Index: single/简化版_30_012_1.lua ================================================================== --- single/简化版_30_012_1.lua +++ single/简化版_30_012_1.lua @@ -7,46 +7,46 @@ Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 14600, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(21208154, 0, 0, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(50954680, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(08062132, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(56832966, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(86532744, 0, 0, k1, 3, POS_FACEUP) -Debug.AddCard(59383041, 0, 0, k1, 3, POS_FACEUP) -Debug.AddCard(67547370, 0, 0, k1, 4, POS_FACEUP_ATTACK) -Debug.AddCard(67547370, 1, 1, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(56832966, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(56840427, 1, 1, k1, 1, POS_FACEUP) -Debug.AddCard(59383041, 1, 1, k1, 1, POS_FACEUP) -Debug.AddCard(08062132, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(21208154, 1, 1, k1, 4, POS_FACEUP_ATTACK) -Debug.AddCard(50954680, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(21208154, 0, 0, k1, 0, k2) +Debug.AddCard(50954680, 0, 0, k1, 1, k2) +Debug.AddCard(08062132, 0, 0, k1, 2, k2) +Debug.AddCard(56832966, 0, 0, k1, 3, k2) +Debug.AddCard(86532744, 0, 0, k1, 3, k2) +Debug.AddCard(59383041, 0, 0, k1, 3, k2) +Debug.AddCard(67547370, 0, 0, k1, 4, k2) +Debug.AddCard(67547370, 1, 1, k1, 0, k2) +Debug.AddCard(56832966, 1, 1, k1, 1, k2) +Debug.AddCard(56840427, 1, 1, k1, 1, k2) +Debug.AddCard(59383041, 1, 1, k1, 1, k2) +Debug.AddCard(08062132, 1, 1, k1, 2, k2) +Debug.AddCard(50954680, 1, 1, k1, 3, k2) +Debug.AddCard(21208154, 1, 1, k1, 4, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(54773234, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(54773234, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(59383041, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(59383041, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(59383041, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(59383041, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(59383041, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(59383041, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(59383041, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(59383041, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP) -Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP) -Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP) -Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP) -Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP) -Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP) -Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP) -Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP) +Debug.AddCard(59383041, 0, 0, k1, 0, k2) +Debug.AddCard(59383041, 0, 0, k1, 0, k2) +Debug.AddCard(59383041, 0, 0, k1, 0, k2) +Debug.AddCard(59383041, 0, 0, k1, 0, k2) +Debug.AddCard(59383041, 0, 0, k1, 0, k2) +Debug.AddCard(59383041, 0, 0, k1, 0, k2) +Debug.AddCard(59383041, 0, 0, k1, 0, k2) +Debug.AddCard(59383041, 0, 0, k1, 0, k2) +Debug.AddCard(59383041, 1, 1, k1, 0, k2) +Debug.AddCard(59383041, 1, 1, k1, 0, k2) +Debug.AddCard(59383041, 1, 1, k1, 0, k2) +Debug.AddCard(59383041, 1, 1, k1, 0, k2) +Debug.AddCard(59383041, 1, 1, k1, 0, k2) +Debug.AddCard(59383041, 1, 1, k1, 0, k2) +Debug.AddCard(59383041, 1, 1, k1, 0, k2) +Debug.AddCard(59383041, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() aux.BeginPuzzle(1)