DELETED single/简化版_0500_12.lua Index: single/简化版_0500_12.lua ================================================================== --- single/简化版_0500_12.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -#「DMI2」_Primal Seed -#z2001jx -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 9750, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(61528025, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(04392470, 1, 1, k1, 4, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(72989439, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(12493482, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(35183584, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("混沌战士 -开辟的使者-") -aux.BeginPuzzle(1) ADDED single/简化版_33_100_2.lua Index: single/简化版_33_100_2.lua ================================================================== --- /dev/null +++ single/简化版_33_100_2.lua @@ -0,0 +1,33 @@ +--[[message +#「DMI2」_Primal Seed +#z2001jx +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 9750, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(61528025, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(04392470, 1, 1, k1, 4, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(72989439, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(12493482, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEUP) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(35183584, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("混沌战士 -开辟的使者-") +aux.BeginPuzzle(1)