard(66836598, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(03642509, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(29095552, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) +Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN) + +Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +--~ Debug.AddCard(32012841,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) +--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) + +Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("GAME START!") +aux.BeginPuzzle() Index: single/sample5.lua ================================================================== --- single/sample5.lua +++ single/sample5.lua @@ -1,25 +1,24 @@ ---[[message -灵摆召唤入门1 -]] - - -Debug.SetAIName("sample5") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,1900,0,0) - -Debug.AddCard(28363749,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(17390179,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(92125819,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(76908448,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(43096270,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(14214060,0,0,LOCATION_HAND,0,POS_FACEDOWN) - ---~ Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - -Debug.AddCard(91731841,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(21251800,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("GAME START!") -aux.BeginPuzzle() +--[[message +灵摆召唤入门1 +]] + +Debug.SetAIName("sample5") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 1900, 0, 0) + +Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(92125819, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(76908448, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(43096270, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(14214060, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +--~ Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) + +Debug.AddCard(91731841, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(21251800, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("GAME START!") +aux.BeginPuzzle() Index: single/sample6.lua ================================================================== --- single/sample6.lua +++ single/sample6.lua @@ -1,31 +1,29 @@ ---[[message -灵摆召唤入门2 -]] - - - -Debug.SetAIName("sample6") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,2800,0,0) - -Debug.AddCard(17390179,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(17390179,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - -Debug.AddCard(35322812,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(17390179,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(35322812,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(28363749,0,0,LOCATION_HAND,0,POS_FACEDOWN) - ---~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - -Debug.AddCard(67284908,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) ---~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) ---~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) - ---~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) - -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("GAME START!") -aux.BeginPuzzle() +--[[message +灵摆召唤入门2 +]] + +Debug.SetAIName("sample6") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2800, 0, 0) + +Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(53129443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +--~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) + +Debug.AddCard(67284908, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) +--~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) +--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) + +--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("GAME START!") +aux.BeginPuzzle() Index: single/sample7.lua ================================================================== --- single/sample7.lua +++ single/sample7.lua @@ -1,27 +1,24 @@ ---[[message -连接召唤入门 -]] - - - -Debug.SetAIName("sample7") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,3000,0,0) - -Debug.AddCard(81275020,0,0,LOCATION_HAND,0,POS_FACEDOWN) --陀螺 -Debug.AddCard(645087,0,0,LOCATION_HAND,0,POS_FACEDOWN) --工具 - -Debug.AddCard(50185950,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --栗子球 - -Debug.AddCard(53932291,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) --竹蜻蜓 -Debug.AddCard(59546797,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) --妖形杵 - -Debug.AddCard(1861629,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --解码 - -Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑魔导 -Debug.AddCard(62279055,1,1,LOCATION_SZONE,2,POS_FACEDOWN) --魔法筒 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +连接召唤入门 +]] + +Debug.SetAIName("sample7") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +Debug.AddCard(81275020, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --陀螺 +Debug.AddCard(645087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --工具 + +Debug.AddCard(50185950, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --栗子球 + +Debug.AddCard(53932291, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --竹蜻蜓 +Debug.AddCard(59546797, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) --妖形杵 + +Debug.AddCard(1861629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --解码 + +Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑魔导 +Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --魔法筒 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/sample8_衍生版_1.lua ================================================================== --- single/sample8_衍生版_1.lua +++ single/sample8_衍生版_1.lua @@ -1,30 +1,29 @@ ---[[message -综合残局1 -]] - - -Debug.SetAIName("sample8_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,11500,0,0) - -Debug.AddCard(15341821,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - -Debug.AddCard(87979586,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK) - -Debug.AddCard(28637168,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(99748883,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(95992081,0,0,LOCATION_EXTRA,1,POS_FACEDOWN) -Debug.AddCard(26563200,0,0,LOCATION_EXTRA,2,POS_FACEDOWN) - -Debug.AddCard(6740720,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ---~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(24311372,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("GAME START!") -aux.BeginPuzzle() +--[[message +综合残局1 +]] + +Debug.SetAIName("sample8_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 11500, 0, 0) + +Debug.AddCard(15341821, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(58932615, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(37955049, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(87979586, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(28637168, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(99748883, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) +Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN) + +Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +--~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(24311372, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("GAME START!") +aux.BeginPuzzle() Index: single/sample9_衍生版_1.lua ================================================================== --- single/sample9_衍生版_1.lua +++ single/sample9_衍生版_1.lua @@ -1,32 +1,32 @@ ---[[message -综合残局2 -]] -Debug.SetAIName("sample9_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,4300,0,0) - -Debug.AddCard(00027551,0,0,LOCATION_SZONE,2,POS_FACEDOWN) - -Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(50720316,0,0,LOCATION_GRAVE,1,POS_FACEUP_ATTACK) - -Debug.AddCard(01845204,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(63060238,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) -Debug.AddCard(15839054,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) -Debug.AddCard(24094653,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) -Debug.AddCard(45906428,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) - -Debug.AddCard(16304628,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(45815891,0,0,LOCATION_EXTRA,1,POS_FACEDOWN) -Debug.AddCard(34086406,0,0,LOCATION_EXTRA,2,POS_FACEDOWN) -Debug.AddCard(17412721,0,0,LOCATION_EXTRA,3,POS_FACEDOWN) - -Debug.AddCard(74677422,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - ---~ Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +综合残局2 +]] +Debug.SetAIName("sample9_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 4300, 0, 0) + +Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(50720316, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(01845204, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(63060238, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) +Debug.AddCard(15839054, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) +Debug.AddCard(45906428, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) + +Debug.AddCard(16304628, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) +Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN) +Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 3, POS_FACEDOWN) + +Debug.AddCard(74677422, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +--~ Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/superheavy samurai 1.lua ================================================================== --- single/superheavy samurai 1.lua +++ single/superheavy samurai 1.lua @@ -1,32 +1,32 @@ ---[[message -]] -Debug.SetAIName("superheavy samurai 1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,7800,0,0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(34496660,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 大八-8 -Debug.AddCard(89631139,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --古代的机械箱 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --古代的机械箱 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 地铠推进器 -Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 双角 -Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重神童 牛若-U4 -Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重僧兵 大弁庆-K -Debug.AddCard(3117804,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 大弁庆-K ---对方的卡组 ---自己的额外 -Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --齿轮齿巨人 X - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] +Debug.SetAIName("superheavy samurai 1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 7800, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(34496660, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 大八-8 +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --古代的机械箱 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --古代的机械箱 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器 +Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 双角 +Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 +Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K +Debug.AddCard(3117804, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大弁庆-K +--对方的卡组 +--自己的额外 +Debug.AddCard(28912357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --齿轮齿巨人 X + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/superheavy samurai 2_衍生版_1.lua ================================================================== --- single/superheavy samurai 2_衍生版_1.lua +++ single/superheavy samurai 2_衍生版_1.lua @@ -1,30 +1,30 @@ ---[[message -]] -Debug.SetAIName("superheavy samurai 2_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,5800,0,0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --超重武者 大弁庆-K -Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --超重武者 大弁庆-K ---对方的手卡 ---自己的墓地 -Debug.AddCard(90361010,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --超重武者装留 岩融 ---对方的墓地 ---自己除外的卡 ---对方除外DOWN ---自己的卡组 -Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 天秤B-N -Debug.AddCard(83334932,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 摩托-Q ---对方的卡组 ---自己的额外 -Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超重武者 案山子-C -Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超重忍者 猿飞-B - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] +Debug.SetAIName("superheavy samurai 2_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5800, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --超重武者 大弁庆-K +Debug.AddCard(4031928, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --超重武者 大弁庆-K +--对方的手卡 +--自己的墓地 +Debug.AddCard(90361010, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --超重武者装留 岩融 +--对方的墓地 +--自己除外的卡 +--对方除外DOWN +--自己的卡组 +Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N +Debug.AddCard(83334932, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 摩托-Q +--对方的卡组 +--自己的额外 +Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C +Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/superheavy samurai 3_衍生版_1.lua ================================================================== --- single/superheavy samurai 3_衍生版_1.lua +++ single/superheavy samurai 3_衍生版_1.lua @@ -1,57 +1,55 @@ ---[[message -]] -Debug.SetAIName("superheavy samurai 3_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,11800,0,0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(49036338,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q -Debug.AddCard(49036338,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(49036338,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(49036338,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --PSY骨架驱动者 ---对方的手卡 - - -Debug.AddCard(19665973,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --消战者 -Debug.AddCard(19665973,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --消战者 -Debug.AddCard(19665973,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --消战者 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) --古代的机械箱 -Debug.AddCard(9350312,0,0,LOCATION_DECK,0,POS_FACEDOWN) --丘与发芽的春化精 -Debug.AddCard(81519836,0,0,LOCATION_DECK,0,POS_FACEDOWN) --苗与霞的春化精 -Debug.AddCard(62133026,0,0,LOCATION_DECK,0,POS_FACEDOWN) --花与原野的春化精 -Debug.AddCard(10333641,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 隐密-32 -Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 仲裁 -Debug.AddCard(34496660,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 大八-8 -Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 大八-8 -Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 地铠推进器 -Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重僧兵 大弁庆-K -Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重神童 牛若-U4 -Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 岩融 -Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEDOWN) --兽带斗神“王者”轩辕十四 -Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 天秤B-N -Debug.AddCard(61912252,0,0,LOCATION_DECK,0,POS_FACEDOWN) --无限起动 挖沟机 ---对方的卡组 ---自己的额外 -Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --PSY骨架王·Ω -Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --古代的机械弩士 -Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --块斩机 算子达朗贝尔 -Debug.AddCard(52352005,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --XX-剑士 加特姆士 -Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --卫星闪灵·淘气精灵 -Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超重武者 案山子-C -Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --机壳守护神 路径灵 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +]] +Debug.SetAIName("superheavy samurai 3_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 11800, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q +Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --PSY骨架驱动者 +--对方的手卡 + +Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --消战者 +Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --消战者 +Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --消战者 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 +Debug.AddCard(9350312, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --丘与发芽的春化精 +Debug.AddCard(81519836, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --苗与霞的春化精 +Debug.AddCard(62133026, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --花与原野的春化精 +Debug.AddCard(10333641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 隐密-32 +Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 +Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8 +Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8 +Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器 +Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K +Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 +Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 +Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四 +Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N +Debug.AddCard(61912252, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无限起动 挖沟机 +--对方的卡组 +--自己的额外 +Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --PSY骨架王·Ω +Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 +Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --块斩机 算子达朗贝尔 +Debug.AddCard(52352005, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --XX-剑士 加特姆士 +Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 +Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C +Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/superheavy samurai(5).lua ================================================================== --- single/superheavy samurai(5).lua +++ single/superheavy samurai(5).lua @@ -1,47 +1,47 @@ ---created by puzzle editor -Debug.SetAIName("superheavy samurai(5)") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,7500,0,0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(89631139,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --青眼白龙 -Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q ---对方的手卡 ---~ Debug.AddCard(12950294,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --快速装弹龙 ---~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重僧兵 大弁庆-K -Debug.AddCard(41141943,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 飞脚-Q -Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 岩融 -Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重神童 牛若-U4 -Debug.AddCard(77679716,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 破坏铠 -Debug.AddCard(77679716,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 破坏铠 -Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 仲裁 -Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重僧兵 大弁庆-K -Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEDOWN) --兽带斗神“王者”轩辕十四 -Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) --古代的机械箱 -Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 岩融 -Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 岩融 -Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重神童 牛若-U4 -Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 天秤B-N -Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN) --青眼白龙 ---对方的卡组 ---自己的额外 -Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超重忍者 猿飞-B -Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --古代的机械弩士 -Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超重武者 案山子-C -Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --机壳守护神 路径灵 -Debug.AddCard(84815190,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --鲜花女男爵 -Debug.AddCard(30983281,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --加速同调星尘龙 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by puzzle editor +Debug.SetAIName("superheavy samurai(5)") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 7500, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙 +Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q +--对方的手卡 +--~ Debug.AddCard(12950294,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --快速装弹龙 +--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K +Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q +Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 +Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 +Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 +Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 +Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 +Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K +Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四 +Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 +Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 +Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 +Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 +Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N +Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙 +--对方的卡组 +--自己的额外 +Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B +Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 +Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C +Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵 +Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵 +Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/superheavy samurai(6).lua ================================================================== --- single/superheavy samurai(6).lua +++ single/superheavy samurai(6).lua @@ -1,48 +1,48 @@ ---created by puzzle editor -Debug.SetAIName("superheavy samurai(6)") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,8000,0,0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑 ---~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑 ---自己的手卡 -Debug.AddCard(89631139,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --青眼白龙 -Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q ---对方的手卡 ---~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重僧兵 大弁庆-K -Debug.AddCard(41141943,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 飞脚-Q -Debug.AddCard(77679716,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 破坏铠 -Debug.AddCard(77679716,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 破坏铠 -Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 仲裁 -Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重僧兵 大弁庆-K -Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEDOWN) --兽带斗神“王者”轩辕十四 -Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) --古代的机械箱 -Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 岩融 -Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 岩融 -Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重神童 牛若-U4 -Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 天秤B-N -Debug.AddCard(91607976,0,0,LOCATION_DECK,0,POS_FACEDOWN) --变形斗士·电子钟 -Debug.AddCard(91607976,0,0,LOCATION_DECK,0,POS_FACEDOWN) --变形斗士·电子钟 ---对方的卡组 ---自己的额外 -Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --古代的机械弩士 -Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超重武者 案山子-C -Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --机壳守护神 路径灵 -Debug.AddCard(84815190,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --鲜花女男爵 -Debug.AddCard(30983281,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --加速同调星尘龙 -Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --卫星闪灵·淘气精灵 -Debug.AddCard(54498517,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --巨大喷流卫星闪灵 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by puzzle editor +Debug.SetAIName("superheavy samurai(6)") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑 +--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑 +--自己的手卡 +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙 +Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q +--对方的手卡 +--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K +Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q +Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 +Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 +Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 +Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K +Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四 +Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 +Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 +Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 +Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 +Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N +Debug.AddCard(91607976, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --变形斗士·电子钟 +Debug.AddCard(91607976, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --变形斗士·电子钟 +--对方的卡组 +--自己的额外 +Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 +Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C +Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵 +Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵 +Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙 +Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 +Debug.AddCard(54498517, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --巨大喷流卫星闪灵 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/superheavy samurai(7).lua ================================================================== --- single/superheavy samurai(7).lua +++ single/superheavy samurai(7).lua @@ -1,47 +1,47 @@ ---created by puzzle editor -Debug.SetAIName("superheavy samurai(7)") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,8300,0,0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑 ---~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑 ---自己的手卡 -Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q -Debug.AddCard(89631139,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --青眼白龙 -Debug.AddCard(49036338,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --PSY骨架驱动者 ---对方的手卡 ---~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(41141943,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 飞脚-Q -Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重神童 牛若-U4 -Debug.AddCard(77679716,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 破坏铠 -Debug.AddCard(77679716,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 破坏铠 -Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 仲裁 -Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重僧兵 大弁庆-K -Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) --古代的机械箱 -Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 岩融 -Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重神童 牛若-U4 -Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 天秤B-N -Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN) --青眼白龙 -Debug.AddCard(5182107,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 同心C-N -Debug.AddCard(34496660,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 大八-8 ---对方的卡组 ---自己的额外 -Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超重忍者 猿飞-B -Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --古代的机械弩士 -Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超重武者 案山子-C -Debug.AddCard(84815190,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --鲜花女男爵 -Debug.AddCard(30983281,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --加速同调星尘龙 -Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --我我我枪手 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by puzzle editor +Debug.SetAIName("superheavy samurai(7)") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 8300, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑 +--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑 +--自己的手卡 +Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙 +Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者 +--对方的手卡 +--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q +Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 +Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 +Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 +Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 +Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K +Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 +Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 +Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 +Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N +Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙 +Debug.AddCard(5182107, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 同心C-N +Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8 +--对方的卡组 +--自己的额外 +Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B +Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 +Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C +Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵 +Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙 +Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --我我我枪手 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/yanxing_衍生版_1.lua ================================================================== --- single/yanxing_衍生版_1.lua +++ single/yanxing_衍生版_1.lua @@ -1,58 +1,58 @@ ---created by ygopro puzzle maker -Debug.SetAIName("yanxing_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,9200,0,0) -Debug.AddCard(6713443,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(10719350,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(10719350,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(19059929,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(36499284,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(70329348,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(44920699,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(44920699,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(1662004,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(6353603,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(17475251,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(30929786,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(39699564,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(43748308,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(44860890,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(66084673,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(66762372,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(92572371,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(93751476,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(75132317,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(1662004,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ c=Debug.AddCard(37057743,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ c:CompleteProcedure() -Debug.AddCard(30929786,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(39699564,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(66762372,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(70355994,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ c=Debug.AddCard(96381979,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ c:CompleteProcedure() ---~ Debug.AddCard(93751476,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(10719350,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(93294869,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(37057743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(58504745,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(96381979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(74168099,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(74168099,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(29762407,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(57103969,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(57103969,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(57103969,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(1662004,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(5288597,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(2521011,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(68075840,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(68075840,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(68075840,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(66518841,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(68075840,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(68075840,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by ygopro puzzle maker +Debug.SetAIName("yanxing_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 9200, 0, 0) +Debug.AddCard(6713443, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(10719350, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(10719350, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(19059929, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(36499284, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(70329348,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(44920699,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(44920699,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(1662004,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(6353603,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(17475251,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(30929786, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(39699564,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(43748308, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(44860890, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(66084673, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(66762372,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(92572371, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(93751476,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(75132317,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(1662004,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +--~ c=Debug.AddCard(37057743,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +--~ c:CompleteProcedure() +Debug.AddCard(30929786, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(39699564,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(66762372, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(70355994,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +--~ c=Debug.AddCard(96381979,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +--~ c:CompleteProcedure() +--~ Debug.AddCard(93751476,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(10719350, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(93294869,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +--~ Debug.AddCard(37057743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(58504745, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(96381979, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(74168099,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(74168099, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(29762407, 0, 0, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(57103969, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(57103969, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(57103969, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(1662004, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(5288597, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(2521011, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(66518841, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/ytb01_Reptilianne_衍生版_1.lua ================================================================== --- single/ytb01_Reptilianne_衍生版_1.lua +++ single/ytb01_Reptilianne_衍生版_1.lua @@ -1,80 +1,77 @@ --------------------------- --- Single Mode Duel Puzzle --- Reptilianne --------------------------- - -Debug.SetAIName("ytb01_Reptilianne_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,900,0,0) -Debug.SetPlayerInfo(1,16200,0,0) - - ---Player's Hand -Debug.AddCard(74848038,0,0,LOCATION_HAND,0,POS_FACEUP) -Debug.AddCard(42303365,0,0,LOCATION_HAND,0,POS_FACEUP) -Debug.AddCard(37520316,0,0,LOCATION_HAND,0,POS_FACEUP) -Debug.AddCard(89810518,0,0,LOCATION_HAND,0,POS_FACEUP) -Debug.AddCard(16909657,0,0,LOCATION_HAND,0,POS_FACEUP) -Debug.AddCard(94656263,0,0,LOCATION_HAND,0,POS_FACEUP) - ---Player's Grave -Debug.AddCard(93187568,0,0,LOCATION_GRAVE,0,POS_FACEUP) - ---Player's Deck -Debug.AddCard(97127906,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(97127906,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(08400623,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(16886617,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(53776525,0,0,LOCATION_DECK,0,POS_FACEDOWN) - ---Player's Extra Deck -Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(44505297,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(60634565,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - ---Player's Monsters -Debug.AddCard(43002864,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(43426903,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - ---Player's S/T -Debug.AddCard(29843091,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(05318639,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(43422537,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(77538567,0,0,LOCATION_SZONE,0,POS_FACEDOWN) - - ---Opponent's Hand -Debug.AddCard(23434538,1,1,LOCATION_HAND,0,POS_FACEDOWN) - ---Opponent's Grave -Debug.AddCard(13140300,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEUP) - ---Opponent's Deck -Debug.AddCard(98777036,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(43096270,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(13140300,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(13140300,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(13140300,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(43096270,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(87151205,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(97940434,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(87774234,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37742478,1,1,LOCATION_DECK,0,POS_FACEDOWN) - ---Opponent's Monsters -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(71564252,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(85138716,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) -Debug.AddCard(30113682,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) - ---Opponent's S/T -Debug.AddCard(53582587,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN) - - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +-------------------------- +-- Single Mode Duel Puzzle +-- Reptilianne +-------------------------- + +Debug.SetAIName("ytb01_Reptilianne_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 900, 0, 0) +Debug.SetPlayerInfo(1, 16200, 0, 0) + +--Player's Hand +Debug.AddCard(74848038, 0, 0, LOCATION_HAND, 0, POS_FACEUP) +Debug.AddCard(42303365, 0, 0, LOCATION_HAND, 0, POS_FACEUP) +Debug.AddCard(37520316, 0, 0, LOCATION_HAND, 0, POS_FACEUP) +Debug.AddCard(89810518, 0, 0, LOCATION_HAND, 0, POS_FACEUP) +Debug.AddCard(16909657, 0, 0, LOCATION_HAND, 0, POS_FACEUP) +Debug.AddCard(94656263, 0, 0, LOCATION_HAND, 0, POS_FACEUP) + +--Player's Grave +Debug.AddCard(93187568, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) + +--Player's Deck +Debug.AddCard(97127906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(97127906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(08400623, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(16886617, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(53776525, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +--Player's Extra Deck +Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44505297, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(60634565, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +--Player's Monsters +Debug.AddCard(43002864, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(43426903, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +--Player's S/T +Debug.AddCard(29843091, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(05318639, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(43422537, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(77538567, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN) + +--Opponent's Hand +Debug.AddCard(23434538, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) + +--Opponent's Grave +Debug.AddCard(13140300, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) + +--Opponent's Deck +Debug.AddCard(98777036, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(43096270, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(13140300, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(13140300, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(13140300, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(43096270, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(87151205, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(97940434, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(87774234, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(37742478, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) + +--Opponent's Monsters +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(71564252, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(85138716, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(30113682, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) + +--Opponent's S/T +Debug.AddCard(53582587, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/ytb03_Gravekeepers_衍生版_1.lua ================================================================== --- single/ytb03_Gravekeepers_衍生版_1.lua +++ single/ytb03_Gravekeepers_衍生版_1.lua @@ -1,35 +1,35 @@ ---created by ygopro puzzle maker -Debug.SetAIName("ytb03_Gravekeepers_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,13100,0,0) ---~ Debug.AddCard(47355498,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(24317029,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60399954,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(47355498,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(99690140,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(17393207,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(3381441,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(25262697,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(99877698,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(30213599,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(50712728,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(4179255,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(47355498,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(24317029,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -Debug.AddCard(30450531,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(99523325,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(36521459,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) -Debug.AddCard(65169794,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(64034255,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(83764718,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(64034255,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.AddCard(44508094,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(30606547,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(40640057,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by ygopro puzzle maker +Debug.SetAIName("ytb03_Gravekeepers_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 13100, 0, 0) +--~ Debug.AddCard(47355498,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(24317029, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(60399954, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(47355498, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(99690140, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(17393207, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(3381441, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(25262697,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(99877698, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(30213599, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(50712728, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(68084557, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(4179255, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(80117527, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(47355498, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(24317029, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(30450531, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(99523325, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(36521459, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) +Debug.AddCard(65169794, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(83764718, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(30606547, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/ytb04_Malefic_衍生版_1.lua ================================================================== --- single/ytb04_Malefic_衍生版_1.lua +++ single/ytb04_Malefic_衍生版_1.lua @@ -1,98 +1,83 @@ --------------------------- --- Single Mode Duel Puzzle --- Malefic --------------------------- - -Debug.SetAIName("ytb04_Malefic_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,3700,0,0) -Debug.SetPlayerInfo(1,3800,0,0) - - ---Player's Hand -Debug.AddCard(00598988,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(09433350,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(65192027,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(36521459,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(55343236,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(37115575,0,0,LOCATION_HAND,0,POS_FACEDOWN) - - ---Player's Grave -Debug.AddCard(74509280,0,0,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP) - - ---Player's Deck -Debug.AddCard(74677422,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(01710476,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(79856792,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN) - - ---Player's Extra Deck -Debug.AddCard(08310162,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(01546123,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ---~ Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - - ---Player's Monsters - - ---Player's S/T -Debug.AddCard(27564031,0,0,LOCATION_SZONE,5,POS_FACEDOWN) -Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(83764718,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(78783370,0,0,LOCATION_SZONE,3,POS_FACEDOWN) - - ---Opponent's Hand -Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEDOWN) - - ---Opponent's Monsters -Debug.AddCard(23693634,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(23995347,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) -Debug.AddCard(89386122,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(23995347,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(06588580,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) - - ---Opponent's S/T -Debug.AddCard(23171610,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(95920682,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(97077563,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(67095270,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(67095270,1,1,LOCATION_SZONE,4,POS_FACEDOWN) - - ---Opponent's Deck -Debug.AddCard(58932615,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(40640057,1,1,LOCATION_DECK,0,POS_FACEDOWN) - - ---Opponent's Extra Deck - - ---Opponent's Grave -Debug.AddCard(93816465,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(58932615,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(58932615,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(68505803,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(68505803,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(68505803,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(91438994,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(58932615,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(68505803,1,1,LOCATION_GRAVE,0,POS_FACEUP) - -Debug.AddCard(58932615,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(68505803,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(68505803,1,1,LOCATION_GRAVE,0,POS_FACEUP) - - - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +-------------------------- +-- Single Mode Duel Puzzle +-- Malefic +-------------------------- + +Debug.SetAIName("ytb04_Malefic_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 3700, 0, 0) +Debug.SetPlayerInfo(1, 3800, 0, 0) + +--Player's Hand +Debug.AddCard(00598988, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(09433350, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(65192027, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(36521459, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(55343236, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(37115575, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +--Player's Grave +Debug.AddCard(74509280, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +--~ Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP) + +--Player's Deck +Debug.AddCard(74677422, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(01710476,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(79856792, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +--Player's Extra Deck +Debug.AddCard(08310162, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(01546123,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +--~ Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) + +--Player's Monsters + +--Player's S/T +Debug.AddCard(27564031, 0, 0, LOCATION_SZONE, 5, POS_FACEDOWN) +Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(78783370, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +--Opponent's Hand +Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) + +--Opponent's Monsters +Debug.AddCard(23693634, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23995347, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(89386122, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(23995347, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(06588580, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) + +--Opponent's S/T +Debug.AddCard(23171610, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(95920682, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(67095270, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(67095270, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) + +--Opponent's Deck +Debug.AddCard(58932615, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(40640057, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) + +--Opponent's Extra Deck + +--Opponent's Grave +Debug.AddCard(93816465, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(91438994, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) + +Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/zawcj25.lua ================================================================== --- single/zawcj25.lua +++ single/zawcj25.lua @@ -1,32 +1,31 @@ ---[[message -治安维持局最后防线·第25期! -在传说的尽头! -]] -Debug.SetAIName("zawcj25") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,2500,0,0) -Debug.SetPlayerInfo(1,11100,0,0) - -Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(15259703,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(75014062,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(36107810,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(83764718,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(63101919,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(39910367,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(78121572,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(94256039,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(11508758,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) -Debug.AddCard(75014062,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(89997728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(42386471,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(11868825,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.AddCard(40732515,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK) -Debug.AddCard(63014935,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(66436257,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(53183600,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(53239672,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +治安维持局最后防线·第25期! +在传说的尽头! +]] +Debug.SetAIName("zawcj25") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 2500, 0, 0) +Debug.SetPlayerInfo(1, 11100, 0, 0) + +Debug.AddCard(89997728, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89997728, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15259703, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(75014062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(36107810, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(83764718, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(63101919, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(39910367, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(78121572, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(94256039, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(11508758, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) +Debug.AddCard(75014062, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89997728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(42386471, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(11868825, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(40732515, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) +Debug.AddCard(63014935, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(66436257, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(53183600, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(53239672, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/「DMI2」Guardian Sphinx.lua ================================================================== --- single/「DMI2」Guardian Sphinx.lua +++ single/「DMI2」Guardian Sphinx.lua @@ -1,30 +1,29 @@ ---[[message -]] -Debug.SetAIName("「DMI2」Guardian Sphinx") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,7200,0,0) - -Debug.AddCard(40659562,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(69579761,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(85562745,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(14898066,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(84636823,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) - - -Debug.AddCard(29401950,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(29401950,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(27053506,0,0,LOCATION_SZONE,0,POS_FACEDOWN) - -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("1回合內取得勝利") -aux.BeginPuzzle() +--[[message +]] +Debug.SetAIName("「DMI2」Guardian Sphinx") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 7200, 0, 0) + +Debug.AddCard(40659562, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(69579761, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(85562745, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(42703248, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(14898066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(84636823, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(27053506, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("1回合內取得勝利") +aux.BeginPuzzle() Index: single/「DMI2」Magical Scientist.lua ================================================================== --- single/「DMI2」Magical Scientist.lua +++ single/「DMI2」Magical Scientist.lua @@ -1,26 +1,26 @@ ---[[message -]] -Debug.SetAIName("「DMI2」Magical Scientist") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,4000,0,0) -Debug.SetPlayerInfo(1,6600,0,0) - -Debug.AddCard(95727991,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(34206604,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(63519819,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(63519819,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(63519819,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(46696593,0,0,LOCATION_EXTRA,1,POS_FACEDOWN) -Debug.AddCard(46696593,0,0,LOCATION_EXTRA,1,POS_FACEDOWN) -Debug.AddCard(46696593,0,0,LOCATION_EXTRA,1,POS_FACEDOWN) - -Debug.AddCard(14898066,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(04392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(04392470,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] +Debug.SetAIName("「DMI2」Magical Scientist") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 4000, 0, 0) +Debug.SetPlayerInfo(1, 6600, 0, 0) + +Debug.AddCard(95727991, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(34206604, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) +Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) +Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) + +Debug.AddCard(14898066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/「DMI2」Primal Seed_衍生版_1.lua ================================================================== --- single/「DMI2」Primal Seed_衍生版_1.lua +++ single/「DMI2」Primal Seed_衍生版_1.lua @@ -1,27 +1,26 @@ ---[[message -]] -Debug.SetAIName("「DMI2」Primal Seed_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,9750,0,0) - -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(04392470,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) - -Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(72989439,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(35183584,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(12493482,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(14898066,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) - -Debug.AddCard(61528025,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +]] +Debug.SetAIName("「DMI2」Primal Seed_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 9750, 0, 0) + +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) + +Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(72989439, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(35183584, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(12493482, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(14898066, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) + +Debug.AddCard(61528025, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/动画-01.lua ================================================================== --- single/动画-01.lua +++ single/动画-01.lua @@ -1,52 +1,50 @@ ---[[message -藤木游作: -「这个残局的确又复杂又难解」 -超越作哥的时机已经到了! -]] - -Debug.SetAIName("动画-01") - -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) - -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,10200,0,0) - ------------------ - -Debug.AddCard(645087,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(20450925,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(18789533,0,0,LOCATION_GRAVE,0,POS_FACEUP) - ------------------ - -Debug.AddCard(79016563,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(2220237,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(22862454,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - ------------------ - -Debug.AddCard(46918794,0,0,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(69196160,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(22046459,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(27664101,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(7092142,0,0,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.AddCard(4923662,1,1,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.AddCard(88093706,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true) -Debug.AddCard(53309998,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) - ------------------ - - ------------------ - - ------------------ - -Debug.AddCard(98978921,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) -Debug.AddCard(32617464,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(32617464,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(34472920,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(23971061,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +藤木游作: +「这个残局的确又复杂又难解」 +超越作哥的时机已经到了! +]] + +Debug.SetAIName("动画-01") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 10200, 0, 0) + +----------------- + +Debug.AddCard(645087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +--~ Debug.AddCard(20450925,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(18789533, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) + +----------------- + +Debug.AddCard(79016563, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(2220237, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(22862454, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +----------------- + +Debug.AddCard(46918794, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(22046459, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(27664101, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(7092142, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.AddCard(4923662, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.AddCard(88093706, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true) +Debug.AddCard(53309998, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) + +----------------- + +----------------- + +----------------- + +Debug.AddCard(98978921, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK) +Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(34472920, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23971061, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/埃奇奥奥迪托雷_001.lua ================================================================== --- single/埃奇奥奥迪托雷_001.lua +++ single/埃奇奥奥迪托雷_001.lua @@ -1,35 +1,32 @@ ---[[message -]] -Debug.SetAIName("埃奇奥奥迪托雷_001") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,30000,0,0) - -Debug.AddCard(32354768,0,0,LOCATION_HAND,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(17390179,0,0,LOCATION_HAND,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(17390179,0,0,LOCATION_HAND,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN_ATTACK) - - -Debug.AddCard(29432356,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(21495657,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(45836982,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(69931927,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(58990362,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(68505803,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(72291078,0,0,LOCATION_DECK,0,POS_FACEDOWN) - - -Debug.AddCard(50588353,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(89907227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(30983281,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(87188910,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(44097050,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +]] +Debug.SetAIName("埃奇奥奥迪托雷_001") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 30000, 0, 0) + +Debug.AddCard(32354768, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(87979586, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) + +Debug.AddCard(29432356, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(21495657, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(45836982, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(69931927, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(58990362, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(68505803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(72291078, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(56910167, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(89907227, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(37675907, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(87188910, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/天使与龙的轮舞_衍生版_1.lua ================================================================== --- single/天使与龙的轮舞_衍生版_1.lua +++ single/天使与龙的轮舞_衍生版_1.lua @@ -1,45 +1,39 @@ ---[[message -]] -Debug.SetAIName("天使与龙的轮舞_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,7900,0,0) -Debug.SetPlayerInfo(1,18500,0,0) - - ---自己的怪兽区 -Debug.AddCard(40398073,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --半龙女仆·育婴龙女 ---对方的怪兽区 -Debug.AddCard(35199656,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 -Debug.AddCard(35199656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 -Debug.AddCard(35199656,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 ---自己的魔陷区 -Debug.AddCard(77515704,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) --半龙女仆的休息 ---对方的魔陷区 -Debug.AddCard(35371948,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) --淘气仙星的灯光舞台 ---自己的手卡 -Debug.AddCard(14625090,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --半龙女仆的迎接 -Debug.AddCard(13171876,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --半龙女仆·洗衣龙女 -Debug.AddCard(88453933,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --半龙女仆·客厅龙女 -Debug.AddCard(89631139,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --古圣戴 始龙 -Debug.AddCard(78231355,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --半龙女仆的盛情 ---对方的手卡 ---自己的墓地 -Debug.AddCard(16960120,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --半龙女仆·蒸馏室龙女 -Debug.AddCard(40110009,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --半龙女仆的更衣 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEDOWN) --半龙女仆·赤焰龙女 -Debug.AddCard(76782778,0,0,LOCATION_DECK,0,POS_FACEDOWN) --半龙女仆·地慈龙女 -Debug.AddCard(15848542,0,0,LOCATION_DECK,0,POS_FACEDOWN) --半龙女仆·天风龙女 -Debug.AddCard(14625090,0,0,LOCATION_DECK,0,POS_FACEDOWN) --半龙女仆的迎接 - ---自己的额外 -Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --半龙女仆·龙女管家 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - - - - - +--[[message +]] +Debug.SetAIName("天使与龙的轮舞_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 7900, 0, 0) +Debug.SetPlayerInfo(1, 18500, 0, 0) + +--自己的怪兽区 +Debug.AddCard(40398073, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --半龙女仆·育婴龙女 +--对方的怪兽区 +Debug.AddCard(35199656, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 +Debug.AddCard(35199656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 +Debug.AddCard(35199656, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 +--自己的魔陷区 +Debug.AddCard(77515704, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) --半龙女仆的休息 +--对方的魔陷区 +Debug.AddCard(35371948, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) --淘气仙星的灯光舞台 +--自己的手卡 +Debug.AddCard(14625090, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --半龙女仆的迎接 +Debug.AddCard(13171876, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --半龙女仆·洗衣龙女 +Debug.AddCard(88453933, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --半龙女仆·客厅龙女 +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --古圣戴 始龙 +Debug.AddCard(78231355, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --半龙女仆的盛情 +--对方的手卡 +--自己的墓地 +Debug.AddCard(16960120, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --半龙女仆·蒸馏室龙女 +Debug.AddCard(40110009, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --半龙女仆的更衣 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(42055234, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·赤焰龙女 +Debug.AddCard(76782778, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·地慈龙女 +Debug.AddCard(15848542, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·天风龙女 +Debug.AddCard(14625090, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆的迎接 + +--自己的额外 +Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --半龙女仆·龙女管家 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/奥米伽无限三次方_01_衍生版_01.lua ================================================================== --- single/奥米伽无限三次方_01_衍生版_01.lua +++ single/奥米伽无限三次方_01_衍生版_01.lua @@ -1,59 +1,58 @@ ---created by puzzle editor -Debug.SetAIName("奥米伽无限三次方_01_衍生版_01") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,3800,0,0) -Debug.SetPlayerInfo(1,8200,0,0) ---自己的怪兽区 -Debug.AddCard(4334811,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --废铁回收员 -Debug.AddCard(37300735,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --科技属 喷气猎鹰 ---~ Debug.AddCard(9888196,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --科技属 喷气猎鹰 -Debug.AddCard(29172562,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --弹丸特急 子弹快车 ---对方的怪兽区 -Debug.AddCard(92176681,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --黑羽-孤高之银风鸦 ---~ Debug.AddCard(84025439,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --超级量子机神王 大磁炎 -Debug.AddCard(34408491,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --黑羽-重装铠翼鸦 -Debug.AddCard(13117073,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --机动路障封锁者 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --强袭黑羽-神立之鬼丸刀鸟 ---自己的魔陷区 ---~ Debug.AddCard(66947414,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --头目连战 ---对方的魔陷区 ---~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- ---~ Debug.AddCard(30606547,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --暗黑之扉 -Debug.AddCard(30606547,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) --暗黑之扉 ---~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- ---自己的手卡 ---对方的手卡 ---自己的墓地 -Debug.AddCard(56049970,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --水晶机巧-绿晶龟 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 -Debug.AddCard(59687381,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) --防守区域 ---自己的卡组 -Debug.AddCard(29838323,0,0,LOCATION_DECK,0,POS_FACEDOWN) --水晶机巧-紫晶龙 -Debug.AddCard(55326322,0,0,LOCATION_DECK,0,POS_FACEDOWN) --水晶机巧-红晶雀 -Debug.AddCard(21893603,0,0,LOCATION_DECK,0,POS_FACEDOWN) --星杯的妖精 莉丝 -Debug.AddCard(22916281,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被星杯所选中者 -Debug.AddCard(99674361,0,0,LOCATION_DECK,0,POS_FACEDOWN) --星遗物的继承者 -Debug.AddCard(82012319,0,0,LOCATION_DECK,0,POS_FACEDOWN) --废铁石人 -Debug.AddCard(94693857,0,0,LOCATION_DECK,0,POS_FACEDOWN) --文具电子人001 ---~ Debug.AddCard(32744558,0,0,LOCATION_DECK,0,POS_FACEDOWN) --真次世代协调员 -Debug.AddCard(72291078,0,0,LOCATION_DECK,0,POS_FACEDOWN) --幻兽机 猎户座飞狮 ---~ Debug.AddCard(4545683,0,0,LOCATION_DECK,0,POS_FACEDOWN) --机皇帝 神陆∞ - ---对方的卡组 ---自己的额外 -Debug.AddCard(9888196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --正义盟军 决战兵器 -Debug.AddCard(89544521,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --文具电子人喷气机 -Debug.AddCard(94677445,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --星杯的神子 夏娃 -Debug.AddCard(29071332,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --武器手套 ---~ Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --龙子 ---~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --齿轮齿巨人 X -Debug.AddCard(44097050,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --幻兽机 曙光女神百头龙 -Debug.AddCard(47363932,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --废铁翼龙 -Debug.AddCard(50588353,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --水晶机巧-继承玻纤 -Debug.AddCard(85243784,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接十字 - - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by puzzle editor +Debug.SetAIName("奥米伽无限三次方_01_衍生版_01") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 3800, 0, 0) +Debug.SetPlayerInfo(1, 8200, 0, 0) +--自己的怪兽区 +Debug.AddCard(4334811, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --废铁回收员 +Debug.AddCard(37300735, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --科技属 喷气猎鹰 +--~ Debug.AddCard(9888196,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --科技属 喷气猎鹰 +Debug.AddCard(29172562, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --弹丸特急 子弹快车 +--对方的怪兽区 +Debug.AddCard(92176681, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --黑羽-孤高之银风鸦 +--~ Debug.AddCard(84025439,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --超级量子机神王 大磁炎 +Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --黑羽-重装铠翼鸦 +Debug.AddCard(13117073, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --机动路障封锁者 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --强袭黑羽-神立之鬼丸刀鸟 +--自己的魔陷区 +--~ Debug.AddCard(66947414,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --头目连战 +--对方的魔陷区 +--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +--~ Debug.AddCard(30606547,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --暗黑之扉 +Debug.AddCard(30606547, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) --暗黑之扉 +--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +--自己的手卡 +--对方的手卡 +--自己的墓地 +Debug.AddCard(56049970, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --水晶机巧-绿晶龟 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +Debug.AddCard(59687381, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) --防守区域 +--自己的卡组 +Debug.AddCard(29838323, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --水晶机巧-紫晶龙 +Debug.AddCard(55326322, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --水晶机巧-红晶雀 +Debug.AddCard(21893603, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星杯的妖精 莉丝 +Debug.AddCard(22916281, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被星杯所选中者 +Debug.AddCard(99674361, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星遗物的继承者 +Debug.AddCard(82012319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --废铁石人 +Debug.AddCard(94693857, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --文具电子人001 +--~ Debug.AddCard(32744558,0,0,LOCATION_DECK,0,POS_FACEDOWN) --真次世代协调员 +Debug.AddCard(72291078, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --幻兽机 猎户座飞狮 +--~ Debug.AddCard(4545683,0,0,LOCATION_DECK,0,POS_FACEDOWN) --机皇帝 神陆∞ + +--对方的卡组 +--自己的额外 +Debug.AddCard(9888196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --正义盟军 决战兵器 +Debug.AddCard(89544521, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --文具电子人喷气机 +Debug.AddCard(94677445, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星杯的神子 夏娃 +Debug.AddCard(29071332, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武器手套 +--~ Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --龙子 +--~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --齿轮齿巨人 X +Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --幻兽机 曙光女神百头龙 +Debug.AddCard(47363932, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --废铁翼龙 +Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --水晶机巧-继承玻纤 +Debug.AddCard(85243784, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接十字 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/平凡的路人甲-001.lua ================================================================== --- single/平凡的路人甲-001.lua +++ single/平凡的路人甲-001.lua @@ -1,32 +1,30 @@ ---[[message -]] -Debug.SetAIName("平凡的路人甲-001") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,20000,0,0) -Debug.SetPlayerInfo(1,10300,0,0) - - -Debug.AddCard(85119159,0,0,LOCATION_HAND,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(1929294,0,0,LOCATION_HAND,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(69852487,0,0,LOCATION_HAND,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(8512558,0,0,LOCATION_HAND,0,POS_FACEDOWN_ATTACK) - -Debug.AddCard(6595475,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(59724555,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(23720856,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(4647954,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(94770493,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(36224040,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(81471108,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(4017398,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(80161395,0,0,LOCATION_DECK,0,POS_FACEDOWN) - -Debug.AddCard(31123642,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(56051086,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(60992364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(95134948,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(62517849,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +]] +Debug.SetAIName("平凡的路人甲-001") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 20000, 0, 0) +Debug.SetPlayerInfo(1, 10300, 0, 0) + +Debug.AddCard(85119159, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(1929294, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(69852487, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(8512558, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) + +Debug.AddCard(6595475, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(59724555, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23720856, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(4647954, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(94770493, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(36224040, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(81471108, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(4017398, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(80161395, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(31123642, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(56051086, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(60992364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(95134948, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(62517849, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/悠悠王-01.lua ================================================================== --- single/悠悠王-01.lua +++ single/悠悠王-01.lua @@ -1,43 +1,41 @@ - - ---created by puzzle editor -Debug.SetAIName("悠悠王-01") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,8000,0,0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(8783685,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --于贝尔-极度悲伤的魔龙 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --融合 -Debug.AddCard(81439173,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --愚蠢的埋葬 -Debug.AddCard(12247206,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --地狱的暴走召唤 -Debug.AddCard(63166096,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --闪刀起动-交闪 -Debug.AddCard(51405049,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --汪分之一机会!? ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠 -Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠 -Debug.AddCard(52340444,0,0,LOCATION_DECK,0,POS_FACEDOWN) --闪刀机-大黄蜂浮游单元 -Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠 -Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠 -Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠 ---对方的卡组 ---~ Debug.AddCard(5126490,1,1,LOCATION_DECK,0,POS_FACEDOWN) --新宇贤者 ---自己的额外 -Debug.AddCard(23935886,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --天威之龙拳圣 -Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接栗子球 -Debug.AddCard(86066372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --访问码语者 -Debug.AddCard(10817524,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --始祖龙 古龙 ---~ Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --守护者·奇美拉 -Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接蜘蛛 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by puzzle editor +Debug.SetAIName("悠悠王-01") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --于贝尔-极度悲伤的魔龙 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --融合 +Debug.AddCard(81439173, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --愚蠢的埋葬 +Debug.AddCard(12247206, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --地狱的暴走召唤 +Debug.AddCard(63166096, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --闪刀起动-交闪 +Debug.AddCard(51405049, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --汪分之一机会!? +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(99910751, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --落单悠悠 +Debug.AddCard(52340444, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --闪刀机-大黄蜂浮游单元 +Debug.AddCard(99910751, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --落单悠悠 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +--对方的卡组 +--~ Debug.AddCard(5126490,1,1,LOCATION_DECK,0,POS_FACEDOWN) --新宇贤者 +--自己的额外 +Debug.AddCard(23935886, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --天威之龙拳圣 +Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接栗子球 +Debug.AddCard(86066372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --访问码语者 +Debug.AddCard(10817524, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --始祖龙 古龙 +--~ Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --守护者·奇美拉 +Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/悠悠王-02.lua ================================================================== --- single/悠悠王-02.lua +++ single/悠悠王-02.lua @@ -1,49 +1,47 @@ - - -Debug.SetAIName("悠悠王-02") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,6100,0,0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(8783685,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --神龙之圣刻印 -Debug.AddCard(8783685,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --神龙之圣刻印 -Debug.AddCard(8783685,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --神龙之圣刻印 -Debug.AddCard(8783685,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --神龙之圣刻印 -Debug.AddCard(8783685,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --神龙之圣刻印 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(99910751,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --落单悠悠 -Debug.AddCard(96383838,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --三白骨区 -Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --悠悠 -Debug.AddCard(97631303,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --魔术师双魂 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠 -Debug.AddCard(69809989,0,0,LOCATION_DECK,0,POS_FACEDOWN) --鬼计曲线球 ---~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽 ---~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽 ---~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽 -Debug.AddCard(69809989,0,0,LOCATION_DECK,0,POS_FACEDOWN) --鬼计曲线球 -Debug.AddCard(46986414,0,0,LOCATION_DECK,0,POS_FACEDOWN) --黑幻想之魔术师 ---对方的卡组 ---自己的额外 -Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接蜘蛛 -Debug.AddCard(99111753,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --安全龙 -Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --鬼计惰天使 -Debug.AddCard(46895036,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --鬼计无头骑士 -Debug.AddCard(65305468,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --未来No.0 未来皇 霍普 ---~ Debug.AddCard(43490025,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --未来No.0 未来皇 霍普-未来斩 -Debug.AddCard(21887175,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --双穹之骑士 阿斯特拉姆 -Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --鬼计惰天使 -Debug.AddCard(26973555,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --未来No.0 未来龙皇 霍普 -Debug.AddCard(65741786,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --I:P伪装舞会莱娜 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +Debug.SetAIName("悠悠王-02") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 6100, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --神龙之圣刻印 +Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --神龙之圣刻印 +Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --神龙之圣刻印 +Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --神龙之圣刻印 +Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --神龙之圣刻印 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(99910751, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --落单悠悠 +Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --三白骨区 +Debug.AddCard(27288416, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --悠悠 +Debug.AddCard(97631303, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --魔术师双魂 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(69809989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --鬼计曲线球 +--~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽 +--~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽 +--~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽 +Debug.AddCard(69809989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --鬼计曲线球 +Debug.AddCard(46986414, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --黑幻想之魔术师 +--对方的卡组 +--自己的额外 +Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛 +Debug.AddCard(99111753, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --安全龙 +Debug.AddCard(53334641, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鬼计惰天使 +Debug.AddCard(46895036, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鬼计无头骑士 +Debug.AddCard(65305468, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --未来No.0 未来皇 霍普 +--~ Debug.AddCard(43490025,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --未来No.0 未来皇 霍普-未来斩 +Debug.AddCard(21887175, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --双穹之骑士 阿斯特拉姆 +Debug.AddCard(53334641, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鬼计惰天使 +Debug.AddCard(26973555, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --未来No.0 未来龙皇 霍普 +Debug.AddCard(65741786, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --I:P伪装舞会莱娜 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/悠悠王-03.lua ================================================================== --- single/悠悠王-03.lua +++ single/悠悠王-03.lua @@ -1,41 +1,41 @@ ---created by puzzle editor -Debug.SetAIName("悠悠王-03") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5) -Debug.SetPlayerInfo(0,1700,0,0) -Debug.SetPlayerInfo(1,10800,0,0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(41248270,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --流量幽灵 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(96383838,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --三白骨区 -Debug.AddCard(85138716,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --救援兔 -Debug.AddCard(1965724,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --愤怒的悠悠 -Debug.AddCard(96765646,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --回忆的秋千 -Debug.AddCard(911883,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --粗人预料 -Debug.AddCard(96383838,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --三白骨区 ---对方的手卡 ---自己的墓地 -Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --云魔物-小烟球 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠 -Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠 -Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠 -Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠 ---~ Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠 ---~ Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠 -Debug.AddCard(96383838,0,0,LOCATION_DECK,0,POS_FACEDOWN) --三白骨区 ---对方的卡组 ---~ Debug.AddCard(30010480,1,1,LOCATION_DECK,0,POS_FACEDOWN) --刚鬼 雷霆食人魔 ---自己的额外 -Debug.AddCard(33909817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --森罗的姬芽宫 -Debug.AddCard(77637979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --LAN喙嘴龙 -Debug.AddCard(86750474,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --淘气仙星·福克希维琪 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by puzzle editor +Debug.SetAIName("悠悠王-03") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 1700, 0, 0) +Debug.SetPlayerInfo(1, 10800, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(41248270, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --流量幽灵 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --三白骨区 +Debug.AddCard(85138716, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --救援兔 +Debug.AddCard(1965724, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --愤怒的悠悠 +Debug.AddCard(96765646, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --回忆的秋千 +Debug.AddCard(911883, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --粗人预料 +Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --三白骨区 +--对方的手卡 +--自己的墓地 +Debug.AddCard(80825553, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --云魔物-小烟球 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(99910751, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --落单悠悠 +--~ Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠 +--~ Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠 +Debug.AddCard(96383838, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --三白骨区 +--对方的卡组 +--~ Debug.AddCard(30010480,1,1,LOCATION_DECK,0,POS_FACEDOWN) --刚鬼 雷霆食人魔 +--自己的额外 +Debug.AddCard(33909817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --森罗的姬芽宫 +Debug.AddCard(77637979, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --LAN喙嘴龙 +Debug.AddCard(86750474, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --淘气仙星·福克希维琪 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/悠悠王-04.lua ================================================================== --- single/悠悠王-04.lua +++ single/悠悠王-04.lua @@ -1,38 +1,38 @@ ---created by puzzle editor -Debug.SetAIName("悠悠王-04") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,1700,0,0) -Debug.SetPlayerInfo(1,8000,0,0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(55410871,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --青眼混沌极龙 -Debug.AddCard(55410871,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --青眼混沌极龙 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(46052429,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --高等仪式术 -Debug.AddCard(62337487,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --古圣戴 始龙 -Debug.AddCard(96383838,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --三白骨区 -Debug.AddCard(21900719,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --闪光之双剑-雷震 -Debug.AddCard(99910751,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --落单悠悠 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(7902349,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的左腕 -Debug.AddCard(8124921,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的右足 -Debug.AddCard(44519536,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的左足 -Debug.AddCard(70903634,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的右腕 ---~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印的艾克佐迪亚 -Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠 -Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠 -Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠 ---对方的卡组 ---自己的额外 -Debug.AddCard(54366836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.54 反骨斗士 狮心 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by puzzle editor +Debug.SetAIName("悠悠王-04") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1700, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --青眼混沌极龙 +Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --青眼混沌极龙 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(46052429, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --高等仪式术 +Debug.AddCard(62337487, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --古圣戴 始龙 +Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --三白骨区 +Debug.AddCard(21900719, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --闪光之双剑-雷震 +Debug.AddCard(99910751, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --落单悠悠 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕 +Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足 +Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足 +Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕 +--~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印的艾克佐迪亚 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +--对方的卡组 +--自己的额外 +Debug.AddCard(54366836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.54 反骨斗士 狮心 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/攻击力的奇迹_衍生版_1.lua ================================================================== --- single/攻击力的奇迹_衍生版_1.lua +++ single/攻击力的奇迹_衍生版_1.lua @@ -1,48 +1,48 @@ ---created by puzzle edit -Debug.SetAIName("攻击力的奇迹_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,14600,0,0) - ---自己的前场 -Debug.AddCard(8062132,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 -Debug.AddCard(50954680,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --水晶翼同调龙 -Debug.AddCard(67547370,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --睡巨人 咕咚 -Debug.AddCard(21208154,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --邪神 神之化身 -Debug.AddCard(56832966,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普·电光皇 -Debug.AddCard(86532744,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普一 -Debug.AddCard(59383041,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --No.39 希望皇 霍普 ---对方的前场 -Debug.AddCard(8062132,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 -Debug.AddCard(21208154,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --邪神 神之化身 -Debug.AddCard(50954680,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --水晶翼同调龙 -Debug.AddCard(67547370,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --睡巨人 咕咚 -Debug.AddCard(56832966,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普·电光皇 -Debug.AddCard(56840427,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --混沌No.39 希望皇 霍普雷 -Debug.AddCard(59383041,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --No.39 希望皇 霍普 ---自己的后场 ---对方的后场 ---自己的手卡 -Debug.AddCard(54773234,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --禁忌的圣典 ---对方的手卡 ---自己的墓地 -Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 -Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 -Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 -Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 -Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 -Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇 -Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇 -Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇 ---对方的墓地 -Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 -Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 -Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 -Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 -Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 -Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇 -Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇 -Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--created by puzzle edit +Debug.SetAIName("攻击力的奇迹_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 14600, 0, 0) + +--自己的前场 +Debug.AddCard(8062132, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 +Debug.AddCard(50954680, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --水晶翼同调龙 +Debug.AddCard(67547370, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --睡巨人 咕咚 +Debug.AddCard(21208154, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --邪神 神之化身 +Debug.AddCard(56832966, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普·电光皇 +Debug.AddCard(86532744, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普一 +Debug.AddCard(59383041, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --No.39 希望皇 霍普 +--对方的前场 +Debug.AddCard(8062132, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 +Debug.AddCard(21208154, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --邪神 神之化身 +Debug.AddCard(50954680, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --水晶翼同调龙 +Debug.AddCard(67547370, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --睡巨人 咕咚 +Debug.AddCard(56832966, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普·电光皇 +Debug.AddCard(56840427, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --混沌No.39 希望皇 霍普雷 +Debug.AddCard(59383041, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --No.39 希望皇 霍普 +--自己的后场 +--对方的后场 +--自己的手卡 +Debug.AddCard(54773234, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --禁忌的圣典 +--对方的手卡 +--自己的墓地 +Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 +Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 +Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 +Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 +Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 +Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 +Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 +Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 +--对方的墓地 +Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 +Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 +Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 +Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 +Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 +Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 +Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 +Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/残局-六王寻胜_衍生版_1.lua ================================================================== --- single/残局-六王寻胜_衍生版_1.lua +++ single/残局-六王寻胜_衍生版_1.lua @@ -1,33 +1,32 @@ ---[[message -]] -Debug.SetAIName("残局-六王寻胜_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -- 4 = new master rule -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,21150,0,0) -Debug.AddCard(89943723,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(7394770,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(64034255,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(35272499,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(70950698,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(61677004,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(96227613,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(69610326,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(3113836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(5043010,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(1861629,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(84013237,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(16178681,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) -Debug.AddCard(94770493,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(75672051,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(46986419,0,0,LOCATION_DECK,0,POS_FACEDOWN) - -Debug.AddCard(645087,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(10000000,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(4392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(77622396,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(6) - +--[[message +]] +Debug.SetAIName("残局-六王寻胜_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -- 4 = new master rule +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 21150, 0, 0) +Debug.AddCard(89943723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7394770, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(64034255, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(35272499, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(70950698, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(61677004, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(96227613, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(69610326, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(3113836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(5043010, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(1861629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(28776350, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(84013237, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(16178681, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) +Debug.AddCard(94770493, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(75672051, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(46986419, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(645087, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(10000000, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(4392470, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(77622396, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(6) Index: single/突破防护罩_衍生版_1.lua ================================================================== --- single/突破防护罩_衍生版_1.lua +++ single/突破防护罩_衍生版_1.lua @@ -1,18 +1,17 @@ ---[[message -]] -Debug.SetAIName("突破防护罩_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,4300,0,0) -Debug.AddCard(13210191,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(72631243,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(40736921,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(98045062,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(21155323,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(64463828,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - +--[[message +]] +Debug.SetAIName("突破防护罩_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 4300, 0, 0) +Debug.AddCard(13210191, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(72631243, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(40736921, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(98045062, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(21155323, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(64463828, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle()